Remove most stuff, ready to rewrite this project.

This commit is contained in:
BZLZHH
2025-07-11 16:26:10 +08:00
parent 8f950fc345
commit 614730543c
67 changed files with 7 additions and 20161 deletions
+5 -86
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@@ -10,90 +10,17 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -w -fvisibility=hidden -funwind-tables -g -D_THREAD_SAFE -fPIC -stdlib=libc++")
#set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -w -g -std=gnu99 -funwind-tables -O3 -fvisibility=hidden")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libstdc++")
set(CMAKE_ANDROID_STL_TYPE c++_static)
#set(CMAKE_BUILD_TYPE Release)
set(PROFILING OFF)
find_library(GLSLANG_LIB glslang PATHS ${CMAKE_SOURCE_DIR}/libraries/arm64-v8a/)
add_library(${CMAKE_PROJECT_NAME} SHARED
MG/Init.cpp
# MG_GL/Implementations/GLX
MG/MG_GL/Implementations/GLX/GLXFuncsDefinitions/GLXFuncsDefinitions.cpp
# MG_GL/Implementations/GL
MG/MG_GL/Implementations/GL/GLFuncsDefinitions/GLFuncsDefinitions.cpp
MG/MG_GL/Implementations/GL/Getter/GL_Getter.cpp
MG/MG_GL/Implementations/GL/Getter/BackendInfo.cpp
MG/MG_GL/Implementations/GL/Framebuffer/GL_Framebuffer.cpp
MG/MG_GL/Implementations/GL/Common/GL_Common.cpp
MG/MG_GL/Implementations/GL/Buffer/GL_Buffer.cpp
MG/MG_GL/Implementations/GL/Drawing/GL_Drawing.cpp
MG/MG_GL/Implementations/GL/Program/GL_Program.cpp
MG/MG_GL/Implementations/GL/Texture/GL_Texture.cpp
MG/MG_GL/Implementations/GL/VertexArray/GL_VertexArray.cpp
# MG_GL/Implementations/GLX
MG/MG_GL/Implementations/GLX/LookUp/LookUp.cpp
# MG_GL/Implementations/EGL
MG/MG_GL/Implementations/EGL/VK/EGL_EMU.cpp
MG/MG_GL/Implementations/EGL/GLES/EGL_WRAP.cpp
MG/MG_GL/Implementations/EGL/Diligent/EGL_impl.cpp
# MG_GL/State
MG/MG_GL/State/Core/GLState.cpp
MG/MG_GL/State/Common/CommonState.cpp
MG/MG_GL/State/Texture/TextureState.cpp
MG/MG_GL/State/VertexArray/VertexArrayState.cpp
MG/MG_GL/State/Buffer/BufferState.cpp
MG/MG_GL/State/Program/ShaderObject.cpp
MG/MG_GL/State/Program/ProgramState.cpp
MG/MG_GL/State/Framebuffer/FramebufferState.cpp
# MG_GL/BackendLoader
MG/MG_GL/BackendLoader/GLES/Loader.cpp
# MG_UTIL/Debug
MG/MG_UTIL/Debug/Debug.cpp
# MG_UTIL/Program
MG/MG_UTIL/Program/DebugTool.cpp
MG/MG_UTIL/Program/GLSLTool.cpp
# MG_RHI/GLES
MG/MG_RHI/GLES/Test/TestDrawing.cpp
)
target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE ./includes)
target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libglslang.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libspirv-cross-c-shared.so
#${CMAKE_SOURCE_DIR}/library/arm64-v8a/libshaderconv.so
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libGenericCodeGen.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libglslang-default-resource-limits.a
${CMAKE_SOURCE_DIR}/library/arm64-v8a/libMachineIndependent.a
@@ -112,7 +39,7 @@ target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE
vulkan
)
add_subdirectory(3rdparty/DiligentCore)
# add_subdirectory(3rdparty/DiligentCore)
target_include_directories(MobileGL PUBLIC
${CMAKE_SOURCE_DIR}/include
@@ -120,15 +47,7 @@ target_include_directories(MobileGL PUBLIC
target_link_libraries(MobileGL
PRIVATE
Diligent-Common
Diligent-GraphicsEngineOpenGL-shared
Diligent-GraphicsEngineVk-shared
)
if (PROFILING)
find_package(Threads)
include_directories(${CMAKE_SOURCE_DIR}/3rdparty/perfetto/sdk)
add_library(perfetto STATIC ${CMAKE_SOURCE_DIR}/3rdparty/perfetto/sdk/perfetto.cc)
target_link_libraries(MobileGL PRIVATE perfetto ${CMAKE_THREAD_LIBS_INIT})
target_compile_definitions(MobileGL PUBLIC PROFILING=1)
endif()
# Diligent-Common
# Diligent-GraphicsEngineOpenGL-shared
# Diligent-GraphicsEngineVk-shared
)
-207
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@@ -1,207 +0,0 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_CONSTANTS_H
#define MOBILEGL_CONSTANTS_H
#include <array>
#include <unordered_map>
#include <unordered_set>
#include <GL/gl.h>
#include <ankerl/unordered_dense.h>
#ifdef __ANDROID__
#define __ANDROID_API__ 26
#endif
#ifdef _WIN32
#define MG_EXPORT extern "C" __declspec(dllexport)
#else
#define MG_EXPORT extern "C" __attribute__((visibility("default")))
#endif
namespace MG_Global {
template<typename K, typename V>
using unordered_map = ankerl::unordered_dense::map<K, V>;
template<typename T>
using unordered_set = ankerl::unordered_dense::set<T>;
}
namespace MG_Constants {
namespace Common {
inline constexpr int LOG_LEVEL_DEBUG = 0x0010;
inline constexpr int LOG_LEVEL_INFO = 0x0011;
inline constexpr int LOG_LEVEL_WARN = 0x0012;
inline constexpr int LOG_LEVEL_ERROR = 0x0013;
inline constexpr int LOG_LEVEL_FATAL = 0x0014;
inline constexpr int LOG_TARGET_NONE = 0x00;
inline constexpr int LOG_TARGET_CONSOLE = 0x01;
inline constexpr int LOG_TARGET_FILE = 0x02;
inline constexpr int LOG_TARGET_ANDROID = 0x04; // Android logcat
inline constexpr int LOG_TARGET_ALL = LOG_TARGET_CONSOLE | LOG_TARGET_FILE | LOG_TARGET_ANDROID;
template <typename T>
bool Contains(T item, const std::vector<T> vec) {
return std::find(vec.begin(), vec.end(), item) != vec.end();
}
}
namespace Blend {
static const std::vector<GLenum> VALID_FACTORS = {
GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR,
GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, GL_SRC_ALPHA_SATURATE
}; // OpenGL 3
}
namespace Depth {
static const std::vector<GLenum> VALID_FUNCS = {
GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS
}; // OpenGL 3
}
namespace CommonState {
static const std::vector<GLenum> VALID_CAPS = {
GL_BLEND, GL_DEPTH_TEST, GL_STENCIL_TEST, GL_SCISSOR_TEST, GL_CULL_FACE,
GL_POLYGON_OFFSET_FILL, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_COVERAGE
}; // OpenGL 3
}
namespace Framebuffer {
static const std::vector<GLenum> VALID_ATTACHMENTS = {
GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT,
GL_STENCIL_ATTACHMENT, GL_DEPTH_STENCIL_ATTACHMENT
}; // OpenGL 3
static const std::vector<GLenum> VALID_TARGETS = {
GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER
}; // OpenGL 3
static const std::vector<GLenum> VALID_ACCESS = {
GL_READ_ONLY, GL_WRITE_ONLY, GL_READ_WRITE
}; // OpenGL 3
}
namespace Buffer {
static const std::vector<GLenum> VALID_PARAM_NAMES = {
GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE
}; // OpenGL 3
static const std::vector<GLenum> VALID_TARGETS = {
GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER,
GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER
}; // OpenGL 3
static const std::vector<GLenum> VALID_ACCESS = {
GL_READ_ONLY, GL_WRITE_ONLY, GL_READ_WRITE
}; // OpenGL 3
}
namespace VertexArray {
constexpr uint32_t MAX_VERTEX_ATTRIBS = 32;
}
namespace PixelStore {
static const MG_Global::unordered_map<GLenum, GLint> DEFAULT_VALUES_MAP = {
{GL_PACK_SWAP_BYTES, GL_FALSE},
{GL_PACK_LSB_FIRST, GL_FALSE},
{GL_PACK_ROW_LENGTH, 0},
{GL_PACK_IMAGE_HEIGHT, 0},
{GL_PACK_SKIP_ROWS, 0},
{GL_PACK_SKIP_PIXELS, 0},
{GL_PACK_SKIP_IMAGES, 0},
{GL_PACK_ALIGNMENT, 4},
{GL_UNPACK_SWAP_BYTES, GL_FALSE},
{GL_UNPACK_LSB_FIRST, GL_FALSE},
{GL_UNPACK_ROW_LENGTH, 0},
{GL_UNPACK_IMAGE_HEIGHT, 0},
{GL_UNPACK_SKIP_ROWS, 0},
{GL_UNPACK_SKIP_PIXELS,0},
{GL_UNPACK_SKIP_IMAGES,0},
{GL_UNPACK_ALIGNMENT, 4}
}; // OpenGL 3
static const std::vector<GLenum> VALID_PARAM_NAMES = {
GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_IMAGE_HEIGHT,
GL_PACK_SKIP_ROWS, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_IMAGES, GL_PACK_ALIGNMENT,
GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH,
GL_UNPACK_IMAGE_HEIGHT,
GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_IMAGES,
GL_UNPACK_ALIGNMENT
}; // OpenGL 3
}
namespace Texture {
inline const GLuint MAX_TEXTURE_UNITS = 80;
const GLsizei MAX_TEXTURE_SIZE = 32768;
const GLsizei MAX_ARRAY_LAYERS = 256;
inline const std::vector<GLenum> VALID_TARGETS = {
GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY,
GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_CUBE_MAP
}; // OpenGL 3
inline const std::vector<GLenum> VALID_FORMATS = {
GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL
}; // OpenGL 3
inline const std::vector<GLenum> VALID_INTERNAL_FORMATS = {
GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL,
GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA16, GL_RGBA16F, GL_RGBA16I,
GL_RGBA16UI, GL_RGBA8, GL_RGBA8UI, GL_SRGB8_ALPHA8, GL_RGB10_A2, GL_RGB10_A2UI,
GL_R11F_G11F_B10F, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG16, GL_RG16F, GL_RGB16I,
GL_RGB16UI, GL_RG8, GL_RG8I, GL_RG8UI, GL_R32F, GL_R32I, GL_R32UI, GL_R16F,
GL_R16I, GL_R16UI, GL_R8, GL_R8I, GL_R8UI, GL_RGBA16_SNORM, GL_RGBA8_SNORM,
GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB16_SNORM, GL_RGB16F, GL_RGB16I, GL_RGB16UI,
GL_RGB16, GL_RGB8_SNORM, GL_RGB8, GL_RGB8I, GL_RGB8UI, GL_SRGB8, GL_RGB9_E5,
GL_RG16_SNORM, GL_RG8_SNORM, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RG_RGTC2,
GL_R16_SNORM, GL_R8_SNORM, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_SIGNED_RED_RGTC1,
GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16,
GL_DEPTH32F_STENCIL8, GL_DEPTH24_STENCIL8
}; // OpenGL 3
inline const std::vector<GLenum> VALID_TYPES = {
GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT,
GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5,
GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8,
GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV
}; // OpenGL 3
inline const std::vector<GLenum> VALID_TEXTURE_PARAM_NAMES = {
GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_MIN_FILTER,
GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G,
GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_WRAP_S,
GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BORDER_COLOR
}; // OpenGL 3
inline const std::vector<GLenum> VALID_QUERY_LEVEL_PROPERTY_PARAM_NAMES = {
GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT,
GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE,
GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE
}; // OpenGL 3
}
namespace Backend {
#define BACKEND_VULKAN 0x0015
#define BACKEND_METAL 0x0016
#define BACKEND_GLES 0x0017
#define BACKEND_DILIGENT 0x0018
inline const int BACKEND_DILIGENT_VULKAN = 0x0020;
inline const int BACKEND_DILIGENT_METAL = 0x0021; // not ready currently
inline const int BACKEND_DILIGENT_OPENGL = 0x0022;
}
inline const char* RenderName = "MobileGL";
}
#endif //MOBILEGL_CONSTANTS_H
-41
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@@ -1,41 +0,0 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_GLOBAL_H
#define MOBILEGL_GLOBAL_H
#include "Includes.h"
namespace MG_Global {
namespace MG {
inline const int VersionMajor = 1;
inline const int VersionMinor = 0;
inline const int VersionRevision = 0;
inline const int VersionPatch = 0;
inline const std::string VersionSuffix = "-Dev";
}
namespace Backend {
// BACKEND_TYPE is defined in Includes.h
}
namespace GL {
inline const int GLVersionMajor = 3;
inline const int GLVersionMinor = 2;
inline const int GLVersionRevision = 0;
}
namespace Common {
inline constexpr int LogLevel = MG_Constants::Common::LOG_LEVEL_INFO;
inline constexpr int LogTarget = MG_Constants::Common::LOG_TARGET_ALL;
#ifdef __ANDROID__
inline const char* LOG_FILE_PATH = "/sdcard/MG/latest.log";
#else
inline const char* LOG_FILE_PATH = nullptr;
#endif
}
}
#endif //MOBILEGL_GLOBAL_H
-109
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@@ -1,109 +0,0 @@
//
// Created by BZLZHH on 2025/3/15.
//
#pragma once
#define BACKEND_TYPE BACKEND_DILIGENT
#include <cstring>
#include <iostream>
#include <cstdio>
#include <ctime>
#include <chrono>
#include <thread>
#include <string>
#include <map>
#include <vector>
#include <cctype>
#include <stdexcept>
#include <atomic>
#include <regex>
#include <strstream>
#include <algorithm>
#include <array>
#include <random>
#include <optional>
#include <unordered_map>
#include <queue>
#include <format>
#include <memory>
#include <glslang/Public/ShaderLang.h>
#include <glslang/Include/Types.h>
#include <glslang/Public/ShaderLang.h>
#include <spirv_cross/spirv_cross_c.h>
#include <glslang/SPIRV/GlslangToSpv.h>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/glm.hpp>
#include <ankerl/unordered_dense.h>
#include <GLES3/gl32.h>
#include "MG_Include/UncertainBool.hpp"
#include "MG_Include/IndexGenerator.hpp"
#ifdef _WIN32
#include <Windows.h>
#endif
#ifndef _WIN32
#include <dlfcn.h>
#include <unistd.h>
#include <vulkan/vulkan.h>
#endif
#ifdef __ANDROID__
#include <android/log.h>
#include <pthread.h>
#include <vulkan/vulkan_android.h>
#include <android/native_window.h>
#elif _WIN32
#include <windows.h>
#include <processthreadsapi.h>
#else
#include <pthread.h>
#endif
#include <EGL/egl.h>
#include <GL/gl.h>
#include <GL/glext.h>
#if BACKEND_TYPE == BACKEND_DILIGENT
#include "EngineFactory.h"
#include "EngineFactoryOpenGL.h"
#include "EngineFactoryVk.h"
#include "RefCntAutoPtr.hpp"
#include "PipelineState.h"
#include "GraphicsTypes.h"
#include "DeviceContext.h"
#endif
#include "Constants.h"
#include "Global.h"
#include "MG_GL/Implementations/EGL/Diligent/DiligentConfig.h"
#include "MG_GL/BackendLoader/GLES/Loader.h"
#include "MG_GL/Implementations/GL/Framebuffer/GL_Framebuffer.h"
#include "MG_GL/Implementations/GL/Getter/GL_Getter.h"
#include "MG_GL/Implementations/GL/Getter/BackendInfo.h"
#include "MG_GL/Implementations/GL/Buffer/GL_Buffer.h"
#include "MG_GL/Implementations/GL/Drawing/GL_Drawing.h"
#include "MG_GL/Implementations/GL/Program/GL_Program.h"
#include "MG_GL/Implementations/GL/Texture/GL_Texture.h"
#include "MG_GL/Implementations/GL/VertexArray/GL_VertexArray.h"
#include "MG_GL/State/Common/CommonState.h"
#include "MG_GL/State/Texture/TextureState.h"
#include "MG_GL/State/VertexArray/VertexArrayState.h"
#include "MG_GL/State/Buffer/BufferState.h"
#include "MG_GL/State/Program/ShaderObject.h"
#include "MG_GL/State/Program/ProgramState.h"
#include "MG_GL/State/Framebuffer/FramebufferState.h"
#include "MG_GL/State/Core/GLState.h"
#include "MG_GL/Implementations/EGL/Diligent/EGL_impl.h"
#include "MG_GL/Implementations/GLX/LookUp/LookUp.h"
#include "MG_UTIL/Debug/Debug.h"
#include "MG_UTIL/Program/GLSLTool.h"
#include "MG_UTIL/Program/DebugTool.h"
#include "MG_GL/Implementations/GL/Common/GL_Common.h"
#include "MG_GL/Implementations/EGL/VK/EGL_EMU.h"
#include "MG_GL/Implementations/EGL/GLES/EGL_WRAP.h"
#include "MG_RHI/GLES/Test/TestDrawing.h"
-48
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@@ -1,48 +0,0 @@
//
// Created by BZLZHH on 2025/3/15.
