mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Improvement] (HeaderSystem): Optimize header system, highly improving performance.
This commit is contained in:
+32
-82
@@ -1,90 +1,9 @@
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//
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// Created by BZLZHH on 2025/3/15.
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//
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#pragma once
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#include "Constants.h"
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#define BACKEND_TYPE BACKEND_DILIGENT
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#include "Global.h"
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#ifndef MOBILEGL_GLES_LOADER_H
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#include "MG_GL/BackendLoader/GLES/Loader.h"
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#endif
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#ifndef MOBILEGL_GL_FRAMEBUFFER_H
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#include "MG_GL/Implementations/GL/Framebuffer/GL_Framebuffer.h"
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#endif
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#ifndef MOBILEGL_GL_GETTER_H
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#include "MG_GL/Implementations/GL/Getter/GL_Getter.h"
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#endif
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#ifndef MOBILEGL_BACKENDINFO_H
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#include "MG_GL/Implementations/GL/Getter/BackendInfo.h"
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#endif
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#ifndef MOBILEGL_GL_BUFFER_H
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#include "MG_GL/Implementations/GL/Buffer/GL_Buffer.h"
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#endif
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#ifndef MOBILEGL_GL_DRAWING_H
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#include "MG_GL/Implementations/GL/Drawing/GL_Drawing.h"
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#endif
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#ifndef MOBILEGL_GL_PROGRAM_H
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#include "MG_GL/Implementations/GL/Program/GL_Program.h"
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#endif
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#ifndef MOBILEGL_GL_TEXTURE_H
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#include "MG_GL/Implementations/GL/Texture/GL_Texture.h"
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#endif
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#ifndef MOBILEGL_GL_VERTEXARRAY_H
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#include "MG_GL/Implementations/GL/VertexArray/GL_VertexArray.h"
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#endif
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#ifndef MOBILEGL_DILIGENT_EGL_IMPL_H
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#include "MG_GL/Implementations/EGL/Diligent/EGL_impl.h"
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#endif
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#ifndef MOBILEGL_GLSTATE_H
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#include "MG_GL/State/Core/GLState.h"
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#endif
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#ifndef MOBILEGL_COMMONSTATE_H
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#include "MG_GL/State/Common/CommonState.h"
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#endif
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#ifndef MOBILEGL_TEXTURESTATE_H
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#include "MG_GL/State/Texture/TextureState.h"
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#endif
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#ifndef MOBILEGL_VERTEXARRAYSTATE_H
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#include "MG_GL/State/VertexArray/VertexArrayState.h"
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#endif
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#ifndef MOBILEGL_BUFFERSTATE_H
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#include "MG_GL/State/Buffer/BufferState.h"
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#endif
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#ifndef MOBILEGL_SHADEROBJECT_H
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#include "MG_GL/State/Program/ShaderObject.h"
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#endif
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#ifndef MOBILEGL_PROGRAMSTATE_H
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#include "MG_GL/State/Program/ProgramState.h"
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#endif
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#ifndef MOBILEGL_FRAMEBUFFERSTATE_H
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#include "MG_GL/State/Framebuffer/FramebufferState.h"
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#endif
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#ifndef MOBILEGL_LOOKUP_H
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#include "MG_GL/Implementations/GLX/LookUp/LookUp.h"
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#endif
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#ifndef MOBILEGL_DEBUG_H
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#include "MG_UTIL/Debug/Debug.h"
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#endif
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#ifndef MOBILEGL_GLSLTOOL_H
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#include "MG_UTIL/Program/GLSLTool.h"
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#endif
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#ifndef MOBILEGL_PROGRAM_DEBUGTOOL_H
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#include "MG_UTIL/Program/DebugTool.h"
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#endif
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#ifndef MOBILEGL_GL_COMMON_H
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#include "MG_GL/Implementations/GL/Common/GL_Common.h"
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#endif
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#ifndef MOBILEGL_EGL_VK_EMU_H
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#include "MG_GL/Implementations/EGL/VK/EGL_EMU.h"
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#endif
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#ifndef MOBILEGL_EGL_GLES_EGL_WRAP_H
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#include "MG_GL/Implementations/EGL/GLES/EGL_WRAP.h"
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#endif
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#ifndef MOBILEGL_TESTDRAWING_H
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#include "MG_RHI/GLES/Test/TestDrawing.h"
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#endif
