mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 20:28:32 +09:00
[Merge] (GLState): land the GL block and uniform enumeration repair
This commit is contained in:
@@ -680,7 +680,9 @@ namespace MobileGL::MG_Impl::GLImpl {
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MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params);
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break;
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case GL_ACTIVE_UNIFORM_BLOCKS: // GL >= 3.1
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*params = programObject->GetActiveUniformBlocksCount();
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// Uniform blocks only. GetActiveUniformBlocksCount() is the internal block space,
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// which also carries the storage blocks and the synthesized atomic counter blocks.
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*params = programObject->GetGlUniformBlockCount();
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MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params);
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break;
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case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: // ditto.
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@@ -1716,7 +1718,10 @@ namespace MobileGL::MG_Impl::GLImpl {
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return GL_INVALID_INDEX;
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}
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const auto& index = programObject->GetUniformBlockIndex(uniformBlockName);
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// GetGlUniformBlockIndex, not GetUniformBlockIndex: the latter answers in the internal
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// block space, which also resolves storage blocks and the synthesized atomic counter
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// blocks. Neither is a uniform block (GL 4.6 core 7.6), so both are GL_INVALID_INDEX here.
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const auto index = programObject->GetGlUniformBlockIndex(uniformBlockName);
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MGLOG_D("GBI prog=%u name='%s' -> %d", program, uniformBlockName ? uniformBlockName : "(null)", (Int)index);
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return index;
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}
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@@ -1730,7 +1735,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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"Program object" + std::to_string(program) + " that has been linked."));
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return;
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}
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if (!programObject->IsActiveUniformBlock(uniformBlockIndex)) {
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if (!programObject->IsActiveGlUniformBlock(uniformBlockIndex)) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>(
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@@ -1741,8 +1746,11 @@ namespace MobileGL::MG_Impl::GLImpl {
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std::to_string(program) + "."));
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return;
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}
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// The GL_UNIFORM_BLOCK index space skips the storage and atomic counter blocks the
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// block-keyed tables still carry; translate before touching them.
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const Uint blockIndex = static_cast<Uint>(programObject->BlockIndexFromGlUniformBlock(uniformBlockIndex));
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MGLOG_D("UBB prog=%u idx=%u binding=%u", program, uniformBlockIndex, uniformBlockBinding);
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programObject->SetUniformBlockBinding(uniformBlockIndex, uniformBlockBinding);
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programObject->SetUniformBlockBinding(blockIndex, uniformBlockBinding);
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}
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void GetActiveUniformBlockiv_State(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) {
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@@ -1754,7 +1762,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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"Program object" + std::to_string(program) + " that has been linked."));
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return;
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}
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if (!programObject->IsActiveUniformBlock(uniformBlockIndex)) {
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if (!programObject->IsActiveGlUniformBlock(uniformBlockIndex)) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>(
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@@ -1765,61 +1773,68 @@ namespace MobileGL::MG_Impl::GLImpl {
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std::to_string(program) + "."));
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return;
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}
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// The GL_UNIFORM_BLOCK index space skips the storage and atomic counter blocks the
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// block-keyed tables still carry; every accessor below is indexed by the block space.
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const Uint blockIndex = static_cast<Uint>(programObject->BlockIndexFromGlUniformBlock(uniformBlockIndex));
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switch (pname) {
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case GL_UNIFORM_BLOCK_DATA_SIZE: {
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*params = (GLint)programObject->GetUBOSizeAt(uniformBlockIndex);
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*params = (GLint)programObject->GetUBOSizeAt(blockIndex);
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MGLOG_D("%s: GL_UNIFORM_BLOCK_DATA_SIZE = %d", __func__, *params);
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break;
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}
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case GL_UNIFORM_BLOCK_NAME_LENGTH: {
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*params = (GLint)programObject->GetUniformBlockName(uniformBlockIndex).length() + 1;
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*params = (GLint)programObject->GetUniformBlockName(blockIndex).length() + 1;
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MGLOG_D("%s: GL_UNIFORM_BLOCK_NAME_LENGTH = %d", __func__, *params);
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break;
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}
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case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: {
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*params = programObject->GetUniformBlockActiveUniformCount(uniformBlockIndex);
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*params = programObject->GetUniformBlockActiveUniformCount(blockIndex);
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MGLOG_D("%s: GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = %d", __func__, *params);
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break;
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}
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case GL_UNIFORM_BLOCK_BINDING: {
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*params = static_cast<GLint>(programObject->GetUniformBlockBinding(uniformBlockIndex));
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*params = static_cast<GLint>(programObject->GetUniformBlockBinding(blockIndex));
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MGLOG_D("%s: GL_UNIFORM_BLOCK_BINDING = %d", __func__, *params);
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break;
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}
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case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
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*params = BoolToGLInt(programObject->IsUniformBlockReferencedByStage(uniformBlockIndex, EShLangVertex));
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*params = BoolToGLInt(programObject->IsUniformBlockReferencedByStage(blockIndex, EShLangVertex));
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MGLOG_D("%s: GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = %d", __func__, *params);
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break;
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case GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER:
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*params =
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BoolToGLInt(programObject->IsUniformBlockReferencedByStage(uniformBlockIndex, EShLangTessControl));
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BoolToGLInt(programObject->IsUniformBlockReferencedByStage(blockIndex, EShLangTessControl));
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MGLOG_D("%s: GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = %d", __func__, *params);
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break;
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case GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER:
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*params =
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BoolToGLInt(programObject->IsUniformBlockReferencedByStage(uniformBlockIndex, EShLangTessEvaluation));
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BoolToGLInt(programObject->IsUniformBlockReferencedByStage(blockIndex, EShLangTessEvaluation));
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MGLOG_D("%s: GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = %d", __func__, *params);
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break;
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case GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER:
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*params = BoolToGLInt(programObject->IsUniformBlockReferencedByStage(uniformBlockIndex, EShLangGeometry));
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*params = BoolToGLInt(programObject->IsUniformBlockReferencedByStage(blockIndex, EShLangGeometry));
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MGLOG_D("%s: GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = %d", __func__, *params);
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break;
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case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
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*params = BoolToGLInt(programObject->IsUniformBlockReferencedByStage(uniformBlockIndex, EShLangFragment));
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*params = BoolToGLInt(programObject->IsUniformBlockReferencedByStage(blockIndex, EShLangFragment));
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MGLOG_D("%s: GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = %d", __func__, *params);
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break;
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case GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER:
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*params = BoolToGLInt(programObject->IsUniformBlockReferencedByStage(uniformBlockIndex, EShLangCompute));
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*params = BoolToGLInt(programObject->IsUniformBlockReferencedByStage(blockIndex, EShLangCompute));
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MGLOG_D("%s: GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = %d", __func__, *params);
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break;
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case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: {
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// Member entries of an arrayed block are recorded against the first instance;
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// every instance of the array reports that shared member set (matches
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// GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, which scans with the same owner index).