//
#include "Includes.h"
void MG_Initialize() {
MG_Util::Debug::LogInit();
MG_Util::Debug::LogI("MobileGL Initializing...");
MG_State::Init();
#if BACKEND_TYPE == BACKEND_GLES
MG_GL::BackendLoader::Init();
#endif
}
void MG_Destroy() {
MG_Util::Debug::LogI("MobileGL Exiting...");
MG_State::Destroy();
}
#if defined(__linux__) || defined(__APPLE__)
__attribute__((constructor)) static void AutoInit() {
MG_Initialize();
}
__attribute__((destructor)) static void AutoDestroy() {
MG_Destroy();
}
#endif
#ifdef _WIN32
BOOL WINAPI DllMain(HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
MG_Initialize();
break;
case DLL_PROCESS_DETACH:
MG_Destroy();
break;
}
return TRUE;
}
#endif
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -1,9 +0,0 @@
//
// Created by BZLZHH on 2025/5/25.
//
#pragma once
namespace MG_Diligent {
inline const int DILIGENT_BACKEND_TYPE = MG_Constants::Backend::BACKEND_DILIGENT_VULKAN;
}
File diff suppressed because it is too large Load Diff
@@ -1,264 +0,0 @@
//
// Created by Swung 0x48 on 2025-05-18.
//
#ifndef MOBILEGL_DILIGENT_EGL_IMPL_H
#define MOBILEGL_DILIGENT_EGL_IMPL_H
#if BACKEND_TYPE == BACKEND_DILIGENT
namespace MG_Diligent {
extern Diligent::IRenderDevice* g_pDevice;
extern Diligent::IDeviceContext* g_pContext;
extern Diligent::ISwapChain* g_pSwapChain;
extern MG_Global::unordered_map<GLuint, Diligent::IBuffer*> g_BufferMap;
extern MG_Global::unordered_map<GLuint, Diligent::ITexture*> g_TextureMap;
extern MG_Global::unordered_map<GLuint, Diligent::ITextureView*> g_TextureViewMap;
struct GLFramebufferInfo
{
// Diligent::IFramebuffer* pFramebuffer = nullptr;
// Diligent::IRenderPass* pRenderPass = nullptr;
std::vector<Diligent::ITextureView*> ColorRTVs;
Diligent::ITextureView* pDepthStencilRTV = nullptr;
Diligent::TEXTURE_FORMAT DepthStencilFormat = Diligent::TEX_FORMAT_UNKNOWN;
bool HasDepthStencil = false;
std::vector<Diligent::OptimizedClearValue> ClearValues;
// ...
};
extern MG_Global::unordered_map<GLuint, GLFramebufferInfo> g_FramebufferMap;
extern MG_Global::unordered_map<GLuint, Diligent::IShader*> g_ShaderMap;
struct GLProgramInfo
{
GLuint id;
std::vector<Diligent::IShader*> AttachedShaders;
std::vector<GLuint> AttachedShadersID;
Diligent::IPipelineState* pPipelineState = nullptr;
Diligent::IShaderResourceBinding* pResourceBinding = nullptr;
uint64_t psoStateHash = 0;
bool psoDirty = true;
std::vector<Diligent::LayoutElement> inputLayout;
GLuint DefaultFBO = 0;
ProgramObject programObj;
// Uniform names, in the order of their index in uniform buffer
std::vector<std::string> uniformBufferNames;
Diligent::IBuffer* pDefaultUBO = nullptr;
std::unordered_map<std::string, Diligent::SHADER_TYPE> uniformStages;
std::unordered_map<std::string, size_t> uniformOffsets;
// ...
};
extern MG_Global::unordered_map<GLuint, GLProgramInfo> g_ProgramMap;
extern MG_Global::unordered_map<GLuint, Diligent::ISampler*> g_SamplerMap;
extern MG_Global::unordered_map<GLuint, Diligent::IBuffer*> g_UniformBufferMap;
extern Diligent::IBuffer* g_TriangleFanIndexBuffer;
inline Diligent::PRIMITIVE_TOPOLOGY GLPrimitiveTopologyToDiligent(GLenum Topology)
{
switch (Topology)
{
case GL_TRIANGLE_STRIP:
return Diligent::PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
case GL_TRIANGLES:
return Diligent::PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
case GL_TRIANGLE_FAN:
return Diligent::PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
// TODO: Handle other topologies
default:
return Diligent::PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
}
}
class PipelineStateManager {
private:
struct PSOKey {
uint64_t programHash;
uint64_t stateHash;
bool operator==(const PSOKey &other) const {
return programHash == other.programHash && stateHash == other.stateHash;
}
};
struct PSOKeyHash {
size_t operator()(const PSOKey &key) const {
return std::hash<uint64_t>()(key.programHash) ^
std::hash<uint64_t>()(key.stateHash);
}
};
std::unordered_map<PSOKey, Diligent::IPipelineState *, PSOKeyHash> psoCache;
public:
Diligent::IPipelineState *GetOrCreatePSO(
GLuint program,
GLProgramInfo &programInfo,
CommonState &commonState,
VertexArrayState &vaState,
GLFramebufferInfo& fbInfo,
GLenum primitiveTopology);
void MarkPSODirty(GLuint program);
void ReleasePSO(GLuint program);
private:
Diligent::FILTER_TYPE ConvertGLFilter(GLenum filter) {
switch (filter) {
case GL_NEAREST:
case GL_NEAREST_MIPMAP_NEAREST:
case GL_NEAREST_MIPMAP_LINEAR:
return Diligent::FILTER_TYPE_POINT;
case GL_LINEAR:
case GL_LINEAR_MIPMAP_NEAREST:
case GL_LINEAR_MIPMAP_LINEAR:
return Diligent::FILTER_TYPE_LINEAR;
default:
return Diligent::FILTER_TYPE_LINEAR;
}
}
Diligent::FILTER_TYPE ConvertGLMipFilter(GLenum filter) {
switch (filter) {
case GL_NEAREST_MIPMAP_NEAREST:
case GL_LINEAR_MIPMAP_NEAREST:
return Diligent::FILTER_TYPE_POINT;
case GL_NEAREST_MIPMAP_LINEAR:
case GL_LINEAR_MIPMAP_LINEAR:
return Diligent::FILTER_TYPE_LINEAR;
case GL_NEAREST:
case GL_LINEAR:
return Diligent::FILTER_TYPE_LINEAR;
default:
return Diligent::FILTER_TYPE_LINEAR;
}
}
Diligent::TEXTURE_ADDRESS_MODE ConvertGLWrapMode(GLenum wrap) {
switch (wrap) {
case GL_REPEAT:
return Diligent::TEXTURE_ADDRESS_WRAP;
case GL_MIRRORED_REPEAT:
return Diligent::TEXTURE_ADDRESS_MIRROR;
case GL_CLAMP_TO_EDGE:
return Diligent::TEXTURE_ADDRESS_CLAMP;
case GL_CLAMP_TO_BORDER:
return Diligent::TEXTURE_ADDRESS_BORDER;
case GL_MIRROR_CLAMP_TO_EDGE:
return Diligent::TEXTURE_ADDRESS_MIRROR_ONCE;
default:
return Diligent::TEXTURE_ADDRESS_WRAP;
}
}
Diligent::BLEND_FACTOR ConvertGLBlendFactor(GLenum factor) {
switch (factor) {
case GL_ZERO:
return Diligent::BLEND_FACTOR_ZERO;
case GL_ONE:
return Diligent::BLEND_FACTOR_ONE;
case GL_SRC_COLOR:
return Diligent::BLEND_FACTOR_SRC_COLOR;
case GL_ONE_MINUS_SRC_COLOR:
return Diligent::BLEND_FACTOR_INV_SRC_COLOR;
case GL_DST_COLOR:
return Diligent::BLEND_FACTOR_DEST_COLOR;
case GL_ONE_MINUS_DST_COLOR:
return Diligent::BLEND_FACTOR_INV_DEST_COLOR;
case GL_SRC_ALPHA:
return Diligent::BLEND_FACTOR_SRC_ALPHA;
case GL_ONE_MINUS_SRC_ALPHA:
return Diligent::BLEND_FACTOR_INV_SRC_ALPHA;
case GL_DST_ALPHA:
return Diligent::BLEND_FACTOR_DEST_ALPHA;
case GL_ONE_MINUS_DST_ALPHA:
return Diligent::BLEND_FACTOR_INV_DEST_ALPHA;
default:
return Diligent::BLEND_FACTOR_ONE;
}
}
Diligent::COMPARISON_FUNCTION ConvertGLDepthFunc(GLenum func) {
switch (func) {
case GL_LESS:
return Diligent::COMPARISON_FUNC_LESS;
case GL_LEQUAL:
return Diligent::COMPARISON_FUNC_LESS_EQUAL;
case GL_GREATER:
return Diligent::COMPARISON_FUNC_GREATER;
case GL_GEQUAL:
return Diligent::COMPARISON_FUNC_GREATER_EQUAL;
case GL_EQUAL:
return Diligent::COMPARISON_FUNC_EQUAL;
case GL_NOTEQUAL:
return Diligent::COMPARISON_FUNC_NOT_EQUAL;
case GL_ALWAYS:
return Diligent::COMPARISON_FUNC_ALWAYS;
case GL_NEVER:
return Diligent::COMPARISON_FUNC_NEVER;
default:
return Diligent::COMPARISON_FUNC_LESS;
}
}
uint64_t CalculateStateHash(
CommonState &commonState,
VertexArrayState &vaState,
GLFramebufferInfo& fbInfo,
GLenum primitiveTopology);
void ConfigurePSO(
Diligent::GraphicsPipelineStateCreateInfo &PSOCreateInfo,
GLProgramInfo &programInfo,
CommonState &commonState,
VertexArrayState &vaState,
GLFramebufferInfo& fbInfo,
GLenum primitiveTopology);
void ConfigureResourceLayout(
Diligent::GraphicsPipelineStateCreateInfo& PSOCreateInfo,
GLProgramInfo& programInfo);
};
extern PipelineStateManager g_PSOManager;
void BuildInputLayout(GLuint program, VertexArrayState& vaState,
std::vector<Diligent::LayoutElement>& inputLayout);
extern bool initialized;
// extern bool IsInRenderPass;
extern GLuint g_NextResourceId;
}
namespace MG_EGL::Diligent {
EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint* attrib_list);
EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config);
EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext shareCtx, const EGLint* attrib_list);
EGLBoolean eglInitialize(EGLDisplay dpy, EGLint* major, EGLint* minor);
EGLDisplay eglGetDisplay(NativeDisplayType display);
EGLint eglGetError();
EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx);
EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface);
EGLBoolean eglTerminate(EGLDisplay dpy);
EGLBoolean eglReleaseThread(void);
EGLContext eglGetCurrentContext(void);
EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
EGLBoolean eglBindAPI(EGLenum api);
EGLSurface eglGetCurrentSurface(EGLint readdraw);
EGLBoolean eglQuerySurface(EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint *value);
EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval);
EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw);
EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
}
MG_EXPORT __eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname);
#endif
#endif //MOBILEGL_DILIGENT_EGL_IMPL_H
@@ -1,184 +0,0 @@
//
// Created by BZLZHH on 2025/4/26.
//
#include "../../../../Includes.h"
#if BACKEND_TYPE == BACKEND_GLES
MG_EXPORT EGLint eglGetError(void) {
LOAD_EGL(eglGetError)
return egl_eglGetError();
}
MG_EXPORT EGLDisplay eglGetDisplay(EGLNativeDisplayType display_id) {
LOAD_EGL(eglGetDisplay)
return egl_eglGetDisplay(display_id);
}
MG_EXPORT EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor) {
LOAD_EGL(eglInitialize)
return egl_eglInitialize(dpy, major, minor);
}
MG_EXPORT EGLBoolean eglTerminate(EGLDisplay dpy) {
LOAD_EGL(eglTerminate)
return egl_eglTerminate(dpy);
}
MG_EXPORT const char *eglQueryString(EGLDisplay dpy, EGLint name) {
LOAD_EGL(eglQueryString)
return egl_eglQueryString(dpy, name);
}
MG_EXPORT EGLBoolean eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config) {
LOAD_EGL(eglGetConfigs)
return egl_eglGetConfigs(dpy, configs, config_size, num_config);
}
MG_EXPORT EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config) {
LOAD_EGL(eglChooseConfig)
return egl_eglChooseConfig(dpy, attrib_list, configs, config_size, num_config);
}
MG_EXPORT EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value) {
LOAD_EGL(eglGetConfigAttrib)
return egl_eglGetConfigAttrib(dpy, config, attribute, value);
}
MG_EXPORT EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list) {
LOAD_EGL(eglCreateWindowSurface)
EGLSurface surface = egl_eglCreateWindowSurface(dpy, config, win, attrib_list);
// auto* pFactoryOpenGL = GetEngineFactoryOpenGL();
return surface;
}
MG_EXPORT EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list) {
LOAD_EGL(eglCreatePbufferSurface)
return egl_eglCreatePbufferSurface(dpy, config, attrib_list);
}
MG_EXPORT EGLSurface eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list) {
LOAD_EGL(eglCreatePixmapSurface)
return egl_eglCreatePixmapSurface(dpy, config, pixmap, attrib_list);
}
MG_EXPORT EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface) {
LOAD_EGL(eglDestroySurface)
return egl_eglDestroySurface(dpy, surface);
}
MG_EXPORT EGLBoolean eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value) {
LOAD_EGL(eglQuerySurface)
return egl_eglQuerySurface(dpy, surface, attribute, value);
}
MG_EXPORT EGLBoolean eglBindAPI(EGLenum api) {
LOAD_EGL(eglBindAPI)
return egl_eglBindAPI(api);
}
MG_EXPORT EGLenum eglQueryAPI(void) {
LOAD_EGL(eglQueryAPI)
return egl_eglQueryAPI();
}
MG_EXPORT EGLBoolean eglWaitClient(void) {
LOAD_EGL(eglWaitClient)
return egl_eglWaitClient();
}
MG_EXPORT EGLBoolean eglReleaseThread(void) {
LOAD_EGL(eglReleaseThread)
return egl_eglReleaseThread();
}
MG_EXPORT EGLSurface eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list) {
LOAD_EGL(eglCreatePbufferFromClientBuffer)
return egl_eglCreatePbufferFromClientBuffer(dpy, buftype, buffer, config, attrib_list);
}
MG_EXPORT EGLBoolean eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) {
LOAD_EGL(eglSurfaceAttrib)
return egl_eglSurfaceAttrib(dpy, surface, attribute, value);
}
MG_EXPORT EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
LOAD_EGL(eglBindTexImage)
return egl_eglBindTexImage(dpy, surface, buffer);
}
MG_EXPORT EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
LOAD_EGL(eglReleaseTexImage)
return egl_eglReleaseTexImage(dpy, surface, buffer);
}
MG_EXPORT EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval) {
LOAD_EGL(eglSwapInterval)
return egl_eglSwapInterval(dpy, interval);
}
MG_EXPORT EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list) {
LOAD_EGL(eglCreateContext)
return egl_eglCreateContext(dpy, config, share_context, attrib_list);
}
MG_EXPORT EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx) {
LOAD_EGL(eglDestroyContext)
return egl_eglDestroyContext(dpy, ctx);
}
MG_EXPORT EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
LOAD_EGL(eglMakeCurrent)
return egl_eglMakeCurrent(dpy, draw, read, ctx);
}
MG_EXPORT EGLContext eglGetCurrentContext(void) {
LOAD_EGL(eglGetCurrentContext)
return egl_eglGetCurrentContext();
}
MG_EXPORT EGLSurface eglGetCurrentSurface(EGLint readdraw) {
LOAD_EGL(eglGetCurrentSurface)
return egl_eglGetCurrentSurface(readdraw);
}
MG_EXPORT EGLDisplay eglGetCurrentDisplay(void) {
LOAD_EGL(eglGetCurrentDisplay)
return egl_eglGetCurrentDisplay();
}
MG_EXPORT EGLBoolean eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value) {
LOAD_EGL(eglQueryContext)
return egl_eglQueryContext(dpy, ctx, attribute, value);
}
MG_EXPORT EGLBoolean eglWaitGL(void) {
LOAD_EGL(eglWaitGL)
return egl_eglWaitGL();
}
MG_EXPORT EGLBoolean eglWaitNative(EGLint engine) {
LOAD_EGL(eglWaitNative)
return egl_eglWaitNative(engine);
}
MG_EXPORT EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
LOAD_EGL(eglSwapBuffers)
return egl_eglSwapBuffers(dpy, surface);
}
MG_EXPORT EGLBoolean eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) {
LOAD_EGL(eglCopyBuffers)
return egl_eglCopyBuffers(dpy, surface, target);
}
MG_EXPORT EGLDisplay eglGetPlatformDisplay(EGLenum platform, void *native_display, const EGLAttrib *attrib_list) {
LOAD_EGL(eglGetPlatformDisplay)
return egl_eglGetPlatformDisplay(platform, native_display, (const EGLint *)attrib_list);
}
#endif
@@ -1,14 +0,0 @@
//
// Created by BZLZHH on 2025/4/26.
