mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 21:58:31 +09:00
[Feat] (MG_State/Program): GetShaderiv
This commit is contained in:
@@ -100,7 +100,7 @@ namespace MobileGL {
|
|||||||
}
|
}
|
||||||
|
|
||||||
GLuint CreateShader_State(GLenum type) {
|
GLuint CreateShader_State(GLenum type) {
|
||||||
auto shaderId = MG_State::pGLContext->CreateShader(MG_State::GLState::GetMGLShaderStageByGLShaderType(type));
|
auto shaderId = MG_State::pGLContext->CreateShader(MG_State::GLState::ConvertMGLShaderStageByGLShaderType(type));
|
||||||
if (shaderId == 0) {
|
if (shaderId == 0) {
|
||||||
MG_State::pGLContext->RecordError(
|
MG_State::pGLContext->RecordError(
|
||||||
ErrorCode::InvalidValue,
|
ErrorCode::InvalidValue,
|
||||||
@@ -273,7 +273,33 @@ namespace MobileGL {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void GetShaderiv_State(GLuint shader, GLenum pname, GLint* params) {
|
void GetShaderiv_State(GLuint shader, GLenum pname, GLint* params) {
|
||||||
THROW_UNIMPL_EXCEPTION;
|
auto shaderObject = TryToGetShaderObject(shader);
|
||||||
|
if (!shaderObject)
|
||||||
|
return;
|
||||||
|
|
||||||
|
switch (pname) {
|
||||||
|
case GL_SHADER_TYPE:
|
||||||
|
*params = ConvertGLShaderTypeByMGLShaderStage(shaderObject->GetShaderStage());
|
||||||
|
break;
|
||||||
|
case GL_DELETE_STATUS:
|
||||||
|
*params = shaderObject->GetDeleteStatus();
|
||||||
|
break;
|
||||||
|
case GL_COMPILE_STATUS:
|
||||||
|
*params = shaderObject->GetCompileStatus();
|
||||||
|
break;
|
||||||
|
case GL_INFO_LOG_LENGTH:
|
||||||
|
*params = shaderObject->GetInfoLog().length();
|
||||||
|
break;
|
||||||
|
case GL_SHADER_SOURCE_LENGTH:
|
||||||
|
*params = shaderObject->GetShaderSource().length();
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
MG_State::pGLContext->RecordError(
|
||||||
|
ErrorCode::InvalidEnum,
|
||||||
|
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||||
|
"`pname` is not an accepted value."));
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetShaderInfoLog_State(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) {
|
void GetShaderInfoLog_State(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) {
|
||||||
|
|||||||
@@ -31,7 +31,7 @@ namespace MobileGL {
|
|||||||
Vector<GLenum> shaderTypes(m_shaders.size());
|
Vector<GLenum> shaderTypes(m_shaders.size());
|
||||||
Vector<SharedPtr<glslang::TShader>> shaders(m_shaders.size());
|
Vector<SharedPtr<glslang::TShader>> shaders(m_shaders.size());
|
||||||
for (SizeT i = 0; i < m_shaders.size(); i++) {
|
for (SizeT i = 0; i < m_shaders.size(); i++) {
|
||||||
shaderTypes[i] = GetGLShaderTypeByMGLShaderStage(m_shaders[i]->GetShaderStage());
|
shaderTypes[i] = ConvertGLShaderTypeByMGLShaderStage(m_shaders[i]->GetShaderStage());
|
||||||
shaders[i] = m_shaders[i]->GetCompiledShader();
|
shaders[i] = m_shaders[i]->GetCompiledShader();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ namespace MobileGL {
|
|||||||
// like a real OpenGL driver at linking stage
|
// like a real OpenGL driver at linking stage
|
||||||
// Will compile for other backends later.
|
// Will compile for other backends later.
|
||||||
ShaderAttrib attrib{
|
ShaderAttrib attrib{
|
||||||
.shaderType = GetGLShaderTypeByMGLShaderStage(m_stage),
|
.shaderType = ConvertGLShaderTypeByMGLShaderStage(m_stage),
|
||||||
.sourceStr = m_source,
|
.sourceStr = m_source,
|
||||||
.flags = ShaderCompileBits::CompileForOpenGL
|
.flags = ShaderCompileBits::CompileForOpenGL
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ namespace MobileGL {
|
|||||||
Unknown = -1
|
Unknown = -1
|
||||||
};
|
};
|
||||||
|
|
||||||
inline static GLenum GetGLShaderTypeByMGLShaderStage(ShaderStage stage) {
|
inline static GLenum ConvertGLShaderTypeByMGLShaderStage(ShaderStage stage) {
|
||||||
switch (stage) {
|
switch (stage) {
|
||||||
case ShaderStage::Vertex:
|
case ShaderStage::Vertex:
|
||||||
return GL_VERTEX_SHADER;
|
return GL_VERTEX_SHADER;
|
||||||
@@ -34,7 +34,7 @@ namespace MobileGL {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
inline static ShaderStage GetMGLShaderStageByGLShaderType(GLenum type) {
|
inline static ShaderStage ConvertMGLShaderStageByGLShaderType(GLenum type) {
|
||||||
switch (type) {
|
switch (type) {
|
||||||
case GL_VERTEX_SHADER:
|
case GL_VERTEX_SHADER:
|
||||||
return ShaderStage::Vertex;
|
return ShaderStage::Vertex;
|
||||||
@@ -68,6 +68,8 @@ namespace MobileGL {
|
|||||||
SharedPtr<glslang::TShader> GetCompiledShader() const { return m_shader; }
|
SharedPtr<glslang::TShader> GetCompiledShader() const { return m_shader; }
|
||||||
const String& GetInfoLog() const { return m_infoLog; }
|
const String& GetInfoLog() const { return m_infoLog; }
|
||||||
const UnorderedMap<String, Uint>& GetUniformLocations() const { return m_uniforms; }
|
const UnorderedMap<String, Uint>& GetUniformLocations() const { return m_uniforms; }
|
||||||
|
Bool GetCompileStatus() const { return m_compileStatus; }
|
||||||
|
Bool GetDeleteStatus() const { return m_deleteStatus; }
|
||||||
private:
|
private:
|
||||||
// bool DoReflection();
|
// bool DoReflection();
|
||||||
const Uint m_id = 0;
|
const Uint m_id = 0;
|
||||||
|
|||||||
Reference in New Issue
Block a user