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#include "MG_GL/Implementations/EGL/Diligent/DiligentConfig.h"
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#include <cstring>
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#include <iostream>
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@@ -157,3 +76,34 @@
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#include "GraphicsTypes.h"
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#include "DeviceContext.h"
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#endif
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#include "Constants.h"
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#include "Global.h"
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#include "MG_GL/Implementations/EGL/Diligent/DiligentConfig.h"
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#include "MG_GL/BackendLoader/GLES/Loader.h"
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#include "MG_GL/Implementations/GL/Framebuffer/GL_Framebuffer.h"
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#include "MG_GL/Implementations/GL/Getter/GL_Getter.h"
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#include "MG_GL/Implementations/GL/Getter/BackendInfo.h"
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#include "MG_GL/Implementations/GL/Buffer/GL_Buffer.h"
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#include "MG_GL/Implementations/GL/Drawing/GL_Drawing.h"
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#include "MG_GL/Implementations/GL/Program/GL_Program.h"
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#include "MG_GL/Implementations/GL/Texture/GL_Texture.h"
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#include "MG_GL/Implementations/GL/VertexArray/GL_VertexArray.h"
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#include "MG_GL/State/Common/CommonState.h"
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#include "MG_GL/State/Texture/TextureState.h"
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#include "MG_GL/State/VertexArray/VertexArrayState.h"
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#include "MG_GL/State/Buffer/BufferState.h"
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#include "MG_GL/State/Program/ShaderObject.h"
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#include "MG_GL/State/Program/ProgramState.h"
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#include "MG_GL/State/Framebuffer/FramebufferState.h"
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#include "MG_GL/State/Core/GLState.h"
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#include "MG_GL/Implementations/EGL/Diligent/EGL_impl.h"
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#include "MG_GL/Implementations/GLX/LookUp/LookUp.h"
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#include "MG_UTIL/Debug/Debug.h"
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#include "MG_UTIL/Program/GLSLTool.h"
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#include "MG_UTIL/Program/DebugTool.h"
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#include "MG_GL/Implementations/GL/Common/GL_Common.h"
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#include "MG_GL/Implementations/EGL/VK/EGL_EMU.h"
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#include "MG_GL/Implementations/EGL/GLES/EGL_WRAP.h"
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#include "MG_RHI/GLES/Test/TestDrawing.h"
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@@ -2,7 +2,7 @@
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// Created by BZLZHH on 2025/4/26.
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//
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#include "Loader.h"
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#include "../../../Includes.h"
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#if BACKEND_TYPE == BACKEND_GLES
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@@ -5,8 +5,6 @@
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#ifndef MOBILEGL_GLES_LOADER_H
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#define MOBILEGL_GLES_LOADER_H
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#include "../../../Includes.h"
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#if BACKEND_TYPE == BACKEND_GLES
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#define APIENTRY_GLES
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@@ -3,7 +3,6 @@
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//
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#pragma once
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#include "../../../../Includes.h"
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namespace MG_Diligent {
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inline const int DILIGENT_BACKEND_TYPE = MG_Constants::Backend::BACKEND_DILIGENT_VULKAN;
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@@ -2,10 +2,6 @@
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// Created by Swung 0x48 on 2025-05-18.
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//
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#include "EGL_impl.h"
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#undef MOBILEGL_GLSLTOOL_H
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#undef MOBILEGL_PROGRAM_DEBUGTOOL_H
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#include "../../../../Includes.h"
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typedef Diligent::IEngineFactoryVk* (*Diligent_GetEngineFactoryVk_t)();
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@@ -5,8 +5,6 @@
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#ifndef MOBILEGL_DILIGENT_EGL_IMPL_H
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#define MOBILEGL_DILIGENT_EGL_IMPL_H
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#include "../../../../Includes.h"
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#if BACKEND_TYPE == BACKEND_DILIGENT
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namespace MG_Diligent {
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@@ -2,7 +2,7 @@
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// Created by BZLZHH on 2025/4/26.
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//
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#include "EGL_WRAP.h"
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#include "../../../../Includes.h"
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#if BACKEND_TYPE == BACKEND_GLES
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@@ -5,8 +5,6 @@
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#ifndef MOBILEGL_EGL_GLES_EGL_WRAP_H
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#define MOBILEGL_EGL_GLES_EGL_WRAP_H
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#include "../../../../Includes.h"
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#if BACKEND_TYPE == BACKEND_GLES
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@@ -2,7 +2,7 @@
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// Created by BZLZHH on 2025/3/30.
