[Feat] (MG_State/Program): GetShaderiv

This commit is contained in:
2025-08-15 17:42:30 +08:00
parent a050248982
commit 5a729cd02e
4 changed files with 34 additions and 6 deletions
+28 -2
View File
@@ -100,7 +100,7 @@ namespace MobileGL {
} }
GLuint CreateShader_State(GLenum type) { GLuint CreateShader_State(GLenum type) {
auto shaderId = MG_State::pGLContext->CreateShader(MG_State::GLState::GetMGLShaderStageByGLShaderType(type)); auto shaderId = MG_State::pGLContext->CreateShader(MG_State::GLState::ConvertMGLShaderStageByGLShaderType(type));
if (shaderId == 0) { if (shaderId == 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
@@ -273,7 +273,33 @@ namespace MobileGL {
} }
void GetShaderiv_State(GLuint shader, GLenum pname, GLint* params) { void GetShaderiv_State(GLuint shader, GLenum pname, GLint* params) {
THROW_UNIMPL_EXCEPTION; auto shaderObject = TryToGetShaderObject(shader);
if (!shaderObject)
return;
switch (pname) {
case GL_SHADER_TYPE:
*params = ConvertGLShaderTypeByMGLShaderStage(shaderObject->GetShaderStage());
break;
case GL_DELETE_STATUS:
*params = shaderObject->GetDeleteStatus();
break;
case GL_COMPILE_STATUS:
*params = shaderObject->GetCompileStatus();
break;
case GL_INFO_LOG_LENGTH:
*params = shaderObject->GetInfoLog().length();
break;
case GL_SHADER_SOURCE_LENGTH:
*params = shaderObject->GetShaderSource().length();
break;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"`pname` is not an accepted value."));
return;
}
} }
void GetShaderInfoLog_State(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) { void GetShaderInfoLog_State(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) {
@@ -31,7 +31,7 @@ namespace MobileGL {
Vector<GLenum> shaderTypes(m_shaders.size()); Vector<GLenum> shaderTypes(m_shaders.size());
Vector<SharedPtr<glslang::TShader>> shaders(m_shaders.size()); Vector<SharedPtr<glslang::TShader>> shaders(m_shaders.size());
for (SizeT i = 0; i < m_shaders.size(); i++) { for (SizeT i = 0; i < m_shaders.size(); i++) {
shaderTypes[i] = GetGLShaderTypeByMGLShaderStage(m_shaders[i]->GetShaderStage()); shaderTypes[i] = ConvertGLShaderTypeByMGLShaderStage(m_shaders[i]->GetShaderStage());
shaders[i] = m_shaders[i]->GetCompiledShader(); shaders[i] = m_shaders[i]->GetCompiledShader();
} }
@@ -25,7 +25,7 @@ namespace MobileGL {
// like a real OpenGL driver at linking stage // like a real OpenGL driver at linking stage
// Will compile for other backends later. // Will compile for other backends later.
ShaderAttrib attrib{ ShaderAttrib attrib{
.shaderType = GetGLShaderTypeByMGLShaderStage(m_stage), .shaderType = ConvertGLShaderTypeByMGLShaderStage(m_stage),
.sourceStr = m_source, .sourceStr = m_source,
.flags = ShaderCompileBits::CompileForOpenGL .flags = ShaderCompileBits::CompileForOpenGL
}; };
@@ -14,7 +14,7 @@ namespace MobileGL {
Unknown = -1 Unknown = -1
}; };
inline static GLenum GetGLShaderTypeByMGLShaderStage(ShaderStage stage) { inline static GLenum ConvertGLShaderTypeByMGLShaderStage(ShaderStage stage) {
switch (stage) { switch (stage) {
case ShaderStage::Vertex: case ShaderStage::Vertex:
return GL_VERTEX_SHADER; return GL_VERTEX_SHADER;
@@ -34,7 +34,7 @@ namespace MobileGL {
} }
} }
inline static ShaderStage GetMGLShaderStageByGLShaderType(GLenum type) { inline static ShaderStage ConvertMGLShaderStageByGLShaderType(GLenum type) {
switch (type) { switch (type) {
case GL_VERTEX_SHADER: case GL_VERTEX_SHADER:
return ShaderStage::Vertex; return ShaderStage::Vertex;
@@ -68,6 +68,8 @@ namespace MobileGL {
SharedPtr<glslang::TShader> GetCompiledShader() const { return m_shader; } SharedPtr<glslang::TShader> GetCompiledShader() const { return m_shader; }
const String& GetInfoLog() const { return m_infoLog; } const String& GetInfoLog() const { return m_infoLog; }
const UnorderedMap<String, Uint>& GetUniformLocations() const { return m_uniforms; } const UnorderedMap<String, Uint>& GetUniformLocations() const { return m_uniforms; }
Bool GetCompileStatus() const { return m_compileStatus; }
Bool GetDeleteStatus() const { return m_deleteStatus; }
private: private:
// bool DoReflection(); // bool DoReflection();
const Uint m_id = 0; const Uint m_id = 0;