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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (DirectGLES, DirectVulkan): advertise base-vertex draws, instanced arrays, KHR_debug and the 4.1-4.3 version tokens
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@@ -994,7 +994,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
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Bool nonZeroIndirectBaseInstanceSupported,
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Bool textureViewSupported) {
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Vector<GLExtension> extensions = {
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V_OpenGL30, V_OpenGL31, V_OpenGL32, V_OpenGL33, V_OpenGL40, E_GL_ARB_draw_buffers_blend,
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// The version tokens have to reach the version the backend actually claims:
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// TargetGLVersion is {4,3,0}, and a list that stopped at OpenGL40 told an
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// application feature-detecting off these tokens the opposite of what
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// GL_MAJOR_VERSION / GL_MINOR_VERSION told it.
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V_OpenGL30, V_OpenGL31, V_OpenGL32, V_OpenGL33, V_OpenGL40, V_OpenGL41, V_OpenGL42, V_OpenGL43,
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E_GL_ARB_draw_buffers_blend,
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E_GL_ARB_compute_shader, E_GL_ARB_shader_storage_buffer_object, E_GL_ARB_shader_image_load_store,
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E_GL_ARB_clear_buffer_object, E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object, E_GL_EXT_framebuffer_object,
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E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage, E_GL_ARB_texture_storage,
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@@ -1019,6 +1024,21 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// has had the same texture parameter since ES 3.1, which every device MobileGL
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// runs on provides.
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E_GL_ARB_stencil_texturing,
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// Core since 3.2 and implemented here on both backends - glDrawElementsBaseVertex,
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// glDrawRangeElementsBaseVertex, glDrawElementsInstancedBaseVertex and
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// glMultiDrawElementsBaseVertex all reach real per-draw vertex rebasing. The string
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// was simply never emitted, which left KHR-GL4*.draw_elements_base_vertex_tests
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// NotSupported on a feature that works.
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E_GL_ARB_draw_elements_base_vertex,
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// glVertexAttribDivisor, core since 3.3 and real on both backends. Applications
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// (Better Clouds' GLCompat among them) accept the extension string as an
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// ALTERNATIVE to a 3.3 context when deciding whether instanced rendering is
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// available, so withholding it makes MobileGL look less capable than it is.
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E_GL_ARB_instanced_arrays,
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// The whole of KHR_debug lives in GLImpl - the message log, the group stack and the
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// object-label table are MobileGL's own state, not the host driver's - so it is as
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// available here as it is on DirectVulkan, which has advertised it all along.
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E_GL_KHR_debug,
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// Advertised with GL_NUM_PROGRAM_BINARY_FORMATS = 0, which the
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// extension explicitly permits. It is also the only thing that
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// exposes glProgramParameteri before GL 4.1.
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@@ -514,7 +514,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Bool anisotropicFilteringSupported,
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Bool nonZeroIndirectBaseInstanceSupported) {
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Vector<GLExtension> extensions = {
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V_OpenGL30, V_OpenGL31, V_OpenGL32, V_OpenGL33, V_OpenGL40, E_GL_ARB_draw_buffers_blend,
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// The version tokens have to reach the version the backend actually claims:
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// TargetGLVersion is {4,3,0}, and a list that stopped at OpenGL40 told an
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// application feature-detecting off these tokens the opposite of what
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// GL_MAJOR_VERSION / GL_MINOR_VERSION told it.
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V_OpenGL30, V_OpenGL31, V_OpenGL32, V_OpenGL33, V_OpenGL40, V_OpenGL41, V_OpenGL42, V_OpenGL43,
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E_GL_ARB_draw_buffers_blend,
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E_GL_ARB_compute_shader, E_GL_ARB_shader_storage_buffer_object, E_GL_ARB_shader_image_load_store,
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E_GL_ARB_clear_buffer_object, E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object, E_GL_ARB_draw_indirect,
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E_GL_ARB_multi_draw_indirect,
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@@ -539,6 +544,17 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT on the image, which SyncTextureResource sets for
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// every immutable-storage texture (see the comment there).
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E_GL_ARB_texture_view,
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// Core since 3.2 and implemented here on both backends - glDrawElementsBaseVertex,
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// glDrawRangeElementsBaseVertex, glDrawElementsInstancedBaseVertex and
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// glMultiDrawElementsBaseVertex all reach real per-draw vertex rebasing. The string
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// was simply never emitted, which left KHR-GL4*.draw_elements_base_vertex_tests
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// NotSupported on a feature that works.
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E_GL_ARB_draw_elements_base_vertex,
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// glVertexAttribDivisor, core since 3.3 and real on both backends. Applications
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// (Better Clouds' GLCompat among them) accept the extension string as an
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// ALTERNATIVE to a 3.3 context when deciding whether instanced rendering is
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// available, so withholding it makes MobileGL look less capable than it is.
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E_GL_ARB_instanced_arrays,
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// Advertised with GL_NUM_PROGRAM_BINARY_FORMATS = 0, which the
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// extension explicitly permits. It is also the only thing that
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// exposes glProgramParameteri before GL 4.1.
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