mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-11-07 01:53:24 +09:00
[Refactor] (CMakeLists.txt, MG_Backend, MG_Backend/DirectVulkan, MG_Impl/GLImpl, MG_Impl/Pipe, MG_IntegrationTest/Scenarios, MG_Pipe/generated, MG_Remote/Client, MG_Test/Query, MG_Test/Texture, scripts, scripts/data): move the function table and shared-image types out of BackendObject.h
- BackendFunctions.h holds GLFunctionsTable, GlobalBackendFunctionsTable, CopyImageEndpoint, the sync and query handles and the present damage; files that only call through the table include it instead of the backend object - SharedImageTypes.h holds the shared-image structs - FormatCapabilities.cpp holds the BackendCaps.h helpers that BackendObject.cpp defined - gen_pipe.py reads the table from its new header - two comments that cited a BackendObject.cpp line name the function instead
This commit is contained in:
@@ -496,6 +496,8 @@ set(SOURCE_FILES
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MobileGL/MG_Backend/Init.cpp
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MobileGL/MG_Backend/BackendObject.cpp
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MobileGL/MG_Backend/BackendFunctions.cpp
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MobileGL/MG_Backend/FormatCapabilities.cpp
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MobileGL/MG_Backend/ClientReadback.cpp
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MobileGL/MG_Backend/GpuHangWatch.cpp
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@@ -0,0 +1,25 @@
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// MobileGL - MobileGL/MG_Backend/BackendFunctions.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "BackendFunctions.h"
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namespace MobileGL::MG_Backend {
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namespace {
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MG_Util::Damage::Region& PresentDamageSlot() {
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thread_local MG_Util::Damage::Region damage = MG_Util::Damage::Region::Full();
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return damage;
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}
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} // namespace
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const MG_Util::Damage::Region& CurrentPresentDamage() {
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return PresentDamageSlot();
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}
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void SetCurrentPresentDamage(const MG_Util::Damage::Region& damage) {
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PresentDamageSlot() = damage;
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}
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} // namespace MobileGL::MG_Backend
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@@ -0,0 +1,244 @@
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// MobileGL - MobileGL/MG_Backend/BackendFunctions.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include "MG_State/GLState/TextureState/TextureEnum.h"
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#include <MG_Util/Damage/Damage.h>
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#include <MG_Pipe/MGPipeHandles.h>
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namespace MobileGL::MG_State::GLState {
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class FramebufferObject;
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class ITextureObject;
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class RenderbufferObject;
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} // namespace MobileGL::MG_State::GLState
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namespace MobileGL::MG_Backend {
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// One endpoint of a glCopyImageSubData. GL 4.6 core 18.3.2 accepts GL_RENDERBUFFER
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// alongside the ten whole-image texture targets, and a renderbuffer name lives in a
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// namespace of its own - so an endpoint is a sum type, not an ITextureObject. At most
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// one of the two pointers is set; neither is set when the name named nothing, which is
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// the INVALID_VALUE the frontend validator reports.
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struct CopyImageEndpoint {
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SharedPtr<MG_State::GLState::ITextureObject> Texture;
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SharedPtr<MG_State::GLState::RenderbufferObject> Renderbuffer;
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MG_Pipe::MGPipeHandle TextureHandle = MG_Pipe::kMGPipeNullHandle;
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MG_Pipe::MGPipeHandle RenderbufferHandle = MG_Pipe::kMGPipeNullHandle;
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Bool IsRenderbuffer() const {
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if (!MG_Pipe::MGPipeHandleIsNull(RenderbufferHandle)) return true;
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return Renderbuffer != nullptr;
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}
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Bool Exists() const {
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if (!MG_Pipe::MGPipeHandleIsNull(TextureHandle)) return true;
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if (!MG_Pipe::MGPipeHandleIsNull(RenderbufferHandle)) return true;
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return Texture != nullptr || Renderbuffer != nullptr;
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}
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};
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// Opaque backend fence-sync handle, created by GLFunctionsTable::FenceSync
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// and released by GLFunctionsTable::DeleteSync.
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using BackendSyncHandle = void*;
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// Opaque backend timer-query handle, created by
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// GLFunctionsTable::BeginTimeElapsedQuery / QueryCounterTimestamp and
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// released by GLFunctionsTable::DeleteBackendQuery.
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using BackendQueryHandle = void*;
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struct GLFunctionsTable {
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void (*DrawArrays)(GLenum mode, GLint first, GLsizei count);
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void (*DrawElements)(GLenum mode, GLsizei count, GLenum type, const void* indices);
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void (*DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex);
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void (*MultiDrawArrays)(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
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void (*MultiDrawElements)(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
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GLsizei drawcount);
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void (*MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei* count, GLenum type,
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const GLvoid* const* indices, GLsizei drawcount, const GLint* basevertex);
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void (*MultiDrawElementsIndirect)(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount,
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GLsizei stride);
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void (*MultiDrawArraysIndirect)(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
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void (*MultiDrawElementsIndirectCount)(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
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GLsizei maxdrawcount, GLsizei stride);
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void (*MultiDrawArraysIndirectCount)(GLenum mode, const void* indirect, GLintptr drawcount,
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GLsizei maxdrawcount, GLsizei stride);
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void (*DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
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const void* indices, GLint basevertex);
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void (*DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
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const void* indices);
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void (*DrawElementsInstancedBaseVertexBaseInstance)(GLenum mode, GLsizei count, GLenum type,
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const void* indices, GLsizei instancecount,
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GLint basevertex, GLuint baseinstance);
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void (*DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount, GLint basevertex);
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void (*DrawElementsInstancedBaseInstance)(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount, GLuint baseinstance);
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void (*DrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount);
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void (*DrawArraysInstancedBaseInstance)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
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GLuint baseinstance);
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void (*DrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
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void (*DrawElementsIndirect)(GLenum mode, GLenum type, const void* indirect);
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void (*DrawArraysIndirect)(GLenum mode, const void* indirect);
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void (*Clear)(GLbitfield mask);
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void (*ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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void (*ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat* value);
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void (*ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint* value);
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void (*ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint* value);
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void (*ClearNamedFramebufferfv)(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
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GLenum buffer, GLint drawbuffer, const GLfloat* value);
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void (*ClearNamedFramebufferfi)(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
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GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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void (*ClearNamedFramebufferiv)(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
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GLenum buffer, GLint drawbuffer, const GLint* value);
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void (*ClearNamedFramebufferuiv)(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
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GLenum buffer, GLint drawbuffer, const GLuint* value);
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void (*BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
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GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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void (*BlitNamedFramebuffer)(const SharedPtr<MG_State::GLState::FramebufferObject>& readFramebuffer,
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const SharedPtr<MG_State::GLState::FramebufferObject>& drawFramebuffer,
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GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
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GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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void (*CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
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GLsizei height, GLint border);
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void (*CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
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GLsizei width, GLsizei height);
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// The by-name form: the destination is `texture`, whatever the units hold. `target` is
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// the one the record carries (the texture's own 2D-class target).
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void (*CopyTextureSubImage2D)(const SharedPtr<MG_State::GLState::ITextureObject>& texture, GLenum target,
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GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
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GLsizei height);
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void (*CopyImageSubData)(const CopyImageEndpoint& src, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY,
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GLint srcZ, const CopyImageEndpoint& dst, GLenum dstTarget, GLint dstLevel, GLint dstX,
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GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
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void (*GenerateMipmap)(GLenum target);
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// The by-name form, also used once the bound-target form has resolved its texture.
