[Feat] (MG_Backend/DirectGLES): implement glTexImage3D in the ES backend

This commit is contained in:
2026-01-04 17:37:24 +08:00
parent c537f9814c
commit 52d98ee7c3
2 changed files with 30 additions and 7 deletions
@@ -449,7 +449,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
auto target = textureObject->GetTarget();
if (target == TextureTarget::Texture1D || target == TextureTarget::TextureRectangle ||
target == TextureTarget::Texture2DMultisampleArray || target == TextureTarget::Texture1DArray ||
target == TextureTarget::Texture3D || target == TextureTarget::Texture2DMultisample ||
target == TextureTarget::Texture2DMultisample ||
target == TextureTarget::Texture2DArray) {
MGLOG_D(" Texture target %s is not supported, skipping.",
MG_Util::ConvertTextureTargetToString(target).c_str());
+29 -6
View File
@@ -314,9 +314,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
auto targetInternal = stateTextureObject->GetTarget();
MGLOG_D(" Texture target for syncing is %s",
MG_Util::ConvertTextureTargetToString(targetInternal).c_str());
if (targetInternal == TextureTarget::Texture1D || targetInternal == TextureTarget::TextureRectangle ||
if (targetInternal == TextureTarget::Texture1D ||
targetInternal == TextureTarget::TextureRectangle ||
targetInternal == TextureTarget::Texture2DMultisampleArray ||
targetInternal == TextureTarget::Texture1DArray || targetInternal == TextureTarget::Texture3D ||
targetInternal == TextureTarget::Texture1DArray ||
targetInternal == TextureTarget::Texture2DMultisample ||
targetInternal == TextureTarget::Texture2DArray) {
MGLOG_E(" Texture target %s is not supported, skipping.",
@@ -385,13 +386,35 @@ namespace MobileGL::MG_Backend::DirectGLES {
errorLopper.Clear();
MG_External::GLES::glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
MG_External::GLES::glTexImage2D(glUploadTarget, static_cast<GLint>(level), glInternalFormat,
// TODO: handle more texture types
switch (uploadTarget) {
case TextureUploadTarget::Texture2D:
case TextureUploadTarget::CubeMapPositiveX:
case TextureUploadTarget::CubeMapNegativeX:
case TextureUploadTarget::CubeMapPositiveY:
case TextureUploadTarget::CubeMapNegativeY:
case TextureUploadTarget::CubeMapPositiveZ:
case TextureUploadTarget::CubeMapNegativeZ:
{
MG_External::GLES::glTexImage2D(glUploadTarget, static_cast<GLint>(level), glInternalFormat,
static_cast<GLsizei>(levelTexelSize.x()),
static_cast<GLsizei>(levelTexelSize.y()), 0, glFormat,
glType, pData);
// TODO: handle more texture types
break;
}
case TextureUploadTarget::Texture3D: {
MG_External::GLES::glTexImage3D(glUploadTarget, static_cast<GLint>(level), glInternalFormat,
static_cast<GLsizei>(levelTexelSize.x()),
static_cast<GLsizei>(levelTexelSize.y()),
static_cast<GLsizei>(levelTexelSize.z()),
0, glFormat,
glType, pData);
break;
}
default: {
MGLOG_E("Unhandled texture upload target %s", MG_Util::ConvertTextureUploadTargetToString(uploadTarget).c_str());
}
}
MGLOG_D("Regenerated mipmap level %d for texture with ID: %u", level, m_backendTextureId);
textureMipmapObject->MarkStorageDirty(uploadTarget, level, false);
}