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const Int ownerIndex = static_cast<Int>(programObject->GetUniformBlockMemberOwnerIndex(uniformBlockIndex));
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//
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// Both sides of the comparison are BLOCK indices: GetUniformBlockMemberOwnerIndex
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// answers in that space, so the scan uses GetActiveUniformOwnerBlockIndex rather
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// than the GL_UNIFORM_BLOCK-space GetActiveUniformBlockIndex.
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const Int ownerIndex = static_cast<Int>(programObject->GetUniformBlockMemberOwnerIndex(blockIndex));
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GLint uniformIndexCount = 0;
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for (Uint uniformIndex = 0; uniformIndex < programObject->GetUniformCount(); ++uniformIndex) {
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if (programObject->GetActiveUniformBlockIndex(uniformIndex) != ownerIndex) {
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if (programObject->GetActiveUniformOwnerBlockIndex(uniformIndex) != ownerIndex) {
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continue;
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}
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params[uniformIndexCount++] = static_cast<GLint>(uniformIndex);
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@@ -1849,7 +1864,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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" is not a program object that has been linked."));
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return;
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}
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if (!programObject->IsActiveUniformBlock(uniformBlockIndex)) {
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if (!programObject->IsActiveGlUniformBlock(uniformBlockIndex)) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>(
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@@ -1859,7 +1874,8 @@ namespace MobileGL::MG_Impl::GLImpl {
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"not the index of an active uniform block in program."));
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return;
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}
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const auto& name = programObject->GetUniformBlockName(uniformBlockIndex);
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const auto& name = programObject->GetUniformBlockName(
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static_cast<Uint>(programObject->BlockIndexFromGlUniformBlock(uniformBlockIndex)));
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CopyStr(bufSize, length, uniformBlockName, name.c_str(), (GLsizei)name.length());
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MGLOG_D("%s: \"%s\" at uniformBlockIndex %02d, length = %d", __func__, uniformBlockName, uniformBlockIndex,
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length ? *length : 0);
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@@ -305,13 +305,17 @@ namespace MobileGL::MG_Impl::GLImpl::ProgramInterface {
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// GL_UNIFORM_BLOCK keeps the index space glUniformBlockBinding and
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// glGetActiveUniformBlockiv already use, so an index handed out here is usable
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// with them (which is exactly what the CTS does).
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const Int glBlockCount = program.GetActiveUniformBlocksCount();
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const Int glBlockCount = program.GetGlUniformBlockCount();
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for (Int glIndex = 0; glIndex < glBlockCount; ++glIndex) {
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// The block-space index the block-keyed accessors want; the two spaces differ
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// whenever the program also has a storage or atomic counter block, which
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// glslang files under the same reflection list (no EShReflectionSeparateBuffers).
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const Int blockIndex = program.BlockIndexFromGlUniformBlock(static_cast<Uint>(glIndex));
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Resource resource;
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resource.name = program.GetUniformBlockName(glIndex);
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resource.bufferBinding = static_cast<GLint>(program.GetUniformBlockBinding(glIndex));
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resource.bufferDataSize = static_cast<GLint>(program.GetUBOSizeAt(glIndex));
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const Int tIndex = program.TProgramBlockIndex(static_cast<Uint>(glIndex));
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resource.name = program.GetUniformBlockName(static_cast<Uint>(blockIndex));
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resource.bufferBinding = static_cast<GLint>(program.GetUniformBlockBinding(static_cast<Uint>(blockIndex)));
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resource.bufferDataSize = static_cast<GLint>(program.GetUBOSizeAt(static_cast<Uint>(blockIndex)));
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const Int tIndex = program.TProgramBlockIndex(static_cast<Uint>(blockIndex));
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if (tIndex >= 0 && tIndex < blockCount) {
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resource.stages = UniformBlockStages(reflection.blockReflection[tIndex],
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stagesFromMembers, tIndex);
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@@ -324,15 +328,25 @@ namespace MobileGL::MG_Impl::GLImpl::ProgramInterface {
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const ProgramObject::LinkArtifacts& reflection, Model& model,
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const Vector<BlockKind>& blockKind,
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const Vector<Int>& blockInterfaceIndex) {
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const Uint uniformCount = program.GetUniformCount();
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for (Uint glIndex = 0; glIndex < uniformCount; ++glIndex) {
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const Int tIndex = program.TProgramUniformIndex(glIndex);
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// Walks the TPROGRAM uniform space, not the GL one. A buffer variable is not a GL
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// uniform (GL 4.6 core 7.3.1) and DoReflection therefore keeps it out of the GL
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// active-uniform index space - but GL_BUFFER_VARIABLE still has to enumerate it, and
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// this is the only place that does. GL uniforms keep their GL index as their
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// GL_UNIFORM resource index: the GL space is a subsequence of this one, so pushing
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// the GL-visible entries in this order preserves the correspondence.
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const Int tUniformCount = static_cast<Int>(reflection.uniformReflection.size());
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for (Int tIndex = 0; tIndex < tUniformCount; ++tIndex) {
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const auto& refl = ProgramObject::UniformAtIn(reflection, tIndex);
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const auto& type = refl.type;
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const Int owner = refl.index;
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const BlockKind kind = (owner >= 0 && owner < static_cast<Int>(blockKind.size()))
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? blockKind[owner]
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: BlockKind::GlobalUbo;
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const Int glIndex = program.GlUniformIndexFromTProgram(tIndex);
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// Everything except a buffer variable is enumerated through the GL space, so a
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// uniform the relaxed parse swept out of it (a declared-but-dead default-block
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// one) stays out of GL_UNIFORM too.
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if (kind != BlockKind::Storage && glIndex < 0) continue;
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Resource resource;
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resource.name = refl.name;
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@@ -365,11 +379,12 @@ namespace MobileGL::MG_Impl::GLImpl::ProgramInterface {
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resource.atomicCounterBufferIndex = blockInterfaceIndex[owner];
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resource.location = -1;
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} else {
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resource.blockIndex = program.GetActiveUniformBlockIndex(glIndex);
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resource.offset = program.GetActiveUniformOffset(glIndex);
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resource.arrayStride = program.GetActiveUniformArrayStride(glIndex);
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resource.matrixStride = program.GetActiveUniformMatrixStride(glIndex);
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resource.isRowMajor = program.GetActiveUniformIsRowMajor(glIndex);
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const Uint glUniformIndex = static_cast<Uint>(glIndex);
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resource.blockIndex = program.GetActiveUniformBlockIndex(glUniformIndex);
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resource.offset = program.GetActiveUniformOffset(glUniformIndex);
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resource.arrayStride = program.GetActiveUniformArrayStride(glUniformIndex);
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resource.matrixStride = program.GetActiveUniformMatrixStride(glUniformIndex);
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resource.isRowMajor = program.GetActiveUniformIsRowMajor(glUniformIndex);
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// A member of a named uniform block has no location, whatever the
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// frontend's own location table says (it hands one out to every uniform
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// so glUniform* can address block members through the global UBO).