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void (*GenerateTextureMipmap)(const SharedPtr<MG_State::GLState::ITextureObject>& texture, GLenum target);
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void (*ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
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void (*GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
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void (*GetTextureImage)(const SharedPtr<MG_State::GLState::ITextureObject>& texture,
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TextureUploadTarget uploadTarget, GLint level, GLenum format, GLenum type,
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GLsizei bufSize, GLvoid* pixels);
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void (*DispatchCompute)(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
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void (*DispatchComputeIndirect)(GLintptr indirect);
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void (*MemoryBarrier)(GLbitfield barriers);
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void (*MemoryBarrierByRegion)(GLbitfield barriers);
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void (*BindImageTexture)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer,
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GLenum access, GLenum format);
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// The ONLY indexed query that is genuinely a backend one, and only for the pnames
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// MG_Impl/GLImpl/Getter/GL_Getter.cpp does not already own. Every indexed pname that
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// names FRONTEND state - the indexed buffer bindings, the per-unit texture/sampler
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// bindings, the image-unit bindings, the viewport rectangles, the indexed capabilities
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// - is answered in GL_Getter::GetIntegeri_v and never reaches this entry; the
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// 64-bit and float/double widths are derived there from the same answer, which is why
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// no GetInteger64i_v/GetFloati_v/GetDoublei_v table entry exists. In practice this
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// leaves GL_MAX_COMPUTE_WORK_GROUP_COUNT / _SIZE (also asked directly by
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// MG_Util/ShaderTranspiler/CompileEnv.cpp) plus whatever pname the frontend has no
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// case for at all.
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void (*GetIntegeri_v)(GLenum target, GLuint index, GLint* data);
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// There is deliberately NO GetProgramiv entry: glGetProgramiv describes the program
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// the APPLICATION wrote - link status, the transform-feedback mode, the compute local
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// size - all of which are frontend link artifacts on ProgramObject, and
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// MG_Impl/GLImpl/Program/GL_Program.cpp answers every one of them from there. Asking a
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// backend would mean asking about a DIFFERENT program (a SPIRV-Cross-generated ESSL
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// one, or a SPIR-V module), in a namespace the application never sees.
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// The GL program interface (glGetProgramInterfaceiv / glGetProgramResource*) is NOT
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// a backend query: it describes the program the application wrote, in the
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// application's namespace, which neither backend program is in. It is answered
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// entirely by MG_Impl/GLImpl/Program/ProgramInterface from the frontend reflection.
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// Takes the block's GL NAME, not glShaderStorageBlockBinding's index. The index
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// the application passes is the frontend interface-query enumeration's, and no
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// backend shares that index space: DirectVulkan enumerates SPIR-V descriptor
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// bindings and DirectGLES asks a real driver about SPIRV-Cross-generated ESSL.
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// The name is the one coordinate all three agree on, so the frontend resolves the
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// index against its own enumeration and each backend maps the name to its own.
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void (*ShaderStorageBlockBinding)(GLuint program, const GLchar* storageBlockName, GLuint storageBlockBinding);
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// GL fence sync objects. All entries are optional (may be null); the
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// frontend then falls back to always-signaled sync semantics.
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// FenceSync may itself return null when the backend cannot create a
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// fence right now (e.g. the calling thread does not own the backend
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// context); the frontend treats such a sync as always signaled.
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BackendSyncHandle (*FenceSync)();
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GLenum (*ClientWaitSync)(BackendSyncHandle sync, GLbitfield flags, GLuint64 timeout);
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void (*WaitSync)(BackendSyncHandle sync, GLbitfield flags, GLuint64 timeout);
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void (*DeleteSync)(BackendSyncHandle sync);
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Bool (*GetSyncStatus)(BackendSyncHandle sync); // true = signaled
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// GL timer-query objects (GL_ARB_timer_query). All entries are
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// optional (may be null); the frontend then falls back to zero
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// results and reports GL_QUERY_COUNTER_BITS == 0.
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// BeginTimeElapsedQuery / QueryCounterTimestamp may themselves
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// return null when the backend cannot create a query right now;
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// the frontend treats such a query as immediately available with
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// a zero result.
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// Dynamic support check: true only when the live backend can
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// actually time at the moment of the call (extension / entry
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// points / timestamp valid bits are known then, not at table
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// init). Gates the advertised GL_QUERY_COUNTER_BITS.
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Bool (*IsTimerQuerySupported)();
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BackendQueryHandle (*BeginTimeElapsedQuery)(); // starts a TIME_ELAPSED span
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void (*EndTimeElapsedQuery)(BackendQueryHandle query); // ends the span
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BackendQueryHandle (*QueryCounterTimestamp)(); // glQueryCounter(GL_TIMESTAMP) one-shot
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Bool (*IsQueryResultAvailable)(BackendQueryHandle query); // non-blocking
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// Returns true when a final value was produced (*outNanoseconds
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// written; the frontend may cache it and release the handle).
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// Returns false when the result could not be obtained YET - e.g.
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// a Vulkan wait that refuses to block on a not-yet-submitted
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// frame serial - in which case the frontend must keep the handle
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// and leave the query readable later.
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Bool (*GetQueryResult64)(BackendQueryHandle query, Bool wait, Uint64* outNanoseconds);
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void (*DeleteBackendQuery)(BackendQueryHandle query);
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// GL_SAMPLES_PASSED occlusion queries (optional; null = unsupported,
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// the frontend then rejects the target). Results/deletion flow through
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// GetQueryResult64 / DeleteBackendQuery like timer queries.
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BackendQueryHandle (*BeginOcclusionQuery)();
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void (*EndOcclusionQuery)(BackendQueryHandle query);
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// Transform feedback primitive queries backed by real GPU query pools
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// (optional; null = frontend falls back to CPU accounting).
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BackendQueryHandle (*BeginXfbPrimitivesQuery)(Bool generated);
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void (*EndXfbPrimitivesQuery)(BackendQueryHandle query);
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// Whether GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN should be answered from the
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// frontend's own accounting wherever that accounting is exact - a capture with no
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// geometry stage - instead of from the query above. Set by DirectGLES, whose result
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// is whatever the ES driver's PRIMITIVES_WRITTEN counter says: Adreno reports twice
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// the written count for a vertex-only capture that follows a large render pass,
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// where the desktop-exact answer is the one the frontend already computed. Defaults
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// to false, so a backend that never sets it keeps using its GPU result.
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Bool PrefersCpuXfbPrimitiveAccounting = false;
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// Transform feedback capture spans, for backends whose own GL/ES driver
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// performs the capture (DirectGLES). Both optional; null means the backend
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// drives capture from its draw recording instead (DirectVulkan). End is
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// called while the frontend capture state is still active, so the backend
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// can still see the capture program and buffer bindings.
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// GL_PATCH_VERTICES; ES 3.2 spells it the same way.
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void (*PatchParameteri)(GLenum pname, GLint value);
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void (*BeginTransformFeedback)(GLenum primitiveMode);
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void (*EndTransformFeedback)();
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// ARB_transform_feedback2. A backend that leaves these null keeps the single
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// implicit capture span the frontend has always modelled; the frontend state
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// (paused flag, per-object bindings) is tracked either way.
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void (*PauseTransformFeedback)();
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void (*ResumeTransformFeedback)();
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void (*BindTransformFeedback)(GLuint name);
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void (*DeleteTransformFeedback)(GLuint name);
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Int64 (*GetGpuTimestampNs)(); // glGetInteger64v(GL_TIMESTAMP); 0 if unsupported
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};
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struct GlobalBackendFunctionsTable {
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GLFunctionsTable GL;
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void (*Present)();
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// Optional: applies the app-requested eglSwapInterval to the native
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// presentation path (null = backend keeps its own pacing policy).