//
#ifndef MOBILEGL_EGL_GLES_EGL_WRAP_H
#define MOBILEGL_EGL_GLES_EGL_WRAP_H
#if BACKEND_TYPE == BACKEND_GLES
#endif
#endif //MOBILEGL_EGL_GLES_EGL_WRAP_H
-551
View File
@@ -1,551 +0,0 @@
//
// Created by BZLZHH on 2025/3/30.
//
#include "../../../../Includes.h"
#if BACKEND_TYPE == BACKEND_VULKAN
std::atomic<uintptr_t> g_nextContextId{1};
std::atomic<uintptr_t> g_nextSurfaceId{1};
EGLenum g_currentAPI = EGL_OPENGL_ES_API;
std::mutex g_globalMutex;
MG_Global::unordered_map<EGLDisplay, VulkanDisplay> g_displays;
MG_Global::unordered_map<EGLSurface, VulkanSurface> g_surfaces;
MG_Global::unordered_map<EGLContext, VulkanContext> g_contexts;
EGLint g_lastError = EGL_SUCCESS;
thread_local EGLContext tls_currentContext = EGL_NO_CONTEXT;
thread_local EGLSurface tls_drawSurface = EGL_NO_SURFACE;
thread_local EGLSurface tls_readSurface = EGL_NO_SURFACE;
static VkResult CreateRenderPass(VulkanDisplay& display, VulkanContext& ctx) {
VkAttachmentDescription colorAttachment{};
colorAttachment.format = VK_FORMAT_B8G8R8A8_SRGB;
colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
VkAttachmentReference colorRef{0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL};
VkSubpassDescription subpass{};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &colorRef;
VkRenderPassCreateInfo rpInfo{};
rpInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
rpInfo.subpassCount = 1;
rpInfo.pSubpasses = &subpass;
rpInfo.attachmentCount = 1;
rpInfo.pAttachments = &colorAttachment;
return vkCreateRenderPass(display.device, &rpInfo, nullptr, &ctx.renderPass);
}
EGLDisplay eglGetDisplay(NativeDisplayType display) {
std::lock_guard<std::mutex> lock(g_globalMutex);
static uintptr_t nextDisplayId = 1;
EGLDisplay newDisplay = (EGLDisplay)nextDisplayId++;
g_displays[newDisplay].initialized = false;
return newDisplay;
}
EGLBoolean eglInitialize(EGLDisplay dpy, EGLint* major, EGLint* minor) {
VulkanDisplay& vkDpy = g_displays[dpy];
if (vkDpy.initialized) return EGL_TRUE;
VkInstanceCreateInfo instInfo{};
instInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
const char* extensions[] = {
VK_KHR_SURFACE_EXTENSION_NAME,
VK_KHR_ANDROID_SURFACE_EXTENSION_NAME
};
instInfo.enabledExtensionCount = 2;
instInfo.ppEnabledExtensionNames = extensions;
if (vkCreateInstance(&instInfo, nullptr, &vkDpy.instance) != VK_SUCCESS) {
g_lastError = EGL_NOT_INITIALIZED;
return EGL_FALSE;
}
uint32_t devCount = 0;
vkEnumeratePhysicalDevices(vkDpy.instance, &devCount, nullptr);
std::vector<VkPhysicalDevice> devices(devCount);
vkEnumeratePhysicalDevices(vkDpy.instance, &devCount, devices.data());
vkDpy.physicalDevice = devices[0];
uint32_t queueFamilyCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(vkDpy.physicalDevice, &queueFamilyCount, nullptr);
std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
vkGetPhysicalDeviceQueueFamilyProperties(vkDpy.physicalDevice, &queueFamilyCount, queueFamilies.data());
// 寻找支持图形和呈现的队列家族
bool foundQueue = false;
for (uint32_t i = 0; i < queueFamilyCount; ++i) {
VkBool32 presentSupport = VK_FALSE;
vkGetPhysicalDeviceSurfaceSupportKHR(vkDpy.physicalDevice, i, VK_NULL_HANDLE, &presentSupport);
if ((queueFamilies[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) && presentSupport) {
vkDpy.graphicsQueueFamily = i;
foundQueue = true;
break;
}
}
if (!foundQueue) {
g_lastError = EGL_NOT_INITIALIZED;
return EGL_FALSE;
}
// 创建逻辑设备时请求队列
float queuePriority = 1.0f;
VkDeviceQueueCreateInfo queueInfo{};
queueInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueInfo.queueFamilyIndex = vkDpy.graphicsQueueFamily;
queueInfo.queueCount = 1;
queueInfo.pQueuePriorities = &queuePriority;
const char* devExtensions[] = {VK_KHR_SWAPCHAIN_EXTENSION_NAME};
VkDeviceCreateInfo devInfo{};
devInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
devInfo.pQueueCreateInfos = &queueInfo;
devInfo.queueCreateInfoCount = 1;
devInfo.ppEnabledExtensionNames = devExtensions;
devInfo.enabledExtensionCount = 1;
if (vkCreateDevice(vkDpy.physicalDevice, &devInfo, nullptr, &vkDpy.device) != VK_SUCCESS) {
g_lastError = EGL_NOT_INITIALIZED;
return EGL_FALSE;
}
vkDpy.vkCreateSwapchainKHR = (PFN_vkCreateSwapchainKHR)vkGetDeviceProcAddr(vkDpy.device, "vkCreateSwapchainKHR");
vkDpy.vkDestroySwapchainKHR = (PFN_vkDestroySwapchainKHR)vkGetDeviceProcAddr(vkDpy.device, "vkDestroySwapchainKHR");
vkDpy.vkGetSwapchainImagesKHR = (PFN_vkGetSwapchainImagesKHR)vkGetDeviceProcAddr(vkDpy.device, "vkGetSwapchainImagesKHR");
vkDpy.vkAcquireNextImageKHR = (PFN_vkAcquireNextImageKHR)vkGetDeviceProcAddr(vkDpy.device, "vkAcquireNextImageKHR");
vkDpy.vkQueuePresentKHR = (PFN_vkQueuePresentKHR)vkGetDeviceProcAddr(vkDpy.device, "vkQueuePresentKHR");
vkGetDeviceQueue(vkDpy.device, vkDpy.graphicsQueueFamily, 0, &vkDpy.graphicsQueue);
vkDpy.presentQueue = vkDpy.graphicsQueue;
vkDpy.initialized = true;
if (major) *major = 1;
if (minor) *minor = 5;
return EGL_TRUE;
}
EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config) {
VulkanDisplay& vkDpy = g_displays[dpy];
EGLInternalConfig defaultConfig{ VK_FORMAT_B8G8R8A8_SRGB, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, 1 };
vkDpy.configs = {defaultConfig};
EGLint returnCount = 1;
if (configs && config_size > 0) {
configs[0] = (EGLConfig)0;
}
if (num_config) *num_config = returnCount;
return EGL_TRUE;
}
EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint* attrib_list) {
VulkanDisplay& disp = g_displays[dpy];
static uintptr_t nextSurfId = 1;
ANativeWindow* nativeWindow = static_cast<ANativeWindow*>(window);
if (!nativeWindow || ANativeWindow_getWidth(nativeWindow) <= 0 || ANativeWindow_getHeight(nativeWindow) <= 0) {
g_lastError = EGL_BAD_NATIVE_WINDOW;
return EGL_NO_SURFACE;
}
auto vkCreateAndroidSurfaceKHR = (PFN_vkCreateAndroidSurfaceKHR)vkGetInstanceProcAddr(
disp.instance, "vkCreateAndroidSurfaceKHR");
if (!vkCreateAndroidSurfaceKHR) {
g_lastError = EGL_BAD_ALLOC;
return EGL_NO_SURFACE;
}
VulkanSurface surface{};
surface.type = VulkanSurface::WINDOW;
VkAndroidSurfaceCreateInfoKHR createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
createInfo.window = nativeWindow;
VkResult result = vkCreateAndroidSurfaceKHR(disp.instance, &createInfo, nullptr, &surface.surface);
if (result != VK_SUCCESS) {
g_lastError = (result == VK_ERROR_NATIVE_WINDOW_IN_USE_KHR) ?
EGL_BAD_NATIVE_WINDOW : EGL_BAD_ALLOC;
return EGL_NO_SURFACE;
}
VkBool32 supported = VK_FALSE;
vkGetPhysicalDeviceSurfaceSupportKHR(disp.physicalDevice,
disp.graphicsQueueFamily,
surface.surface,
&supported);
if (!supported) {
vkDestroySurfaceKHR(disp.instance, surface.surface, nullptr);
g_lastError = EGL_BAD_MATCH;
return EGL_NO_SURFACE;
}
VkSurfaceCapabilitiesKHR caps;
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(disp.physicalDevice, surface.surface, &caps);
const VkExtent2D swapchainExtent = {
(std::max)(caps.minImageExtent.width, (uint32_t)ANativeWindow_getWidth(nativeWindow)),
(std::max)(caps.minImageExtent.height, (uint32_t)ANativeWindow_getHeight(nativeWindow))
};
VkSwapchainCreateInfoKHR swapInfo{};
swapInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
swapInfo.surface = surface.surface;
swapInfo.minImageCount = 3;
swapInfo.imageFormat = VK_FORMAT_R8G8B8A8_SRGB;
swapInfo.imageColorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
swapInfo.imageExtent = swapchainExtent;
swapInfo.imageArrayLayers = 1;
swapInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
swapInfo.preTransform = caps.currentTransform;
swapInfo.compositeAlpha = VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR;
swapInfo.presentMode = VK_PRESENT_MODE_MAILBOX_KHR;
if (disp.vkCreateSwapchainKHR(disp.device, &swapInfo, nullptr, &surface.swapchain) != VK_SUCCESS) {
vkDestroySurfaceKHR(disp.instance, surface.surface, nullptr);
g_lastError = EGL_BAD_ALLOC;
return EGL_NO_SURFACE;
}
uint32_t imageCount = 0;
disp.vkGetSwapchainImagesKHR(disp.device, surface.swapchain, &imageCount, nullptr);
surface.images.resize(imageCount);
disp.vkGetSwapchainImagesKHR(disp.device, surface.swapchain, &imageCount, surface.images.data());
surface.imageViews.resize(imageCount);
for (uint32_t i = 0; i < imageCount; ++i) {
VkImageViewCreateInfo viewInfo{};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = surface.images[i];
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = swapInfo.imageFormat;
viewInfo.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
if (vkCreateImageView(disp.device, &viewInfo, nullptr, &surface.imageViews[i]) != VK_SUCCESS) {
// Handle error
}
}
ANativeWindow_acquire(nativeWindow);
ANativeWindow_setBuffersGeometry(nativeWindow,
swapchainExtent.width,
swapchainExtent.height,
AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM);
EGLSurface surfId = (EGLSurface)nextSurfId++;
g_surfaces[surfId] = std::move(surface);
return surfId;
}
EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext shareCtx, const EGLint* attrib_list) {
static uintptr_t nextCtxId = 1;
VulkanDisplay &disp = g_displays[dpy];
VulkanContext ctx{};
VkCommandPoolCreateInfo poolInfo{};
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
poolInfo.queueFamilyIndex = 0;
if (vkCreateCommandPool(disp.device, &poolInfo, nullptr, &ctx.cmdPool) != VK_SUCCESS) {
g_lastError = EGL_BAD_ALLOC;
return EGL_NO_CONTEXT;
}
ctx.frameFences.resize(2);
ctx.acquireSemaphores.resize(2);
ctx.presentSemaphores.resize(2);
for (uint32_t i = 0; i < 2; ++i) {
VkFenceCreateInfo fenceInfo{VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, nullptr,
VK_FENCE_CREATE_SIGNALED_BIT};
vkCreateFence(disp.device, &fenceInfo, nullptr, &ctx.frameFences[i]);
VkSemaphoreCreateInfo semInfo{VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO};
vkCreateSemaphore(disp.device, &semInfo, nullptr, &ctx.acquireSemaphores[i]);
vkCreateSemaphore(disp.device, &semInfo, nullptr, &ctx.presentSemaphores[i]);
}
if (CreateRenderPass(disp, ctx) != VK_SUCCESS) {
g_lastError = EGL_BAD_CONFIG;
return EGL_NO_CONTEXT;
}
EGLContext ctxId = (EGLContext)nextCtxId++;
g_contexts[ctxId] = std::move(ctx);
return ctxId;
}
EGLint eglGetError() {
return EGL_SUCCESS;
}
EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
std::lock_guard<std::mutex> lock(g_globalMutex);
if (dpy == EGL_NO_DISPLAY || (ctx != EGL_NO_CONTEXT && !g_contexts.count(ctx)) ||
(draw != EGL_NO_SURFACE && !g_surfaces.count(draw)) ||
(read != EGL_NO_SURFACE && !g_surfaces.count(read))) {
g_lastError = EGL_BAD_PARAMETER;
return EGL_FALSE;
}
if (tls_currentContext != EGL_NO_CONTEXT) {
VulkanContext& oldCtx = g_contexts[tls_currentContext];
if (oldCtx.currentCmdBuffer) {
vkEndCommandBuffer(oldCtx.currentCmdBuffer);
oldCtx.currentCmdBuffer = VK_NULL_HANDLE;
}
}
if (ctx != EGL_NO_CONTEXT) {
VulkanContext& newCtx = g_contexts[ctx];
VulkanDisplay& disp = g_displays[dpy];
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = newCtx.cmdPool;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = 1;
if (vkAllocateCommandBuffers(disp.device, &allocInfo, &newCtx.currentCmdBuffer) != VK_SUCCESS) {
g_lastError = EGL_BAD_ALLOC;
return EGL_FALSE;
}
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vkBeginCommandBuffer(newCtx.currentCmdBuffer, &beginInfo);
}
tls_currentContext = ctx;
tls_drawSurface = draw;
tls_readSurface = read;
return EGL_TRUE;
}
EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx) {
std::lock_guard<std::mutex> lock(g_globalMutex);
if (!g_contexts.count(ctx)) {
g_lastError = EGL_BAD_CONTEXT;
return EGL_FALSE;
}
VulkanContext& vkCtx = g_contexts[ctx];
VulkanDisplay& disp = g_displays[dpy];
vkDeviceWaitIdle(disp.device);
vkDestroyCommandPool(disp.device, vkCtx.cmdPool, nullptr);
vkDestroyRenderPass(disp.device, vkCtx.renderPass, nullptr);
for (auto& fence : vkCtx.frameFences)
vkDestroyFence(disp.device, fence, nullptr);
for (auto& sem : vkCtx.acquireSemaphores)
vkDestroySemaphore(disp.device, sem, nullptr);
for (auto& sem : vkCtx.presentSemaphores)
vkDestroySemaphore(disp.device, sem, nullptr);
g_contexts.erase(ctx);
if (tls_currentContext == ctx)
tls_currentContext = EGL_NO_CONTEXT;
return EGL_TRUE;
}
EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface) {
std::lock_guard<std::mutex> lock(g_globalMutex);
if (!g_surfaces.count(surface)) {
g_lastError = EGL_BAD_SURFACE;
return EGL_FALSE;
}
VulkanSurface& surf = g_surfaces[surface];
VulkanDisplay& disp = g_displays[dpy];
vkDeviceWaitIdle(disp.device);
if (surf.type == VulkanSurface::WINDOW) {
disp.vkDestroySwapchainKHR(disp.device, surf.swapchain, nullptr);
vkDestroySurfaceKHR(disp.instance, surf.surface, nullptr);
for (auto& view : surf.imageViews)
vkDestroyImageView(disp.device, view, nullptr);
} else {
vkDestroyImageView(disp.device, surf.pbufferImageView, nullptr);
vkDestroyImage(disp.device, surf.pbufferImage, nullptr);
}
g_surfaces.erase(surface);
return EGL_TRUE;
}
EGLBoolean eglTerminate(EGLDisplay dpy) {
std::lock_guard<std::mutex> lock(g_globalMutex);
if (!g_displays.count(dpy)) {
g_lastError = EGL_BAD_DISPLAY;
return EGL_FALSE;
}
VulkanDisplay& disp = g_displays[dpy];
for (auto& [ctxId, ctx] : g_contexts)
eglDestroyContext(dpy, ctxId);
for (auto& [surfId, surf] : g_surfaces)
eglDestroySurface(dpy, surfId);
vkDestroyDevice(disp.device, nullptr);
vkDestroyInstance(disp.instance, nullptr);
g_displays.erase(dpy);
return EGL_TRUE;
}
EGLBoolean eglReleaseThread(void) {
tls_currentContext = EGL_NO_CONTEXT;
tls_drawSurface = EGL_NO_SURFACE;
tls_readSurface = EGL_NO_SURFACE;
return EGL_TRUE;
}
EGLContext eglGetCurrentContext(void) {
return tls_currentContext;
}
EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value) {
VulkanDisplay& disp = g_displays[dpy];
if (!disp.configs.empty() && config == (EGLConfig)0) {
switch (attribute) {
case EGL_BUFFER_SIZE: *value = 32; break;
case EGL_RED_SIZE: *value = 8; break;
case EGL_GREEN_SIZE: *value = 8; break;
case EGL_BLUE_SIZE: *value = 8; break;
case EGL_ALPHA_SIZE: *value = 8; break;
case EGL_CONFIG_ID: *value = 1; break;
default: return EGL_FALSE;
}
return EGL_TRUE;
}
return EGL_FALSE;
}
EGLBoolean eglBindAPI(EGLenum api) {
if (api == EGL_OPENGL_ES_API) {
g_currentAPI = api;
return EGL_TRUE;
}
return EGL_FALSE;
}
EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list) {
VulkanDisplay& disp = g_displays[dpy];
VulkanSurface surface{};
