[Fix, Test] (GLImpl, DirectGLES, DirectVulkan): accept GL_RENDERBUFFER endpoints in glCopyImageSubData

This commit is contained in:
2026-08-20 10:11:38 -04:00
parent baeb2fa1bc
commit 52718ecf84
9 changed files with 483 additions and 177 deletions
+109 -52
View File
@@ -5708,27 +5708,83 @@ namespace MobileGL::MG_Backend::DirectGLES {
// The 1D-array case is not just a rename: GL addresses its layers with y/height while the
// ES 2D array that backs it addresses them with z/depth, so the two axes swap with the
// target.
//
// GL_RENDERBUFFER is the exception that must NOT be translated: ES 3.2 core (and
// GL_EXT_copy_image) take it as a srcTarget/dstTarget verbatim, while
// ConvertGLEnumToTextureTarget answers Unknown for it and the translation below would hand
// the driver GL_UNKNOWN_MGL.
struct GLESCopyImageEndpoint {
GLenum target = GL_TEXTURE_2D;
// Exactly one of the two is set. The backend object is kept rather than its id, because
// the id is only stable until the OTHER endpoint syncs (a sync can re-mint a texture),
// so it is read at the point of use.
SharedPtr<TextureImpl::BackendTextureObject> texture;
SharedPtr<RenderbufferImpl::BackendRenderbufferObject> renderbuffer;
GLint x = 0;
GLint y = 0;
GLint z = 0;
Bool IsRenderbuffer() const { return renderbuffer != nullptr; }
GLuint Name() const {
if (renderbuffer) return renderbuffer->GetBackendRenderbufferId();
return texture ? texture->GetBackendTextureId() : 0u;
}
};
static GLESCopyImageEndpoint MakeGLESCopyImageEndpoint(GLenum appTarget, GLint x, GLint y, GLint z) {
const TextureTarget stateTarget = MG_Util::ConvertGLEnumToTextureTarget(appTarget);
GLESCopyImageEndpoint endpoint{};
endpoint.target = TextureImpl::ConvertTextureTargetToBackendGLEnum(stateTarget);
if (stateTarget == TextureTarget::Texture1DArray) {
endpoint.x = x;
endpoint.y = 0;
endpoint.z = y;
return endpoint;
// The renderbuffer twin of TextureImpl::SyncTextureObjectToBackend: the same
// find-or-create-then-sync the framebuffer attachment walk does (see SyncAttachmentObject),
// reachable from a path that has a renderbuffer but no framebuffer.
static SharedPtr<RenderbufferImpl::BackendRenderbufferObject> SyncRenderbufferObjectToBackend(
const SharedPtr<MG_State::GLState::RenderbufferObject>& renderbufferObject) {
if (!renderbufferObject) return nullptr;
SharedPtr<RenderbufferImpl::BackendRenderbufferObject> backendRenderbufferObject;
if (auto* slot = RenderbufferImpl::g_backendRenderbufferObjects.Find(renderbufferObject.get())) {
backendRenderbufferObject = *slot;
} else {
auto& newSlot = RenderbufferImpl::g_backendRenderbufferObjects.GetOrCreate(renderbufferObject);
if (!newSlot) {
newSlot = MakeShared<RenderbufferImpl::BackendRenderbufferObject>();
}
backendRenderbufferObject = newSlot;
}
endpoint.x = x;
endpoint.y = y;
endpoint.z = z;
return endpoint;
backendRenderbufferObject->SyncToBackend(renderbufferObject);
return backendRenderbufferObject;
}
static Bool MakeGLESCopyImageEndpoint(const CopyImageEndpoint& endpoint, GLenum appTarget, GLint x, GLint y,
GLint z, GLESCopyImageEndpoint& out) {
if (endpoint.IsRenderbuffer()) {
out.renderbuffer = SyncRenderbufferObjectToBackend(endpoint.Renderbuffer);
if (!out.renderbuffer) return false;
out.target = GL_RENDERBUFFER;
out.x = x;
out.y = y;
out.z = z;
return true;
}
// BY VALUE, not by reference. SyncTextureObjectToBackend hands back a reference to a
// slot inside the backend texture registry, and the second call mutates that very map:
// GetOrCreate indexes it (an insert relocates entries - by rehashing, and also by
// robin-hood displacement well under the load factor), and Find drops any
// entry whose state object has expired - which, with the map open-addressed and erasing
// by shifting the probe cluster backwards, relocates entries other than the erased one.