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void (*SetSwapInterval)(Int interval);
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};
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// THE DAMAGE OF THE PRESENT BEING APPLIED on this thread: the server's apply thread sets it
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// around the backend's Present (from the present record), and a backend that can hand damage
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// to its native present reads it there. Full whenever nothing set it.
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const MG_Util::Damage::Region& CurrentPresentDamage();
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void SetCurrentPresentDamage(const MG_Util::Damage::Region& damage);
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extern GlobalBackendFunctionsTable gBackendFunctionsTable;
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} // namespace MobileGL::MG_Backend
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@@ -7,11 +7,7 @@
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// End of Source File Header
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#include "BackendObject.h"
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#include "MG_Util/Converters/MGToStr/TextureEnumConverter.h"
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#include <algorithm>
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#include <cstring>
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#include <iomanip>
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#include <sstream>
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namespace MobileGL::MG_Backend {
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namespace {
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@@ -23,146 +19,8 @@ namespace MobileGL::MG_Backend {
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std::thread::id CurrentThreadKey() {
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return std::this_thread::get_id();
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}
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const char* GetFormatCapabilitySupportString(const FormatCapabilityCache& cache, SizeT targetIndex,
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SizeT formatIndex, FormatCapability capability) {
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if (HasFormatCapability(cache.FullCaps[targetIndex][formatIndex], capability)) return "Full";
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if (HasFormatCapability(cache.CaveatCaps[targetIndex][formatIndex], capability)) return "Caveat";
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return "None";
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}
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SizeT GetPrintedFormatNameWidth() {
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SizeT width = 0;
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for (SizeT formatIndex = 0; formatIndex < kFormatCapabilityFormatCount; ++formatIndex) {
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const auto format = static_cast<TextureInternalFormat>(formatIndex);
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width = std::max(width, MG_Util::ConvertTextureInternalFormatToString(format).size());
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}
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return width;
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}
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SizeT GetCapabilityColumnWidth(FormatCapability capability) {
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SizeT width = std::strlen(GetFormatCapabilityName(capability));
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width = std::max<SizeT>(width, std::strlen("Caveat"));
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return width;
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}
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String BuildFormatCapabilityHeader(SizeT formatNameWidth) {
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std::ostringstream line;
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line << std::left << std::setw(static_cast<Int>(formatNameWidth)) << "";
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for (FormatCapability capability : kReportedFormatCapabilities) {
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line << " | " << std::left << std::setw(static_cast<Int>(GetCapabilityColumnWidth(capability)))
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<< GetFormatCapabilityName(capability);
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}
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return line.str();
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}
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String BuildFormatCapabilityRow(const FormatCapabilityCache& cache, SizeT targetIndex, SizeT formatIndex,
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SizeT formatNameWidth) {
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const auto format = static_cast<TextureInternalFormat>(formatIndex);
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std::ostringstream line;
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line << std::left << std::setw(static_cast<Int>(formatNameWidth))
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<< MG_Util::ConvertTextureInternalFormatToString(format);
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for (FormatCapability capability : kReportedFormatCapabilities) {
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line << " | " << std::left << std::setw(static_cast<Int>(GetCapabilityColumnWidth(capability)))
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<< GetFormatCapabilitySupportString(cache, targetIndex, formatIndex, capability);
|
||||
}
|
||||
return line.str();
|
||||
}
|
||||
} // namespace
|
||||
|
||||
void FormatCapabilityCache::Clear() {
|
||||
for (auto& row : FullCaps) {
|
||||
row.fill(FormatCapabilityFlags{});
|
||||
}
|
||||
for (auto& row : CaveatCaps) {
|
||||
row.fill(FormatCapabilityFlags{});
|
||||
}
|
||||
for (auto& row : SampleCounts) {
|
||||
for (auto& counts : row) {
|
||||
counts.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Bool HasFormatCapability(FormatCapabilityFlags caps, FormatCapability capability) {
|
||||
return static_cast<Bool>(caps & capability);
|
||||
}
|
||||
|
||||
SizeT GetFormatCapabilityTargetIndex(TextureTarget target) {
|
||||
if (target == TextureTarget::Unknown || static_cast<Int>(target) < 0 ||
|
||||
static_cast<SizeT>(target) >= kFormatCapabilityTextureTargetCount) {
|
||||
return kFormatCapabilityTargetCount;
|
||||
}
|
||||
// An external texture is a 2D one wherever a format can go.
|
||||
if (target == TextureTarget::External) return static_cast<SizeT>(TextureTarget::Texture2D);
|
||||
return static_cast<SizeT>(target);
|
||||
}
|
||||
|
||||
SizeT GetRenderbufferFormatCapabilityTargetIndex() {
|
||||
return kFormatCapabilityRenderbufferTargetIndex;
|
||||
}
|
||||
|
||||
const char* GetFormatCapabilityName(FormatCapability capability) {
|
||||
switch (capability) {
|
||||
case FormatCapability::Creatable:
|
||||
return "Creatable";
|
||||
case FormatCapability::Sampled:
|
||||
return "Sampled";
|
||||
case FormatCapability::LinearFilter:
|
||||
return "LinearFilter";
|
||||
case FormatCapability::GenerateMipmap:
|
||||
return "GenerateMipmap";
|
||||
case FormatCapability::TextureGather:
|
||||
return "TextureGather";
|
||||
case FormatCapability::TextureShadow:
|
||||
return "TextureShadow";
|
||||
case FormatCapability::FramebufferRenderable:
|
||||
return "FramebufferRenderable";
|
||||
case FormatCapability::FramebufferLayered:
|
||||
return "FramebufferLayered";
|
||||
case FormatCapability::MultisampleTexture:
|
||||
return "MultisampleTexture";
|
||||
case FormatCapability::MultisampleRenderbuffer:
|
||||
return "MultisampleRenderbuffer";
|
||||
case FormatCapability::ColorAttachment:
|
||||
return "ColorAttachment";
|
||||
case FormatCapability::DepthAttachment:
|
||||
return "DepthAttachment";
|
||||
case FormatCapability::StencilAttachment:
|
||||
return "StencilAttachment";
|
||||
case FormatCapability::TextureBuffer:
|
||||
return "TextureBuffer";
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
String GetFormatCapabilityTargetName(SizeT targetIndex) {
|
||||
if (targetIndex == kFormatCapabilityRenderbufferTargetIndex) {
|
||||
return "Renderbuffer";
|
||||
}
|
||||