surface.type = VulkanSurface::PBUFFER;
VkImageCreateInfo imgInfo{};
imgInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imgInfo.imageType = VK_IMAGE_TYPE_2D;
imgInfo.format = VK_FORMAT_R8G8B8A8_SRGB;
imgInfo.extent = {512, 512, 1};
imgInfo.mipLevels = 1;
imgInfo.arrayLayers = 1;
imgInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imgInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imgInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
imgInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
if (vkCreateImage(disp.device, &imgInfo, nullptr, &surface.pbufferImage) != VK_SUCCESS) {
g_lastError = EGL_BAD_ALLOC;
return EGL_NO_SURFACE;
}
VkImageViewCreateInfo viewInfo{};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = surface.pbufferImage;
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = imgInfo.format;
viewInfo.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
if (vkCreateImageView(disp.device, &viewInfo, nullptr, &surface.pbufferImageView) != VK_SUCCESS) {
vkDestroyImage(disp.device, surface.pbufferImage, nullptr);
g_lastError = EGL_BAD_ALLOC;
return EGL_NO_SURFACE;
}
EGLSurface surfId = (EGLSurface)g_nextSurfaceId++;
g_surfaces[surfId] = surface;
return surfId;
}
EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw) {
VulkanSurface& surf = g_surfaces[draw];
VulkanDisplay& disp = g_displays[dpy];
VulkanContext& ctx = g_contexts[tls_currentContext];
if (!disp.presentQueue) {
g_lastError = EGL_BAD_DISPLAY;
return EGL_FALSE;
}
if (surf.type != VulkanSurface::WINDOW) {
g_lastError = EGL_BAD_SURFACE;
return EGL_FALSE;
}
vkEndCommandBuffer(ctx.currentCmdBuffer);
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &ctx.currentCmdBuffer;
vkQueueSubmit(disp.graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE);
VkPresentInfoKHR presentInfo{};
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
presentInfo.swapchainCount = 1;
presentInfo.pSwapchains = &surf.swapchain;
presentInfo.pImageIndices = &ctx.frameIndex;
VkResult result = disp.vkQueuePresentKHR(disp.presentQueue, &presentInfo);
if (result != VK_SUCCESS) {
g_lastError = EGL_BAD_ALLOC;
return EGL_FALSE;
}
ctx.frameIndex = (ctx.frameIndex + 1) % surf.images.size();
return EGL_TRUE;
}
EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval) {
// TODO
return EGL_TRUE;
}
EGLSurface eglGetCurrentSurface(EGLint readdraw) {
return (readdraw == EGL_READ) ? tls_readSurface : tls_drawSurface;
}
EGLBoolean eglQuerySurface(EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint *value) {
VulkanSurface& surf = g_surfaces[surface];
switch (attribute) {
case EGL_WIDTH: *value = surf.extent.width; break;
case EGL_HEIGHT: *value = surf.extent.height; break;
case EGL_CONFIG_ID: *value = 1; break;
default: return EGL_FALSE;
}
return EGL_TRUE;
}
#endif
-101
View File
@@ -1,101 +0,0 @@
//
// Created by BZLZHH on 2025/3/30.
//
#ifndef MOBILEGL_EGL_VK_EMU_H
#define MOBILEGL_EGL_VK_EMU_H
#if BACKEND_TYPE == BACKEND_VULKAN
struct EGLInternalConfig {
VkFormat format;
VkColorSpaceKHR colorSpace;
uint32_t samples;
};
struct VulkanDisplay {
VkInstance instance;
VkPhysicalDevice physicalDevice;
VkDevice device;
uint32_t graphicsQueueFamily;
VkQueue graphicsQueue;
std::vector<EGLInternalConfig> configs;
bool initialized = false;
PFN_vkCreateSwapchainKHR vkCreateSwapchainKHR;
PFN_vkDestroySwapchainKHR vkDestroySwapchainKHR;
PFN_vkGetSwapchainImagesKHR vkGetSwapchainImagesKHR;
PFN_vkAcquireNextImageKHR vkAcquireNextImageKHR;
PFN_vkQueuePresentKHR vkQueuePresentKHR;
VkRenderPass defaultRenderPass;
VkQueue presentQueue = VK_NULL_HANDLE;
};
struct VulkanSurface {
enum Type { WINDOW, PBUFFER } type;
VkSurfaceKHR surface;
VkSwapchainKHR swapchain;
std::vector<VkImage> images;
std::vector<VkImageView> imageViews;
VkExtent2D extent;
VkFormat format;
VkImage pbImage;
VkImageView pbImageView;
VkDeviceMemory pbMemory;
VkFramebuffer framebuffer;
VkImage pbufferImage;
VkImageView pbufferImageView;
};
struct VulkanContext {
VkCommandPool cmdPool;
std::vector<VkCommandBuffer> cmdBuffers;
uint32_t currentFrame = 0;
VkRenderPass renderPass;
VkPipelineLayout pipelineLayout;
VkPipeline graphicsPipeline;
std::vector<VkFence> frameFences;
std::vector<VkSemaphore> acquireSemaphores;
std::vector<VkSemaphore> presentSemaphores;
VulkanSurface* boundSurface = nullptr;
VkCommandBuffer currentCmdBuffer;
uint32_t frameIndex;
VkClearColorValue clearColor;
};
extern std::atomic<uintptr_t> g_nextContextId;
extern std::atomic<uintptr_t> g_nextSurfaceId;
extern EGLenum g_currentAPI;
extern std::mutex g_globalMutex;
extern MG_Global::unordered_map<EGLDisplay, VulkanDisplay> g_displays;
extern MG_Global::unordered_map<EGLSurface, VulkanSurface> g_surfaces;
extern MG_Global::unordered_map<EGLContext, VulkanContext> g_contexts;
extern EGLint g_lastError;
extern thread_local EGLContext tls_currentContext;
extern thread_local EGLSurface tls_drawSurface;
extern thread_local EGLSurface tls_readSurface;
MG_EXPORT EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint* attrib_list);
MG_EXPORT EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config);
MG_EXPORT EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext shareCtx, const EGLint* attrib_list);
MG_EXPORT EGLBoolean eglInitialize(EGLDisplay dpy, EGLint* major, EGLint* minor);
MG_EXPORT EGLDisplay eglGetDisplay(NativeDisplayType display);
MG_EXPORT EGLint eglGetError();
MG_EXPORT EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
MG_EXPORT EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx);
MG_EXPORT EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface);
MG_EXPORT EGLBoolean eglTerminate(EGLDisplay dpy);
MG_EXPORT EGLBoolean eglReleaseThread(void);
MG_EXPORT EGLContext eglGetCurrentContext(void);
MG_EXPORT EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
MG_EXPORT EGLBoolean eglBindAPI(EGLenum api);
MG_EXPORT EGLSurface eglGetCurrentSurface(EGLint readdraw);
MG_EXPORT EGLBoolean eglQuerySurface(EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint *value);
MG_EXPORT EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval);
MG_EXPORT EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw);
MG_EXPORT EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
#endif
#endif //MOBILEGL_EGL_VK_EMU_H
@@ -1,379 +0,0 @@
//
// Created by BZLZHH on 2025/3/15.
//
#include "../../../../Includes.h"
namespace MG_GL::GL {
Diligent::VALUE_TYPE ConvertGLIndexTypeToDiligent(GLenum type) {
switch (type) {
case GL_UNSIGNED_BYTE: return Diligent::VT_UINT8;
case GL_UNSIGNED_SHORT: return Diligent::VT_UINT16;
case GL_UNSIGNED_INT: return Diligent::VT_UINT32;
default: return Diligent::VT_UNDEFINED;
}
}
void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
GLbitfield access) {
MG_Util::Debug::LogD("glMapBufferRange, target: %s, offset: %lld, length: %lld, access: 0x%X",
MG_Util::Debug::GLEnumToString(target),
static_cast<long long>(offset),
static_cast<long long>(length),
access);
void* mappedPointer = nullptr;
GLenum result = MG_State::AcquireBufferMemoryRange(target, offset, length, access, &mappedPointer);
if (result == GL_NO_ERROR) {
MG_Util::Debug::LogD("Mapped pointer: %p", mappedPointer);
return mappedPointer;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error mapping buffer range: %s", MG_Util::Debug::GLEnumToString(result));
return nullptr;
}
void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) {
MG_Util::Debug::LogD("glFlushMappedBufferRange, target: %s, offset: %lld, length: %lld",
MG_Util::Debug::GLEnumToString(target),
static_cast<long long>(offset),
static_cast<long long>(length));
GLenum result = MG_State::SyncBufferMemory(target, offset, length);
if (result == GL_NO_ERROR) {
GLuint buffer = MG_State_T::bufferState->GetCurrentBinding(target);
if (buffer == 0) return;
auto& bufferObj = *MG_State_T::bufferState->GetBufferObject(buffer);
if (!bufferObj.isMapped) return;
size_t start = static_cast<size_t>(offset);
size_t end = start + static_cast<size_t>(length);
auto it = MG_Diligent::g_BufferMap.find(buffer);
if (it == MG_Diligent::g_BufferMap.end())
return;
Diligent::IBuffer* pBuffer = it->second;
if (pBuffer && bufferObj.data.size() >= end) {
const auto& Desc = pBuffer->GetDesc();
if (Desc.Usage == Diligent::USAGE_STAGING || Desc.Usage == Diligent::USAGE_DYNAMIC || Desc.Usage == Diligent::USAGE_UNIFIED) {
void * data;
MG_Diligent::g_pContext->MapBuffer(pBuffer, Diligent::MAP_WRITE,
Diligent::MAP_FLAG_DISCARD, data);
if (data) {
void* dst = static_cast<char*>(data) + offset;
const void* src = bufferObj.data.data() + offset;
memcpy(dst, src, length);
MG_Diligent::g_pContext->UnmapBuffer(pBuffer, Diligent::MAP_WRITE);
}
} else {
// For USAGE_DEFAULT or USAGE_IMMUTABLE, use UpdateBuffer
MG_Diligent::g_pContext->UpdateBuffer(pBuffer, static_cast<Diligent::Uint64>(offset), static_cast<Diligent::Uint64>(length), bufferObj.data.data() + offset, Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
}
}
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error flushing mapped buffer range: %s",
MG_Util::Debug::GLEnumToString(result));
}
void CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
GLintptr readOffset, GLintptr writeOffset,
GLsizeiptr size) {
MG_Util::Debug::LogD("glCopyBufferSubData, readTarget: %s, writeTarget: %s, "
"readOffset: %lld, writeOffset: %lld, size: %lld",
MG_Util::Debug::GLEnumToString(readTarget),
MG_Util::Debug::GLEnumToString(writeTarget),
static_cast<long long>(readOffset),
static_cast<long long>(writeOffset),
static_cast<long long>(size));
GLenum result = MG_State::CopyBufferRange(readTarget, writeTarget, readOffset, writeOffset, size);
if (result == GL_NO_ERROR) {
GLuint srcBuffer = MG_State_T::bufferState->GetCurrentBinding(readTarget);
GLuint dstBuffer = MG_State_T::bufferState->GetCurrentBinding(writeTarget);
if (srcBuffer == 0 || dstBuffer == 0) return;
auto itsrc = MG_Diligent::g_BufferMap.find(srcBuffer);
auto itdst = MG_Diligent::g_BufferMap.find(dstBuffer);
if (itsrc == MG_Diligent::g_BufferMap.end() || itdst == MG_Diligent::g_BufferMap.end()) return;
Diligent::IBuffer* pSrcBuffer = itsrc->second;
Diligent::IBuffer* pDstBuffer = itdst->second;
if (pSrcBuffer && pDstBuffer) {
MG_Diligent::g_pContext->CopyBuffer(pSrcBuffer, static_cast<Diligent::Uint64>(readOffset),
Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION,
pDstBuffer, static_cast<Diligent::Uint64>(writeOffset),
static_cast<Diligent::Uint64>(size),
Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
}
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error copying buffer subdata: %s",
MG_Util::Debug::GLEnumToString(result));
}
void* MapBuffer(GLenum target, GLenum access) {
MG_Util::Debug::LogD("glMapBuffer(target=0x%x, access=0x%x)", target, access);
void* mappedPtr = nullptr;
GLenum err = MG_State::AcquireBufferMemory(target, access, &mappedPtr);
if (err != GL_NO_ERROR) {
MG_State::SetError(err);
MG_Util::Debug::LogE("glMapBuffer failed: %s", MG_Util::Debug::GLEnumToString(err));
return nullptr;
}
MG_Util::Debug::LogD("glMapBuffer returns %p", mappedPtr);
return mappedPtr;
}
GLboolean UnmapBuffer(GLenum target) {
MG_Util::Debug::LogD("glUnmapBuffer(target=0x%x)", target);
GLenum err = MG_State::ReleaseBufferMemory(target);
if (err != GL_NO_ERROR) {
MG_State::SetError(err);
MG_Util::Debug::LogE("glUnmapBuffer failed: %s", MG_Util::Debug::GLEnumToString(err));
return GL_FALSE;
}
GLuint buffer = MG_State_T::bufferState->currentBindings_[target];
auto& bufferObj = *MG_State_T::bufferState->GetBufferObject(buffer);
auto it = MG_Diligent::g_BufferMap.find(buffer);
if (it == MG_Diligent::g_BufferMap.end())
return GL_FALSE;
Diligent::IBuffer* pBuffer = it->second;
if (pBuffer) {
const auto& Desc = pBuffer->GetDesc();
if (Desc.Usage == Diligent::USAGE_STAGING || Desc.Usage == Diligent::USAGE_DYNAMIC || Desc.Usage == Diligent::USAGE_UNIFIED) {
void * data;
MG_Diligent::g_pContext->MapBuffer(pBuffer, Diligent::MAP_WRITE,
Diligent::MAP_FLAG_DISCARD, data);
if (data) {
memcpy(data, bufferObj.data.data(), bufferObj.data.size());
MG_Diligent::g_pContext->UnmapBuffer(pBuffer, Diligent::MAP_WRITE);
}
} else {
// For USAGE_DEFAULT or USAGE_IMMUTABLE, use UpdateBuffer
MG_Diligent::g_pContext->UpdateBuffer(pBuffer, 0, bufferObj.data.size(), bufferObj.data.data(), Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
}
}
MG_Util::Debug::LogD("glUnmapBuffer succeeded");
return GL_TRUE;
}
void BindBuffer(GLenum target, GLuint buffer) {
MG_Util::Debug::LogD("glBindBuffer, target: %s, buffer: %d", MG_Util::Debug::GLEnumToString(target), buffer);
if (buffer != 0 &&
MG_State::ValidateGeneratedName(buffer) &&
!MG_State::ValidateAllocatedBufferHandle(buffer)) {
MG_Util::Debug::LogD("Actually creating buffer: %u", buffer);
GLenum result = MG_State::CreateBuffer(buffer);
if (result != GL_NO_ERROR) {
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
return;
}
}
if (buffer != 0 && !MG_State::ValidateAllocatedBufferHandle(buffer)) {
MG_State::SetError(GL_INVALID_VALUE);
MG_Util::Debug::LogE("Invalid buffer handle: %u", buffer);
return;
}
GLenum result = MG_State::BindBuffer(target, buffer);
if (result == GL_NO_ERROR)
return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
MG_Util::Debug::LogD("glBufferData, target: %s, size: %zd, data: %p, usage: %s",
MG_Util::Debug::GLEnumToString(target), size, data, MG_Util::Debug::GLEnumToString(usage));
GLenum result = MG_State::CommitBufferStorage(target, size, data, usage);
if (result == GL_NO_ERROR) {
GLuint buffer = MG_State_T::bufferState->GetCurrentBinding(target);
if (buffer == 0) return;
auto& bufferObj = *MG_State_T::bufferState->GetBufferObject(buffer);
if (bufferObj.isDynamic) return; // Dynamic buffer should be created by glDraw*
if (size <= 0) return; // ignore 0-sized reallocation
bufferObj.dirty = false;
auto it = MG_Diligent::g_BufferMap.find(buffer);
if (it == MG_Diligent::g_BufferMap.end())
return;
Diligent::IBuffer*& pBuffer = it->second;
Diligent::BufferDesc BuffDesc;
std::string name;
BuffDesc.Size = static_cast<Diligent::Uint64>(size);
switch (target) {
case GL_ARRAY_BUFFER:
// BuffDesc.BindFlags = Diligent::BIND_VERTEX_BUFFER;
name += std::format("VBO {}", buffer);
break;
case GL_ELEMENT_ARRAY_BUFFER:
