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https://github.com/MobileGL-Dev/MobileGL
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[Improvement] (HeaderSystem): Optimize header system, highly improving performance.
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@@ -2,10 +2,6 @@
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// Created by BZLZHH on 2025/4/4.
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//
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#include "TextureState.h"
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// Re-Include Includes.h, cuz of the absence of GLState.h
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#undef MOBILEGL_GLSTATE_H
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#include "../../../Includes.h"
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// TextureObject
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@@ -4,10 +4,6 @@
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#ifndef MOBILEGL_TEXTURESTATE_H
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#define MOBILEGL_TEXTURESTATE_H
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#define MOBILEGL_GLSTATE_H
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#define MOBILEGL_DILIGENT_EGL_IMPL_H
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#include "../../../Includes.h"
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struct ComponentSizes {
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GLint red = 0;
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