mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-18 00:58:30 +09:00
[Fix, Test] (GLImpl, DirectGLES, DirectVulkan): accept GL_RENDERBUFFER endpoints in glCopyImageSubData
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@@ -3412,9 +3412,9 @@ namespace MobileGL::MG_Impl::GLImpl {
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MG_Backend::gBackendFunctionsTable.GL.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
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}
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void CopyImageSubData_Backend(const SharedPtr<MG_State::GLState::ITextureObject>& srcTexture,
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void CopyImageSubData_Backend(const MG_Backend::CopyImageEndpoint& src,
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GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
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const SharedPtr<MG_State::GLState::ITextureObject>& dstTexture,
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const MG_Backend::CopyImageEndpoint& dst,
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GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
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GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
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auto copyImageSubData = MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData;
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@@ -3425,7 +3425,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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"Backend does not support image-to-image copies."));
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return;
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}
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copyImageSubData(srcTexture, srcTarget, srcLevel, srcX, srcY, srcZ, dstTexture, dstTarget, dstLevel, dstX,
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copyImageSubData(src, srcTarget, srcLevel, srcX, srcY, srcZ, dst, dstTarget, dstLevel, dstX,
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dstY, dstZ, srcWidth, srcHeight, srcDepth);
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}
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@@ -3472,9 +3472,9 @@ namespace MobileGL::MG_Impl::GLImpl {
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// the ~30 entry points that reach it through a BOUND object (where the name was never
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// in question and the fault is the binding), so this is a local rule rather than a
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// change to the helper.
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Bool ValidateCopyImageObjectExists(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject,
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Bool ValidateCopyImageObjectExists(const MG_Backend::CopyImageEndpoint& endpoint,
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const char* endpointName) {
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if (textureObject) return true;
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if (endpoint.Exists()) return true;
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>(
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@@ -3498,21 +3498,75 @@ namespace MobileGL::MG_Impl::GLImpl {
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MG_Util::ConvertTextureTargetToString(textureObject->GetTarget()))));
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return false;
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}
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} // namespace
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Bool ValidateCopyImageSubData_State(const SharedPtr<MG_State::GLState::ITextureObject>& srcTexture,
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GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY,
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const SharedPtr<MG_State::GLState::ITextureObject>& dstTexture,
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GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY,
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GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
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if (!ValidateCopyImageObjectExists(srcTexture, "source") ||
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!ValidateCopyImageObjectExists(dstTexture, "destination")) {
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// ---- The questions ValidateCopyImageSubData_State asks of one endpoint. ---------------
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// A renderbuffer answers all of them directly: it has exactly one image, no mip chain and
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// no sampler state, and it carries its own internal format and extent.
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Int GetCopyImageEndpointSamples(const MG_Backend::CopyImageEndpoint& endpoint) {
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if (endpoint.IsRenderbuffer()) return endpoint.Renderbuffer->GetSamples();
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return endpoint.Texture->GetSamples();
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}
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TextureInternalFormat GetCopyImageEndpointFormat(const MG_Backend::CopyImageEndpoint& endpoint) {
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if (endpoint.IsRenderbuffer()) return endpoint.Renderbuffer->GetInternalFormat();
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return endpoint.Texture->GetFormat();
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}
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// A renderbuffer has level 0 and nothing else, and the failure is the same INVALID_VALUE
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// ValidateTextureLevelExists records for a level a texture does not have.
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Bool ValidateCopyImageEndpointLevelExists(const MG_Backend::CopyImageEndpoint& endpoint, GLint level,
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const char* caller) {
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if (!endpoint.IsRenderbuffer()) {
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return TextureImpl::ValidateTextureLevelExists(endpoint.Texture, level, caller);
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}
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if (level == 0) return true;
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "A renderbuffer has only level 0."));
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return false;
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}
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const auto srcTextureTarget = MG_Util::ConvertGLEnumToTextureTarget(srcTarget);
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const auto dstTextureTarget = MG_Util::ConvertGLEnumToTextureTarget(dstTarget);
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if (!TextureImpl::ValidateTextureTarget(srcTextureTarget) ||
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!TextureImpl::ValidateTextureTarget(dstTextureTarget)) {
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Bool IsCopyImageEndpointComplete(const MG_Backend::CopyImageEndpoint& endpoint) {
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// A renderbuffer is complete exactly when it has storage - there is nothing else it
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// could be missing.
