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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_State/Program): GetShaderiv
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@@ -100,7 +100,7 @@ namespace MobileGL {
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}
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GLuint CreateShader_State(GLenum type) {
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auto shaderId = MG_State::pGLContext->CreateShader(MG_State::GLState::GetMGLShaderStageByGLShaderType(type));
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auto shaderId = MG_State::pGLContext->CreateShader(MG_State::GLState::ConvertMGLShaderStageByGLShaderType(type));
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if (shaderId == 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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@@ -273,7 +273,33 @@ namespace MobileGL {
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}
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void GetShaderiv_State(GLuint shader, GLenum pname, GLint* params) {
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THROW_UNIMPL_EXCEPTION;
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auto shaderObject = TryToGetShaderObject(shader);
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if (!shaderObject)
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return;
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switch (pname) {
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case GL_SHADER_TYPE:
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*params = ConvertGLShaderTypeByMGLShaderStage(shaderObject->GetShaderStage());
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break;
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case GL_DELETE_STATUS:
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*params = shaderObject->GetDeleteStatus();
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break;
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case GL_COMPILE_STATUS:
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*params = shaderObject->GetCompileStatus();
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break;
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case GL_INFO_LOG_LENGTH:
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*params = shaderObject->GetInfoLog().length();
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break;
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case GL_SHADER_SOURCE_LENGTH:
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*params = shaderObject->GetShaderSource().length();
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break;
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default:
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"`pname` is not an accepted value."));
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return;
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}
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}
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void GetShaderInfoLog_State(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) {
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