[Feat] (MG_State/Program): GetShaderiv

This commit is contained in:
2025-08-15 17:42:30 +08:00
parent a050248982
commit 5a729cd02e
4 changed files with 34 additions and 6 deletions
@@ -31,7 +31,7 @@ namespace MobileGL {
Vector<GLenum> shaderTypes(m_shaders.size());
Vector<SharedPtr<glslang::TShader>> shaders(m_shaders.size());
for (SizeT i = 0; i < m_shaders.size(); i++) {
shaderTypes[i] = GetGLShaderTypeByMGLShaderStage(m_shaders[i]->GetShaderStage());
shaderTypes[i] = ConvertGLShaderTypeByMGLShaderStage(m_shaders[i]->GetShaderStage());
shaders[i] = m_shaders[i]->GetCompiledShader();
}
@@ -25,7 +25,7 @@ namespace MobileGL {
// like a real OpenGL driver at linking stage
// Will compile for other backends later.
ShaderAttrib attrib{
.shaderType = GetGLShaderTypeByMGLShaderStage(m_stage),
.shaderType = ConvertGLShaderTypeByMGLShaderStage(m_stage),
.sourceStr = m_source,
.flags = ShaderCompileBits::CompileForOpenGL
};
@@ -14,7 +14,7 @@ namespace MobileGL {
Unknown = -1
};
inline static GLenum GetGLShaderTypeByMGLShaderStage(ShaderStage stage) {
inline static GLenum ConvertGLShaderTypeByMGLShaderStage(ShaderStage stage) {
switch (stage) {
case ShaderStage::Vertex:
return GL_VERTEX_SHADER;
@@ -34,7 +34,7 @@ namespace MobileGL {
}
}
inline static ShaderStage GetMGLShaderStageByGLShaderType(GLenum type) {
inline static ShaderStage ConvertMGLShaderStageByGLShaderType(GLenum type) {
switch (type) {
case GL_VERTEX_SHADER:
return ShaderStage::Vertex;
@@ -68,6 +68,8 @@ namespace MobileGL {
SharedPtr<glslang::TShader> GetCompiledShader() const { return m_shader; }
const String& GetInfoLog() const { return m_infoLog; }
const UnorderedMap<String, Uint>& GetUniformLocations() const { return m_uniforms; }
Bool GetCompileStatus() const { return m_compileStatus; }
Bool GetDeleteStatus() const { return m_deleteStatus; }
private:
// bool DoReflection();
const Uint m_id = 0;