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//
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#include "EGL_EMU.h"
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#include "../../../../Includes.h"
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#if BACKEND_TYPE == BACKEND_VULKAN
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@@ -5,8 +5,6 @@
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#ifndef MOBILEGL_EGL_VK_EMU_H
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#define MOBILEGL_EGL_VK_EMU_H
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#include "../../../../Includes.h"
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#if BACKEND_TYPE == BACKEND_VULKAN
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struct EGLInternalConfig {
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@@ -2,7 +2,7 @@
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// Created by BZLZHH on 2025/3/15.
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//
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#include "GL_Buffer.h"
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#include "../../../../Includes.h"
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namespace MG_GL::GL {
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Diligent::VALUE_TYPE ConvertGLIndexTypeToDiligent(GLenum type) {
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@@ -5,8 +5,6 @@
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#ifndef MOBILEGL_GL_BUFFER_H
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#define MOBILEGL_GL_BUFFER_H
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#include "../../../../Includes.h"
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namespace MG_GL::GL {
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void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
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void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
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@@ -2,7 +2,7 @@
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// Created by BZLZHH on 2025/3/15.
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//
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#include "GL_Common.h"
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#include "../../../../Includes.h"
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namespace MG_GL::GL {
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void CreateRenderPassAndFramebuffer(GLuint framebuffer,
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@@ -5,8 +5,6 @@
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#ifndef MOBILEGL_GL_COMMON_H
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#define MOBILEGL_GL_COMMON_H
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#include "../../../../Includes.h"
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namespace MG_GL::GL {
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void ClearDepth(GLdouble depth);
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void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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@@ -2,7 +2,7 @@
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// Created by BZLZHH on 2025/3/15.
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//
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#include "GL_Drawing.h"
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#include "../../../../Includes.h"
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namespace MG_GL::GL {
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// void CreateRenderPassAndFramebuffer(GLuint framebuffer,
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@@ -4,7 +4,6 @@
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#ifndef MOBILEGL_GL_DRAWING_H
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#define MOBILEGL_GL_DRAWING_H
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#include "../../../../Includes.h"
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namespace MG_GL::GL {
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bool IsSamplerType(GLenum type);
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@@ -2,7 +2,7 @@
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// Created by BZLZHH on 2025/3/15.
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//
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#include "GL_Framebuffer.h"
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#include "../../../../Includes.h"
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namespace MG_GL::GL {
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void ReleaseFramebufferResources(MG_Diligent::GLFramebufferInfo& fbInfo) {
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@@ -5,8 +5,6 @@
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#ifndef MOBILEGL_GL_FRAMEBUFFER_H
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#define MOBILEGL_GL_FRAMEBUFFER_H
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#include "../../../../Includes.h"
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namespace MG_GL::GL {
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void UpdateDefaultFramebuffer();
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@@ -2,7 +2,7 @@
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// Created by BZLZHH on 2025/3/15.
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//
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#include "GLFuncsDefinitions.h"
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#include "../../../../Includes.h"
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#define DECLARE_GL_FUNCTION_STUB_HEAD(type,name,...) \
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MG_EXPORT type gl##name(__VA_ARGS__) {
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@@ -5,6 +5,4 @@
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#ifndef MOBILEGL_GL_FUNCS_DEFINITIONS_H
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#define MOBILEGL_GL_FUNCS_DEFINITIONS_H
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#include "../../../../Includes.h"
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#endif //MOBILEGL_GL_FUNCS_DEFINITIONS_H
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@@ -2,7 +2,7 @@
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// Created by BZLZHH on 2025/3/15.
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//
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#include "BackendInfo.h"
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#include "../../../../Includes.h"
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namespace MG_GL::Getter {
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const std::string GetBackendName() {
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@@ -5,8 +5,6 @@
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#ifndef MOBILEGL_BACKENDINFO_H
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#define MOBILEGL_BACKENDINFO_H
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#include "../../../../Includes.h"
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namespace MG_GL::Getter {
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const std::string GetGPUName();
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const std::string GetBackendName();
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@@ -2,7 +2,7 @@
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// Created by BZLZHH on 2025/3/15.
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//
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#include "GL_Getter.h"
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#include "../../../../Includes.h"
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namespace MG_GL::GL {
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static std::string rendererString;
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@@ -5,8 +5,6 @@
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#ifndef MOBILEGL_GL_GETTER_H
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#define MOBILEGL_GL_GETTER_H
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#include "../../../../Includes.h"
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namespace MG_GL::GL {
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const GLubyte* GetString(GLenum name);
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const GLubyte* GetStringi(GLenum name, GLuint index);
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@@ -2,9 +2,6 @@
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// Created by BZLZHH on 2025/3/15.