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@@ -388,12 +403,16 @@ namespace MobileGL::MG_Impl::GLImpl::ProgramInterface {
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static_cast<GLuint>(i));
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}
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}
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for (SizeT blockIndex = 0; blockIndex < model.uniformBlocks.size(); ++blockIndex) {
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for (SizeT glBlockIndex = 0; glBlockIndex < model.uniformBlocks.size(); ++glBlockIndex) {
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// Members of an arrayed block are reflected once, against instance [0].
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const Int owner = static_cast<Int>(program.GetUniformBlockMemberOwnerIndex(static_cast<Uint>(blockIndex)));
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// GetUniformBlockMemberOwnerIndex takes and answers BLOCK indices, while
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// Resource::blockIndex is a GL_UNIFORM_BLOCK index, so translate both ways.
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const Int blockIndex = program.BlockIndexFromGlUniformBlock(static_cast<Uint>(glBlockIndex));
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const Int owner = program.GlUniformBlockIndexFromBlock(
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static_cast<Int>(program.GetUniformBlockMemberOwnerIndex(static_cast<Uint>(blockIndex))));
|
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for (SizeT i = 0; i < model.uniforms.size(); ++i) {
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if (model.uniforms[i].blockIndex == owner) {
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model.uniformBlocks[blockIndex].activeVariables.push_back(static_cast<GLuint>(i));
|
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model.uniformBlocks[glBlockIndex].activeVariables.push_back(static_cast<GLuint>(i));
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}
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}
|
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}
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@@ -129,6 +129,34 @@ namespace {
|
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return element;
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}
|
||||
|
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// Blocks come out of reflection in three kinds and only one of them is a GL uniform block.
|
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// The same split ProgramInterface::ClassifyBlock makes (it reads the flattened
|
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// TypeFacts::isBuffer, which is this very qualifier), reachable here from the live TProgram
|
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// because the block index spaces are built before the reflection snapshot exists.
|
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|
||||
// The transpiler lowers every atomic_uint onto a synthesized "gl_AtomicCounterBlock_<binding>"
|
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// buffer block, which reflection then reports as an ordinary block. It is not one: GL
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// enumerates it through GL_ACTIVE_ATOMIC_COUNTER_BUFFERS instead.
|
||||
static MobileGL::Bool IsAtomicCounterBlockName(const MobileGL::String& name) {
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namespace Transpiler = MobileGL::MG_Util::ShaderTranspiler;
|
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const MobileGL::SizeT prefixLength = std::strlen(Transpiler::ATOMIC_COUNTER_BLOCK_PREFIX);
|
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return name.compare(0, prefixLength, Transpiler::ATOMIC_COUNTER_BLOCK_PREFIX) == 0;
|
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}
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||||
|
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// A shader storage block: GL enumerates it through GL_SHADER_STORAGE_BLOCK and its members
|
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// through GL_BUFFER_VARIABLE. The counter blocks above are buffer blocks too, hence the
|
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// exclusion. A block whose type reflection did not survive is treated as a uniform block,
|
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// which is what every caller assumed before this classification existed.
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static MobileGL::Bool IsStorageBlock(const glslang::TObjectReflection& block) {
|
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if (IsAtomicCounterBlockName(block.name)) return false;
|
||||
const glslang::TType* type = block.getType();
|
||||
return type != nullptr && type->getQualifier().storage == glslang::EvqBuffer;
|
||||
}
|
||||
|
||||
static MobileGL::Bool IsGlUniformBlock(const glslang::TObjectReflection& block) {
|
||||
return !IsAtomicCounterBlockName(block.name) && !IsStorageBlock(block);
|
||||
}
|
||||
|
||||
// GL 4.6 core 7.7 / ARB_shader_atomic_counters: within one binding no two atomic counters
|
||||
// may occupy the same bytes, every offset is a multiple of 4, and no counter may reach past
|
||||
// GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE. glslang enforces all three in fixOffset(), which the
|
||||
@@ -1009,6 +1037,30 @@ namespace MobileGL::MG_State::GLState {
|
||||
artifacts.glBlockIndexToTProgram.push_back(i);
|
||||
}
|
||||
|
||||
// The GL_UNIFORM_BLOCK subsequence of that space. MobileGL does not pass
|
||||
// EShReflectionSeparateBuffers to buildReflection above, so glslang files BUFFER blocks
|
||||
// under indexToUniformBlock as well and the list just built also holds every shader
|
||||
// storage block and every synthesized gl_AtomicCounterBlock_N. GL 4.6 core 7.6 says
|
||||
// GL_ACTIVE_UNIFORM_BLOCKS / glGetActiveUniformBlockiv / glGetUniformBlockIndex see
|
||||
// uniform blocks and nothing else; an atomic counter buffer is enumerated by
|
||||
// GL_ACTIVE_ATOMIC_COUNTER_BUFFERS and a storage block by GL_SHADER_STORAGE_BLOCK.
|
||||
//
|
||||
// A SECOND space rather than a filter of the first, deliberately: the block space is
|
||||
// what the backends walk (DirectGLES hands out one ESSL uniform-buffer binding point per
|
||||
// entry as it goes) and what "tProgramBlockIndexToGl[i] < 0 means MGL_GLOBAL_UBO" reads,
|
||||
// and neither may move.
|
||||
artifacts.blockIndexToGlUniformBlock.assign(artifacts.glBlockIndexToTProgram.size(), -1);
|
||||
artifacts.glUniformBlockIndexToBlock.clear();
|
||||
for (SizeT blockIndex = 0; blockIndex < artifacts.glBlockIndexToTProgram.size(); ++blockIndex) {
|
||||
const auto& block = artifacts.program->getUniformBlock(artifacts.glBlockIndexToTProgram[blockIndex]);
|
||||
if (!IsGlUniformBlock(block)) continue;
|
||||
artifacts.blockIndexToGlUniformBlock[blockIndex] =
|
||||
static_cast<Int>(artifacts.glUniformBlockIndexToBlock.size());
|
||||
artifacts.glUniformBlockIndexToBlock.push_back(static_cast<Int>(blockIndex));
|
||||
}
|
||||
MGLOG_D("ProgramObject %u: Reflection - %zu block(s), %zu of them GL uniform blocks", in.externalIndex,
|
||||
artifacts.glBlockIndexToTProgram.size(), artifacts.glUniformBlockIndexToBlock.size());
|
||||
|
||||
// ------------ Uniforms (GL Plain) ----------------
|
||||
// The relaxed parse sweeps every DECLARED default-block uniform into
|
||||
// MGL_GLOBAL_UBO whether or not any stage reads it. GL requires a
|
||||
@@ -1029,6 +1081,20 @@ namespace MobileGL::MG_State::GLState {
|
||||
const auto isNamedBlockMember = [&isGlobalUboMember](const glslang::TObjectReflection& uniform) {
|
||||
return uniform.index >= 0 && !isGlobalUboMember(uniform);
|
||||
};
|
||||
// A member of a BUFFER block is a buffer variable, not a uniform: GL 4.6 core 7.3.1
|
||||
// gives it the GL_BUFFER_VARIABLE interface and 7.6 keeps it out of GL_ACTIVE_UNIFORMS,
|
||||
// glGetActiveUniform, glGetUniformIndices and glGetActiveUniformsiv. The relaxed parse
|
||||
// reflects it as a uniform anyway (no EShReflectionSeparateBuffers), so drop it from the
|
||||
// GL index space here - the same place the dead default-block uniforms are dropped, and
|
||||
// the counterpart of the location half already handled by isNamedBlockMember below.
