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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Backend): GetTexImage level-range check was off-by-one (max level is inclusive; single-level textures asserted on level 0), demoted to logged skip; advertise GL_ARB_texture_storage_multisample (entry points already implemented - unadvertised extension left null glw pointers and CTS framebuffer_blit jumped to address 0)
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@@ -824,7 +824,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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E_GL_ARB_shader_storage_buffer_object, E_GL_ARB_shader_image_load_store,
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E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object,
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E_GL_EXT_framebuffer_object, E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage,
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E_GL_ARB_texture_storage, E_GL_ARB_direct_state_access,
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E_GL_ARB_texture_storage, E_GL_ARB_texture_storage_multisample,
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E_GL_ARB_direct_state_access,
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E_GL_ARB_multi_draw_indirect, E_GL_ARB_indirect_parameters,
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E_GL_ARB_shader_draw_parameters, E_GL_ARB_gpu_shader5, E_GL_ARB_multi_bind,
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E_GL_ARB_shading_language_420pack, E_GL_ARB_vertex_attrib_binding,
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@@ -3450,14 +3450,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
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auto* textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
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auto& levelRange = textureMipmapObject->GetLevelRange();
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MGLOG_D("GetTexImage: mipmap level range = [%d, %d)", levelRange.x(), levelRange.y());
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MGLOG_D("GetTexImage: mipmap level range = [%d, %d]", levelRange.x(), levelRange.y());
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if (level < levelRange.x() || level >= levelRange.y()) {
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MGLOG_E("GetTexImage: Requested level %d out of range", level);
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MOBILEGL_ASSERT(false,
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"GetTexImage: Requested level %d is out of range "
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"(base level %d, max level %d).",
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level, levelRange.x(), levelRange.y());
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// levelRange.y() is GL_TEXTURE_MAX_LEVEL, an inclusive level index — a single-level
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// texture has range [0, 0] and level 0 must be readable.
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if (static_cast<Uint>(level) < levelRange.x() || static_cast<Uint>(level) > levelRange.y()) {
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MGLOG_E("GetTexImage: Requested level %d is out of range (base level %u, max level %u), skipping readback",
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level, levelRange.x(), levelRange.y());
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return;
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}
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@@ -502,7 +502,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object,
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E_GL_ARB_multi_draw_indirect, E_GL_ARB_indirect_parameters,
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E_GL_EXT_framebuffer_object, E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage,
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E_GL_ARB_texture_storage, E_GL_ARB_direct_state_access,
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E_GL_ARB_texture_storage, E_GL_ARB_texture_storage_multisample,
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E_GL_ARB_direct_state_access,
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E_GL_ARB_shader_draw_parameters, E_GL_ARB_gpu_shader_int64, E_GL_KHR_debug,
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E_GL_ARB_gpu_shader5, E_GL_ARB_multi_bind, E_GL_ARB_shading_language_420pack,
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E_GL_ARB_vertex_attrib_binding, E_GL_ARB_shader_image_size};
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