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https://github.com/MobileGL-Dev/MobileGL
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[Perf] (MG_Backend/DirectGLES): Use SwitchDirty in VA.
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@@ -230,19 +230,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
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backendBufferObject->Bind(GL_ARRAY_BUFFER);
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}
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void BackendVertexArrayObject::SyncAttributeFormat(Uint index,
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const MG_State::GLState::VertexAttribute& attrib) {
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if (attrib.Enabled) {
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MGLOG_D("Binding attribute index %u for VAO ID: %u", index, m_backendVAOId);
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MG_External::GLES::glEnableVertexAttribArray(index);
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} else {
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MGLOG_D("Disabling attribute index %u for VAO ID: %u", index, m_backendVAOId);
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MG_External::GLES::glDisableVertexAttribArray(index);
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}
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MG_External::GLES::glVertexAttribDivisor(index, attrib.Divisor);
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}
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void BackendVertexArrayObject::SyncToBackend(SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject) {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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@@ -260,19 +247,29 @@ namespace MobileGL::MG_Backend::DirectGLES {
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const auto& allAttributeVersions = stateVAOObject->GetAllAttributeVersions();
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const auto& allAttributes = stateVAOObject->GetAllAttributes();
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for (Uint attribIndex = 0; attribIndex < allAttributes.size(); ++attribIndex) {
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const auto& attrib = allAttributes[attribIndex];
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Bool needsSyncSwitch = allAttributeVersions[attribIndex].SwitchVersion !=
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m_syncedAttributeVersions[attribIndex].SwitchVersion;
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if (needsSyncSwitch) {
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if (attrib.Enabled) {
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MG_External::GLES::glEnableVertexAttribArray(attribIndex);
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} else {
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MG_External::GLES::glDisableVertexAttribArray(attribIndex);
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}
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}
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Bool needsSyncFormat = allAttributeVersions[attribIndex].FormatVersion !=
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m_syncedAttributeVersions[attribIndex].FormatVersion;
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Bool needsSyncBuffer = allAttributeVersions[attribIndex].BufferVersion !=
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m_syncedAttributeVersions[attribIndex].BufferVersion;
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if (!needsSyncFormat && !needsSyncBuffer) continue;
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const auto& attrib = allAttributes[attribIndex];
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if (needsSyncBuffer) {
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SyncAttributeBuffer(attribIndex, attrib);
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}
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if (needsSyncFormat) {
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SyncAttributeFormat(attribIndex, attrib);
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MG_External::GLES::glVertexAttribDivisor(attribIndex, attrib.Divisor);
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}
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if (!attrib.IsInteger) {
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@@ -49,7 +49,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
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void Bind();
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private:
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void SyncAttributeFormat(Uint index, const MG_State::GLState::VertexAttribute& attrib);
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void SyncAttributeBuffer(Uint index, const MG_State::GLState::VertexAttribute& attrib);
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Uint m_backendVAOId = 0;
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