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if (endpoint.IsRenderbuffer()) return endpoint.Renderbuffer->IsAllocated();
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return endpoint.Texture && endpoint.Texture->IsComplete();
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}
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GLenum GetCopyImageEndpointCompressedFormat(const MG_Backend::CopyImageEndpoint& endpoint,
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TextureUploadTarget uploadTarget, GLint level) {
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if (endpoint.IsRenderbuffer()) return GL_NONE;
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return GetCompressedLevelFormat(endpoint.Texture, uploadTarget, level);
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}
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IntVec3 GetCopyImageEndpointLevelSize(const MG_Backend::CopyImageEndpoint& endpoint,
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TextureUploadTarget uploadTarget, GLint level) {
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if (endpoint.IsRenderbuffer()) {
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return {endpoint.Renderbuffer->GetWidth(), endpoint.Renderbuffer->GetHeight(), 1};
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}
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return GetCopyImageLevelSize(endpoint.Texture, uploadTarget, level);
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}
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} // namespace
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Bool ValidateCopyImageSubData_State(const MG_Backend::CopyImageEndpoint& src,
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GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY,
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const MG_Backend::CopyImageEndpoint& dst,
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GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY,
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GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
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if (!ValidateCopyImageObjectExists(src, "source") ||
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!ValidateCopyImageObjectExists(dst, "destination")) {
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return false;
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}
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// GL_RENDERBUFFER has no TextureTarget to convert to, and it needs none: it is its own
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// whole-image target, and the endpoint that carries it was resolved from the renderbuffer
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// namespace, so it matches its object by construction.
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const auto srcTextureTarget =
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src.IsRenderbuffer() ? TextureTarget::Unknown : MG_Util::ConvertGLEnumToTextureTarget(srcTarget);
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const auto dstTextureTarget =
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dst.IsRenderbuffer() ? TextureTarget::Unknown : MG_Util::ConvertGLEnumToTextureTarget(dstTarget);
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if ((!src.IsRenderbuffer() && !TextureImpl::ValidateTextureTarget(srcTextureTarget)) ||
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(!dst.IsRenderbuffer() && !TextureImpl::ValidateTextureTarget(dstTextureTarget))) {
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return false;
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}
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// GL_TEXTURE_BUFFER and the cube FACE enums convert to a target this frontend knows, but
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@@ -3520,8 +3574,8 @@ namespace MobileGL::MG_Impl::GLImpl {
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if (!ValidateCopyImageTarget(srcTarget, "source") || !ValidateCopyImageTarget(dstTarget, "destination")) {
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return false;
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}
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if (!ValidateCopyImageTargetMatchesObject(srcTexture, srcTextureTarget, "source") ||
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!ValidateCopyImageTargetMatchesObject(dstTexture, dstTextureTarget, "destination")) {
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if (!ValidateCopyImageTargetMatchesObject(src.Texture, srcTextureTarget, "source") ||
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!ValidateCopyImageTargetMatchesObject(dst.Texture, dstTextureTarget, "destination")) {
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return false;
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}
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if (!TextureImpl::ValidateTextureLevelNumber(srcLevel) ||
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@@ -3535,8 +3589,8 @@ namespace MobileGL::MG_Impl::GLImpl {
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// driver as an out-of-range mip index - on Adreno that is a SIGSEGV inside
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// vkCmdCopyImage, which is what KHR-GL43.copy_image.non_existent_mipmap used to do to
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// the whole glcts process. The answer the spec asks for is GL_INVALID_VALUE.
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if (!TextureImpl::ValidateTextureLevelExists(srcTexture, srcLevel, __func__) ||
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!TextureImpl::ValidateTextureLevelExists(dstTexture, dstLevel, __func__)) {
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if (!ValidateCopyImageEndpointLevelExists(src, srcLevel, __func__) ||
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!ValidateCopyImageEndpointLevelExists(dst, dstLevel, __func__)) {
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return false;
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}
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if (srcWidth < 0 || srcHeight < 0 || srcDepth < 0) {
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@@ -3552,37 +3606,41 @@ namespace MobileGL::MG_Impl::GLImpl {
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// A multisample image can only be copied to one with the same sample count, and a
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// single-sample image reports zero - so this one comparison is also what rejects
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// copying between a multisample target and a non-multisample one.
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if (srcTexture->GetSamples() != dstTexture->GetSamples()) {
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const Int srcSamples = GetCopyImageEndpointSamples(src);
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const Int dstSamples = GetCopyImageEndpointSamples(dst);
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if (srcSamples != dstSamples) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl", __func__,
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std::format("The two images have different sample counts ({} vs. {}).",
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srcTexture->GetSamples(), dstTexture->GetSamples())));
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srcSamples, dstSamples)));
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return false;
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}
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// 18.3.2: both images must be complete. An incomplete one has no defined texels to copy
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// and no defined storage to copy into.