if (targetIndex >= kFormatCapabilityTextureTargetCount) {
|
||||
return "Unknown";
|
||||
}
|
||||
return MG_Util::ConvertTextureTargetToString(static_cast<TextureTarget>(targetIndex));
|
||||
}
|
||||
|
||||
void PrintFormatCapabilities(const FormatCapabilityCache& cache) {
|
||||
const SizeT formatNameWidth = GetPrintedFormatNameWidth();
|
||||
|
||||
MGLOG_D("Backend format capabilities:");
|
||||
for (SizeT targetIndex = 0; targetIndex < kFormatCapabilityTargetCount; ++targetIndex) {
|
||||
MGLOG_D("");
|
||||
const String targetName = GetFormatCapabilityTargetName(targetIndex);
|
||||
MGLOG_D("- %s", targetName.c_str());
|
||||
const String header = BuildFormatCapabilityHeader(formatNameWidth);
|
||||
MGLOG_D("%s", header.c_str());
|
||||
for (SizeT formatIndex = 0; formatIndex < kFormatCapabilityFormatCount; ++formatIndex) {
|
||||
const String row = BuildFormatCapabilityRow(cache, targetIndex, formatIndex, formatNameWidth);
|
||||
MGLOG_D("%s", row.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Bool BackendObject::InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
if (dpy == EGL_NO_DISPLAY) {
|
||||
@@ -386,20 +244,6 @@ namespace MobileGL::MG_Backend {
|
||||
m_windowHandle = {};
|
||||
}
|
||||
|
||||
namespace {
|
||||
MG_Util::Damage::Region& PresentDamageSlot() {
|
||||
thread_local MG_Util::Damage::Region damage = MG_Util::Damage::Region::Full();
|
||||
return damage;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
const MG_Util::Damage::Region& CurrentPresentDamage() {
|
||||
return PresentDamageSlot();
|
||||
}
|
||||
void SetCurrentPresentDamage(const MG_Util::Damage::Region& damage) {
|
||||
PresentDamageSlot() = damage;
|
||||
}
|
||||
|
||||
Bool BackendObject::SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
if (!m_eglDisplayInitialized || m_eglDisplay != dpy) {
|
||||
|
||||
@@ -9,238 +9,12 @@
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include <BackendCaps.h>
|
||||
#include "MG_State/GLState/TextureState/TextureEnum.h"
|
||||
#include <MG_Backend/BackendFunctions.h>
|
||||
#include <MG_Backend/SharedImageTypes.h>
|
||||
#include <MG_Util/Damage/Damage.h>
|
||||
#include <MG_Pipe/MGPipeHandles.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_State::GLState {
|
||||
class FramebufferObject;
|
||||
class ITextureObject;
|
||||
class RenderbufferObject;
|
||||
} // namespace MG_State::GLState
|
||||
|
||||
namespace MG_Backend {
|
||||
// One endpoint of a glCopyImageSubData. GL 4.6 core 18.3.2 accepts GL_RENDERBUFFER
|
||||
// alongside the ten whole-image texture targets, and a renderbuffer name lives in a
|
||||
// namespace of its own - so an endpoint is a sum type, not an ITextureObject. At most
|
||||
// one of the two pointers is set; neither is set when the name named nothing, which is
|
||||
// the INVALID_VALUE the frontend validator reports.
|
||||
struct CopyImageEndpoint {
|
||||
SharedPtr<MG_State::GLState::ITextureObject> Texture;
|
||||
SharedPtr<MG_State::GLState::RenderbufferObject> Renderbuffer;
|
||||
MG_Pipe::MGPipeHandle TextureHandle = MG_Pipe::kMGPipeNullHandle;
|
||||
MG_Pipe::MGPipeHandle RenderbufferHandle = MG_Pipe::kMGPipeNullHandle;
|
||||
|
||||
Bool IsRenderbuffer() const {
|
||||
if (!MG_Pipe::MGPipeHandleIsNull(RenderbufferHandle)) return true;
|
||||
return Renderbuffer != nullptr;
|
||||
}
|
||||
Bool Exists() const {
|
||||
if (!MG_Pipe::MGPipeHandleIsNull(TextureHandle)) return true;
|
||||
if (!MG_Pipe::MGPipeHandleIsNull(RenderbufferHandle)) return true;
|
||||
return Texture != nullptr || Renderbuffer != nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
// Opaque backend fence-sync handle, created by GLFunctionsTable::FenceSync
|
||||
// and released by GLFunctionsTable::DeleteSync.
|
||||
using BackendSyncHandle = void*;
|
||||
|
||||
// Opaque backend timer-query handle, created by
|
||||
// GLFunctionsTable::BeginTimeElapsedQuery / QueryCounterTimestamp and
|
||||
// released by GLFunctionsTable::DeleteBackendQuery.
|
||||
using BackendQueryHandle = void*;
|
||||
|
||||
struct GLFunctionsTable {
|
||||
void (*DrawArrays)(GLenum mode, GLint first, GLsizei count);
|
||||
void (*DrawElements)(GLenum mode, GLsizei count, GLenum type, const void* indices);
|
||||
void (*DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLint basevertex);
|
||||
void (*MultiDrawArrays)(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
|
||||
void (*MultiDrawElements)(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
|
||||
GLsizei drawcount);
|
||||
void (*MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei* count, GLenum type,
|
||||
const GLvoid* const* indices, GLsizei drawcount,
|
||||
const GLint* basevertex);
|
||||
void (*MultiDrawElementsIndirect)(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount,
|
||||
GLsizei stride);
|
||||
void (*MultiDrawArraysIndirect)(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
|
||||
void (*MultiDrawElementsIndirectCount)(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
|
||||
GLsizei maxdrawcount, GLsizei stride);
|
||||
void (*MultiDrawArraysIndirectCount)(GLenum mode, const void* indirect, GLintptr drawcount,
|
||||
GLsizei maxdrawcount, GLsizei stride);
|
||||
void (*DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void* indices, GLint basevertex);
|
||||
void (*DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void* indices);
|
||||
void (*DrawElementsInstancedBaseVertexBaseInstance)(GLenum mode, GLsizei count, GLenum type,
|
||||
const void* indices, GLsizei instancecount,
|
||||
GLint basevertex, GLuint baseinstance);
|
||||
void (*DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLint basevertex);
|
||||
void (*DrawElementsInstancedBaseInstance)(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLuint baseinstance);
|
||||
void (*DrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount);
|
||||
void (*DrawArraysInstancedBaseInstance)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
|
||||
GLuint baseinstance);
|
||||
void (*DrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
|
||||
void (*DrawElementsIndirect)(GLenum mode, GLenum type, const void* indirect);
|
||||
void (*DrawArraysIndirect)(GLenum mode, const void* indirect);
|
||||
void (*Clear)(GLbitfield mask);
|
||||
void (*ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
void (*ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
||||
void (*ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint* value);
|
||||
void (*ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint* value);
|
||||
void (*ClearNamedFramebufferfv)(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
|
||||
GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
||||
void (*ClearNamedFramebufferfi)(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
|
||||
GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
void (*ClearNamedFramebufferiv)(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
|
||||
GLenum buffer, GLint drawbuffer, const GLint* value);
|
||||
void (*ClearNamedFramebufferuiv)(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
|
||||
GLenum buffer, GLint drawbuffer, const GLuint* value);
|
||||
void (*BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
|
||||
GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
void (*BlitNamedFramebuffer)(const SharedPtr<MG_State::GLState::FramebufferObject>& readFramebuffer,
|
||||
const SharedPtr<MG_State::GLState::FramebufferObject>& drawFramebuffer,
|
||||
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
|
||||
GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
void (*CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
|
||||
GLsizei height, GLint border);
|
||||
void (*CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
|
||||
GLsizei width, GLsizei height);
|
||||
// The by-name form: the destination is `texture`, whatever the units hold. `target` is
|
||||
// the one the record carries (the texture's own 2D-class target).
|
||||
void (*CopyTextureSubImage2D)(const SharedPtr<MG_State::GLState::ITextureObject>& texture, GLenum target,
|
||||
GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
|
||||
GLsizei height);
|
||||
void (*CopyImageSubData)(const CopyImageEndpoint& src, GLenum srcTarget, GLint srcLevel, GLint srcX,
|
||||
GLint srcY, GLint srcZ, const CopyImageEndpoint& dst, GLenum dstTarget,
|
||||
GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth,
|
||||
GLsizei srcHeight, GLsizei srcDepth);
|
||||
void (*GenerateMipmap)(GLenum target);
|
||||
// The by-name form, also used once the bound-target form has resolved its texture.