|
||||
//
|
||||
// Atomic counters are NOT in this set even though their synthesized owner is a buffer
|
||||
// block: an atomic_uint IS a uniform (of type GL_UNSIGNED_INT_ATOMIC_COUNTER), and
|
||||
// KHR-GL43.shader_atomic_counters.basic-program-query enumerates it as one.
|
||||
const auto isBufferVariable = [this](const glslang::TObjectReflection& uniform) {
|
||||
if (uniform.index < 0 || uniform.index >= artifacts.program->getNumUniformBlocks()) return false;
|
||||
return IsStorageBlock(artifacts.program->getUniformBlock(uniform.index));
|
||||
};
|
||||
for (Int i = 0; i < tProgramUniformCount; i++) {
|
||||
const auto& uniform = artifacts.program->getUniform(i);
|
||||
if (isGlobalUboMember(uniform) && uniform.stages == 0) {
|
||||
@@ -1037,6 +1103,12 @@ namespace MobileGL::MG_State::GLState {
|
||||
in.externalIndex, uniform.name.c_str());
|
||||
continue;
|
||||
}
|
||||
if (isBufferVariable(uniform)) {
|
||||
MGLOG_D("ProgramObject %u: Reflection - buffer variable '%s' filtered from the GL uniform "
|
||||
"surface",
|
||||
in.externalIndex, uniform.name.c_str());
|
||||
continue;
|
||||
}
|
||||
artifacts.tProgramUniformIndexToGl[i] = static_cast<Int>(artifacts.glUniformIndexToTProgram.size());
|
||||
artifacts.glUniformIndexToTProgram.push_back(i);
|
||||
}
|
||||
@@ -1472,14 +1544,21 @@ namespace MobileGL::MG_State::GLState {
|
||||
}
|
||||
|
||||
// ---------- UBO ----------
|
||||
// GL-visible blocks only (MGL_GLOBAL_UBO was filtered out above).
|
||||
// The BLOCK space (MGL_GLOBAL_UBO was filtered out above, storage and atomic counter
|
||||
// blocks were not): these tables are what the backends index, and what the GL
|
||||
// uniform-block entry points reach after translating out of the GL_UNIFORM_BLOCK space.
|
||||
const Int uboCount = static_cast<Int>(artifacts.glBlockIndexToTProgram.size());
|
||||
MGLOG_D("ProgramObject %u: Reflection - uniform block count (UBO) = %d", in.externalIndex, uboCount);
|
||||
artifacts.uniformBlockBinding.resize(uboCount, -1);
|
||||
for (Int i = 0; i < uboCount; i++) {
|
||||
auto& ubo = artifacts.program->getUniformBlock(artifacts.glBlockIndexToTProgram[i]);
|
||||
artifacts.uniformBlockNameMaxLength =
|
||||
std::max(artifacts.uniformBlockNameMaxLength, (Int)ubo.name.length());
|
||||
// GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH is measured over the names
|
||||
// glGetActiveUniformBlockName can report, so only the GL uniform blocks count -
|
||||
// a long storage-block name must not size the caller's buffer.
|
||||
if (artifacts.blockIndexToGlUniformBlock[i] >= 0) {
|
||||
artifacts.uniformBlockNameMaxLength =
|
||||
std::max(artifacts.uniformBlockNameMaxLength, (Int)ubo.name.length());
|
||||
}
|
||||
artifacts.uniformBlockIndexByName[ubo.name] = i;
|
||||
// if there's binding defined in shader as layout(binding = ...),
|
||||
// retrieve it here.
|
||||
|
||||
@@ -331,6 +331,8 @@ namespace MobileGL::MG_State::GLState {
|
||||
artifacts.tProgramUniformIndexToGl.clear();
|
||||
artifacts.glBlockIndexToTProgram.clear();
|
||||
artifacts.tProgramBlockIndexToGl.clear();
|
||||
artifacts.glUniformBlockIndexToBlock.clear();
|
||||
artifacts.blockIndexToGlUniformBlock.clear();
|
||||
artifacts.linkedExplicitUniformLocations.clear();
|
||||
artifacts.uniformInitialValues.clear();
|
||||
artifacts.uniformIndexInTProgram.clear();
|
||||
|
||||
@@ -279,12 +279,12 @@ namespace MobileGL::MG_State::GLState {
|
||||
if (tIndex < 0 || tIndex >= static_cast<Int>(Artifacts().tProgramUniformIndexToGl.size())) return -1;
|
||||
return Artifacts().tProgramUniformIndexToGl[tIndex];
|
||||
}
|
||||
// GL uniform-block index -> glslang TProgram block index (the inverse of
|
||||
// Block index -> glslang TProgram block index (the inverse of
|
||||
// GlBlockIndexFromTProgram). The interface-query layer needs it to reach block
|
||||
// properties glslang exposes but no typed getter here does.
|
||||
Int TProgramBlockIndex(Uint glBlockIndex) const {
|
||||
return glBlockIndex < Artifacts().glBlockIndexToTProgram.size()
|
||||
? Artifacts().glBlockIndexToTProgram[glBlockIndex]
|
||||
Int TProgramBlockIndex(Uint blockIndex) const {
|
||||
return blockIndex < Artifacts().glBlockIndexToTProgram.size()
|
||||
? Artifacts().glBlockIndexToTProgram[blockIndex]
|
||||
: -1;
|
||||
}
|
||||
Int GlBlockIndexFromTProgram(Int tBlockIndex) const {
|
||||
@@ -292,6 +292,41 @@ namespace MobileGL::MG_State::GLState {
|
||||
return Artifacts().tProgramBlockIndexToGl[tBlockIndex];
|
||||
}
|
||||
|
||||
// ---- GL_UNIFORM_BLOCK index <-> block index translation ----
|
||||
// The block index space above carries the storage blocks and the synthesized atomic
|
||||
// counter blocks as well; GL_ACTIVE_UNIFORM_BLOCKS counts only actual uniform blocks
|
||||
// (GL 4.6 core 7.6). Every glGetActiveUniformBlock* / glGetUniformBlockIndex /
|
||||
// glUniformBlockBinding entry point speaks THIS space and translates into the block
|
||||
// space before touching any of the block-keyed tables; the backends keep speaking the
|
||||
// block space directly. See LinkArtifacts::glUniformBlockIndexToBlock.