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if (!srcTexture->IsComplete() || !dstTexture->IsComplete()) {
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const Bool srcComplete = IsCopyImageEndpointComplete(src);
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const Bool dstComplete = IsCopyImageEndpointComplete(dst);
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if (!srcComplete || !dstComplete) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl", __func__,
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std::format("A copied image is incomplete (source complete: {}, destination complete: {}).",
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srcTexture->IsComplete(), dstTexture->IsComplete())));
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srcComplete, dstComplete)));
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return false;
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}
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const auto srcUploadTarget = GetPrimaryUploadTarget(srcTexture);
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const auto dstUploadTarget = GetPrimaryUploadTarget(dstTexture);
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const auto srcUploadTarget = GetPrimaryUploadTarget(src.Texture);
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const auto dstUploadTarget = GetPrimaryUploadTarget(dst.Texture);
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const auto srcBlock = TextureImpl::ResolveCopyImageTexelBlock(
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srcTexture->GetFormat(), GetCompressedLevelFormat(srcTexture, srcUploadTarget, srcLevel));
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GetCopyImageEndpointFormat(src), GetCopyImageEndpointCompressedFormat(src, srcUploadTarget, srcLevel));
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const auto dstBlock = TextureImpl::ResolveCopyImageTexelBlock(
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dstTexture->GetFormat(), GetCompressedLevelFormat(dstTexture, dstUploadTarget, dstLevel));
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GetCopyImageEndpointFormat(dst), GetCopyImageEndpointCompressedFormat(dst, dstUploadTarget, dstLevel));
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if (!TextureImpl::ValidateCopyImageFormatCompatibility(srcBlock, dstBlock)) {
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return false;
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}
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const IntVec3 srcLevelSize = GetCopyImageLevelSize(srcTexture, srcUploadTarget, srcLevel);
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const IntVec3 dstLevelSize = GetCopyImageLevelSize(dstTexture, dstUploadTarget, dstLevel);
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const IntVec3 srcLevelSize = GetCopyImageEndpointLevelSize(src, srcUploadTarget, srcLevel);
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const IntVec3 dstLevelSize = GetCopyImageEndpointLevelSize(dst, dstUploadTarget, dstLevel);
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if (!TextureImpl::ValidateCopyImageBlockAlignment(srcBlock, srcX, srcY, srcWidth, srcHeight,
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srcLevelSize.x(), srcLevelSize.y(), "source") ||
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!TextureImpl::ValidateCopyImageBlockAlignment(dstBlock, dstX, dstY, srcWidth, srcHeight,
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@@ -5780,17 +5838,29 @@ namespace MobileGL::MG_Impl::GLImpl {
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GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
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GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
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// A missing name is INVALID_VALUE here, where GetTextureObjectByName's own diagnostic is
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// INVALID_OPERATION - so resolve through the plain lookup, which answers a null
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// INVALID_OPERATION - so resolve through the plain lookups, which answer a null
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// SharedPtr, and let the validator record the error this entry point owes.
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const SharedPtr<MG_State::GLState::ITextureObject> srcTexture =
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MG_State::pGLContext->GetTextureObject(srcName);
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const SharedPtr<MG_State::GLState::ITextureObject> dstTexture =
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MG_State::pGLContext->GetTextureObject(dstName);
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if (!ValidateCopyImageSubData_State(srcTexture, srcTarget, srcLevel, srcX, srcY, dstTexture, dstTarget,
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//
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// The TARGET picks the namespace: GL 4.6 core 18.3.2 accepts GL_RENDERBUFFER, and a
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// renderbuffer name has nothing to do with a texture name. Resolving both through
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// GetTextureObject made every renderbuffer endpoint INVALID_VALUE - or, when the number
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// happened to collide with a live texture, INVALID_ENUM from the target check.
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const auto resolveEndpoint = [](GLuint name, GLenum target) {
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MG_Backend::CopyImageEndpoint endpoint{};
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if (target == GL_RENDERBUFFER) {
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endpoint.Renderbuffer = MG_State::pGLContext->GetRenderbufferObject(name);
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} else {
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endpoint.Texture = MG_State::pGLContext->GetTextureObject(name);
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}
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return endpoint;
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};
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const MG_Backend::CopyImageEndpoint src = resolveEndpoint(srcName, srcTarget);
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const MG_Backend::CopyImageEndpoint dst = resolveEndpoint(dstName, dstTarget);
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if (!ValidateCopyImageSubData_State(src, srcTarget, srcLevel, srcX, srcY, dst, dstTarget,
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dstLevel, dstX, dstY, srcWidth, srcHeight, srcDepth)) {
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return;
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}
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CopyImageSubData_Backend(srcTexture, srcTarget, srcLevel, srcX, srcY, srcZ, dstTexture, dstTarget, dstLevel,
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CopyImageSubData_Backend(src, srcTarget, srcLevel, srcX, srcY, srcZ, dst, dstTarget, dstLevel,
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dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
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}
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