|
||||
void (*GenerateTextureMipmap)(const SharedPtr<MG_State::GLState::ITextureObject>& texture, GLenum target);
|
||||
void (*ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
|
||||
void* pixels);
|
||||
void (*GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
|
||||
void (*GetTextureImage)(const SharedPtr<MG_State::GLState::ITextureObject>& texture,
|
||||
TextureUploadTarget uploadTarget, GLint level, GLenum format, GLenum type,
|
||||
GLsizei bufSize, GLvoid* pixels);
|
||||
void (*DispatchCompute)(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
|
||||
void (*DispatchComputeIndirect)(GLintptr indirect);
|
||||
void (*MemoryBarrier)(GLbitfield barriers);
|
||||
void (*MemoryBarrierByRegion)(GLbitfield barriers);
|
||||
void (*BindImageTexture)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer,
|
||||
GLenum access, GLenum format);
|
||||
// The ONLY indexed query that is genuinely a backend one, and only for the pnames
|
||||
// MG_Impl/GLImpl/Getter/GL_Getter.cpp does not already own. Every indexed pname that
|
||||
// names FRONTEND state - the indexed buffer bindings, the per-unit texture/sampler
|
||||
// bindings, the image-unit bindings, the viewport rectangles, the indexed capabilities
|
||||
// - is answered in GL_Getter::GetIntegeri_v and never reaches this entry; the
|
||||
// 64-bit and float/double widths are derived there from the same answer, which is why
|
||||
// no GetInteger64i_v/GetFloati_v/GetDoublei_v table entry exists. In practice this
|
||||
// leaves GL_MAX_COMPUTE_WORK_GROUP_COUNT / _SIZE (also asked directly by
|
||||
// MG_Util/ShaderTranspiler/CompileEnv.cpp) plus whatever pname the frontend has no
|
||||
// case for at all.
|
||||
void (*GetIntegeri_v)(GLenum target, GLuint index, GLint* data);
|
||||
// There is deliberately NO GetProgramiv entry: glGetProgramiv describes the program
|
||||
// the APPLICATION wrote - link status, the transform-feedback mode, the compute local
|
||||
// size - all of which are frontend link artifacts on ProgramObject, and
|
||||
// MG_Impl/GLImpl/Program/GL_Program.cpp answers every one of them from there. Asking a
|
||||
// backend would mean asking about a DIFFERENT program (a SPIRV-Cross-generated ESSL
|
||||
// one, or a SPIR-V module), in a namespace the application never sees.
|
||||
// The GL program interface (glGetProgramInterfaceiv / glGetProgramResource*) is NOT
|
||||
// a backend query: it describes the program the application wrote, in the
|
||||
// application's namespace, which neither backend program is in. It is answered
|
||||
// entirely by MG_Impl/GLImpl/Program/ProgramInterface from the frontend reflection.
|
||||
// Takes the block's GL NAME, not glShaderStorageBlockBinding's index. The index
|
||||
// the application passes is the frontend interface-query enumeration's, and no
|
||||
// backend shares that index space: DirectVulkan enumerates SPIR-V descriptor
|
||||
// bindings and DirectGLES asks a real driver about SPIRV-Cross-generated ESSL.
|
||||
// The name is the one coordinate all three agree on, so the frontend resolves the
|
||||
// index against its own enumeration and each backend maps the name to its own.
|
||||
void (*ShaderStorageBlockBinding)(GLuint program, const GLchar* storageBlockName,
|
||||
GLuint storageBlockBinding);
|
||||
// GL fence sync objects. All entries are optional (may be null); the
|
||||
// frontend then falls back to always-signaled sync semantics.
|
||||
// FenceSync may itself return null when the backend cannot create a
|
||||
// fence right now (e.g. the calling thread does not own the backend
|
||||
// context); the frontend treats such a sync as always signaled.
|
||||
BackendSyncHandle (*FenceSync)();
|
||||
GLenum (*ClientWaitSync)(BackendSyncHandle sync, GLbitfield flags, GLuint64 timeout);
|
||||
void (*WaitSync)(BackendSyncHandle sync, GLbitfield flags, GLuint64 timeout);
|
||||
void (*DeleteSync)(BackendSyncHandle sync);
|
||||
Bool (*GetSyncStatus)(BackendSyncHandle sync); // true = signaled
|
||||
// GL timer-query objects (GL_ARB_timer_query). All entries are
|
||||
// optional (may be null); the frontend then falls back to zero
|
||||
// results and reports GL_QUERY_COUNTER_BITS == 0.
|
||||
// BeginTimeElapsedQuery / QueryCounterTimestamp may themselves
|
||||
// return null when the backend cannot create a query right now;
|
||||
// the frontend treats such a query as immediately available with
|
||||
// a zero result.
|
||||
// Dynamic support check: true only when the live backend can
|
||||
// actually time at the moment of the call (extension / entry
|
||||
// points / timestamp valid bits are known then, not at table
|
||||
// init). Gates the advertised GL_QUERY_COUNTER_BITS.
|
||||
Bool (*IsTimerQuerySupported)();
|
||||
BackendQueryHandle (*BeginTimeElapsedQuery)(); // starts a TIME_ELAPSED span
|
||||
void (*EndTimeElapsedQuery)(BackendQueryHandle query); // ends the span
|
||||
BackendQueryHandle (*QueryCounterTimestamp)(); // glQueryCounter(GL_TIMESTAMP) one-shot
|
||||
Bool (*IsQueryResultAvailable)(BackendQueryHandle query); // non-blocking
|
||||
// Returns true when a final value was produced (*outNanoseconds
|
||||
// written; the frontend may cache it and release the handle).
|
||||
// Returns false when the result could not be obtained YET - e.g.
|
||||
// a Vulkan wait that refuses to block on a not-yet-submitted
|
||||
// frame serial - in which case the frontend must keep the handle
|
||||
// and leave the query readable later.
|
||||
Bool (*GetQueryResult64)(BackendQueryHandle query, Bool wait, Uint64* outNanoseconds);
|
||||
void (*DeleteBackendQuery)(BackendQueryHandle query);
|
||||
// GL_SAMPLES_PASSED occlusion queries (optional; null = unsupported,
|
||||
// the frontend then rejects the target). Results/deletion flow through
|
||||
// GetQueryResult64 / DeleteBackendQuery like timer queries.
|
||||
BackendQueryHandle (*BeginOcclusionQuery)();
|
||||
void (*EndOcclusionQuery)(BackendQueryHandle query);
|
||||
// Transform feedback primitive queries backed by real GPU query pools
|
||||
// (optional; null = frontend falls back to CPU accounting).
|
||||
BackendQueryHandle (*BeginXfbPrimitivesQuery)(Bool generated);
|
||||
void (*EndXfbPrimitivesQuery)(BackendQueryHandle query);
|
||||
// Whether GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN should be answered from the
|
||||
// frontend's own accounting wherever that accounting is exact - a capture with no
|
||||
// geometry stage - instead of from the query above. Set by DirectGLES, whose result
|
||||
// is whatever the ES driver's PRIMITIVES_WRITTEN counter says: Adreno reports twice
|
||||
// the written count for a vertex-only capture that follows a large render pass,
|
||||
// where the desktop-exact answer is the one the frontend already computed. Defaults
|
||||
// to false, so a backend that never sets it keeps using its GPU result.