|
||||
Int GetGlUniformBlockCount() const {
|
||||
return static_cast<Int>(Artifacts().glUniformBlockIndexToBlock.size());
|
||||
}
|
||||
Bool IsActiveGlUniformBlock(Uint glUniformBlockIndex) const {
|
||||
return glUniformBlockIndex < Artifacts().glUniformBlockIndexToBlock.size();
|
||||
}
|
||||
Int BlockIndexFromGlUniformBlock(Uint glUniformBlockIndex) const {
|
||||
return glUniformBlockIndex < Artifacts().glUniformBlockIndexToBlock.size()
|
||||
? Artifacts().glUniformBlockIndexToBlock[glUniformBlockIndex]
|
||||
: -1;
|
||||
}
|
||||
Int GlUniformBlockIndexFromBlock(Int blockIndex) const {
|
||||
if (blockIndex < 0 || blockIndex >= static_cast<Int>(Artifacts().blockIndexToGlUniformBlock.size())) {
|
||||
return -1;
|
||||
}
|
||||
return Artifacts().blockIndexToGlUniformBlock[blockIndex];
|
||||
}
|
||||
// glGetUniformBlockIndex: GL_INVALID_INDEX for a name that is not an active UNIFORM
|
||||
// block, which includes every storage block and every atomic counter block even though
|
||||
// GetUniformBlockIndex() below resolves them (it answers in the block space, which the
|
||||
// backends need to keep reaching them by name).
|
||||
Uint GetGlUniformBlockIndex(const char* name) const {
|
||||
const Uint blockIndex = GetUniformBlockIndex(name);
|
||||
if (blockIndex == 0xFFFFFFFFu) return 0xFFFFFFFFu;
|
||||
const Int glIndex = GlUniformBlockIndexFromBlock(static_cast<Int>(blockIndex));
|
||||
return glIndex < 0 ? 0xFFFFFFFFu : static_cast<Uint>(glIndex);
|
||||
}
|
||||
|
||||
Int GetActiveUniformIndex(const String& name) const {
|
||||
// uniformIndexByName is keyed by the REFLECTED name, so a lookup that hits is
|
||||
// already the exact-match the old code re-verified with a string compare after
|
||||
@@ -340,7 +375,10 @@ namespace MobileGL::MG_State::GLState {
|
||||
return GetUniformArraySizeByTIndex(TProgramUniformIndex(index));
|
||||
}
|
||||
|
||||
Int GetActiveUniformBlockIndex(Uint index) const {
|
||||
// The BLOCK index of the block owning this active uniform, or -1 when it owns none as
|
||||
// far as GL is concerned. Internal: pair it with another block-space index, never with
|
||||
// a GL_UNIFORM_BLOCK one (GetActiveUniformBlockIndex below is that one).
|
||||
Int GetActiveUniformOwnerBlockIndex(Uint index) const {
|
||||
// An atomic counter is a DEFAULT-BLOCK uniform to GL, whatever block the
|
||||
// transpiler lowered it onto (GL 4.6 core 7.6, table 7.6): -1.
|
||||
if (IsActiveUniformAtomicCounter(index)) return -1;
|
||||
@@ -348,6 +386,13 @@ namespace MobileGL::MG_State::GLState {
|
||||
return GlBlockIndexFromTProgram(UniformAt(TProgramUniformIndex(index)).index);
|
||||
}
|
||||
|
||||
// GL_UNIFORM_BLOCK_INDEX: an index into the GL_ACTIVE_UNIFORM_BLOCKS list, or -1. A
|
||||
// buffer variable owns a storage block, which is not in that list, so it answers -1 too
|
||||
// (and after the enumeration filter it is not an active uniform in the first place).
|
||||
Int GetActiveUniformBlockIndex(Uint index) const {
|
||||
return GlUniformBlockIndexFromBlock(GetActiveUniformOwnerBlockIndex(index));
|
||||
}
|
||||
|
||||
// The transpiler lowers every atomic_uint onto a synthesized gl_AtomicCounterBlock_N
|
||||
// block, but GL keeps seeing an atomic counter as a default-block uniform of type
|
||||
// GL_UNSIGNED_INT_ATOMIC_COUNTER that points at an atomic-counter BUFFER. These two
|
||||
@@ -875,14 +920,19 @@ namespace MobileGL::MG_State::GLState {
|
||||
Int GetActiveAttributesCount() const {
|
||||
return static_cast<Int>(Artifacts().pipeInputReflection.size());
|
||||
}
|
||||
// GL-visible uniform blocks only: the synthesized MGL_GLOBAL_UBO the relaxed parse
|
||||
// materializes for default-block uniforms is filtered out by DoReflection.
|
||||
// Size of the BLOCK index space - every block the relaxed parse produced except the
|
||||
// synthesized MGL_GLOBAL_UBO, which DoReflection filters out. NOT the answer to
|
||||
// glGetProgramiv(GL_ACTIVE_UNIFORM_BLOCKS): storage blocks and atomic counter blocks
|
||||
// live in here too, and GetGlUniformBlockCount() is the one that excludes them.
|
||||
Int GetActiveUniformBlocksCount() const { return static_cast<Int>(Artifacts().glBlockIndexToTProgram.size()); }
|
||||
GLuint GetComputeLocalSize(Uint dim) const {
|
||||
return dim < 3u ? Artifacts().computeLocalSize[dim] : 0u;
|
||||
}
|
||||
Int GetActiveAttributesMaxLength() const { return Artifacts().attribInNameMaxLength; }
|
||||
Int GetActiveUniformBlocksMaxNameLength() const { return Artifacts().uniformBlockNameMaxLength; }
|
||||
// Answers in the BLOCK space, so it resolves storage and atomic counter blocks too -
|
||||
// the backends reach those by name. glGetUniformBlockIndex must NOT: use
|
||||
// GetGlUniformBlockIndex() for the GL entry point.
|
||||
Uint GetUniformBlockIndex(const char* name) const {
|
||||
auto it = Artifacts().uniformBlockIndexByName.find(name);
|
||||
if (it != Artifacts().uniformBlockIndexByName.end()) return it->second;
|
||||
@@ -893,12 +943,11 @@ namespace MobileGL::MG_State::GLState {
|
||||
if (it != Artifacts().uniformBlockIndexByName.end()) return it->second;
|
||||
return 0xFFFFFFFFu; // GL_INVALID_INDEX
|
||||
}
|
||||
Bool IsActiveUniformBlock(Uint index) const {
|
||||
if (index >= GetActiveUniformBlocksCount()) return false;
|
||||
return true;
|
||||
}
|
||||
// Takes a BLOCK index. The GL entry points validate their argument against the
|
||||
// GL_UNIFORM_BLOCK space with IsActiveGlUniformBlock() first and translate; the bound
|
||||
// test here is only the range of the space this index actually lives in.
|
||||
Uint GetUBOSizeAt(Uint index) const {
|
||||
if (!IsActiveUniformBlock(index)) return 0;
|
||||
if (index >= Artifacts().glBlockIndexToTProgram.size()) return 0;
|
||||
// glslang reports the unpadded end offset of the last member, but a std140 block
|
||||
// (like a std140 struct) occupies a vec4-rounded size, and that is what the
|
||||
// backend compiles: ES drivers reject draws whose bound UBO range is smaller
|
||||
@@ -928,11 +977,14 @@ namespace MobileGL::MG_State::GLState {
|
||||
// fills GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, so the two queries always agree
|
||||
// (glslang's numMembers counts declared members, which diverges from the reflected
|
||||
// entry list for struct arrays and arrayed block instances).
