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https://github.com/MobileGL-Dev/MobileGL
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[Improvement] (HeaderSystem): Optimize header system, highly improving performance.
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@@ -2,7 +2,7 @@
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// Created by BZLZHH on 2025/3/15.
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//
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#include "GL_Drawing.h"
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#include "../../../../Includes.h"
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namespace MG_GL::GL {
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// void CreateRenderPassAndFramebuffer(GLuint framebuffer,
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@@ -4,7 +4,6 @@
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#ifndef MOBILEGL_GL_DRAWING_H
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#define MOBILEGL_GL_DRAWING_H
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#include "../../../../Includes.h"
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namespace MG_GL::GL {
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bool IsSamplerType(GLenum type);
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