// Either way a reference taken by the first call is stale by the time the second returns,
// and it is read four more times below. Copying the SharedPtr costs two refcount bumps on
// a path that is already doing a texture copy.
out.texture = TextureImpl::SyncTextureObjectToBackend(endpoint.Texture);
if (!out.texture) return false;
const TextureTarget stateTarget = MG_Util::ConvertGLEnumToTextureTarget(appTarget);
out.target = TextureImpl::ConvertTextureTargetToBackendGLEnum(stateTarget);
if (stateTarget == TextureTarget::Texture1DArray) {
out.x = x;
out.y = 0;
out.z = y;
return true;
}
out.x = x;
out.y = y;
out.z = z;
return true;
}
// The region extent swaps the same two axes for a 1D array, and does so for whichever side
@@ -5744,85 +5800,86 @@ namespace MobileGL::MG_Backend::DirectGLES {
std::swap(height, depth);
}
void CopyImageSubData(const SharedPtr<MG_State::GLState::ITextureObject>& srcTexture,
static TextureInternalFormat GetCopyImageEndpointFormat(const CopyImageEndpoint& endpoint) {
if (endpoint.IsRenderbuffer()) return endpoint.Renderbuffer->GetInternalFormat();
return endpoint.Texture ? endpoint.Texture->GetFormat() : TextureInternalFormat::Unknown;
}
void CopyImageSubData(const CopyImageEndpoint& srcEndpoint,
GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
const SharedPtr<MG_State::GLState::ITextureObject>& dstTexture,
const CopyImageEndpoint& dstEndpoint,
GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
// BY VALUE, not by reference. SyncTextureObjectToBackend hands back a reference to a
// slot inside the backend texture registry, and the second call mutates that very map:
// GetOrCreate indexes it (an insert relocates entries - by rehashing, and also by
// robin-hood displacement well under the load factor), and Find drops any
// entry whose state object has expired - which, with the map open-addressed and erasing
// by shifting the probe cluster backwards, relocates entries other than the erased one.
// Either way a reference taken by the first call is stale by the time the second returns,
// and it is read four more times below. Copying the SharedPtr costs two refcount bumps on
// a path that is already doing a texture copy.
const SharedPtr<TextureImpl::BackendTextureObject> srcBackendTexture =
TextureImpl::SyncTextureObjectToBackend(srcTexture);
const SharedPtr<TextureImpl::BackendTextureObject> dstBackendTexture =
TextureImpl::SyncTextureObjectToBackend(dstTexture);
GLESCopyImageEndpoint src{};
GLESCopyImageEndpoint dst{};
// The DirectVulkan half of this entry point died exactly here, on a texture whose sync
// produced nothing - and it died in a release build, where the MOBILEGL_ASSERT that was
// supposed to catch it expands to nothing. The four GetBackendTextureId() calls below
// are the same dereference. The frontend validator is what keeps this unreachable and
// what reports the error the application is owed; declining is only how a future gap up
// there stops being a crash. See the level guard in VulkanRenderer::CopyImageSubData.
if (!srcBackendTexture || !dstBackendTexture) {
MGLOG_E_ONCE("%s: source or destination texture failed to sync; declining the copy", __func__);
// supposed to catch it expands to nothing. The four Name() calls below are the same
// dereference. The frontend validator is what keeps this unreachable and what reports
// the error the application is owed; declining is only how a future gap up there stops
// being a crash. See the level guard in VulkanRenderer::CopyImageSubData.
if (!MakeGLESCopyImageEndpoint(srcEndpoint, srcTarget, srcX, srcY, srcZ, src) ||
!MakeGLESCopyImageEndpoint(dstEndpoint, dstTarget, dstX, dstY, dstZ, dst)) {
MGLOG_E_ONCE("%s: source or destination image failed to sync; declining the copy", __func__);
return;
}
const GLESCopyImageEndpoint src = MakeGLESCopyImageEndpoint(srcTarget, srcX, srcY, srcZ);
const GLESCopyImageEndpoint dst = MakeGLESCopyImageEndpoint(dstTarget, dstX, dstY, dstZ);
GLsizei copyHeight = srcHeight;
GLsizei copyDepth = srcDepth;
ApplyGLESCopyImageExtent(srcTarget, dstTarget, copyHeight, copyDepth);
const Bool srcIsDepth = MG_Util::IsDepthFormatInternalFormat(srcTexture->GetFormat());
const Bool dstIsDepth = MG_Util::IsDepthFormatInternalFormat(dstTexture->GetFormat());
const Bool srcStencil = MG_Util::IsStencilFormatInternalFormat(srcTexture->GetFormat());
const Bool dstStencil = MG_Util::IsStencilFormatInternalFormat(dstTexture->GetFormat());
if (srcIsDepth || dstIsDepth || srcStencil || dstStencil) {
const TextureInternalFormat srcFormat = GetCopyImageEndpointFormat(srcEndpoint);
const TextureInternalFormat dstFormat = GetCopyImageEndpointFormat(dstEndpoint);
// Both emulation fallbacks below are written against TEXTURE ids and texture targets, so
// an endpoint that is a renderbuffer takes the native ES copy - which accepts
// GL_RENDERBUFFER on both sides - and reports rather than mis-dispatches if the driver
// turns it down.
