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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Feat] (MG_State/RenderBufferState): Initially implement RenderbufferState.
This commit is contained in:
@@ -188,6 +188,8 @@ set(SOURCE_FILES
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MobileGL/MG_State/GLState/FramebufferState/FramebufferState.cpp
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MobileGL/MG_State/GLState/SamplerState/SamplerObject.cpp
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MobileGL/MG_State/GLState/SamplerState/SamplerState.cpp
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MobileGL/MG_State/GLState/RenderbufferState/RenderbufferObject.cpp
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MobileGL/MG_State/GLState/RenderbufferState/RenderbufferState.cpp
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)
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add_library(${CMAKE_PROJECT_NAME} SHARED
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@@ -0,0 +1,32 @@
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#include "RenderbufferObject.h"
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namespace MobileGL {
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namespace MG_State {
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namespace GLState {
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RenderbufferObject::RenderbufferObject(Uint externalIndex) : m_externalIndex(externalIndex) {}
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void RenderbufferObject::Storage(Int internalFormat, Int width, Int height) {
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m_internalFormat = internalFormat;
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m_width = width;
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m_height = height;
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m_allocated = true;
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}
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Int RenderbufferObject::GetWidth() const {
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return m_width;
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}
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Int RenderbufferObject::GetHeight() const {
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return m_height;
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}
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Int RenderbufferObject::GetInternalFormat() const {
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return m_internalFormat;
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}
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Bool RenderbufferObject::IsAllocated() const {
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return m_allocated;
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}
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} // namespace GLState
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} // namespace MG_State
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} // namespace MobileGL
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@@ -0,0 +1,34 @@
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#pragma once
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#include <Includes.h>
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namespace MobileGL {
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enum class RenderbufferTarget { // fucky stuff in GL spec
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Renderbuffer,
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RenderbufferTargetCount,
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Unknown = -1
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};
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namespace MG_State {
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namespace GLState {
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class RenderbufferObject {
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public:
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using TargetEnum = RenderbufferTarget;
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RenderbufferObject(Uint externalIndex);
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void Storage(Int internalFormat, Int width, Int height);
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Int GetWidth() const;
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Int GetHeight() const;
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Int GetInternalFormat() const;
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Bool IsAllocated() const;
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private:
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Uint m_externalIndex = 0;
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Int m_internalFormat = 0;
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Int m_width = 0;
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Int m_height = 0;
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Bool m_allocated = false;
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};
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} // namespace GLState
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} // namespace MG_State
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} // namespace MobileGL
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@@ -0,0 +1,66 @@
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#include "RenderbufferState.h"
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namespace MobileGL {
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namespace MG_State {
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namespace GLState {
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RenderbufferState::RenderbufferState() : m_indexGenerator(1024, 1) {
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for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
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m_bindingSlots[i] = BindingSlot<RenderbufferObject>(static_cast<RenderbufferTarget>(i));
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}
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}
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SharedPtr<RenderbufferObject> RenderbufferState::GetRenderbufferObject(Uint index) {
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auto it = m_renderbufferObjects.find(index);
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if (it != m_renderbufferObjects.end()) {
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return it->second;
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}
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return nullptr;
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}
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Vector<Uint> RenderbufferState::GenerateNames(Uint number) {
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Vector<Uint> buffers(number);
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m_indexGenerator.Generate(number, buffers.data());
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return buffers;
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}
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SharedPtr<RenderbufferObject> RenderbufferState::CreateRenderbufferObject(Uint index) {
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auto bufferObject = MakeShared<RenderbufferObject>(index);
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m_renderbufferObjects[index] = bufferObject;
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return bufferObject;
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}
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BindingSlot<RenderbufferObject>& RenderbufferState::GetBindingSlot(RenderbufferTarget target) {
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for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
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if (m_bindingSlots[i].GetTarget() == target) {
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return m_bindingSlots[i];
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}
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}
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MOBILEGL_ASSERT(false, "Invalid RenderbufferTarget enum value: %d", static_cast<int>(target));
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return m_bindingSlots[0];
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}
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void RenderbufferState::MarkRenderbufferObjectForDeletion(Uint index) {
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if (m_indexGenerator.IsValid(index)) {
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auto it = m_renderbufferObjects.find(index);
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if (it != m_renderbufferObjects.end()) {
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for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
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if (m_bindingSlots[i].GetBoundObject() == it->second) {
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m_bindingSlots[i].Bind(nullptr);
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}
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}
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m_renderbufferObjects.erase(it);
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}
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m_indexGenerator.Delete(index);
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}
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}
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Bool RenderbufferState::ValidateName(Uint index) const {
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return m_indexGenerator.IsValid(index);
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}
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Bool RenderbufferState::ValidateRenderbufferObject(Uint index) const {
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return m_renderbufferObjects.find(index) != m_renderbufferObjects.end();
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}
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} // namespace GLState
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} // namespace MG_State
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} // namespace MobileGL
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@@ -0,0 +1,29 @@
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#pragma once
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#include <Includes.h>
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#include <MG_Util/Miscellany/IndexGenerator.h>
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#include "RenderbufferObject.h"
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namespace MobileGL {
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namespace MG_State {
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namespace GLState {
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class RenderbufferState {
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public:
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RenderbufferState();
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SharedPtr<RenderbufferObject> GetRenderbufferObject(Uint index);
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Vector<Uint> GenerateNames(Uint number);
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SharedPtr<RenderbufferObject> CreateRenderbufferObject(Uint index);
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BindingSlot<RenderbufferObject>& GetBindingSlot(RenderbufferTarget target);
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void MarkRenderbufferObjectForDeletion(Uint index);
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Bool ValidateName(Uint index) const;
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Bool ValidateRenderbufferObject(Uint index) const;
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private:
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UnorderedMap<Uint, SharedPtr<RenderbufferObject>> m_renderbufferObjects;
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IndexGenerator<Uint> m_indexGenerator;
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Array<BindingSlot<RenderbufferObject>, static_cast<SizeT>(RenderbufferTarget::RenderbufferTargetCount)>
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m_bindingSlots;
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};
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} // namespace GLState
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} // namespace MG_State
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} // namespace MobileGL
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