|
||||
// Takes a BLOCK index, and scans in the block space: GetUniformBlockMemberOwnerIndex
|
||||
// answers there, so pairing it with the GL_UNIFORM_BLOCK-space
|
||||
// GetActiveUniformBlockIndex would compare two different numberings.
|
||||
Int GetUniformBlockActiveUniformCount(Uint index) const {
|
||||
const Int ownerIndex = static_cast<Int>(GetUniformBlockMemberOwnerIndex(index));
|
||||
Int count = 0;
|
||||
for (Uint uniformIndex = 0; uniformIndex < Artifacts().activeUniformCount; ++uniformIndex) {
|
||||
if (GetActiveUniformBlockIndex(uniformIndex) == ownerIndex) ++count;
|
||||
if (GetActiveUniformOwnerBlockIndex(uniformIndex) == ownerIndex) ++count;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
@@ -1131,6 +1183,28 @@ namespace MobileGL::MG_State::GLState {
|
||||
Vector<Int> tProgramUniformIndexToGl;
|
||||
Vector<Int> glBlockIndexToTProgram;
|
||||
Vector<Int> tProgramBlockIndexToGl;
|
||||
// GL_UNIFORM_BLOCK index space: ACTUAL uniform blocks only, a strict subsequence of
|
||||
// glBlockIndexToTProgram above.
|
||||
//
|
||||
// That list is the BLOCK space - everything the relaxed parse produced except
|
||||
// MGL_GLOBAL_UBO - and it is what the backends walk and what every block-keyed table
|
||||
// here (uniformBlockBinding, uniformBlockIndexByName, blockReflection ordering) is
|
||||
// indexed by. It is NOT the GL uniform-block list: MobileGL does not pass
|
||||
// EShReflectionSeparateBuffers to buildReflection, so glslang routes BUFFER blocks
|
||||
// through indexToUniformBlock too, and the list therefore also carries every shader
|
||||
// storage block and every synthesized gl_AtomicCounterBlock_N. GL 4.6 core 7.6 gives
|
||||
// those their own enumerations (GL_SHADER_STORAGE_BLOCK and
|
||||
// GL_ACTIVE_ATOMIC_COUNTER_BUFFERS respectively), and GL_ACTIVE_UNIFORM_BLOCKS /
|
||||
// glGetActiveUniformBlock*/glGetUniformBlockIndex must not see either.
|
||||
//
|
||||
// Kept as a SECOND space rather than filtering the first in place: DirectGLES assigns
|
||||
// one ESSL uniform-buffer binding point per entry of the block list as it walks it
|
||||
// (Managers.cpp CacheResourceLocations and the matching per-draw loop in
|
||||
// DirectGLES.cpp), so compacting that list would renumber every backend binding
|
||||
// point, and tProgramBlockIndexToGl[i] < 0 is what DoReflection and
|
||||
// BuildGlobalUboRouting read as "member of the synthesized global UBO".
|
||||
Vector<Int> glUniformBlockIndexToBlock; // GL uniform-block index -> block index
|
||||
Vector<Int> blockIndexToGlUniformBlock; // block index -> GL uniform-block index (-1)
|
||||
// Per-link merged snapshot of the attached shaders' lexically extracted
|
||||
// layout(location = N) default-block uniform qualifiers (the relaxed parse drops
|
||||
// them from reflection; the DoReflection assigner restores them from here).
|
||||
|
||||
@@ -2413,6 +2413,235 @@ void main() {
|
||||
EXPECT_EQ(GetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
namespace {
|
||||
// One program carrying all four block/uniform kinds at once: a real uniform block, a
|
||||
// shader storage block, an atomic counter (which the transpiler lowers onto a synthesized
|
||||
// gl_AtomicCounterBlock_N buffer block) and plain default-block uniforms.
|
||||
//
|
||||
// MobileGL does not pass EShReflectionSeparateBuffers to glslang's buildReflection, so
|
||||
// glslang routes BUFFER blocks through indexToUniformBlock alongside the uniform blocks -
|
||||
// which is why every one of these has to be classified explicitly rather than taken at
|
||||
// face value from the reflection list.
|
||||
// The storage block and the counter are declared FIRST on purpose: that pushes both
|
||||
// uniform blocks off the front of the block list, so the GL uniform-block index and the
|
||||
// internal block index of every one of them differ. A translation that quietly reused one
|
||||
// space for the other would answer with the storage block's name, size and binding here.
|
||||
const char* kMixedBlockKindsFs = R"(#version 430
|
||||
layout(std430, binding = 0) buffer AVeryLongStorageBlockName {
|
||||
vec4 storageVec;
|
||||
};
|
||||
layout(binding = 1, offset = 0) uniform atomic_uint counter;
|
||||
layout(std140) uniform Blk {
|
||||
vec4 uboVec;
|
||||
};
|
||||
layout(std140) uniform Blk2 {
|
||||
vec4 uboVec2[3];
|
||||
};
|
||||
uniform float uScale;
|
||||
out vec4 o_color;
|
||||
void main() {
|
||||
o_color = uboVec * uScale + uboVec2[1] + storageVec + vec4(float(atomicCounterIncrement(counter)));
|
||||
})";
|
||||
|
||||
const char* kMixedBlockKindsVs = R"(#version 430
|
||||
void main() { gl_Position = vec4(0.0); })";
|
||||
} // namespace
|
||||
|
||||
// GL 4.6 core 7.6: GL_ACTIVE_UNIFORM_BLOCKS and the glGetActiveUniformBlock* /
|
||||
// glGetUniformBlockIndex family enumerate ACTUAL uniform blocks. An atomic counter buffer is
|
||||
// enumerated by GL_ACTIVE_ATOMIC_COUNTER_BUFFERS and a shader storage block by the
|
||||
// GL_SHADER_STORAGE_BLOCK program interface; neither may appear in the uniform-block list.
|
||||
TEST_F(ProgramTest, UniformBlockListExcludesStorageAndAtomicCounterBlocks) {
|
||||
GLuint program = LinkVsFsProgram(kMixedBlockKindsVs, kMixedBlockKindsFs);
|
||||
|
||||
GLint activeBlocks = -1;
|
||||
GetProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &activeBlocks);
|
||||
ASSERT_EQ(activeBlocks, 2) << "only 'Blk' and 'Blk2' are GL uniform blocks";
|
||||
|
||||
// GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH is measured over that same list, so the far
|
||||
// longer storage-block name must not raise it.