|
||||
Bool PrefersCpuXfbPrimitiveAccounting = false;
|
||||
// Transform feedback capture spans, for backends whose own GL/ES driver
|
||||
// performs the capture (DirectGLES). Both optional; null means the backend
|
||||
// drives capture from its draw recording instead (DirectVulkan). End is
|
||||
// called while the frontend capture state is still active, so the backend
|
||||
// can still see the capture program and buffer bindings.
|
||||
// GL_PATCH_VERTICES; ES 3.2 spells it the same way.
|
||||
void (*PatchParameteri)(GLenum pname, GLint value);
|
||||
void (*BeginTransformFeedback)(GLenum primitiveMode);
|
||||
void (*EndTransformFeedback)();
|
||||
// ARB_transform_feedback2. A backend that leaves these null keeps the single
|
||||
// implicit capture span the frontend has always modelled; the frontend state
|
||||
// (paused flag, per-object bindings) is tracked either way.
|
||||
void (*PauseTransformFeedback)();
|
||||
void (*ResumeTransformFeedback)();
|
||||
void (*BindTransformFeedback)(GLuint name);
|
||||
void (*DeleteTransformFeedback)(GLuint name);
|
||||
Int64 (*GetGpuTimestampNs)(); // glGetInteger64v(GL_TIMESTAMP); 0 if unsupported
|
||||
};
|
||||
struct GlobalBackendFunctionsTable {
|
||||
GLFunctionsTable GL;
|
||||
void (*Present)();
|
||||
// Optional: applies the app-requested eglSwapInterval to the native
|
||||
// presentation path (null = backend keeps its own pacing policy).
|
||||
void (*SetSwapInterval)(Int interval);
|
||||
};
|
||||
|
||||
enum class WindowBackend {
|
||||
Android,
|
||||
X11,
|
||||
@@ -258,58 +32,6 @@ namespace MobileGL {
|
||||
Uint32 Height = 0;
|
||||
};
|
||||
|
||||
// SHARED IMAGES (docs/archive/notes/anland/plan-ahb-dmabuf.md): server-allocated colour
|
||||
// buffers exported to clients as dma-buf descriptors.
|
||||
//
|
||||
// The server-side view of one image, as a backend sees it: `NativeBuffer` is the image's
|
||||
// AHardwareBuffer (null where there is none), `Fourcc` a DRM fourcc - ABGR8888 (R, G, B, A in
|
||||
// memory, GL RGBA8) or XBGR8888 (alpha ignored); ARGB8888 / XRGB8888 images are stored the
|
||||
// same way (SharedImageRegistry.h says why), so a backend binds every one as RGBA8.
|
||||
struct SharedImageView {
|
||||
Uint64 Id = 0;
|
||||
Uint32 Width = 0;
|
||||
Uint32 Height = 0;
|
||||
Uint32 Fourcc = 0;
|
||||
void* NativeBuffer = nullptr;
|
||||
};
|
||||
|
||||
// The client-side answer of an allocation: the image's id and its exported descriptor
|
||||
// (`Fd`, owned by the caller), with the plane layout a linux-dmabuf wl_buffer is created with.
|
||||
struct SharedImageExport {
|
||||
Uint64 Id = 0;
|
||||
int Fd = -1;
|
||||
Uint32 Width = 0;
|
||||
Uint32 Height = 0;
|
||||
Uint32 Fourcc = 0;
|
||||
Uint32 Stride = 0;
|
||||
Uint32 Offset = 0;
|
||||
Uint64 Modifier = 0;
|
||||
// A YUV image's Cb Cr plane: in the same descriptor, at this offset and pitch.
|
||||
Uint32 Plane1Stride = 0;
|
||||
Uint32 Plane1Offset = 0;
|
||||
};
|
||||
|
||||
// An import of a two-plane (YUV) dma-buf: where its planes are in the one descriptor, and
|
||||
// EGL_EXT_image_dma_buf_import's colour hints (0 = not given).
|
||||
struct SharedImageImportLayout {
|
||||
Uint32 PlaneCount = 1;
|
||||
Uint32 Offset[2] = {0, 0};
|
||||
Uint32 Pitch[2] = {0, 0};
|
||||
Uint32 ColorSpace = 0;
|
||||
Uint32 Range = 0;
|
||||
Uint32 SitingX = 0;
|
||||
Uint32 SitingY = 0;
|
||||
// The DRM format modifier the import named; HasModifier false = none (the implicit one).
|
||||
Bool HasModifier = false;
|
||||
Uint64 Modifier = 0;
|
||||
};
|
||||
|
||||
// THE DAMAGE OF THE PRESENT BEING APPLIED on this thread: the server's apply thread sets it
|
||||
// around the backend's Present (from the present record), and a backend that can hand damage
|
||||
// to its native present reads it there. Full whenever nothing set it.
|
||||
const MG_Util::Damage::Region& CurrentPresentDamage();
|
||||
void SetCurrentPresentDamage(const MG_Util::Damage::Region& damage);
|
||||
|
||||
class BackendObject {
|
||||
public:
|
||||
virtual ~BackendObject() = default;
|
||||
@@ -582,6 +304,5 @@ namespace MobileGL {
|
||||
};
|
||||
|
||||
extern UniquePtr<BackendObject>& pActiveBackendObject;
|
||||
extern GlobalBackendFunctionsTable gBackendFunctionsTable;
|
||||
} // namespace MG_Backend
|
||||
} // namespace MobileGL
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include <MG_Backend/BackendObject.h>
|
||||
#include <MG_Backend/BackendFunctions.h>
|
||||
#include "MagmaSession.h"
|
||||
#include "Renderer/VulkanRenderer.h"
|
||||
|
||||
|
||||
@@ -0,0 +1,156 @@
|
||||
// MobileGL - MobileGL/MG_Backend/FormatCapabilities.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include <BackendCaps.h>
|
||||
#include "MG_Util/Converters/MGToStr/TextureEnumConverter.h"
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
#include <iomanip>
|
||||
#include <sstream>
|
||||
|
||||
namespace MobileGL::MG_Backend {
|
||||
namespace {
|
||||
const char* GetFormatCapabilitySupportString(const FormatCapabilityCache& cache, SizeT targetIndex,
|
||||
SizeT formatIndex, FormatCapability capability) {
|
||||
if (HasFormatCapability(cache.FullCaps[targetIndex][formatIndex], capability)) return "Full";
|
||||
if (HasFormatCapability(cache.CaveatCaps[targetIndex][formatIndex], capability)) return "Caveat";
|
||||
return "None";
|
||||
}
|
||||
|
||||
SizeT GetPrintedFormatNameWidth() {
|
||||
SizeT width = 0;
|
||||
for (SizeT formatIndex = 0; formatIndex < kFormatCapabilityFormatCount; ++formatIndex) {
|
||||
const auto format = static_cast<TextureInternalFormat>(formatIndex);
|
||||
width = std::max(width, MG_Util::ConvertTextureInternalFormatToString(format).size());
|
||||
}
|
||||
return width;
|
||||
}
|
||||
|
||||
SizeT GetCapabilityColumnWidth(FormatCapability capability) {
|
||||
SizeT width = std::strlen(GetFormatCapabilityName(capability));
|
||||
width = std::max<SizeT>(width, std::strlen("Caveat"));
|
||||
return width;
|
||||
}
|
||||
|
||||
String BuildFormatCapabilityHeader(SizeT formatNameWidth) {
|
||||
std::ostringstream line;
|
||||
line << std::left << std::setw(static_cast<Int>(formatNameWidth)) << "";
|
||||
for (FormatCapability capability : kReportedFormatCapabilities) {
|
||||
line << " | " << std::left << std::setw(static_cast<Int>(GetCapabilityColumnWidth(capability)))
|
||||
<< GetFormatCapabilityName(capability);
|
||||
}
|
||||
return line.str();
|
||||
}
|
||||
|
||||
String BuildFormatCapabilityRow(const FormatCapabilityCache& cache, SizeT targetIndex, SizeT formatIndex,
|
||||
SizeT formatNameWidth) {
|
||||
const auto format = static_cast<TextureInternalFormat>(formatIndex);
|
||||
std::ostringstream line;
|
||||
line << std::left << std::setw(static_cast<Int>(formatNameWidth))
|
||||
<< MG_Util::ConvertTextureInternalFormatToString(format);
|
||||
for (FormatCapability capability : kReportedFormatCapabilities) {
|
||||
line << " | " << std::left << std::setw(static_cast<Int>(GetCapabilityColumnWidth(capability)))
|
||||
<< GetFormatCapabilitySupportString(cache, targetIndex, formatIndex, capability);
|
||||
}
|
||||
return line.str();
|
||||
}
|
||||
} // namespace
|
||||
|
||||
void FormatCapabilityCache::Clear() {
|
||||
for (auto& row : FullCaps) {
|
||||
row.fill(FormatCapabilityFlags{});
|
||||
}
|
||||
for (auto& row : CaveatCaps) {
|
||||
row.fill(FormatCapabilityFlags{});
|
||||
}
|
||||
for (auto& row : SampleCounts) {
|
||||
for (auto& counts : row) {
|
||||
counts.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Bool HasFormatCapability(FormatCapabilityFlags caps, FormatCapability capability) {
|
||||
return static_cast<Bool>(caps & capability);
|
||||
}
|
||||
|
||||
SizeT GetFormatCapabilityTargetIndex(TextureTarget target) {
|
||||
if (target == TextureTarget::Unknown || static_cast<Int>(target) < 0 ||
|
||||
static_cast<SizeT>(target) >= kFormatCapabilityTextureTargetCount) {
|
||||
return kFormatCapabilityTargetCount;
|
||||
}
|
||||
// An external texture is a 2D one wherever a format can go.