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//
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#include "GL_Program.h"
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#undef MOBILEGL_GLSLTOOL_H
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#include "../../../../Includes.h"
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namespace MG_GL::GL {
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@@ -5,8 +5,6 @@
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#ifndef MOBILEGL_GL_PROGRAM_H
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#define MOBILEGL_GL_PROGRAM_H
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#include "../../../../Includes.h"
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namespace MG_GL::GL {
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Diligent::VALUE_TYPE ConvertGLTypeToDiligent(GLenum type);
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@@ -2,7 +2,7 @@
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// Created by BZLZHH on 2025/3/15.
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//
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#include "GL_Texture.h"
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#include "../../../../Includes.h"
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namespace MG_GL::GL {
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@@ -5,8 +5,6 @@
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#ifndef MOBILEGL_GL_TEXTURE_H
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#define MOBILEGL_GL_TEXTURE_H
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#include "../../../../Includes.h"
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namespace MG_GL::GL {
|
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void ActiveTexture(GLenum texture);
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void BindTexture(GLenum target, GLuint texture);
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@@ -2,7 +2,7 @@
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// Created by BZLZHH on 2025/3/15.
|
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//
|
||||
|
||||
#include "GL_VertexArray.h"
|
||||
#include "../../../../Includes.h"
|
||||
|
||||
namespace MG_GL::GL {
|
||||
void GenVertexArrays(GLsizei n, GLuint* arrays) {
|
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|
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@@ -5,8 +5,6 @@
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#ifndef MOBILEGL_GL_VERTEXARRAY_H
|
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#define MOBILEGL_GL_VERTEXARRAY_H
|
||||
|
||||
#include "../../../../Includes.h"
|
||||
|
||||
namespace MG_GL::GL {
|
||||
void GenVertexArrays(GLsizei n, GLuint* arrays);
|
||||
void BindVertexArray(GLuint array);
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Created by Swung 0x48 on 2025/6/20.
|
||||
//
|
||||
|
||||
#include "GLXFuncsDefinitions.h"
|
||||
#include "../../../../Includes.h"
|
||||
|
||||
MG_EXPORT void* glXGetProcAddress(const char *name) {
|
||||
return MG_GL::GLX::GetProcAddress(name);
|
||||
|
||||
@@ -5,6 +5,4 @@
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||||
#ifndef MOBILEGL_GLX_FUNCS_DEFINITIONS_H
|
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#define MOBILEGL_GLX_FUNCS_DEFINITIONS_H
|
||||
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||||
#include "../../../../Includes.h"
|
||||
|
||||
#endif //MOBILEGL_GLX_FUNCS_DEFINITIONS_H
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||||
|
||||
@@ -4,7 +4,7 @@
|
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|
||||
// TODO: Add more gl error check for buffer state manager.
|
||||
|
||||
#include "BufferState.h"
|
||||
#include "../../../Includes.h"
|
||||
|
||||
//GLenum BufferState::GenName(GLuint *buffer) {
|
||||
// MG_Util::Debug::LogD("MG_State: Buffer: GenName");
|
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|
||||
@@ -4,10 +4,6 @@
|
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|
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#ifndef MOBILEGL_BUFFERSTATE_H
|
||||
#define MOBILEGL_BUFFERSTATE_H
|
||||
#define MOBILEGL_GLSTATE_H
|
||||
#define MOBILEGL_DILIGENT_EGL_IMPL_H
|
||||
|
||||
#include "../../../Includes.h"
|
||||
|
||||
class BufferState {
|
||||
public:
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Created by BZLZHH on 2025/4/30.
|
||||
//
|
||||
|
||||
#include "CommonState.h"
|
||||
#include "../../../Includes.h"
|
||||
|
||||
CommonState::CommonState() {
|
||||
pixelStoreParams[GL_PACK_ALIGNMENT] = 4;
|
||||
|
||||
@@ -4,10 +4,6 @@
|
||||
|
||||
#ifndef MOBILEGL_COMMONSTATE_H
|
||||
#define MOBILEGL_COMMONSTATE_H
|
||||
#define MOBILEGL_GLSTATE_H
|
||||
#define MOBILEGL_DILIGENT_EGL_IMPL_H
|
||||
|
||||
#include "../../../Includes.h"
|
||||
|
||||
class CommonState {
|
||||
public:
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Created by BZLZHH on 2025/4/4.
