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https://github.com/MobileGL-Dev/MobileGL
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[Feat]: Making DiligentCore EGL init work
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@@ -8,7 +8,9 @@ __attribute__((constructor)) void MG_Initialize() {
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MG_Util::Debug::LogInit();
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MG_Util::Debug::LogI("MobileGL Initializing...");
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MG_State::Init();
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#if BACKEND_TYPE == BACKEND_GLES
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MG_GL::BackendLoader::Init();
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#endif
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}
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__attribute__((destructor)) void MG_Destroy() {
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