|
||||
GLint maxBlockNameLength = -1;
|
||||
GetProgramiv(program, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, &maxBlockNameLength);
|
||||
EXPECT_EQ(maxBlockNameLength, static_cast<GLint>(std::strlen("Blk2") + 1));
|
||||
|
||||
const GLuint blk = GetUniformBlockIndex(program, "Blk");
|
||||
const GLuint blk2 = GetUniformBlockIndex(program, "Blk2");
|
||||
ASSERT_NE(blk, GL_INVALID_INDEX);
|
||||
ASSERT_NE(blk2, GL_INVALID_INDEX);
|
||||
EXPECT_LT(blk, 2u);
|
||||
EXPECT_LT(blk2, 2u);
|
||||
EXPECT_NE(blk, blk2);
|
||||
EXPECT_EQ(GetUniformBlockIndex(program, "AVeryLongStorageBlockName"), GL_INVALID_INDEX);
|
||||
EXPECT_EQ(GetUniformBlockIndex(program, "gl_AtomicCounterBlock_1"), GL_INVALID_INDEX);
|
||||
EXPECT_EQ(GetError(), GL_NO_ERROR);
|
||||
|
||||
// Every index in the list names one of the two, and each index answers with ITS OWN
|
||||
// block's properties - the storage block sits ahead of both in the internal block space,
|
||||
// so a query answered in the wrong space reports "AVeryLongStorageBlockName" here.
|
||||
char nameBuf[128] = "";
|
||||
GLsizei nameLen = 0;
|
||||
GetActiveUniformBlockName(program, blk, sizeof(nameBuf), &nameLen, nameBuf);
|
||||
EXPECT_STREQ(nameBuf, "Blk");
|
||||
GetActiveUniformBlockName(program, blk2, sizeof(nameBuf), &nameLen, nameBuf);
|
||||
EXPECT_STREQ(nameBuf, "Blk2");
|
||||
|
||||
GLint dataSize = -1;
|
||||
GetActiveUniformBlockiv(program, blk, GL_UNIFORM_BLOCK_DATA_SIZE, &dataSize);
|
||||
EXPECT_EQ(dataSize, 16) << "Blk is one vec4";
|
||||
GetActiveUniformBlockiv(program, blk2, GL_UNIFORM_BLOCK_DATA_SIZE, &dataSize);
|
||||
EXPECT_EQ(dataSize, 48) << "Blk2 is a vec4[3]";
|
||||
|
||||
GLint nameLengthProp = -1;
|
||||
GetActiveUniformBlockiv(program, blk2, GL_UNIFORM_BLOCK_NAME_LENGTH, &nameLengthProp);
|
||||
EXPECT_EQ(nameLengthProp, static_cast<GLint>(std::strlen("Blk2") + 1));
|
||||
|
||||
// glUniformBlockBinding lands on the block the GL index names, and reads back through the
|
||||
// same index.
|
||||
UniformBlockBinding(program, blk2, 7);
|
||||
GLint binding = -1;
|
||||
GetActiveUniformBlockiv(program, blk2, GL_UNIFORM_BLOCK_BINDING, &binding);
|
||||
EXPECT_EQ(binding, 7);
|
||||
GetActiveUniformBlockiv(program, blk, GL_UNIFORM_BLOCK_BINDING, &binding);
|
||||
EXPECT_NE(binding, 7) << "the rebind must not have leaked onto the neighbouring block";
|
||||
EXPECT_EQ(GetError(), GL_NO_ERROR);
|
||||
|
||||
// An index past the end of the (now shorter) list is GL_INVALID_VALUE, not a silently
|
||||
// answered query about a storage block.
|
||||
GLint sink = -12345;
|
||||
GetActiveUniformBlockiv(program, static_cast<GLuint>(activeBlocks), GL_UNIFORM_BLOCK_BINDING, &sink);
|
||||
EXPECT_EQ(GetError(), GL_INVALID_VALUE);
|
||||
EXPECT_EQ(sink, -12345);
|
||||
UniformBlockBinding(program, static_cast<GLuint>(activeBlocks), 1);
|
||||
EXPECT_EQ(GetError(), GL_INVALID_VALUE);
|
||||
GetActiveUniformBlockName(program, static_cast<GLuint>(activeBlocks), sizeof(nameBuf), &nameLen, nameBuf);
|
||||
EXPECT_EQ(GetError(), GL_INVALID_VALUE);
|
||||
|
||||
// Each block's own member resolves against the block index this list hands out.
|
||||
const GLuint uboVec = UniformIndexByName(program, "uboVec");
|
||||
const GLuint uboVec2 = UniformIndexByName(program, "uboVec2[0]");
|
||||
ASSERT_NE(uboVec, GL_INVALID_INDEX);
|
||||
ASSERT_NE(uboVec2, GL_INVALID_INDEX);
|
||||
EXPECT_EQ(QueryUniformiv(program, uboVec, GL_UNIFORM_BLOCK_INDEX), static_cast<GLint>(blk));
|
||||
EXPECT_EQ(QueryUniformiv(program, uboVec2, GL_UNIFORM_BLOCK_INDEX), static_cast<GLint>(blk2));
|
||||
|
||||
GLint blockMemberCount = -1;
|
||||
GetActiveUniformBlockiv(program, blk, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &blockMemberCount);
|
||||
EXPECT_EQ(blockMemberCount, 1);
|
||||
GLint blockMemberIndex = -1;
|
||||
GetActiveUniformBlockiv(program, blk, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, &blockMemberIndex);
|
||||
EXPECT_EQ(static_cast<GLuint>(blockMemberIndex), uboVec);
|
||||
GetActiveUniformBlockiv(program, blk2, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, &blockMemberIndex);
|
||||
EXPECT_EQ(static_cast<GLuint>(blockMemberIndex), uboVec2);
|
||||
EXPECT_EQ(GetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
// The GL_UNIFORM_BLOCK program interface hands out indices that are usable with
|
||||
// glUniformBlockBinding / glGetActiveUniformBlockiv (ARB_program_interface_query), so it has
|
||||
// to enumerate exactly the same list - not the internal block space that also carries the
|
||||
// storage and atomic counter blocks.
|
||||
TEST_F(ProgramTest, UniformBlockProgramInterfaceMatchesTheUniformBlockList) {
|
||||
GLuint program = LinkVsFsProgram(kMixedBlockKindsVs, kMixedBlockKindsFs);
|
||||
|
||||
GLint interfaceBlocks = -1;
|
||||
GetProgramInterfaceiv(program, GL_UNIFORM_BLOCK, GL_ACTIVE_RESOURCES, &interfaceBlocks);
|
||||
GLint activeBlocks = -1;
|
||||
GetProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &activeBlocks);
|
||||
EXPECT_EQ(interfaceBlocks, activeBlocks);
|
||||
ASSERT_EQ(interfaceBlocks, 2);
|
||||
|
||||
// The storage block is enumerated by its OWN interface instead.
|
||||
GLint storageBlocks = -1;
|
||||
GetProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, &storageBlocks);
|
||||
EXPECT_EQ(storageBlocks, 1);
|
||||
EXPECT_EQ(GetProgramResourceIndex(program, GL_UNIFORM_BLOCK, "AVeryLongStorageBlockName"), GL_INVALID_INDEX);
|
||||
EXPECT_NE(GetProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, "AVeryLongStorageBlockName"),
|
||||
GL_INVALID_INDEX);
|
||||
// ... and the buffer variable by GL_BUFFER_VARIABLE, not GL_UNIFORM.