|
||||
if (target == TextureTarget::External) return static_cast<SizeT>(TextureTarget::Texture2D);
|
||||
return static_cast<SizeT>(target);
|
||||
}
|
||||
|
||||
SizeT GetRenderbufferFormatCapabilityTargetIndex() {
|
||||
return kFormatCapabilityRenderbufferTargetIndex;
|
||||
}
|
||||
|
||||
const char* GetFormatCapabilityName(FormatCapability capability) {
|
||||
switch (capability) {
|
||||
case FormatCapability::Creatable:
|
||||
return "Creatable";
|
||||
case FormatCapability::Sampled:
|
||||
return "Sampled";
|
||||
case FormatCapability::LinearFilter:
|
||||
return "LinearFilter";
|
||||
case FormatCapability::GenerateMipmap:
|
||||
return "GenerateMipmap";
|
||||
case FormatCapability::TextureGather:
|
||||
return "TextureGather";
|
||||
case FormatCapability::TextureShadow:
|
||||
return "TextureShadow";
|
||||
case FormatCapability::FramebufferRenderable:
|
||||
return "FramebufferRenderable";
|
||||
case FormatCapability::FramebufferLayered:
|
||||
return "FramebufferLayered";
|
||||
case FormatCapability::MultisampleTexture:
|
||||
return "MultisampleTexture";
|
||||
case FormatCapability::MultisampleRenderbuffer:
|
||||
return "MultisampleRenderbuffer";
|
||||
case FormatCapability::ColorAttachment:
|
||||
return "ColorAttachment";
|
||||
case FormatCapability::DepthAttachment:
|
||||
return "DepthAttachment";
|
||||
case FormatCapability::StencilAttachment:
|
||||
return "StencilAttachment";
|
||||
case FormatCapability::TextureBuffer:
|
||||
return "TextureBuffer";
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
String GetFormatCapabilityTargetName(SizeT targetIndex) {
|
||||
if (targetIndex == kFormatCapabilityRenderbufferTargetIndex) {
|
||||
return "Renderbuffer";
|
||||
}
|
||||
if (targetIndex >= kFormatCapabilityTextureTargetCount) {
|
||||
return "Unknown";
|
||||
}
|
||||
return MG_Util::ConvertTextureTargetToString(static_cast<TextureTarget>(targetIndex));
|
||||
}
|
||||
|
||||
void PrintFormatCapabilities(const FormatCapabilityCache& cache) {
|
||||
const SizeT formatNameWidth = GetPrintedFormatNameWidth();
|
||||
|
||||
MGLOG_D("Backend format capabilities:");
|
||||
for (SizeT targetIndex = 0; targetIndex < kFormatCapabilityTargetCount; ++targetIndex) {
|
||||
MGLOG_D("");
|
||||
const String targetName = GetFormatCapabilityTargetName(targetIndex);
|
||||
MGLOG_D("- %s", targetName.c_str());
|
||||
const String header = BuildFormatCapabilityHeader(formatNameWidth);
|
||||
MGLOG_D("%s", header.c_str());
|
||||
for (SizeT formatIndex = 0; formatIndex < kFormatCapabilityFormatCount; ++formatIndex) {
|
||||
const String row = BuildFormatCapabilityRow(cache, targetIndex, formatIndex, formatNameWidth);
|
||||
MGLOG_D("%s", row.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend
|
||||
@@ -0,0 +1,58 @@
|
||||
// MobileGL - MobileGL/MG_Backend/SharedImageTypes.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL::MG_Backend {
|
||||
// SHARED IMAGES (docs/archive/notes/anland/plan-ahb-dmabuf.md): server-allocated colour
|
||||
// buffers exported to clients as dma-buf descriptors.
|
||||
//
|
||||
// The server-side view of one image, as a backend sees it: `NativeBuffer` is the image's
|
||||
// AHardwareBuffer (null where there is none), `Fourcc` a DRM fourcc - ABGR8888 (R, G, B, A in
|
||||
// memory, GL RGBA8) or XBGR8888 (alpha ignored); ARGB8888 / XRGB8888 images are stored the
|
||||
// same way (SharedImageRegistry.h says why), so a backend binds every one as RGBA8.
|
||||
struct SharedImageView {
|
||||
Uint64 Id = 0;
|
||||
Uint32 Width = 0;
|
||||
Uint32 Height = 0;
|
||||
Uint32 Fourcc = 0;
|
||||
void* NativeBuffer = nullptr;
|
||||
};
|
||||
|
||||
// The client-side answer of an allocation: the image's id and its exported descriptor
|
||||
// (`Fd`, owned by the caller), with the plane layout a linux-dmabuf wl_buffer is created with.
|
||||
struct SharedImageExport {
|
||||
Uint64 Id = 0;
|
||||
int Fd = -1;
|
||||
Uint32 Width = 0;
|
||||
Uint32 Height = 0;
|
||||
Uint32 Fourcc = 0;
|
||||
Uint32 Stride = 0;
|
||||
Uint32 Offset = 0;
|
||||
Uint64 Modifier = 0;
|
||||
// A YUV image's Cb Cr plane: in the same descriptor, at this offset and pitch.
|
||||
Uint32 Plane1Stride = 0;
|
||||
Uint32 Plane1Offset = 0;
|
||||
};
|
||||
|
||||
// An import of a two-plane (YUV) dma-buf: where its planes are in the one descriptor, and
|
||||
// EGL_EXT_image_dma_buf_import's colour hints (0 = not given).