// BuffDesc.BindFlags = Diligent::BIND_INDEX_BUFFER;
name += std::format("IBO {}", buffer);
break;
case GL_UNIFORM_BUFFER:
// BuffDesc.BindFlags = Diligent::BIND_UNIFORM_BUFFER;
name += std::format("UBO {}", buffer);
break;
default:
BuffDesc.BindFlags = Diligent::BIND_SHADER_RESOURCE;
name += std::format("SRV {}", buffer);
break;
}
BuffDesc.BindFlags |= Diligent::BIND_VERTEX_BUFFER |
Diligent::BIND_INDEX_BUFFER |
Diligent::BIND_UNIFORM_BUFFER;
BuffDesc.Name = name.c_str();
BuffDesc.Usage = Diligent::USAGE_DEFAULT;
if (!pBuffer || (pBuffer && pBuffer->GetDesc().Size != bufferObj.data.size()) ) {
if (pBuffer) {
pBuffer->Release();
pBuffer = nullptr;
}
Diligent::BufferData BuffData;
// Initial data must not be null for immutable buffers
BuffData.pData = BuffDesc.Usage != Diligent::USAGE_IMMUTABLE ? nullptr : bufferObj.data.data();
BuffData.DataSize = static_cast<Diligent::Uint64>(size);
MG_Diligent::g_pDevice->CreateBuffer(BuffDesc, &BuffData, &pBuffer);
}
if (data != nullptr && BuffDesc.Usage != Diligent::USAGE_IMMUTABLE) {
MG_Diligent::g_pContext->UpdateBuffer(pBuffer, 0,
static_cast<Diligent::Uint64>(size), data,
Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
}
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) {
MG_Util::Debug::LogD("glGetBufferParameteriv, target: %d, pname: %d, params: %p",
target, pname, params);
GLenum result = MG_State::QueryBufferPropertyIntVector(target, pname, params);
if (result == GL_NO_ERROR)
return;
MG_State::SetError(result);
MG_Util::Debug::LogE("GetBufferParameteriv not implemented");
}
void GenBuffers(GLsizei n, GLuint* buffers) {
MG_Util::Debug::LogD("glGenBuffers, n: %d, buffers: %p", n, buffers);
if (n < 0) {
MG_State::SetError(GL_INVALID_VALUE);
MG_Util::Debug::LogE("Invalid buffer count: %d", n);
return;
}
GLenum result = MG_State::GenBufferNames(n, buffers);
if (result == GL_NO_ERROR) {
MG_Util::Debug::LogD("Generated buffer names:");
for (GLsizei i = 0; i < n; ++i) {
MG_Util::Debug::LogD(" Buffer[%d] = %u", i, buffers[i]);
MG_Diligent::g_BufferMap[buffers[i]] = nullptr;
}
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
GLboolean IsBuffer(GLuint buffer) {
MG_Util::Debug::LogD("glIsBuffer, buffer: %u", buffer);
if (buffer == 0) {
return GL_FALSE;
}
bool isValid = MG_State::ValidateAllocatedBufferHandle(buffer);
// Should we report gl error here or in MG_State?
MG_Util::Debug::LogD("Buffer %u is %s", buffer, isValid ? "valid" : "invalid");
return isValid ? GL_TRUE : GL_FALSE;
}
void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data) {
MG_Util::Debug::LogD("glBufferSubData, target: %s, offset: %lld, size: %lld, data: %p",
MG_Util::Debug::GLEnumToString(target),
static_cast<long long>(offset),
static_cast<long long>(size),
data);
GLenum result = MG_State::CommitBufferStorageRegion(target, offset, size, data);
if (result != GL_NO_ERROR) {
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
GLuint buffer = MG_State_T::bufferState->GetCurrentBinding(target);
if (buffer == 0) return;
auto& bufferObj = *MG_State_T::bufferState->GetBufferObject(buffer);
if (bufferObj.isDynamic) return; // Dynamic buffer should be created by glDraw*
auto it = MG_Diligent::g_BufferMap.find(buffer);
if (it == MG_Diligent::g_BufferMap.end())
return;
Diligent::IBuffer* pBuffer = it->second;
if (pBuffer) {
const auto& Desc = pBuffer->GetDesc();
if (Desc.Usage == Diligent::USAGE_STAGING || Desc.Usage == Diligent::USAGE_DYNAMIC || Desc.Usage == Diligent::USAGE_UNIFIED) {
void* pMappedData = nullptr;
MG_Diligent::g_pContext->MapBuffer(pBuffer, Diligent::MAP_WRITE, Diligent::MAP_FLAG_DISCARD, pMappedData);
if (pMappedData)
{
memcpy(static_cast<Diligent::Uint8*>(pMappedData) + offset, data, size);
MG_Diligent::g_pContext->UnmapBuffer(pBuffer, Diligent::MAP_WRITE);
} else {
MG_Util::Debug::LogE("Failed to map buffer for BufferSubData");
}
} else {
// For USAGE_DEFAULT or USAGE_IMMUTABLE, use UpdateBuffer
MG_Diligent::g_pContext->UpdateBuffer(pBuffer, static_cast<Diligent::Uint64>(offset),
static_cast<Diligent::Uint64>(size), data,
Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
}
}
}
void DeleteBuffers(GLsizei n, const GLuint *buffers) {
MG_Util::Debug::LogD("glDeleteBuffers, n: %d, buffers: %p", n, buffers);
GLenum result = MG_State::DeleteBuffers(n, buffers);
if (result == GL_NO_ERROR) {
for (GLsizei i = 0; i < n; ++i) {
GLuint buffer = buffers[i];
if (buffer != 0) {
auto it = MG_Diligent::g_BufferMap.find(buffer);
if (it != MG_Diligent::g_BufferMap.end()) {
if (it->second) {
it->second->Release();
}
MG_Diligent::g_BufferMap.erase(it);
}
}
}
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
}
@@ -1,23 +0,0 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_GL_BUFFER_H
#define MOBILEGL_GL_BUFFER_H
namespace MG_GL::GL {
void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
void* MapBuffer(GLenum target, GLenum access);
GLboolean UnmapBuffer(GLenum target);
void BindBuffer(GLenum target, GLuint buffer);
void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
void GenBuffers(GLsizei n, GLuint* buffers);
void DeleteBuffers(GLsizei n, const GLuint *buffers);
GLboolean IsBuffer(GLuint buffer);
}
#endif //MOBILEGL_GL_BUFFER_H
@@ -1,218 +0,0 @@
//
// Created by BZLZHH on 2025/3/15.
//
#include "../../../../Includes.h"
namespace MG_GL::GL {
void CreateRenderPassAndFramebuffer(GLuint framebuffer,
const FramebufferObject& fbo,
MG_Diligent::GLFramebufferInfo& fbInfo);
void Clear(GLbitfield mask) {
GLuint drawFramebuffer = MG_State_T::framebufferState->currentBindings_[GL_DRAW_FRAMEBUFFER];
if (drawFramebuffer == 0) {
drawFramebuffer = 0;
}
auto it = MG_Diligent::g_FramebufferMap.find(drawFramebuffer);
if (it == MG_Diligent::g_FramebufferMap.end()) {
MG_Util::Debug::LogE("Framebuffer not found: %u", drawFramebuffer);
return;
}
MG_Diligent::GLFramebufferInfo& fbInfo = it->second;
auto& commonState = *MG_State_T::commonState;
MG_Util::Debug::LogD("Setting render targets: %zu color attachments", fbInfo.ColorRTVs.size());
MG_Diligent::g_pContext->SetRenderTargets(
static_cast<Diligent::Uint32>(fbInfo.ColorRTVs.size()),
fbInfo.ColorRTVs.data(),
fbInfo.pDepthStencilRTV,
::Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION
);
// if (MG_Diligent::IsInRenderPass) {
// MG_Util::Debug::LogD("Ending render pass before clear operation");
// MG_Diligent::g_pContext->EndRenderPass();
// MG_Diligent::IsInRenderPass = false;
// }
// MG_Util::Debug::LogD("Beginning render pass for clear operation");
// if (!fbInfo.pRenderPass) {
// MG_GL::GL::CreateRenderPassAndFramebuffer(drawFramebuffer,
// *MG_State_T::framebufferState->GetCurrentFBO(GL_DRAW_FRAMEBUFFER), fbInfo);
// }
// Diligent::BeginRenderPassAttribs beginAttribs;
// beginAttribs.pRenderPass = fbInfo.pRenderPass;
// beginAttribs.pFramebuffer = fbInfo.pFramebuffer;
// beginAttribs.StateTransitionMode = Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION;
// beginAttribs.ClearValueCount = 0;
// beginAttribs.pClearValues = nullptr;
// MG_Diligent::g_pContext->BeginRenderPass(beginAttribs);
// MG_Diligent::IsInRenderPass = true;
if (mask & GL_COLOR_BUFFER_BIT) {
for (size_t i = 0; i < fbInfo.ColorRTVs.size(); ++i) {
if (fbInfo.ColorRTVs[i]) {
MG_Util::Debug::LogD("Clearing color attachment %zu", i);
MG_Diligent::g_pContext->ClearRenderTarget(
fbInfo.ColorRTVs[i],
commonState.clearColor,
Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION
);
}
}
}
if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) {
if (fbInfo.pDepthStencilRTV) {
Diligent::Uint32 clearFlags = 0;
if (mask & GL_DEPTH_BUFFER_BIT) clearFlags |= Diligent::CLEAR_DEPTH_FLAG;
if (mask & GL_STENCIL_BUFFER_BIT) clearFlags |= Diligent::CLEAR_STENCIL_FLAG;
MG_Util::Debug::LogD("Clearing depth/stencil (flags: %u)", clearFlags);
MG_Diligent::g_pContext->ClearDepthStencil(
fbInfo.pDepthStencilRTV,
static_cast<Diligent::CLEAR_DEPTH_STENCIL_FLAGS>(clearFlags),
commonState.clearDepth,
0,
Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION
);
}
}
// MG_Util::Debug::LogD("Ending render pass after clear operation");
// MG_Diligent::g_pContext->EndRenderPass();
// MG_Diligent::IsInRenderPass = false;
}
void Enable(GLenum cap) {
MG_Util::Debug::LogD("glEnable, cap: %s", MG_Util::Debug::GLEnumToString(cap));
GLenum result = MG_State::glEnable(cap);
if (result == GL_NO_ERROR) {
MG_Diligent::g_PSOManager.MarkPSODirty(MG_State_T::programState->currentProgram_);
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error enabling capability: %s", MG_Util::Debug::GLEnumToString(result));
}
void Disable(GLenum cap) {
MG_Util::Debug::LogD("glDisable, cap: %s", MG_Util::Debug::GLEnumToString(cap));
GLenum result = MG_State::glDisable(cap);
if (result == GL_NO_ERROR) {
MG_Diligent::g_PSOManager.MarkPSODirty(MG_State_T::programState->currentProgram_);
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error disabling capability: %s", MG_Util::Debug::GLEnumToString(result));
}
void BlendFunc(GLenum sfactor, GLenum dfactor) {
MG_Util::Debug::LogD("glBlendFunc, sfactor: %s, dfactor: %s",
MG_Util::Debug::GLEnumToString(sfactor),
MG_Util::Debug::GLEnumToString(dfactor));
GLenum result = MG_State::glBlendFunc(sfactor, dfactor);
if (result == GL_NO_ERROR) {
MG_Diligent::g_PSOManager.MarkPSODirty(MG_State_T::programState->currentProgram_);
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error setting blend func: %s", MG_Util::Debug::GLEnumToString(result));
}
void BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
MG_Util::Debug::LogD("glBlendFuncSeparate, srcRGB: %s, dstRGB: %s, srcAlpha: %s, dstAlpha: %s",
MG_Util::Debug::GLEnumToString(srcRGB),
MG_Util::Debug::GLEnumToString(dstRGB),
MG_Util::Debug::GLEnumToString(srcAlpha),
MG_Util::Debug::GLEnumToString(dstAlpha));
GLenum result = MG_State::glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
if (result == GL_NO_ERROR) {
MG_Diligent::g_PSOManager.MarkPSODirty(MG_State_T::programState->currentProgram_);
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error setting separate blend func: %s", MG_Util::Debug::GLEnumToString(result));
}
void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
MG_Util::Debug::LogD("glClearColor, rgba: [%.2f, %.2f, %.2f, %.2f]", red, green, blue, alpha);
GLenum result = MG_State::glClearColor(red, green, blue, alpha);
if (result == GL_NO_ERROR) {
MG_Diligent::g_PSOManager.MarkPSODirty(MG_State_T::programState->currentProgram_);
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error setting clear color: %s", MG_Util::Debug::GLEnumToString(result));
}
void ClearDepth(GLdouble depth) {
MG_Util::Debug::LogD("glClearDepth, depth: %.3f", depth);
GLenum result = MG_State::glClearDepth(depth);
if (result == GL_NO_ERROR) {
MG_Diligent::g_PSOManager.MarkPSODirty(MG_State_T::programState->currentProgram_);
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error setting clear depth: %s", MG_Util::Debug::GLEnumToString(result));
}
void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
MG_Util::Debug::LogD("glColorMask, rgba: [%d, %d, %d, %d]", red, green, blue, alpha);
GLenum result = MG_State::glColorMask(red, green, blue, alpha);
if (result == GL_NO_ERROR) {
MG_Diligent::g_PSOManager.MarkPSODirty(MG_State_T::programState->currentProgram_);
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error setting color mask: %s", MG_Util::Debug::GLEnumToString(result));
}
void DepthFunc(GLenum func) {
MG_Util::Debug::LogD("glDepthFunc, func: %s", MG_Util::Debug::GLEnumToString(func));
GLenum result = MG_State::glDepthFunc(func);
if (result == GL_NO_ERROR) {
MG_Diligent::g_PSOManager.MarkPSODirty(MG_State_T::programState->currentProgram_);
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error setting depth func: %s", MG_Util::Debug::GLEnumToString(result));
}
void DepthMask(GLboolean flag) {
MG_Util::Debug::LogD("glDepthMask, flag: %d", flag);
GLenum result = MG_State::glDepthMask(flag);
if (result == GL_NO_ERROR) {
MG_Diligent::g_PSOManager.MarkPSODirty(MG_State_T::programState->currentProgram_);
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error setting depth mask: %s", MG_Util::Debug::GLEnumToString(result));
}
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) {
MG_Util::Debug::LogD("glViewport, x: %d, y: %d, width: %d, height: %d",
x, y, width, height);
GLenum result = MG_State::glViewport(x, y, width, height);
if (result == GL_NO_ERROR) {
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error setting viewport: %s", MG_Util::Debug::GLEnumToString(result));
}
void PixelStorei(GLenum pname, GLint param) {
MG_Util::Debug::LogD("glPixelStorei, pname: %s, param: %d", MG_Util::Debug::GLEnumToString(pname), param);
GLenum result = MG_State::SetPixelStoreInt(pname,param);
if (result == GL_NO_ERROR) {
MG_Diligent::g_PSOManager.MarkPSODirty(MG_State_T::programState->currentProgram_);
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
}
@@ -1,23 +0,0 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_GL_COMMON_H
#define MOBILEGL_GL_COMMON_H
namespace MG_GL::GL {
void ClearDepth(GLdouble depth);
void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void Clear(GLbitfield mask);
void PixelStorei(GLenum pname, GLint param);
void Enable(GLenum cap);
void Disable(GLenum cap);
void BlendFunc(GLenum sfactor, GLenum dfactor);
void BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void DepthFunc(GLenum func);
void DepthMask(GLboolean flag);
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
}
#endif //MOBILEGL_GL_COMMON_H
File diff suppressed because it is too large Load Diff
@@ -1,20 +0,0 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_GL_DRAWING_H
#define MOBILEGL_GL_DRAWING_H
namespace MG_GL::GL {
bool IsSamplerType(GLenum type);
Diligent::VALUE_TYPE ConvertGLTypeToDiligent(GLenum type);
void PrepareForDraw(GLenum mode, GLsizei* pCount, GLenum& type, const void*& pIndices);
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices);
void DrawArrays(GLenum mode, GLint first, GLsizei count);
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
void MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount);
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex);
}
#endif //MOBILEGL_GL_DRAWING_H
@@ -1,606 +0,0 @@
//
// Created by BZLZHH on 2025/3/15.