|
||||
//
|
||||
|
||||
#include "GLState.h"
|
||||
#include "../../../Includes.h"
|
||||
|
||||
std::queue<GLenum> MG_State_T::glErrorQueue;
|
||||
TextureState* MG_State_T::textureState = nullptr;
|
||||
|
||||
@@ -4,9 +4,6 @@
|
||||
|
||||
#ifndef MOBILEGL_GLSTATE_H
|
||||
#define MOBILEGL_GLSTATE_H
|
||||
#define MOBILEGL_DILIGENT_EGL_IMPL_H
|
||||
|
||||
#include "../../../Includes.h"
|
||||
|
||||
struct MG_State_T {
|
||||
static std::queue<GLenum> glErrorQueue;
|
||||
|
||||
@@ -5,10 +5,6 @@
|
||||
// TODO: Add more gl error check for framebuffer state manager.
|
||||
// TODO: Check if the state machine really meets up to OpenGL 3 standard.
|
||||
|
||||
#include "FramebufferState.h"
|
||||
|
||||
// Re-Include Includes.h, cuz of the absence of GLState.h
|
||||
#undef MOBILEGL_GLSTATE_H
|
||||
#include "../../../Includes.h"
|
||||
|
||||
GLenum FramebufferState::Create(GLuint* framebuffer) {
|
||||
|
||||
@@ -4,10 +4,6 @@
|
||||
|
||||
#ifndef MOBILEGL_FRAMEBUFFERSTATE_H
|
||||
#define MOBILEGL_FRAMEBUFFERSTATE_H
|
||||
#define MOBILEGL_GLSTATE_H
|
||||
#define MOBILEGL_DILIGENT_EGL_IMPL_H
|
||||
|
||||
#include "../../../Includes.h"
|
||||
|
||||
struct FramebufferAttachment {
|
||||
GLenum type = GL_NONE;
|
||||
|
||||
@@ -4,11 +4,6 @@
|
||||
// TODO: Add more gl error check for buffer state manager.
|
||||
// TODO: Check if the state machine really meets up to OpenGL 3 standard.
|
||||
|
||||
#include "ProgramState.h"
|
||||
|
||||
// Re-Include Includes.h, cuz of the absence of Program/DebugTool.h and Program/GLSLTool.cpp.
|
||||
#undef MOBILEGL_GLSLTOOL_H
|
||||
#undef MOBILEGL_PROGRAM_DEBUGTOOL_H
|
||||
#include "../../../Includes.h"
|
||||
|
||||
ProgramState::ProgramState() {
|
||||
|
||||
@@ -4,12 +4,6 @@
|
||||
|
||||
#ifndef MOBILEGL_PROGRAMSTATE_H
|
||||
#define MOBILEGL_PROGRAMSTATE_H
|
||||
#define MOBILEGL_GLSTATE_H
|
||||
#define MOBILEGL_DILIGENT_EGL_IMPL_H
|
||||
#define MOBILEGL_PROGRAM_DEBUGTOOL_H
|
||||
#define MOBILEGL_GLSLTOOL_H
|
||||
|
||||
#include "../../../Includes.h"
|
||||
|
||||
struct ShaderObject {
|
||||
GLenum type;
|
||||
|
||||
@@ -2,11 +2,6 @@
|
||||
// Created by BZLZHH on 2025/5/3.
|
||||
//
|
||||
|
||||
#include "ShaderObject.h"
|
||||
|
||||
// Re-Include Includes.h, cuz of the absence of Program/DebugTool.h and Program/GLSLTool.cpp.
|
||||
#undef MOBILEGL_GLSLTOOL_H
|
||||
#undef MOBILEGL_PROGRAM_DEBUGTOOL_H
|
||||
#include "../../../Includes.h"
|
||||
|
||||
GLenum ProgramState::CreateShader(GLenum type, GLuint* shader) {
|
||||
|
||||
@@ -5,9 +5,4 @@
|
||||
#ifndef MOBILEGL_SHADEROBJECT_H
|
||||
#define MOBILEGL_SHADEROBJECT_H
|
||||
|
||||
#define MOBILEGL_GLSTATE_H
|
||||
#define MOBILEGL_DILIGENT_EGL_IMPL_H
|
||||
|
||||
#include "../../../Includes.h"
|
||||
|
||||
#endif //MOBILEGL_SHADEROBJECT_H
|
||||
|
||||
@@ -2,10 +2,6 @@
|
||||
// Created by BZLZHH on 2025/4/4.
