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[Feat] (MG_State/ProgramObject, MG_Backend/DirectGLES): bind texture to uniform in backend
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@@ -530,9 +530,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
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GL_STREAM_DRAW);
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MG_External::GLES::glBindBuffer(GL_UNIFORM_BUFFER, 0);
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// Bind samplers
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m_isInitialized = true;
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MGLOG_D("Program sync completed. Backend ID: %u", m_backendProgramId);
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}
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