mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-10 21:28:32 +09:00
[Improvement] (HeaderSystem): Optimize header system, highly improving performance.
This commit is contained in:
@@ -5,8 +5,6 @@
|
||||
#ifndef MOBILEGL_GL_TEXTURE_H
|
||||
#define MOBILEGL_GL_TEXTURE_H
|
||||
|
||||
#include "../../../../Includes.h"
|
||||
|
||||
namespace MG_GL::GL {
|
||||
void ActiveTexture(GLenum texture);
|
||||
void BindTexture(GLenum target, GLuint texture);
|
||||
|
||||
Reference in New Issue
Block a user