//
#include "../../../../Includes.h"
namespace MG_GL::GL {
void ReleaseFramebufferResources(MG_Diligent::GLFramebufferInfo& fbInfo) {
// if (fbInfo.pFramebuffer) {
// fbInfo.pFramebuffer->Release();
// fbInfo.pFramebuffer = nullptr;
// }
// if (fbInfo.pRenderPass) {
// fbInfo.pRenderPass->Release();
// fbInfo.pRenderPass = nullptr;
// }
}
void CreateRenderPassAndFramebuffer(GLuint framebuffer,
const FramebufferObject& fbo,
MG_Diligent::GLFramebufferInfo& fbInfo) {
Diligent::Uint32 width = 0;
Diligent::Uint32 height = 0;
if (framebuffer == 0) {
if (MG_Diligent::g_pSwapChain) {
width = MG_Diligent::g_pSwapChain->GetDesc().Width;
height = MG_Diligent::g_pSwapChain->GetDesc().Height;
MG_Util::Debug::LogD("CreateRenderPassAndFramebuffer: Using swap chain dimensions: %ux%u", width, height);
} else {
MG_Util::Debug::LogE("CreateRenderPassAndFramebuffer: Swap chain not initialized for default framebuffer");
return;
}
} else if (!fbInfo.ColorRTVs.empty() && fbInfo.ColorRTVs[0]) {
const auto& desc = fbInfo.ColorRTVs[0]->GetTexture()->GetDesc();
width = desc.Width;
height = desc.Height;
MG_Util::Debug::LogD("CreateRenderPassAndFramebuffer: Using color attachment 0 for dimensions: %ux%u", width, height);
} else if (fbInfo.pDepthStencilRTV) {
const auto& desc = fbInfo.pDepthStencilRTV->GetTexture()->GetDesc();
width = desc.Width;
height = desc.Height;
MG_Util::Debug::LogD("CreateRenderPassAndFramebuffer: Using depth/stencil attachment for dimensions: %ux%u", width, height);
} else {
MG_Util::Debug::LogD("CreateRenderPassAndFramebuffer: Failed to determine framebuffer dimensions. No attachments.");
return;
}
if (width == 0 || height == 0) {
MG_Util::Debug::LogE("CreateRenderPassAndFramebuffer: Failed to determine framebuffer dimensions. Width or Height is 0.");
return;
}
// Diligent::RenderPassDesc RPDesc;
// std::vector<Diligent::RenderPassAttachmentDesc> Attachments;
// std::vector<Diligent::SubpassDesc> Subpasses;
// std::vector<Diligent::AttachmentReference> ColorRefs;
//
// for (size_t i = 0; i < fbInfo.ColorRTVs.size(); ++i) {
// if (fbInfo.ColorRTVs[i]) {
// Diligent::RenderPassAttachmentDesc ColorAttachment;
// ColorAttachment.Format = framebuffer != 0 ? fbInfo.ColorRTVs[i]->GetDesc().Format:
// MG_Diligent::g_pSwapChain->GetDesc().ColorBufferFormat;
// ColorAttachment.SampleCount = 1;
// ColorAttachment.InitialState = Diligent::RESOURCE_STATE_RENDER_TARGET;
// ColorAttachment.FinalState = Diligent::RESOURCE_STATE_RENDER_TARGET;
// ColorAttachment.LoadOp = Diligent::ATTACHMENT_LOAD_OP_LOAD;
// ColorAttachment.StoreOp = Diligent::ATTACHMENT_STORE_OP_STORE;
// Attachments.push_back(ColorAttachment);
//
// Diligent::AttachmentReference ColorRef;
// ColorRef.AttachmentIndex = static_cast<Diligent::Uint32>(Attachments.size() - 1);
// ColorRef.State = Diligent::RESOURCE_STATE_RENDER_TARGET;
// ColorRefs.push_back(ColorRef);
// MG_Util::Debug::LogD("CreateRenderPassAndFramebuffer: Added color attachment %zu", i);
// }
// }
// Diligent::AttachmentReference DepthRef;
// if (fbInfo.pDepthStencilRTV) {
// Diligent::RenderPassAttachmentDesc DepthAttachment;
// DepthAttachment.Format = fbInfo.DepthStencilFormat;
// DepthAttachment.SampleCount = 1;
// DepthAttachment.InitialState = Diligent::RESOURCE_STATE_DEPTH_WRITE;
// DepthAttachment.FinalState = Diligent::RESOURCE_STATE_DEPTH_WRITE;
// DepthAttachment.LoadOp = Diligent::ATTACHMENT_LOAD_OP_LOAD;
// DepthAttachment.StoreOp = Diligent::ATTACHMENT_STORE_OP_STORE;
// DepthAttachment.StencilLoadOp = Diligent::ATTACHMENT_LOAD_OP_LOAD;
// DepthAttachment.StencilStoreOp = Diligent::ATTACHMENT_STORE_OP_STORE;
// Attachments.push_back(DepthAttachment);
//
// DepthRef.AttachmentIndex = static_cast<Diligent::Uint32>(Attachments.size() - 1);
// DepthRef.State = Diligent::RESOURCE_STATE_DEPTH_WRITE;
// MG_Util::Debug::LogD("CreateRenderPassAndFramebuffer: Added depth/stencil attachment");
// }
// Diligent::SubpassDesc Subpass;
// Subpass.RenderTargetAttachmentCount = static_cast<Diligent::Uint32>(ColorRefs.size());
// Subpass.pRenderTargetAttachments = ColorRefs.empty() ? nullptr : ColorRefs.data();
// Subpass.pDepthStencilAttachment = fbInfo.pDepthStencilRTV ? &DepthRef : nullptr;
// Subpasses.push_back(Subpass);
//
// RPDesc.AttachmentCount = static_cast<Diligent::Uint32>(Attachments.size());
// RPDesc.pAttachments = Attachments.empty() ? nullptr : Attachments.data();
// RPDesc.SubpassCount = static_cast<Diligent::Uint32>(Subpasses.size());
// RPDesc.pSubpasses = Subpasses.data();
//
// MG_Util::Debug::LogD("CreateRenderPassAndFramebuffer: Creating RenderPass with %u attachments and %u subpasses.",
// RPDesc.AttachmentCount, RPDesc.SubpassCount);
//
// MG_Diligent::g_pDevice->CreateRenderPass(RPDesc, &fbInfo.pRenderPass);
// if (!fbInfo.pRenderPass) {
// MG_Util::Debug::LogE("CreateRenderPassAndFramebuffer: Failed to create RenderPass.");
// return;
// }
// MG_Util::Debug::LogD("CreateRenderPassAndFramebuffer: RenderPass created successfully.");
// Diligent::FramebufferDesc FBDesc;
// FBDesc.Name = "Framebuffer";
//// FBDesc.pRenderPass = fbInfo.pRenderPass;
// FBDesc.AttachmentCount = static_cast<Diligent::Uint32>(Attachments.size());
//
// std::vector<Diligent::ITextureView *> FBAtachments(Attachments.size());
// for (size_t i = 0; i < ColorRefs.size(); ++i) {
// if (i < fbInfo.ColorRTVs.size() && fbInfo.ColorRTVs[i]) {
// FBAtachments[i] = fbInfo.ColorRTVs[i];
// }
// }
//
// if (fbInfo.pDepthStencilRTV) {
// FBAtachments[ColorRefs.size()] = fbInfo.pDepthStencilRTV;
// }
// FBDesc.ppAttachments = FBAtachments.data();
// FBDesc.Width = width;
// FBDesc.Height = height;
// FBDesc.NumArraySlices = 1;
//
// MG_Util::Debug::LogD("CreateRenderPassAndFramebuffer: FramebufferDesc Details:");
// MG_Util::Debug::LogD(" Name: %s", FBDesc.Name ? FBDesc.Name : "N/A");
// MG_Util::Debug::LogD(" pRenderPass: %p", FBDesc.pRenderPass);
// MG_Util::Debug::LogD(" AttachmentCount: %u", FBDesc.AttachmentCount);
// for (Diligent::Uint32 i = 0; i < FBDesc.AttachmentCount; ++i) {
// if (FBDesc.ppAttachments && FBDesc.ppAttachments[i]) {
// Diligent::ITexture* pTexture = FBDesc.ppAttachments[i]->GetTexture();
// if (pTexture) {
// const auto& texDesc = pTexture->GetDesc();
// MG_Util::Debug::LogD(" Attachment %u: Texture '%s', Dim: %ux%u",
// i, texDesc.Name ? texDesc.Name : "N/A", texDesc.Width, texDesc.Height);
// } else {
// MG_Util::Debug::LogW(" Attachment %u: TextureView's texture is nullptr", i);
// }
// } else if (!FBDesc.ppAttachments) {
// MG_Util::Debug::LogW(" FBDesc.ppAttachments is nullptr. Cannot access attachment %u.", i);
// } else {
// MG_Util::Debug::LogD(" Attachment %u: nullptr", i);
// }
// }
// MG_Util::Debug::LogD(" Width: %u", FBDesc.Width);
// MG_Util::Debug::LogD(" Height: %u", FBDesc.Height);
// MG_Util::Debug::LogD(" NumArraySlices: %u", FBDesc.NumArraySlices);
// MG_Util::Debug::LogD(" fbInfo.pFramebuffer: %p", fbInfo.pFramebuffer);
fbInfo.ClearValues.clear();
for (size_t i = 0; i < fbInfo.ColorRTVs.size(); ++i) {
Diligent::OptimizedClearValue clearValue;
clearValue.Color[0] = 0.0f;
clearValue.Color[1] = 0.0f;
clearValue.Color[2] = 0.0f;
clearValue.Color[3] = 1.0f;
fbInfo.ClearValues.push_back(clearValue);
}
if (fbInfo.pDepthStencilRTV) {
Diligent::OptimizedClearValue clearValue;
clearValue.DepthStencil.Depth = 1.0f;
clearValue.DepthStencil.Stencil = 0;
fbInfo.ClearValues.push_back(clearValue);
}
// MG_Diligent::g_pDevice->CreateFramebuffer(FBDesc, &fbInfo.pFramebuffer);
// if (!fbInfo.pFramebuffer) {
// MG_Util::Debug::LogE("CreateRenderPassAndFramebuffer: Failed to create Framebuffer.");
// return;
// }
// MG_Util::Debug::LogD("CreateRenderPassAndFramebuffer: Framebuffer created successfully.");
}
void UpdateDefaultFramebuffer() {
auto it = MG_Diligent::g_FramebufferMap.find(0);
if (it == MG_Diligent::g_FramebufferMap.end()) {
MG_Diligent::g_FramebufferMap[0] = MG_Diligent::GLFramebufferInfo();
}
MG_Diligent::GLFramebufferInfo& fbInfo = MG_Diligent::g_FramebufferMap[0];
ReleaseFramebufferResources(fbInfo);
if (MG_Diligent::g_pSwapChain) {
Diligent::ITextureView* pRTV = MG_Diligent::g_pSwapChain->GetCurrentBackBufferRTV();
Diligent::ITextureView* pDSV = MG_Diligent::g_pSwapChain->GetDepthBufferDSV();
if (pRTV) {
fbInfo.ColorRTVs = { pRTV };
} else {
MG_Util::Debug::LogE("Failed to get swap chain back buffer RTV");
}
if (pDSV) {
fbInfo.pDepthStencilRTV = pDSV;
fbInfo.DepthStencilFormat = MG_Diligent::g_pSwapChain->GetDesc().DepthBufferFormat;
fbInfo.HasDepthStencil = true;
} else {
MG_Util::Debug::LogE("Failed to get swap chain depth buffer DSV");
}
CreateRenderPassAndFramebuffer(0, FramebufferObject(), fbInfo);
} else {
MG_Util::Debug::LogE("Swap chain not initialized for default framebuffer");
}
}
void GenFramebuffers(GLsizei n, GLuint* framebuffers) {
MG_Util::Debug::LogD("glGenFramebuffers, n: %d, framebuffers: %p", n, framebuffers);
GLenum result = MG_State::CreateFramebuffers(n, framebuffers);
if (result == GL_NO_ERROR) {
for (GLsizei i = 0; i < n; ++i) {
MG_Diligent::GLFramebufferInfo fbInfo;
MG_Diligent::g_FramebufferMap[framebuffers[i]] = fbInfo;
}
return;
};
MG_State::SetError(result);
MG_Util::Debug::LogE("Framebuffer generation failed: %s", MG_Util::Debug::GLEnumToString(result));
}
void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) {
MG_Util::Debug::LogD("glDeleteFramebuffers, n: %d, framebuffers: %p", n, framebuffers);
for (GLsizei i = 0; i < n; ++i) {
GLenum result = MG_State::DeleteFramebuffer(framebuffers[i]);
if (result != GL_NO_ERROR) {
MG_State::SetError(result);
MG_Util::Debug::LogE("Failed to delete framebuffer %u: %s",
framebuffers[i], MG_Util::Debug::GLEnumToString(result));
} else {
GLuint fb = framebuffers[i];
auto it = MG_Diligent::g_FramebufferMap.find(fb);
if (it != MG_Diligent::g_FramebufferMap.end()) {
MG_Diligent::GLFramebufferInfo& fbInfo = it->second;
// if (fbInfo.pFramebuffer) {
// fbInfo.pFramebuffer->Release();
// }
// if (fbInfo.pRenderPass) {
// fbInfo.pRenderPass->Release();
// }
for (auto& rtv : fbInfo.ColorRTVs) {
if (rtv) rtv->Release();
}
if (fbInfo.pDepthStencilRTV) {
fbInfo.pDepthStencilRTV->Release();
}
MG_Diligent::g_FramebufferMap.erase(it);
}
}
}
}
void BindFramebuffer(GLenum target, GLuint framebuffer) {
MG_Util::Debug::LogD("BindFramebuffer: Start. Target: %s, Framebuffer: %u",
MG_Util::Debug::GLEnumToString(target), framebuffer);
GLenum result = MG_State::BindFramebuffer(target, framebuffer);
if (result == GL_NO_ERROR) {
MG_Util::Debug::LogD("BindFramebuffer: MG_State::BindFramebuffer successful.");
// if (MG_Diligent::IsInRenderPass) {
// MG_Util::Debug::LogD("BindFramebuffer: Ending current render pass.");
// MG_Diligent::g_pContext->EndRenderPass();
// MG_Diligent::IsInRenderPass = false;
// MG_Util::Debug::LogD("BindFramebuffer: Current render pass ended.");
// } else {
// MG_Util::Debug::LogD("BindFramebuffer: No active render pass to end.");
// }
if (framebuffer == 0) {
MG_Util::Debug::LogD("BindFramebuffer: Framebuffer is 0 (default framebuffer). Updating default framebuffer.");
UpdateDefaultFramebuffer();
MG_Util::Debug::LogD("BindFramebuffer: Default framebuffer updated.");
}
FramebufferObject* pFBO = MG_State_T::framebufferState->GetCurrentFBO(target);
MG_Util::Debug::LogD("BindFramebuffer: Retrieved FBO from state: %p", pFBO);
auto it = MG_Diligent::g_FramebufferMap.find(framebuffer);
if (it == MG_Diligent::g_FramebufferMap.end()) {
MG_Util::Debug::LogE("BindFramebuffer: Framebuffer %u not found in g_FramebufferMap. Aborting.", framebuffer);
return;
}
MG_Util::Debug::LogD("BindFramebuffer: Framebuffer %u found in g_FramebufferMap.", framebuffer);
MG_Diligent::GLFramebufferInfo& fbInfo = it->second;
// if (/*!fbInfo.pRenderPass || */!fbInfo.pFramebuffer) {
// MG_Util::Debug::LogD("BindFramebuffer: RenderPass or Framebuffer not yet created for framebuffer %u. Creating now.", framebuffer);