const Bool anyRenderbuffer = src.IsRenderbuffer() || dst.IsRenderbuffer();
const Bool srcIsDepth = MG_Util::IsDepthFormatInternalFormat(srcFormat);
const Bool dstIsDepth = MG_Util::IsDepthFormatInternalFormat(dstFormat);
const Bool srcStencil = MG_Util::IsStencilFormatInternalFormat(srcFormat);
const Bool dstStencil = MG_Util::IsStencilFormatInternalFormat(dstFormat);
if (!anyRenderbuffer && (srcIsDepth || dstIsDepth || srcStencil || dstStencil)) {
MOBILEGL_ASSERT(srcIsDepth && dstIsDepth && !srcStencil && !dstStencil,
"DirectGLES CopyImageSubData only supports depth-only image copies.");
MOBILEGL_ASSERT(src.target == GL_TEXTURE_2D && dst.target == GL_TEXTURE_2D,
"DirectGLES depth CopyImageSubData only supports GL_TEXTURE_2D.");
MOBILEGL_ASSERT(src.z == 0 && dst.z == 0 && copyDepth == 1,
"DirectGLES depth CopyImageSubData only supports single-layer copies.");
BlitDepthTexture2D(srcBackendTexture->GetBackendTextureId(), srcLevel, src.x, src.y, srcWidth, copyHeight,
dstBackendTexture->GetBackendTextureId(), dstLevel, dst.x, dst.y, srcWidth, copyHeight);
BlitDepthTexture2D(src.Name(), srcLevel, src.x, src.y, srcWidth, copyHeight,
dst.Name(), dstLevel, dst.x, dst.y, srcWidth, copyHeight);
return;
}
if (srcTexture->GetFormat() == TextureInternalFormat::R32F ||
dstTexture->GetFormat() == TextureInternalFormat::R32F) {
if (!anyRenderbuffer &&
(srcFormat == TextureInternalFormat::R32F || dstFormat == TextureInternalFormat::R32F)) {
// The single glGetError below decides the fallback dispatch, and
// ErrorLopper::Clear is compiled out at the default log level - drain
// with the always-live helper so a stale flag cannot misroute a
// succeeded native copy into the 2D-only fallback.
ClearGLErrors();
g_GLESFuncs.glCopyImageSubData(srcBackendTexture->GetBackendTextureId(), src.target, srcLevel, src.x, src.y, src.z,
dstBackendTexture->GetBackendTextureId(), dst.target, dstLevel, dst.x, dst.y, dst.z,
g_GLESFuncs.glCopyImageSubData(src.Name(), src.target, srcLevel, src.x, src.y, src.z,
dst.Name(), dst.target, dstLevel, dst.x, dst.y, dst.z,
srcWidth, copyHeight, copyDepth);
const GLenum copyImageError = g_GLESFuncs.glGetError();
if (copyImageError == GL_NO_ERROR) {
return;
}
MOBILEGL_ASSERT(IsColorOnlyFormat(srcTexture->GetFormat()) && IsColorOnlyFormat(dstTexture->GetFormat()),
MOBILEGL_ASSERT(IsColorOnlyFormat(srcFormat) && IsColorOnlyFormat(dstFormat),
"DirectGLES CopyImageSubData only supports color-only or depth-only copies.");
MOBILEGL_ASSERT(src.target == GL_TEXTURE_2D && dst.target == GL_TEXTURE_2D,
"DirectGLES color CopyImageSubData only supports GL_TEXTURE_2D.");
MOBILEGL_ASSERT(src.z == 0 && dst.z == 0 && copyDepth == 1,
"DirectGLES color CopyImageSubData only supports single-layer copies.");
CopyR32FTexture2D(srcBackendTexture->GetBackendTextureId(), srcLevel, src.x, src.y, srcWidth, copyHeight,
dstBackendTexture->GetBackendTextureId(), dst.target, dstLevel, dst.x, dst.y);
CopyR32FTexture2D(src.Name(), srcLevel, src.x, src.y, srcWidth, copyHeight,
dst.Name(), dst.target, dstLevel, dst.x, dst.y);
return;
}
ClearGLErrors();
g_GLESFuncs.glCopyImageSubData(srcBackendTexture->GetBackendTextureId(), src.target, srcLevel, src.x, src.y, src.z,
dstBackendTexture->GetBackendTextureId(), dst.target, dstLevel, dst.x, dst.y, dst.z,
g_GLESFuncs.glCopyImageSubData(src.Name(), src.target, srcLevel, src.x, src.y, src.z,
dst.Name(), dst.target, dstLevel, dst.x, dst.y, dst.z,
srcWidth, copyHeight, copyDepth);
// Every error condition glCopyImageSubData has was already ruled out by the frontend
// validator, so a driver error here is an internal invariant violation, not something