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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_Backend/DirectGLES): implement glTexImage3D in the ES backend
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@@ -449,7 +449,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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auto target = textureObject->GetTarget();
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if (target == TextureTarget::Texture1D || target == TextureTarget::TextureRectangle ||
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target == TextureTarget::Texture2DMultisampleArray || target == TextureTarget::Texture1DArray ||
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target == TextureTarget::Texture3D || target == TextureTarget::Texture2DMultisample ||
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target == TextureTarget::Texture2DMultisample ||
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target == TextureTarget::Texture2DArray) {
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MGLOG_D(" Texture target %s is not supported, skipping.",
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MG_Util::ConvertTextureTargetToString(target).c_str());
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@@ -314,9 +314,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
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auto targetInternal = stateTextureObject->GetTarget();
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MGLOG_D(" Texture target for syncing is %s",
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MG_Util::ConvertTextureTargetToString(targetInternal).c_str());
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if (targetInternal == TextureTarget::Texture1D || targetInternal == TextureTarget::TextureRectangle ||
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if (targetInternal == TextureTarget::Texture1D ||
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targetInternal == TextureTarget::TextureRectangle ||
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targetInternal == TextureTarget::Texture2DMultisampleArray ||
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targetInternal == TextureTarget::Texture1DArray || targetInternal == TextureTarget::Texture3D ||
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targetInternal == TextureTarget::Texture1DArray ||
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targetInternal == TextureTarget::Texture2DMultisample ||
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targetInternal == TextureTarget::Texture2DArray) {
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MGLOG_E(" Texture target %s is not supported, skipping.",
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@@ -385,13 +386,35 @@ namespace MobileGL::MG_Backend::DirectGLES {
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errorLopper.Clear();
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MG_External::GLES::glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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MG_External::GLES::glTexImage2D(glUploadTarget, static_cast<GLint>(level), glInternalFormat,
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// TODO: handle more texture types
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switch (uploadTarget) {
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case TextureUploadTarget::Texture2D:
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case TextureUploadTarget::CubeMapPositiveX:
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case TextureUploadTarget::CubeMapNegativeX:
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case TextureUploadTarget::CubeMapPositiveY:
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case TextureUploadTarget::CubeMapNegativeY:
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case TextureUploadTarget::CubeMapPositiveZ:
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case TextureUploadTarget::CubeMapNegativeZ:
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{
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MG_External::GLES::glTexImage2D(glUploadTarget, static_cast<GLint>(level), glInternalFormat,
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static_cast<GLsizei>(levelTexelSize.x()),
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static_cast<GLsizei>(levelTexelSize.y()), 0, glFormat,
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glType, pData);
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// TODO: handle more texture types
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break;
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}
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case TextureUploadTarget::Texture3D: {
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MG_External::GLES::glTexImage3D(glUploadTarget, static_cast<GLint>(level), glInternalFormat,
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static_cast<GLsizei>(levelTexelSize.x()),
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static_cast<GLsizei>(levelTexelSize.y()),
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static_cast<GLsizei>(levelTexelSize.z()),
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0, glFormat,
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glType, pData);
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break;
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}
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default: {
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MGLOG_E("Unhandled texture upload target %s", MG_Util::ConvertTextureUploadTargetToString(uploadTarget).c_str());
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}
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}
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MGLOG_D("Regenerated mipmap level %d for texture with ID: %u", level, m_backendTextureId);
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textureMipmapObject->MarkStorageDirty(uploadTarget, level, false);
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}
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