// CreateRenderPassAndFramebuffer(framebuffer, pFBO ? *pFBO : FramebufferObject(), fbInfo);
// MG_Util::Debug::LogD("BindFramebuffer: RenderPass and Framebuffer creation attempted for framebuffer %u.", framebuffer);
// } else {
// MG_Util::Debug::LogD("BindFramebuffer: RenderPass and Framebuffer already exist for framebuffer %u.", framebuffer);
// }
MG_Util::Debug::LogD("BindFramebuffer: Setting render targets. ColorRTVs count: %zu, DepthStencilRTV: %p",
fbInfo.ColorRTVs.size(), fbInfo.pDepthStencilRTV);
MG_Diligent::g_pContext->SetRenderTargets(
static_cast<Diligent::Uint32>(fbInfo.ColorRTVs.size()),
fbInfo.ColorRTVs.empty() ? nullptr : fbInfo.ColorRTVs.data(),
fbInfo.pDepthStencilRTV,
Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION
);
MG_Util::Debug::LogD("BindFramebuffer: SetRenderTargets called.");
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Framebuffer bind error: %s", MG_Util::Debug::GLEnumToString(result));
}
void AttachTexture2DToFramebuffer(GLuint fbo, GLuint texture, GLenum attachment, GLint level) {
auto it = MG_Diligent::g_FramebufferMap.find(fbo);
if (it == MG_Diligent::g_FramebufferMap.end()) {
MG_Util::Debug::LogE("Framebuffer %u not found in map", fbo);
return;
}
MG_Diligent::GLFramebufferInfo& fbInfo = it->second;
// if (fbInfo.pFramebuffer) {
// fbInfo.pFramebuffer->Release();
// fbInfo.pFramebuffer = nullptr;
// MG_Util::Debug::LogD("Released existing framebuffer");
// }
// if (fbInfo.pRenderPass) {
// fbInfo.pRenderPass->Release();
// fbInfo.pRenderPass = nullptr;
// MG_Util::Debug::LogD("Released existing render pass");
// }
if (texture == 0) {
MG_Util::Debug::LogD("Unbinding attachment: %s", MG_Util::Debug::GLEnumToString(attachment));
if (attachment == GL_DEPTH_ATTACHMENT ||
attachment == GL_STENCIL_ATTACHMENT ||
attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
if (fbInfo.pDepthStencilRTV) {
fbInfo.pDepthStencilRTV->Release();
fbInfo.pDepthStencilRTV = nullptr;
MG_Util::Debug::LogD("Released depth/stencil attachment");
}
} else {
size_t index = attachment - GL_COLOR_ATTACHMENT0;
if (index < fbInfo.ColorRTVs.size() && fbInfo.ColorRTVs[index]) {
fbInfo.ColorRTVs[index]->Release();
fbInfo.ColorRTVs[index] = nullptr;
bool allNull = true;
for (const auto& rtv : fbInfo.ColorRTVs) {
if (rtv != nullptr) {
allNull = false;
break;
}
}
if (allNull) fbInfo.ColorRTVs.clear();
MG_Util::Debug::LogD("Released color attachment %zu", index);
}
}
} else {
Diligent::ITexture* pTexture = MG_Diligent::g_TextureMap[texture];
if (!pTexture) {
MG_Util::Debug::LogE("Texture %u exists in map but pointer is null", texture);
return;
}
const auto& texDesc = pTexture->GetDesc();
MG_Util::Debug::LogD("Attaching texture: %s (size: %ux%u)",
texDesc.Name,
texDesc.Width, texDesc.Height);
Diligent::TextureViewDesc ViewDesc;
ViewDesc.TextureDim = Diligent::RESOURCE_DIM_TEX_2D;
ViewDesc.MostDetailedMip = level;
ViewDesc.NumMipLevels = 1;
if (attachment == GL_DEPTH_ATTACHMENT ||
attachment == GL_STENCIL_ATTACHMENT ||
attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
MG_Util::Debug::LogD("Creating depth/stencil attachment");
if (fbInfo.pDepthStencilRTV) {
fbInfo.pDepthStencilRTV->Release();
fbInfo.pDepthStencilRTV = nullptr;
MG_Util::Debug::LogD("Released existing depth/stencil attachment");
}
ViewDesc.ViewType = Diligent::TEXTURE_VIEW_DEPTH_STENCIL;
fbInfo.DepthStencilFormat = texDesc.Format;
pTexture->CreateView(ViewDesc, &fbInfo.pDepthStencilRTV);
if (fbInfo.pDepthStencilRTV) {
fbInfo.HasDepthStencil = true;
MG_Util::Debug::LogD("Created new depth/stencil RTV");
} else {
MG_Util::Debug::LogE("Failed to create depth/stencil RTV");
}
} else {
size_t index = attachment - GL_COLOR_ATTACHMENT0;
MG_Util::Debug::LogD("Creating color attachment at index %zu", index);
if (index >= fbInfo.ColorRTVs.size()) {
fbInfo.ColorRTVs.resize(index + 1, nullptr);
MG_Util::Debug::LogD("Resized color attachments to %zu", fbInfo.ColorRTVs.size());
}
if (fbInfo.ColorRTVs[index]) {
fbInfo.ColorRTVs[index]->Release();
fbInfo.ColorRTVs[index] = nullptr;
MG_Util::Debug::LogD("Released existing color attachment %zu", index);
}
ViewDesc.ViewType = Diligent::TEXTURE_VIEW_RENDER_TARGET;
pTexture->CreateView(ViewDesc, &fbInfo.ColorRTVs[index]);
if (fbInfo.ColorRTVs[index]) {
MG_Util::Debug::LogD("Created new color RTV at index %zu", index);
} else {
MG_Util::Debug::LogE("Failed to create color RTV at index %zu", index);
}
}
}
}
void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget,
GLuint texture, GLint level) {
MG_Util::Debug::LogD("glFramebufferTexture2D, target: %s, attach: %s, textarget: %s, tex: %u, level: %d",
MG_Util::Debug::GLEnumToString(target),
MG_Util::Debug::GLEnumToString(attachment),
MG_Util::Debug::GLEnumToString(textarget),
texture,
level);
if (target == GL_FRAMEBUFFER) {
MG_Util::Debug::LogD("Got target == GL_FRAMEBUFFER, treating as GL_DRAW_FRAMEBUFFER");
target = GL_DRAW_FRAMEBUFFER;
}
MG_Util::Debug::LogD(" Current READ_FRAMEBUFFER binding: %u", MG_State_T::framebufferState->currentBindings_[GL_READ_FRAMEBUFFER]);
MG_Util::Debug::LogD(" Current DRAW_FRAMEBUFFER binding: %u", MG_State_T::framebufferState->currentBindings_[GL_DRAW_FRAMEBUFFER]);
GLenum result = MG_State::AttachTexture2DToFramebuffer(
target, attachment, textarget, texture, level
);
if (result == GL_NO_ERROR) {
// if (target == GL_FRAMEBUFFER) {
// if (MG_State_T::framebufferState->currentBindings_[GL_READ_FRAMEBUFFER] == MG_State_T::framebufferState->currentBindings_[GL_DRAW_FRAMEBUFFER]) {
// MG_Util::Debug::LogD(" Target is GL_FRAMEBUFFER and READ/DRAW bindings are the same (%u). Applying to GL_DRAW_FRAMEBUFFER.",
// MG_State_T::framebufferState->currentBindings_[GL_DRAW_FRAMEBUFFER]);
// target = GL_DRAW_FRAMEBUFFER;
// } else {
// MG_Util::Debug::LogD(" Target is GL_FRAMEBUFFER and READ/DRAW bindings differ. Applying to both if non-zero.");
// if (MG_State_T::framebufferState->currentBindings_[GL_READ_FRAMEBUFFER] != 0) {
// MG_Util::Debug::LogD(" Attaching to READ_FRAMEBUFFER: %u", MG_State_T::framebufferState->currentBindings_[GL_READ_FRAMEBUFFER]);
// AttachTexture2DToFramebuffer(MG_State_T::framebufferState->currentBindings_[GL_READ_FRAMEBUFFER],
// texture, attachment, level);
// }
// if (MG_State_T::framebufferState->currentBindings_[GL_DRAW_FRAMEBUFFER] != 0) {
// MG_Util::Debug::LogD(" Attaching to DRAW_FRAMEBUFFER: %u", MG_State_T::framebufferState->currentBindings_[GL_DRAW_FRAMEBUFFER]);
// AttachTexture2DToFramebuffer(MG_State_T::framebufferState->currentBindings_[GL_DRAW_FRAMEBUFFER],
// texture, attachment, level);
// }
// MG_Util::Debug::LogD("FramebufferTexture2D completed successfully after separate READ/DRAW attachments.");
// return;
// }
// }
GLuint fboToModify = MG_State_T::framebufferState->currentBindings_[target];
MG_Util::Debug::LogD(" Target is %s. Applying to bound FBO: %u",
MG_Util::Debug::GLEnumToString(target), fboToModify);
AttachTexture2DToFramebuffer(fboToModify,
texture, attachment, level);
MG_Util::Debug::LogD("FramebufferTexture2D completed successfully for target %s (FBO %u).", MG_Util::Debug::GLEnumToString(target), fboToModify);
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Texture attachment failed: %s", MG_Util::Debug::GLEnumToString(result));
}
GLenum CheckFramebufferStatus(GLenum target) {
MG_Util::Debug::LogD("glCheckFramebufferStatus, target: %s",
MG_Util::Debug::GLEnumToString(target));
GLenum result = MG_State::ValidateFramebufferCompleteness(target);
if (result >= GL_FRAMEBUFFER_COMPLETE) {
MG_Util::Debug::LogD("Framebuffer status: %s", MG_Util::Debug::GLEnumToString(result));
return result;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Framebuffer incomplete: %s",
MG_Util::Debug::GLEnumToString(result));
return result;
}
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
// if (MG_Diligent::IsInRenderPass) {
// MG_Util::Debug::LogD("Ending current render pass.");
// MG_Diligent::g_pContext->EndRenderPass();
// MG_Diligent::IsInRenderPass = false;
// MG_Util::Debug::LogD("Current render pass ended.");
// }
// explicitly unbind the texture
MG_Diligent::g_pContext->SetRenderTargets(0, nullptr, nullptr, Diligent::RESOURCE_STATE_TRANSITION_MODE_NONE);
GLuint readFB = MG_State_T::framebufferState->currentBindings_[GL_READ_FRAMEBUFFER];
GLuint drawFB = MG_State_T::framebufferState->currentBindings_[GL_DRAW_FRAMEBUFFER];
MG_Diligent::GLFramebufferInfo* pSrcFB = nullptr;
MG_Diligent::GLFramebufferInfo* pDstFB = nullptr;
if (readFB != 0) pSrcFB = &MG_Diligent::g_FramebufferMap[readFB];
if (drawFB != 0) pDstFB = &MG_Diligent::g_FramebufferMap[drawFB];
if (!pSrcFB) pSrcFB = &MG_Diligent::g_FramebufferMap[0];
if (!pDstFB) pDstFB = &MG_Diligent::g_FramebufferMap[0];
bool copyColor = (mask & GL_COLOR_BUFFER_BIT) != 0;
bool copyDepth = (mask & GL_DEPTH_BUFFER_BIT) != 0;
bool copyStencil = (mask & GL_STENCIL_BUFFER_BIT) != 0;
if (copyColor && !pSrcFB->ColorRTVs.empty() && !pDstFB->ColorRTVs.empty()) {
for (size_t i = 0; i < pSrcFB->ColorRTVs.size() && i < pDstFB->ColorRTVs.size(); ++i) {
if (pSrcFB->ColorRTVs[i] && pDstFB->ColorRTVs[i]) {
Diligent::CopyTextureAttribs CopyAttribs;
CopyAttribs.pSrcTexture = pSrcFB->ColorRTVs[i]->GetTexture();
CopyAttribs.pDstTexture = pDstFB->ColorRTVs[i]->GetTexture();
CopyAttribs.SrcTextureTransitionMode = Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION;
CopyAttribs.DstTextureTransitionMode = Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION;
Diligent::Box SrcBox;
SrcBox.MinX = srcX0;
SrcBox.MinY = srcY0;
SrcBox.MaxX = srcX1;
SrcBox.MaxY = srcY1;
CopyAttribs.pSrcBox = &SrcBox;
CopyAttribs.DstX = dstX0;
CopyAttribs.DstY = dstY0;
MG_Diligent::g_pContext->CopyTexture(CopyAttribs);
}
}
}
if ((copyDepth || copyStencil) && pSrcFB->pDepthStencilRTV && pDstFB->pDepthStencilRTV) {
Diligent::CopyTextureAttribs CopyAttribs;
CopyAttribs.pSrcTexture = pSrcFB->pDepthStencilRTV->GetTexture();
CopyAttribs.pDstTexture = pDstFB->pDepthStencilRTV->GetTexture();
CopyAttribs.SrcTextureTransitionMode = Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION;
CopyAttribs.DstTextureTransitionMode = Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION;
Diligent::Box SrcBox;
SrcBox.MinX = srcX0;
SrcBox.MinY = srcY0;
SrcBox.MaxX = srcX1;
SrcBox.MaxY = srcY1;
CopyAttribs.pSrcBox = &SrcBox;
CopyAttribs.DstX = dstX0;
CopyAttribs.DstY = dstY0;
MG_Diligent::g_pContext->CopyTexture(CopyAttribs);
}
}
void DrawBuffer(GLenum buf) {
MG_Util::Debug::LogD("glDrawBuffer, buf: %s", MG_Util::Debug::GLEnumToString(buf));
}
void DrawBuffers(GLsizei n, const GLenum *bufs) {
MG_Util::Debug::LogD("glDrawBuffers, n: %d, bufs: [", n);
for (int i = 0; i < n; ++i) {
MG_Util::Debug::LogD("%s,", MG_Util::Debug::GLEnumToString(bufs[i]));
}
MG_Util::Debug::LogD("]");
}
void ReadBuffer(GLenum buf) {
MG_Util::Debug::LogD("glReadBuffer, buf: %s", MG_Util::Debug::GLEnumToString(buf));
}
}
@@ -1,22 +0,0 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_GL_FRAMEBUFFER_H
#define MOBILEGL_GL_FRAMEBUFFER_H
namespace MG_GL::GL {
void UpdateDefaultFramebuffer();
void GenFramebuffers(GLsizei n, GLuint* framebuffers);
void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
void BindFramebuffer(GLenum target, GLuint framebuffer);
void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GLenum CheckFramebufferStatus(GLenum target);
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
void DrawBuffer(GLenum buf);
void DrawBuffers(GLsizei n, const GLenum *bufs);
void ReadBuffer(GLenum mode);
}
#endif //MOBILEGL_GL_FRAMEBUFFER_H
File diff suppressed because it is too large Load Diff
@@ -1,8 +0,0 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_GL_FUNCS_DEFINITIONS_H
#define MOBILEGL_GL_FUNCS_DEFINITIONS_H
#endif //MOBILEGL_GL_FUNCS_DEFINITIONS_H
@@ -1,173 +0,0 @@
//
// Created by BZLZHH on 2025/3/15.
