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@@ -57,7 +57,7 @@ DECLARE_GL_FUNCTION_HEAD(void, CompileShader, GLuint shader) DECLARE_GL_FUNCTION
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DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTexImage2D, target,level,internalformat,width,height,border,imageSize,data)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTexSubImage2D, target,level,xoffset,yoffset,width,height,format,imageSize,data)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTexImage2D, target,level,internalformat,x,y,width,height,border)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTexSubImage2D, target,level,xoffset,yoffset,x,y,width,height)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CopyTexSubImage2D, target,level,xoffset,yoffset,x,y,width,height)
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DECLARE_GL_FUNCTION_HEAD(GLuint, CreateProgram) DECLARE_GL_FUNCTION_END(GLuint, CreateProgram)
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DECLARE_GL_FUNCTION_HEAD(GLuint, CreateShader, GLenum type) DECLARE_GL_FUNCTION_END(GLuint, CreateShader, type)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, CullFace, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CullFace, mode)
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@@ -174,7 +174,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4f, GLuint index, GLfloat x, GLf
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DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4fv, GLuint index, const GLfloat *v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4fv, index,v)
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DECLARE_GL_FUNCTION_HEAD(void, VertexAttribPointer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexAttribPointer, index,size,type,normalized,stride,pointer)
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DECLARE_GL_FUNCTION_HEAD(void, Viewport, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Viewport, x,y,width,height)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ReadBuffer, GLenum src) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReadBuffer, src)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ReadBuffer, GLenum src) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ReadBuffer, src)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawRangeElements, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawRangeElements, mode,start,end,count,type,indices)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, TexImage3D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexImage3D, target,level,internalformat,width,height,depth,border,format,type,pixels)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, TexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexSubImage3D, target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels)
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@@ -190,7 +190,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryiv, GLenum target, GLenum pname, GLi
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryObjectuiv, GLuint id, GLenum pname, GLuint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryObjectuiv, id,pname,params)
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DECLARE_GL_FUNCTION_HEAD(GLboolean, UnmapBuffer, GLenum target) DECLARE_GL_FUNCTION_END(GLboolean, UnmapBuffer, target)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GetBufferPointerv, GLenum target, GLenum pname, void **params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetBufferPointerv, target,pname,params)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawBuffers, GLsizei n, const GLenum *bufs) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawBuffers, n,bufs)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawBuffers, GLsizei n, const GLenum *bufs) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawBuffers, n,bufs)
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DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix2x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix2x3fv, location,count,transpose,value)
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DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix3x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix3x2fv, location,count,transpose,value)
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DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix2x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix2x4fv, location,count,transpose,value)
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