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https://github.com/MobileGL-Dev/MobileGL
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[Improvement] (HeaderSystem): Optimize header system, highly improving performance.
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@@ -2,7 +2,7 @@
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// Created by BZLZHH on 2025/5/3.
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//
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#include "DebugTool.h"
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#include "../../Includes.h"
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namespace MG_Util::Program {
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std::string GLTypeToString(GLenum type) {
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@@ -4,7 +4,6 @@
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#ifndef MOBILEGL_PROGRAM_DEBUGTOOL_H
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#define MOBILEGL_PROGRAM_DEBUGTOOL_H
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#include "../../Includes.h"
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namespace MG_Util::Program {
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std::string GLTypeToString(GLenum type);
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@@ -2,7 +2,7 @@
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// Created by BZLZHH on 2025/5/3.
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//
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#include "GLSLTool.h"
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#include "../../Includes.h"
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namespace MG_Util::Program {
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void RenameGLSLBuiltinsForVulkan(std::string &src) {
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@@ -5,8 +5,6 @@
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#ifndef MOBILEGL_GLSLTOOL_H
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#define MOBILEGL_GLSLTOOL_H
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#include "../../Includes.h"
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namespace MG_Util::Program {
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inline static TBuiltInResource InitResources()
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{
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