|
||||
struct SharedImageImportLayout {
|
||||
Uint32 PlaneCount = 1;
|
||||
Uint32 Offset[2] = {0, 0};
|
||||
Uint32 Pitch[2] = {0, 0};
|
||||
Uint32 ColorSpace = 0;
|
||||
Uint32 Range = 0;
|
||||
Uint32 SitingX = 0;
|
||||
Uint32 SitingY = 0;
|
||||
// The DRM format modifier the import named; HasModifier false = none (the implicit one).
|
||||
Bool HasModifier = false;
|
||||
Uint64 Modifier = 0;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend
|
||||
@@ -7,7 +7,7 @@
|
||||
// End of Source File Header
|
||||
|
||||
#include "GL_Sync.h"
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
#include <MG_Backend/BackendFunctions.h>
|
||||
#include <MG_State/GLState/Core.h>
|
||||
#include <MG_State/GLState/BufferState/BufferObject.h>
|
||||
#include <MG_Impl/Pipe/PipeFill.h>
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
#include <MG_Backend/BackendObject.h>
|
||||
#include <MG_Backend/BackendFunctions.h>
|
||||
#include <MG_Pipe/MGPipeTypes.h>
|
||||
#include <MG_Pipe/MGPipeValueTypes.h>
|
||||
#include <MG_Pipe/PipeVerbSink.h>
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
// the pixels the draw produced or the case fails.
|
||||
//
|
||||
// 3. THE FIRST CASE ENDS WITH EndFrame(), DELIBERATELY. `Present` has ZERO call sites in
|
||||
// MG_Impl - it is reached only through EGLImpl.cpp:178 -> BackendObject.cpp:396 - so a
|
||||
// MG_Impl - it is reached only through eglSwapBuffers -> BackendObject::SwapEGLBuffers - so a
|
||||
// scenario that never swaps never touches it, and B would then exercise a STRICT SUBSET of
|
||||
// what ClearThenReadPixelsScenario already covers. BRIEF-P5 4.B lists Present(67) among the
|
||||
// catalogue rows this target needs, so the frame boundary is here on purpose: B is A's slot
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
|
||||
// G5b: the verb enum, the verb classes and their may-read field masks.
|
||||
//
|
||||
// GENERATED by scripts/gen_pipe.py from FillPoints.def, Coverage.def and MG_Backend/BackendObject.h - DO NOT EDIT.
|
||||
// GENERATED by scripts/gen_pipe.py from FillPoints.def, Coverage.def and MG_Backend/BackendFunctions.h - DO NOT EDIT.
|
||||
// Regenerate with `python3 scripts/gen_pipe.py`; CI runs it and diffs the result.
|
||||
// This file is included from MG_Pipe/MGPipe.h inside namespace MobileGL::MG_Pipe.
|
||||
|
||||
|
||||
@@ -436,7 +436,7 @@ namespace MobileGL::MG_Remote::Client {
|
||||
|
||||
Bool BackendObject_Remote::SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) {
|
||||
// NOT FORWARDED, and this is the one that must not be. The base implementation's last
|
||||
// act is GetBackendFunctions().Present() (BackendObject.cpp:396) - which is this
|
||||
// act is GetBackendFunctions().Present() - which is this
|
||||
// client's class-B Present EMITTER, the only route by which Present is reached at all
|
||||
// (it has zero MG_Impl call sites). Calling Server::ServerSwapEGLBuffers would present
|
||||
// on the server directly and put no record on the wire, which is the shape every gate
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
#include <MG_Backend/BackendObject.h>
|
||||
#include <MG_Backend/BackendFunctions.h>
|
||||
// P5b: the clear discriminants below alias MGPipeTypes.h's (CONTRACT-P5B.md f1). The header
|
||||
// was already in this file's closure through BackendObject.h's neighbours; naming it makes
|
||||
// the dependency the aliases have explicit.
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
#include <Includes.h>
|
||||
|
||||
#include <Config.h>
|
||||
#include <MG_Backend/BackendObject.h>
|
||||
#include <MG_Backend/BackendFunctions.h>
|
||||
|
||||
#if MOBILEGL_BUILD_DISAGGREGATED
|
||||
#include <MG_Pipe/MGPipeTypes.h>
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
#include "Init.h"
|
||||
#include <Config.h>
|
||||
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
#include <MG_Backend/BackendFunctions.h>
|
||||
#include <MG_Impl/GLImpl/Getter/GL_Getter.h>
|
||||
#include <MG_Impl/GLImpl/Query/GL_Query.h>
|
||||
#include <MG_State/GLState/Core.h>
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
|
||||
#include "Includes.h"
|
||||
#include "Init.h"
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
#include <MG_Backend/BackendFunctions.h>
|
||||
#include <MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h>
|
||||
#include <MG_Impl/GLImpl/Getter/GL_Getter.h>
|
||||
#include <MG_Impl/GLImpl/Texture/GL_Texture.h>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"allcaps_comment_lines": 2253,
|
||||
"line_citations": 159,
|
||||
"line_citations": 156,
|
||||
"long_comment_excess_lines": 8895,
|
||||
"non_english_comment_lines": 20,
|
||||
"planning_code_comment_lines": 3188
|
||||
|
||||
+3
-3
@@ -45,7 +45,7 @@ REPO_ROOT = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
|
||||
PIPE_DIR = os.path.join(REPO_ROOT, "MobileGL", "MG_Pipe")
|
||||
GENERATED_DIR = os.path.join(PIPE_DIR, "generated")
|
||||
INVENTORY = os.path.join(REPO_ROOT, "scripts", "data", "backend_read_inventory.md")
|
||||
FUNCTION_TABLE_HEADER = os.path.join(REPO_ROOT, "MobileGL", "MG_Backend", "BackendObject.h")
|
||||
FUNCTION_TABLE_HEADER = os.path.join(REPO_ROOT, "MobileGL", "MG_Backend", "BackendFunctions.h")
|
||||
|
||||
GENERATED_BANNER = """// MobileGL - MobileGL/MG_Pipe/generated/{name}
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
@@ -227,7 +227,7 @@ MEMCMP_FALLBACK_TYPES = set()
|
||||
|
||||
# Where the structs named in PipeFields.def are declared: the payload header, the value
|
||||
# header, the host-span header, the backend capability header (DynamicBackendParameters, the
|
||||
# caps block) and the backend object header.
|
||||
# caps block) and the backend function table header.
|
||||
FIELD_LIST_STRUCT_HEADERS = [
|
||||
os.path.join(PIPE_DIR, "MGPipeTypes.h"),
|
||||
os.path.join(PIPE_DIR, "MGPipeValueTypes.h"),
|
||||
@@ -1344,7 +1344,7 @@ def gen_fill_points(accessors, sticky, verbs, classes, fields):
|
||||
words = max(2, (len(accessors) + 63) // 64)
|
||||
sticky_names = [name for name, _ in sticky]
|
||||
out = [banner("PipeFillPoints.inc", "G5b: the verb enum, the verb classes and their may-read field masks.",
|
||||
"FillPoints.def, Coverage.def and MG_Backend/BackendObject.h")]
|
||||
"FillPoints.def, Coverage.def and MG_Backend/BackendFunctions.h")]
|
||||
out.append("""// One verb per function-pointer member of MG_Backend::GLFunctionsTable, in declaration
|
||||
// order, so the enum IS the table's member list. MG_Impl spells MGP_FILL(Verb) before every
|
||||
// call through the table; MGPipeFillForVerb fills exactly the fields of the verb's class
|
||||
|
||||
Reference in New Issue
Block a user