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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Bench] (ShaderTranspiler): bracket the translation-cache win with a CTS-sized and a heavy stage
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@@ -61,7 +61,11 @@ void main() {
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// TEXTURE_ACCESS, one CHANNEL, and an output whose BASIC_TYPE is the only thing that
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// varies within a case. Padded with enough real arithmetic that the translation chain
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// is doing work rather than measuring fixed overheads.
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String SwizzleLikeFragment(const String& prefix) {
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// `padLines` = 0 is the honest CTS size: gl3cTextureSwizzleTests' smoke template is a
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// handful of lines, and that is the workload the memo exists for. The padded variant is
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// kept alongside it because a shaderpack stage is orders of magnitude bigger, and the
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// two bracket the ratio the cache is worth in practice.
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String SwizzleLikeFragment(const String& prefix, const int padLines) {
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String source = "#version 460\n";
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source += "in vec3 vPos;\n";
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source += "in vec2 vUv;\n";
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@@ -73,7 +77,7 @@ void main() {
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source += "void main() {\n";
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source += " vec4 s = texture(uTex, vUv);\n";
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source += " float acc = s.r;\n";
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for (int i = 0; i < 120; ++i) {
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for (int i = 0; i < padLines; ++i) {
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source += " acc = acc * 1.0001 + sin(acc + " + std::to_string(i) + ".0) * cos(acc);\n";
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}
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source += " for (int i = 0; i < 8; ++i) acc += uArr[i];\n";
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@@ -195,41 +199,44 @@ void main() {
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// ---------------------------------------------------------------------------------------
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// L1, in situ: the full glCompileShader + glLinkProgram path for a repeated program.
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// ---------------------------------------------------------------------------------------
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// Arg(0) = the CTS smoke size; Arg(120) = a heavy stage, bracketing the ratio.
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static void BM_ProgramLink_CacheOff(benchmark::State& state) {
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MobileGL::Initialize();
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const SyncCompileScope sync;
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const CacheModeScope cache(false);
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const String vs = kVertexSource;
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const String fs = SwizzleLikeFragment("");
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const String fs = SwizzleLikeFragment("", static_cast<int>(state.range(0)));
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for (auto _ : state) {
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LinkOneProgram(vs, fs);
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}
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state.SetLabel("MOBILEGL_SHADER_CACHE=0");
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}
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BENCHMARK(BM_ProgramLink_CacheOff)->Unit(benchmark::kMicrosecond);
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BENCHMARK(BM_ProgramLink_CacheOff)->Arg(0)->Arg(120)->Unit(benchmark::kMicrosecond);
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static void BM_ProgramLink_CacheOn(benchmark::State& state) {
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MobileGL::Initialize();
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const SyncCompileScope sync;
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const CacheModeScope cache(true);
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const String vs = kVertexSource;
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const String fs = SwizzleLikeFragment("");
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const String fs = SwizzleLikeFragment("", static_cast<int>(state.range(0)));
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LinkOneProgram(vs, fs); // prime, so the measured loop is the steady state
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const TranslationCacheStats before = GetSpirvTranslationCache().Stats();
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for (auto _ : state) {
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LinkOneProgram(vs, fs);
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}
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const TranslationCacheStats stats = GetSpirvTranslationCache().Stats();
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state.counters["L1_hits"] = static_cast<double>(stats.hits);
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state.counters["L1_misses"] = static_cast<double>(stats.misses);
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state.counters["L1_hits"] = static_cast<double>(stats.hits - before.hits);
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state.counters["L1_misses"] = static_cast<double>(stats.misses - before.misses);
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}
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BENCHMARK(BM_ProgramLink_CacheOn)->Unit(benchmark::kMicrosecond);
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BENCHMARK(BM_ProgramLink_CacheOn)->Arg(0)->Arg(120)->Unit(benchmark::kMicrosecond);
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// ---------------------------------------------------------------------------------------
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// L2, component: the DirectGLES SPIR-V pass chain plus SPIRV-Cross for one stage.
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// ---------------------------------------------------------------------------------------
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static void BM_EsslTranspile_CacheOff(benchmark::State& state) {
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MobileGL::Initialize();
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const Vector<Uint32> spirv = BuildSanitizedFragmentSpirv(SwizzleLikeFragment(""));
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const Vector<Uint32> spirv =
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BuildSanitizedFragmentSpirv(SwizzleLikeFragment("", static_cast<int>(state.range(0))));
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if (spirv.empty()) {
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state.SkipWithError("could not build the fragment module");
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return;
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@@ -244,11 +251,12 @@ static void BM_EsslTranspile_CacheOff(benchmark::State& state) {
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}
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state.SetLabel("MOBILEGL_SHADER_CACHE=0");
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}
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BENCHMARK(BM_EsslTranspile_CacheOff)->Unit(benchmark::kMicrosecond);
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BENCHMARK(BM_EsslTranspile_CacheOff)->Arg(0)->Arg(120)->Unit(benchmark::kMicrosecond);
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static void BM_EsslTranspile_CacheOn(benchmark::State& state) {
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MobileGL::Initialize();
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const Vector<Uint32> spirv = BuildSanitizedFragmentSpirv(SwizzleLikeFragment(""));
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const Vector<Uint32> spirv =
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BuildSanitizedFragmentSpirv(SwizzleLikeFragment("", static_cast<int>(state.range(0))));
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if (spirv.empty()) {
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state.SkipWithError("could not build the fragment module");
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return;
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@@ -273,6 +281,6 @@ static void BM_EsslTranspile_CacheOn(benchmark::State& state) {
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state.counters["L2_hits"] = static_cast<double>(stats.hits);
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state.counters["L2_misses"] = static_cast<double>(stats.misses);
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}
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BENCHMARK(BM_EsslTranspile_CacheOn)->Unit(benchmark::kMicrosecond);
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BENCHMARK(BM_EsslTranspile_CacheOn)->Arg(0)->Arg(120)->Unit(benchmark::kMicrosecond);
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BENCHMARK_MAIN();
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