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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Fix] (MG_Backend/DirectVulkan): create command pool and command buffer
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@@ -61,10 +61,16 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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CreateLogicalDeviceAndQueues();
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CreateSwapchain();
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CreateSwapchainImageViews();
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CreateCommandPool();
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MGLOG_D("VulkanRenderer initialized");
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}
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void VulkanRenderer::Shutdown() {
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if (m_commandPool != VK_NULL_HANDLE) {
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vkDestroyCommandPool(m_device, m_commandPool, nullptr);
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m_commandPool = VK_NULL_HANDLE;
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}
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for (auto imageView : m_swapChainImageViews) {
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vkDestroyImageView(m_device, imageView, nullptr);
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}
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@@ -836,6 +842,24 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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MGLOG_I("Swapchain image views created");
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}
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void VulkanRenderer::CreateCommandPool() {
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VkCommandPoolCreateInfo createInfo{VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO};
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createInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
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createInfo.queueFamilyIndex = m_physicalDevice.queueFamilies.graphicsFamily;
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VK_VERIFY(vkCreateCommandPool(m_device, &createInfo, nullptr, &m_commandPool));
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MGLOG_I("Command pool created");
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}
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void VulkanRenderer::CreateCommandBuffer() {
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VkCommandBufferAllocateInfo allocInfo{};
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allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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allocInfo.commandPool = m_commandPool;
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allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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allocInfo.commandBufferCount = 1;
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VK_VERIFY(vkAllocateCommandBuffers(m_device, &allocInfo, &m_commandBuffer));
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MGLOG_I("Command buffer created");
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}
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void VulkanRenderer::CreateSurface() {
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#if defined VK_USE_PLATFORM_ANDROID_KHR
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auto* nativeWindow = static_cast<ANativeWindow*>(m_window);
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@@ -93,6 +93,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkQueue m_graphicsQueue = VK_NULL_HANDLE;
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VkQueue m_presentQueue = VK_NULL_HANDLE;
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VkCommandPool m_commandPool = VK_NULL_HANDLE;
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VkCommandBuffer m_commandBuffer = VK_NULL_HANDLE;
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void CreateInstance();
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VkResult SetupDebugMessenger();
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VkResult DestroyDebugMessenger();
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@@ -102,6 +105,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void CreateLogicalDeviceAndQueues();
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void CreateSwapchain();
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void CreateSwapchainImageViews();
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void CreateCommandPool();
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void CreateCommandBuffer();
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static Int GetPresentQueueFamilyIndex(
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const PhysicalDevice& physicalDevice, VkSurfaceKHR surface,
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