[Feat] (MG_State/Program): GetShaderiv

This commit is contained in:
2025-08-15 17:42:30 +08:00
parent a050248982
commit 5a729cd02e
4 changed files with 34 additions and 6 deletions
+28 -2
View File
@@ -100,7 +100,7 @@ namespace MobileGL {
}
GLuint CreateShader_State(GLenum type) {
auto shaderId = MG_State::pGLContext->CreateShader(MG_State::GLState::GetMGLShaderStageByGLShaderType(type));
auto shaderId = MG_State::pGLContext->CreateShader(MG_State::GLState::ConvertMGLShaderStageByGLShaderType(type));
if (shaderId == 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
@@ -273,7 +273,33 @@ namespace MobileGL {
}
void GetShaderiv_State(GLuint shader, GLenum pname, GLint* params) {
THROW_UNIMPL_EXCEPTION;
auto shaderObject = TryToGetShaderObject(shader);
if (!shaderObject)
return;
switch (pname) {
case GL_SHADER_TYPE:
*params = ConvertGLShaderTypeByMGLShaderStage(shaderObject->GetShaderStage());
break;
case GL_DELETE_STATUS:
*params = shaderObject->GetDeleteStatus();
break;
case GL_COMPILE_STATUS:
*params = shaderObject->GetCompileStatus();
break;
case GL_INFO_LOG_LENGTH:
*params = shaderObject->GetInfoLog().length();
break;
case GL_SHADER_SOURCE_LENGTH:
*params = shaderObject->GetShaderSource().length();
break;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"`pname` is not an accepted value."));
return;
}
}
void GetShaderInfoLog_State(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) {
@@ -31,7 +31,7 @@ namespace MobileGL {
Vector<GLenum> shaderTypes(m_shaders.size());
Vector<SharedPtr<glslang::TShader>> shaders(m_shaders.size());
for (SizeT i = 0; i < m_shaders.size(); i++) {
shaderTypes[i] = GetGLShaderTypeByMGLShaderStage(m_shaders[i]->GetShaderStage());
shaderTypes[i] = ConvertGLShaderTypeByMGLShaderStage(m_shaders[i]->GetShaderStage());
shaders[i] = m_shaders[i]->GetCompiledShader();
}
@@ -25,7 +25,7 @@ namespace MobileGL {
// like a real OpenGL driver at linking stage
// Will compile for other backends later.
ShaderAttrib attrib{
.shaderType = GetGLShaderTypeByMGLShaderStage(m_stage),
.shaderType = ConvertGLShaderTypeByMGLShaderStage(m_stage),
.sourceStr = m_source,
.flags = ShaderCompileBits::CompileForOpenGL
};
@@ -14,7 +14,7 @@ namespace MobileGL {
Unknown = -1
};
inline static GLenum GetGLShaderTypeByMGLShaderStage(ShaderStage stage) {
inline static GLenum ConvertGLShaderTypeByMGLShaderStage(ShaderStage stage) {
switch (stage) {
case ShaderStage::Vertex:
return GL_VERTEX_SHADER;
@@ -34,7 +34,7 @@ namespace MobileGL {
}
}
inline static ShaderStage GetMGLShaderStageByGLShaderType(GLenum type) {
inline static ShaderStage ConvertMGLShaderStageByGLShaderType(GLenum type) {
switch (type) {
case GL_VERTEX_SHADER:
return ShaderStage::Vertex;
@@ -68,6 +68,8 @@ namespace MobileGL {
SharedPtr<glslang::TShader> GetCompiledShader() const { return m_shader; }
const String& GetInfoLog() const { return m_infoLog; }
const UnorderedMap<String, Uint>& GetUniformLocations() const { return m_uniforms; }
Bool GetCompileStatus() const { return m_compileStatus; }
Bool GetDeleteStatus() const { return m_deleteStatus; }
private:
// bool DoReflection();
const Uint m_id = 0;