[Feat] (MG_State/RenderBufferState): Initially implement RenderbufferState.

This commit is contained in:
BZLZHH
2025-12-14 09:40:36 +08:00
parent 96c3024544
commit 5bb9faaaa5
5 changed files with 163 additions and 0 deletions
+2
View File
@@ -188,6 +188,8 @@ set(SOURCE_FILES
MobileGL/MG_State/GLState/FramebufferState/FramebufferState.cpp
MobileGL/MG_State/GLState/SamplerState/SamplerObject.cpp
MobileGL/MG_State/GLState/SamplerState/SamplerState.cpp
MobileGL/MG_State/GLState/RenderbufferState/RenderbufferObject.cpp
MobileGL/MG_State/GLState/RenderbufferState/RenderbufferState.cpp
)
add_library(${CMAKE_PROJECT_NAME} SHARED
@@ -0,0 +1,32 @@
#include "RenderbufferObject.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
RenderbufferObject::RenderbufferObject(Uint externalIndex) : m_externalIndex(externalIndex) {}
void RenderbufferObject::Storage(Int internalFormat, Int width, Int height) {
m_internalFormat = internalFormat;
m_width = width;
m_height = height;
m_allocated = true;
}
Int RenderbufferObject::GetWidth() const {
return m_width;
}
Int RenderbufferObject::GetHeight() const {
return m_height;
}
Int RenderbufferObject::GetInternalFormat() const {
return m_internalFormat;
}
Bool RenderbufferObject::IsAllocated() const {
return m_allocated;
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -0,0 +1,34 @@
#pragma once
#include <Includes.h>
namespace MobileGL {
enum class RenderbufferTarget { // fucky stuff in GL spec
Renderbuffer,
RenderbufferTargetCount,
Unknown = -1
};
namespace MG_State {
namespace GLState {
class RenderbufferObject {
public:
using TargetEnum = RenderbufferTarget;
RenderbufferObject(Uint externalIndex);
void Storage(Int internalFormat, Int width, Int height);
Int GetWidth() const;
Int GetHeight() const;
Int GetInternalFormat() const;
Bool IsAllocated() const;
private:
Uint m_externalIndex = 0;
Int m_internalFormat = 0;
Int m_width = 0;
Int m_height = 0;
Bool m_allocated = false;
};
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -0,0 +1,66 @@
#include "RenderbufferState.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
RenderbufferState::RenderbufferState() : m_indexGenerator(1024, 1) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
m_bindingSlots[i] = BindingSlot<RenderbufferObject>(static_cast<RenderbufferTarget>(i));
}
}
SharedPtr<RenderbufferObject> RenderbufferState::GetRenderbufferObject(Uint index) {
auto it = m_renderbufferObjects.find(index);
if (it != m_renderbufferObjects.end()) {
return it->second;
}
return nullptr;
}
Vector<Uint> RenderbufferState::GenerateNames(Uint number) {
Vector<Uint> buffers(number);
m_indexGenerator.Generate(number, buffers.data());
return buffers;
}
SharedPtr<RenderbufferObject> RenderbufferState::CreateRenderbufferObject(Uint index) {
auto bufferObject = MakeShared<RenderbufferObject>(index);
m_renderbufferObjects[index] = bufferObject;
return bufferObject;
}
BindingSlot<RenderbufferObject>& RenderbufferState::GetBindingSlot(RenderbufferTarget target) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
if (m_bindingSlots[i].GetTarget() == target) {
return m_bindingSlots[i];
}
}
MOBILEGL_ASSERT(false, "Invalid RenderbufferTarget enum value: %d", static_cast<int>(target));
return m_bindingSlots[0];
}
void RenderbufferState::MarkRenderbufferObjectForDeletion(Uint index) {
if (m_indexGenerator.IsValid(index)) {
auto it = m_renderbufferObjects.find(index);
if (it != m_renderbufferObjects.end()) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
if (m_bindingSlots[i].GetBoundObject() == it->second) {
m_bindingSlots[i].Bind(nullptr);
}
}
m_renderbufferObjects.erase(it);
}
m_indexGenerator.Delete(index);
}
}
Bool RenderbufferState::ValidateName(Uint index) const {
return m_indexGenerator.IsValid(index);
}
Bool RenderbufferState::ValidateRenderbufferObject(Uint index) const {
return m_renderbufferObjects.find(index) != m_renderbufferObjects.end();
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -0,0 +1,29 @@
#pragma once
#include <Includes.h>
#include <MG_Util/Miscellany/IndexGenerator.h>
#include "RenderbufferObject.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
class RenderbufferState {
public:
RenderbufferState();
SharedPtr<RenderbufferObject> GetRenderbufferObject(Uint index);
Vector<Uint> GenerateNames(Uint number);
SharedPtr<RenderbufferObject> CreateRenderbufferObject(Uint index);
BindingSlot<RenderbufferObject>& GetBindingSlot(RenderbufferTarget target);
void MarkRenderbufferObjectForDeletion(Uint index);
Bool ValidateName(Uint index) const;
Bool ValidateRenderbufferObject(Uint index) const;
private:
UnorderedMap<Uint, SharedPtr<RenderbufferObject>> m_renderbufferObjects;
IndexGenerator<Uint> m_indexGenerator;
Array<BindingSlot<RenderbufferObject>, static_cast<SizeT>(RenderbufferTarget::RenderbufferTargetCount)>
m_bindingSlots;
};
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL