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[Improvement] (HeaderSystem): Optimize header system, highly improving performance.
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@@ -5,10 +5,6 @@
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// TODO: Add more gl error check for framebuffer state manager.
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// TODO: Check if the state machine really meets up to OpenGL 3 standard.
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#include "FramebufferState.h"
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// Re-Include Includes.h, cuz of the absence of GLState.h
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#undef MOBILEGL_GLSTATE_H
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#include "../../../Includes.h"
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GLenum FramebufferState::Create(GLuint* framebuffer) {
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