|
||||
//
|
||||
|
||||
#include "TextureState.h"
|
||||
|
||||
// Re-Include Includes.h, cuz of the absence of GLState.h
|
||||
#undef MOBILEGL_GLSTATE_H
|
||||
#include "../../../Includes.h"
|
||||
|
||||
// TextureObject
|
||||
|
||||
@@ -4,10 +4,6 @@
|
||||
|
||||
#ifndef MOBILEGL_TEXTURESTATE_H
|
||||
#define MOBILEGL_TEXTURESTATE_H
|
||||
#define MOBILEGL_GLSTATE_H
|
||||
#define MOBILEGL_DILIGENT_EGL_IMPL_H
|
||||
|
||||
#include "../../../Includes.h"
|
||||
|
||||
struct ComponentSizes {
|
||||
GLint red = 0;
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
// TODO: Add more gl error check for vertex array state manager.
|
||||
|
||||
#include "VertexArrayState.h"
|
||||
#include "../../../Includes.h"
|
||||
|
||||
VertexArrayState::VertexArrayState() {
|
||||
vaos_[0];
|
||||
|
||||
@@ -4,10 +4,6 @@
|
||||
|
||||
#ifndef MOBILEGL_VERTEXARRAYSTATE_H
|
||||
#define MOBILEGL_VERTEXARRAYSTATE_H
|
||||
#define MOBILEGL_GLSTATE_H
|
||||
#define MOBILEGL_DILIGENT_EGL_IMPL_H
|
||||
|
||||
#include "../../../Includes.h"
|
||||
|
||||
struct VertexAttribState {
|
||||
bool enabled = false;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Created by BZLZHH on 2025/4/26.
|
||||
//
|
||||
|
||||
#include "TestDrawing.h"
|
||||
#include "../../../Includes.h"
|
||||
|
||||
namespace MG_RHI::GLES::Test {
|
||||
constexpr int DISPLAY_COLUMNS = 8;
|
||||
|
||||
@@ -5,8 +5,6 @@
|
||||
#ifndef MOBILEGL_TESTDRAWING_H
|
||||
#define MOBILEGL_TESTDRAWING_H
|
||||
|
||||
#include "../../../Includes.h"
|
||||
|
||||
namespace MG_RHI::GLES::Test {
|
||||
void DrawAllTextures();
|
||||
}
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
// Created by BZLZHH on 2025/3/15.
|
||||
//
|
||||
|
||||
#include "Debug.h"
|
||||
#include "../../Includes.h"
|
||||
#include "BlendState.h"
|
||||
|
||||
|
||||
@@ -5,8 +5,6 @@
|
||||
#ifndef MOBILEGL_DEBUG_H
|
||||
#define MOBILEGL_DEBUG_H
|
||||
|
||||
#include "../../Includes.h"
|
||||
|
||||
#define FORCE_SYNC_WITH_LOG_FILE 0
|
||||
|
||||
namespace MG_Util {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Created by BZLZHH on 2025/5/3.
|
||||
//
|
||||
|
||||
#include "DebugTool.h"
|
||||
#include "../../Includes.h"
|
||||
|
||||
namespace MG_Util::Program {
|
||||
std::string GLTypeToString(GLenum type) {
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
|
||||
#ifndef MOBILEGL_PROGRAM_DEBUGTOOL_H
|
||||
#define MOBILEGL_PROGRAM_DEBUGTOOL_H
|
||||
#include "../../Includes.h"
|
||||
|
||||
namespace MG_Util::Program {
|
||||
std::string GLTypeToString(GLenum type);
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Created by BZLZHH on 2025/5/3.
|
||||
//
|
||||
|
||||
#include "GLSLTool.h"
|
||||
#include "../../Includes.h"
|
||||
|
||||
namespace MG_Util::Program {
|
||||
void RenameGLSLBuiltinsForVulkan(std::string &src) {
|
||||
|
||||
@@ -5,8 +5,6 @@
|
||||
#ifndef MOBILEGL_GLSLTOOL_H
|
||||
#define MOBILEGL_GLSLTOOL_H
|
||||
|
||||
#include "../../Includes.h"
|
||||
|
||||
namespace MG_Util::Program {
|
||||
inline static TBuiltInResource InitResources()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user