|
||||
EXPECT_NE(GetProgramResourceIndex(program, GL_BUFFER_VARIABLE, "storageVec"), GL_INVALID_INDEX);
|
||||
EXPECT_EQ(GetProgramResourceIndex(program, GL_UNIFORM, "storageVec"), GL_INVALID_INDEX);
|
||||
|
||||
for (const char* blockName : {"Blk", "Blk2"}) {
|
||||
const GLuint interfaceIndex = GetProgramResourceIndex(program, GL_UNIFORM_BLOCK, blockName);
|
||||
ASSERT_NE(interfaceIndex, GL_INVALID_INDEX) << blockName;
|
||||
EXPECT_EQ(interfaceIndex, GetUniformBlockIndex(program, blockName)) << blockName;
|
||||
|
||||
// GL_NUM_ACTIVE_VARIABLES / GL_ACTIVE_VARIABLES must reach the same member the
|
||||
// glGetActiveUniformBlockiv spelling does.
|
||||
const GLenum numActive = GL_NUM_ACTIVE_VARIABLES;
|
||||
GLint memberCount = -1;
|
||||
GetProgramResourceiv(program, GL_UNIFORM_BLOCK, interfaceIndex, 1, &numActive, 1, nullptr, &memberCount);
|
||||
ASSERT_EQ(memberCount, 1) << blockName;
|
||||
const GLenum activeVariables = GL_ACTIVE_VARIABLES;
|
||||
GLint memberIndex = -1;
|
||||
GetProgramResourceiv(program, GL_UNIFORM_BLOCK, interfaceIndex, 1, &activeVariables, 1, nullptr,
|
||||
&memberIndex);
|
||||
GLint viaBlockiv = -1;
|
||||
GetActiveUniformBlockiv(program, interfaceIndex, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, &viaBlockiv);
|
||||
EXPECT_EQ(memberIndex, viaBlockiv) << blockName;
|
||||
}
|
||||
EXPECT_EQ(GetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
// GL 4.6 core 7.3.1 / 7.6: a buffer variable is not a uniform - it lives in the
|
||||
// GL_BUFFER_VARIABLE interface - so it must not appear in GL_ACTIVE_UNIFORMS,
|
||||
// glGetActiveUniform, glGetUniformIndices or glGetActiveUniformsiv. An ATOMIC COUNTER, by
|
||||
// contrast, IS a uniform (of type GL_UNSIGNED_INT_ATOMIC_COUNTER) and must stay enumerated.
|
||||
TEST_F(ProgramTest, ActiveUniformsExcludeBufferVariablesButKeepAtomicCounters) {
|
||||
GLuint program = LinkVsFsProgram(kMixedBlockKindsVs, kMixedBlockKindsFs);
|
||||
|
||||
GLint activeUniforms = -1;
|
||||
GetProgramiv(program, GL_ACTIVE_UNIFORMS, &activeUniforms);
|
||||
ASSERT_EQ(activeUniforms, 4)
|
||||
<< "uboVec, uboVec2[0], uScale and counter - storageVec is a buffer variable";
|
||||
|
||||
// Neither spelling of the buffer variable is a uniform index.
|
||||
EXPECT_EQ(UniformIndexByName(program, "storageVec"), GL_INVALID_INDEX);
|
||||
EXPECT_EQ(UniformIndexByName(program, "AVeryLongStorageBlockName.storageVec"), GL_INVALID_INDEX);
|
||||
// The location half of the same rule (already landed) must stay consistent with it.
|
||||
EXPECT_EQ(GetUniformLocation(program, "storageVec"), -1);
|
||||
|
||||
char nameBuf[128] = "";
|
||||
for (GLint i = 0; i < activeUniforms; ++i) {
|
||||
GLsizei nameLen = 0;
|
||||
GLint size = 0;
|
||||
GLenum type = 0;
|
||||
GetActiveUniform(program, static_cast<GLuint>(i), sizeof(nameBuf), &nameLen, &size, &type, nameBuf);
|
||||
EXPECT_EQ(std::string(nameBuf).find("storageVec"), std::string::npos)
|
||||
<< "buffer variable enumerated as active uniform " << i << ": " << nameBuf;
|
||||
}
|
||||
|
||||
// The counter is still a uniform, still reports the atomic-counter type, has no owning
|
||||
// uniform block, and still points at its atomic counter BUFFER.
|
||||
const GLuint counter = UniformIndexByName(program, "counter");
|
||||
ASSERT_NE(counter, GL_INVALID_INDEX);
|
||||
EXPECT_EQ(QueryUniformiv(program, counter, GL_UNIFORM_TYPE),
|
||||
static_cast<GLint>(GL_UNSIGNED_INT_ATOMIC_COUNTER));
|
||||
EXPECT_EQ(QueryUniformiv(program, counter, GL_UNIFORM_BLOCK_INDEX), -1);
|
||||
EXPECT_EQ(QueryUniformiv(program, counter, GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX), 0);
|
||||
EXPECT_EQ(QueryUniformiv(program, counter, GL_UNIFORM_OFFSET), 0);
|
||||
EXPECT_EQ(GetUniformLocation(program, "counter"), -1);
|
||||
|
||||
// GL_ACTIVE_ATOMIC_COUNTER_BUFFERS indexes into the GL uniform index space, so the
|
||||
// counter index it reports has to be the one glGetUniformIndices just handed out.
|
||||
GLint counterBuffers = -1;
|
||||
GetProgramiv(program, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, &counterBuffers);
|
||||
ASSERT_EQ(counterBuffers, 1);
|
||||
GLint counterCount = -1;
|
||||
GetActiveAtomicCounterBufferiv(program, 0, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, &counterCount);
|
||||
ASSERT_EQ(counterCount, 1);
|
||||
GLint counterIndex = -1;
|
||||
GetActiveAtomicCounterBufferiv(program, 0, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES,
|
||||
&counterIndex);
|
||||
EXPECT_EQ(static_cast<GLuint>(counterIndex), counter);
|
||||
GLint counterBinding = -1;
|
||||
GetActiveAtomicCounterBufferiv(program, 0, GL_ATOMIC_COUNTER_BUFFER_BINDING, &counterBinding);
|
||||
EXPECT_EQ(counterBinding, 1);
|
||||
|
||||
// The default-block uniform is untouched by either filter.
|
||||
EXPECT_NE(GetUniformLocation(program, "uScale"), -1);
|
||||
EXPECT_EQ(GetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
TEST_F(ProgramTest, DeleteShaderWhileAttachedKeepsNameUsableUntilDetach) {
|
||||
// GL CTS compiles through exactly this sequence (create, attach, DELETE, source,
|
||||
// compile): glDeleteShader on an attached shader only flags it, and the name must
|
||||
|
||||
Reference in New Issue
Block a user