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[Improvement] (HeaderSystem): Optimize header system, highly improving performance.
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@@ -5,8 +5,6 @@
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#ifndef MOBILEGL_GL_BUFFER_H
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#define MOBILEGL_GL_BUFFER_H
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#include "../../../../Includes.h"
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namespace MG_GL::GL {
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void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
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void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
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