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[Fix] (MG_Backend/DirectGLES): fix Super Duper Vanilla on Adreno
- emulate RGB16 SNORM fallback writes
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@@ -48,7 +48,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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namespace PrgramImpl {
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String ProcessOutColorLocations(const String& glslCode);
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String ForceSupporterOutput(const String& glslCode);
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String ClampRGBA8SnormFallbackOutputs(String glslCode, GLenum shaderType, Uint32 outputMask);
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String ClampSnormFallbackOutputs(String glslCode, GLenum shaderType, Uint32 outputMask);
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String ForceFlatIntegerVaryings(const String& glslCode, GLenum shaderType);
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String RemoveLayoutBinding(const String& glslCode);
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} // namespace PrgramImpl
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