[Fix] (MG_Util): Fix compilation.

This commit is contained in:
BZLZHH
2026-02-18 11:02:36 +08:00
committed by GitHub
parent 8413874e82
commit 5fbed32ef6
@@ -612,10 +612,10 @@ namespace MobileGL::MG_Util::BackendLoader {
glesFuncs.glGetIntegerv(GL_MAJOR_VERSION, &caps.GLESVersion.Major);
glesFuncs.glGetIntegerv(GL_MINOR_VERSION, &caps.GLESVersion.Minor);
caps.GLESVersionString = ToString(glesFuncs.glGetString(GL_VERSION));
caps.GLESRendererString = ToString(gpuName);
caps.GLESVendorString = ToString(vendorName);
caps.GLESShadingLanguageVersionString = ToString(glesFuncs.glGetString(GL_SHADING_LANGUAGE_VERSION));
caps.GLESVersionString = String((char*)glesFuncs.glGetString(GL_VERSION));
caps.GLESRendererString = Sttring((char*)gpuName);
caps.GLESVendorString = String((char*)vendorName);
caps.GLESShadingLanguageVersionString = String((char*)glesFuncs.glGetString(GL_SHADING_LANGUAGE_VERSION));
GLint extCount = 0;
glesFuncs.glGetIntegerv(GL_NUM_EXTENSIONS, &extCount);