//
#include "../../../../Includes.h"
namespace MG_GL::Getter {
const std::string GetBackendName() {
#if BACKEND_TYPE == BACKEND_VULKAN
return "Vulkan";
#elif BACKEND_TYPE == BACKEND_METAL
return "Metal";
#elif BACKEND_TYPE == BACKEND_GLES
return "OpenGL ES";
#elif BACKEND_TYPE == BACKEND_DILIGENT
switch (MG_Diligent::DILIGENT_BACKEND_TYPE) {
case MG_Constants::Backend::BACKEND_DILIGENT_VULKAN:
return "DiligentEngine (Vulkan)";
case MG_Constants::Backend::BACKEND_DILIGENT_METAL:
return "DiligentEngine (Metal)";
case MG_Constants::Backend::BACKEND_DILIGENT_OPENGL:
return "DiligentEngine (OpenGL)";
default:
return "DiligentEngine (Unknown Backend)";
}
#else
return "<Unknown Backend>";
#endif
}
const std::string GetMGName() {
#if BACKEND_TYPE == BACKEND_VULKAN
return "MobileGluvk";
#elif BACKEND_TYPE == BACKEND_METAL
return "MobileGlumtl";
#elif BACKEND_TYPE == BACKEND_GLES
return "MobileGlues";
#elif BACKEND_TYPE == BACKEND_DILIGENT
switch (MG_Diligent::DILIGENT_BACKEND_TYPE) {
case MG_Constants::Backend::BACKEND_DILIGENT_VULKAN:
return "MobileGlued-vk";
case MG_Constants::Backend::BACKEND_DILIGENT_METAL:
return "MobileGlued-mtl";
case MG_Constants::Backend::BACKEND_DILIGENT_OPENGL:
return "MobileGlued-gl";
default:
return "MobileGlued-unknown";
}
#else
return "<Unknown MobileGL Version>";
#endif
}
const std::string GetBackendGfxAPIName() {
#if BACKEND_TYPE == BACKEND_VULKAN
return "Vulkan";
#elif BACKEND_TYPE == BACKEND_METAL
return "Metal";
#elif BACKEND_TYPE == BACKEND_GLES
return "OpenGL ES";
#elif BACKEND_TYPE == BACKEND_DILIGENT
switch (MG_Diligent::DILIGENT_BACKEND_TYPE) {
case MG_Constants::Backend::BACKEND_DILIGENT_VULKAN:
return "Vulkan";
case MG_Constants::Backend::BACKEND_DILIGENT_METAL:
return "Metal";
case MG_Constants::Backend::BACKEND_DILIGENT_OPENGL:
return "OpenGL";
default:
return "<unknown>";
}
#else
return "<Unknown Backend>";
#endif
}
const std::string GetGPUName() {
#if BACKEND_TYPE == BACKEND_DILIGENT
if (MG_Diligent::g_pDevice)
return MG_Diligent::g_pDevice->GetAdapterInfo().Description;
return "<not set yet>";
#else
return "<unknown GPU>";
#endif
}
const uint32_t GetBackendGfxAPIVersionMajor() {
#if BACKEND_TYPE == BACKEND_DILIGENT
if (MG_Diligent::g_pDevice)
return MG_Diligent::g_pDevice->GetDeviceInfo().APIVersion.Major;
return 0;
#else
return 0;
#endif
}
const uint32_t GetBackendGfxAPIVersionMinor() {
#if BACKEND_TYPE == BACKEND_DILIGENT
if (MG_Diligent::g_pDevice)
return MG_Diligent::g_pDevice->GetDeviceInfo().APIVersion.Minor;
return 0;
#else
return 0;
#endif
}
void LogMGInfo() {
std::string MGName = MG_GL::Getter::GetMGName() + " (MobileGL Core)";
std::string MGVersion = std::to_string(MG_Global::MG::VersionMajor) + "."
+ std::to_string(MG_Global::MG::VersionMinor) + "."
+ std::to_string(MG_Global::MG::VersionRevision);
if (MG_Global::MG::VersionPatch != 0)
MGVersion += "." + std::to_string(MG_Global::MG::VersionPatch);
MGVersion += MG_Global::MG::VersionSuffix;
std::string GLVersion = std::to_string(MG_Global::GL::GLVersionMajor) + "."
+ std::to_string(MG_Global::GL::GLVersionMinor) + "."
+ std::to_string(MG_Global::GL::GLVersionRevision);
std::string backendName = MG_GL::Getter::GetBackendName();
std::string backendVersion;
#if BACKEND_TYPE == BACKEND_VULKAN
VkApplicationInfo appInfo = {};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = "Vulkan Version Query";
appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.pEngineName = "No Engine";
appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.apiVersion = VK_API_VERSION_1_0;
VkInstanceCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
createInfo.pApplicationInfo = &appInfo;
VkInstance instance;
if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
throw std::runtime_error("Failed to create Vulkan instance!");
}
uint32_t deviceCount = 0;
vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
if (deviceCount == 0) {
throw std::runtime_error("No Vulkan devices found!");
}
VkPhysicalDevice physicalDevice;
vkEnumeratePhysicalDevices(instance, &deviceCount, &physicalDevice);
VkPhysicalDeviceProperties deviceProperties;
vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
uint32_t major = VK_VERSION_MAJOR(deviceProperties.apiVersion);
uint32_t minor = VK_VERSION_MINOR(deviceProperties.apiVersion);
uint32_t patch = VK_VERSION_PATCH(deviceProperties.apiVersion);
vkDestroyInstance(instance, nullptr);
backendVersion = "Vulkan " + std::to_string(major) + "." +
std::to_string(minor)+"." + std::to_string(patch);
#elif BACKEND_TYPE == BACKEND_GLES
backendVersion = std::string((const char*)::GLES::glGetString(GL_VERSION));
#elif BACKEND_TYPE == BACKEND_DILIGENT
backendVersion = "Diligent";
#else
backendVersion = "<Unknown Backend>";
#endif
MG_Util::Debug::LogI("MobileGL Renderer Info:");
MG_Util::Debug::LogI("----%s:", MGName.c_str());
MG_Util::Debug::LogI("--------MobileGL Version: %s", MGVersion.c_str());
MG_Util::Debug::LogI("--------Target OpenGL Implementation Version: %s", GLVersion.c_str());
MG_Util::Debug::LogI("--------Backend: %s", backendName.c_str());
MG_Util::Debug::LogI("--------Backend Version: %s", backendVersion.c_str());
}
}
@@ -1,18 +0,0 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_BACKENDINFO_H
#define MOBILEGL_BACKENDINFO_H
namespace MG_GL::Getter {
const std::string GetGPUName();
const std::string GetBackendName();
const std::string GetBackendGfxAPIName();
const uint32_t GetBackendGfxAPIVersionMajor();
const uint32_t GetBackendGfxAPIVersionMinor();
const std::string GetMGName();
void LogMGInfo();
}
#endif //MOBILEGL_BACKENDINFO_H
@@ -1,324 +0,0 @@
//
// Created by BZLZHH on 2025/3/15.
//
#include "../../../../Includes.h"
namespace MG_GL::GL {
static std::string rendererString;
static bool loggedMGInfo;
const GLubyte* GetString(GLenum name) {
if (!loggedMGInfo) {
loggedMGInfo = true;
MG_GL::Getter::LogMGInfo();
}
MG_Util::Debug::LogD("glGetString, name: %s", MG_Util::Debug::GLEnumToString(name));
switch (name) {
case GL_VENDOR:
return (const GLubyte *)"MobileGL-Dev (BZLZHH, Swung0x48, Tungsten)";
case GL_VERSION: {
static std::string versionStr;
if (versionStr.empty()) {
versionStr = std::to_string(MG_Global::GL::GLVersionMajor) + "."
+ std::to_string(MG_Global::GL::GLVersionMinor) + "."
+ std::to_string(MG_Global::GL::GLVersionRevision)
+ " "+ MG_GL::Getter::GetMGName() +
", MobileGL Core, " + MG_GL::Getter::GetBackendName() + " Backend, Version "
+ std::to_string(MG_Global::MG::VersionMajor) + "."
+ std::to_string(MG_Global::MG::VersionMinor) + "."
+ std::to_string(MG_Global::MG::VersionRevision);
if (MG_Global::MG::VersionPatch != 0)
versionStr += "." + std::to_string(MG_Global::MG::VersionPatch);
versionStr += MG_Global::MG::VersionSuffix;
}
return (const GLubyte *)versionStr.c_str();
}
case GL_RENDERER:
{
/*
if (rendererString == std::string("")) {
const char* gpuName = getGpuName();
const char* glesName = getGLESName();
rendererString = std::string(gpuName) + " | " + std::string(glesName);
}
return (const GLubyte *)rendererString.c_str();
*/
return (const GLubyte *)std::format("{} | {} {}.{}",
MG_GL::Getter::GetGPUName(),
MG_GL::Getter::GetBackendGfxAPIName(),
MG_GL::Getter::GetBackendGfxAPIVersionMajor(),
MG_GL::Getter::GetBackendGfxAPIVersionMinor()).c_str();
}
case GL_SHADING_LANGUAGE_VERSION:
return (const GLubyte *) "4.50 MobileGL with glslang";
case GL_EXTENSIONS:
return (const GLubyte *) "OpenGL11 "
"OpenGL12 "
"OpenGL13 "
"OpenGL14 "
"OpenGL15 "
"OpenGL20 "
"OpenGL21 "
"OpenGL30 ";
default:
return (const GLubyte *) "Unknown enum";
}
}
const GLubyte* GetStringi(GLenum name, GLuint index) {
MG_Util::Debug::LogD("glGetStringi, name: %s, index: %d", MG_Util::Debug::GLEnumToString(name), index);
if (name != GL_EXTENSIONS)
return (const GLubyte*)"";
typedef struct {
GLenum name;
const char** parts;
GLuint count;
} StringCache;
static StringCache caches[] = {
{GL_EXTENSIONS, nullptr, 0},
};
static int initialized = 0;
if (!initialized) {
for (auto & cache : caches) {
GLenum target = cache.name;
const GLubyte* str = nullptr;
const char* delimiter = " ";
str = GetString(GL_EXTENSIONS);
char* copy = strdup((const char*)str);
char* token = strtok(copy, delimiter);
while (token) {
cache.parts = (const char**)realloc(cache.parts, (cache.count + 1) * sizeof(char*));
cache.parts[cache.count++] = strdup(token);
token = strtok(nullptr, delimiter);
}
free(copy);
}
initialized = 1;
}
for (auto & cache : caches) {
if (cache.name == name) {
if (index >= cache.count) {
return nullptr;
}
return (const GLubyte*)cache.parts[index];
}
}
return nullptr;
}
GLenum GetError() {
GLenum error = MG_State::GetError();
MG_Util::Debug::LogD("glGetError -> %s", MG_Util::Debug::GLEnumToString(error));
return error;
}
void GetIntegerv(GLenum pname, GLint *params) {
MG_Util::Debug::LogD("glGetIntegerv, pname: %s", MG_Util::Debug::GLEnumToString(pname));
if (!params) {
MG_State::SetError(GL_INVALID_VALUE);
return;
}
switch (pname) {
// General
case GL_CONTEXT_PROFILE_MASK:
params[0] = GL_CONTEXT_CORE_PROFILE_BIT;
break;
case GL_NUM_EXTENSIONS:
static GLint num_extensions = -1;
if (num_extensions == -1) {
const GLubyte* ext_str = MG_GL::GL::GetString(GL_EXTENSIONS);
char *copy = strdup((const char *) ext_str);
char *token = strtok(copy, " ");
num_extensions = 0;
while (token) {
num_extensions++;
token = strtok(nullptr, " ");
}
free(copy);
}
params[0] = num_extensions;
break;
case GL_MAJOR_VERSION:
params[0] = MG_Global::GL::GLVersionMajor;
break;
case GL_MINOR_VERSION:
params[0] = MG_Global::GL::GLVersionMinor;
break;
// Viewport and scissor
case GL_VIEWPORT:
memcpy(params, MG_State_T::commonState->viewport, 4 * sizeof(GLint));
break;
case GL_SCISSOR_BOX:
// TODO: memcpy(params, MG_State_T::commonState->scissorBox, 4 * sizeof(GLint));
break;
case GL_MAX_VIEWPORT_DIMS: {
static const GLint maxDims[2] = {16384, 16384};
memcpy(params, maxDims, sizeof(maxDims));
break;
}
// Buffer bindings
case GL_ARRAY_BUFFER_BINDING:
params[0] = static_cast<GLint>(MG_State_T::bufferState->GetCurrentBinding(GL_ARRAY_BUFFER));
break;
case GL_ELEMENT_ARRAY_BUFFER_BINDING:
params[0] = static_cast<GLint>(MG_State_T::vertexArrayState->GetBoundElementBuffer());
break;
case GL_DRAW_FRAMEBUFFER_BINDING:
params[0] = static_cast<GLint>(MG_State_T::framebufferState->currentBindings_[GL_DRAW_FRAMEBUFFER]);
break;
case GL_READ_FRAMEBUFFER_BINDING:
params[0] = static_cast<GLint>(MG_State_T::framebufferState->currentBindings_[GL_READ_FRAMEBUFFER]);
break;
case GL_RENDERBUFFER_BINDING:
// TODO: params[0] = static_cast<GLint>(MG_State_T::framebufferState->currentRenderbuffer_);
break;
// Program state
case GL_CURRENT_PROGRAM:
params[0] = static_cast<GLint>(MG_State_T::programState->currentProgram_);
break;
case GL_MAX_VERTEX_ATTRIBS:
// TODO: Check the real value
params[0] = MG_Constants::VertexArray::MAX_VERTEX_ATTRIBS;
break;
// Texture state
case GL_TEXTURE_BINDING_2D: {
GLuint unit = MG_State_T::textureState->activeTextureUnit_;
auto& textures = MG_State_T::textureState->textureUnits_[unit].boundTextures;
params[0] = textures.count(GL_TEXTURE_2D) ? static_cast<GLint>(textures[GL_TEXTURE_2D]) : 0;
break;
}
case GL_ACTIVE_TEXTURE:
params[0] = GL_TEXTURE0 + MG_State_T::textureState->activeTextureUnit_;
break;
case GL_MAX_TEXTURE_SIZE:
params[0] = 8192;
break;
// Blend state
case GL_BLEND_SRC_RGB:
params[0] = static_cast<GLint>(MG_State_T::commonState->blendSrcRGB);
break;
case GL_BLEND_DST_RGB:
params[0] = static_cast<GLint>(MG_State_T::commonState->blendDstRGB);
break;
case GL_BLEND_SRC_ALPHA:
params[0] = static_cast<GLint>(MG_State_T::commonState->blendSrcAlpha);
break;
case GL_BLEND_DST_ALPHA:
params[0] = static_cast<GLint>(MG_State_T::commonState->blendDstAlpha);
break;
// Depth and stencil
case GL_DEPTH_FUNC:
params[0] = static_cast<GLint>(MG_State_T::commonState->depthFunc);
break;
case GL_DEPTH_WRITEMASK:
params[0] = static_cast<GLint>(MG_State_T::commonState->depthMask);
break;
case GL_STENCIL_REF:
// TODO: params[0] = MG_State_T::commonState->stencilRef;
break;
// Capability enables
case GL_BLEND:
params[0] = MG_State_T::commonState->capabilities[GL_BLEND] ? GL_TRUE : GL_FALSE;
break;
case GL_DEPTH_TEST:
params[0] = MG_State_T::commonState->capabilities[GL_DEPTH_TEST] ? GL_TRUE : GL_FALSE;
break;
case GL_SCISSOR_TEST:
params[0] = MG_State_T::commonState->capabilities[GL_SCISSOR_TEST] ? GL_TRUE : GL_FALSE;
break;
// Pixel operations
case GL_PACK_ALIGNMENT:
params[0] = MG_State_T::commonState->QueryPixelStoreInt(GL_PACK_ALIGNMENT);
break;
case GL_UNPACK_ALIGNMENT:
params[0] = MG_State_T::commonState->QueryPixelStoreInt(GL_UNPACK_ALIGNMENT);
break;
// Hardware limits, TODO: Check the real values
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
params[0] = 32;
break;
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
params[0] = 32;
break;
case GL_MAX_TEXTURE_IMAGE_UNITS:
params[0] = 32;
break;
case GL_MAX_RENDERBUFFER_SIZE:
params[0] = 65537;
break;
case GL_MAX_DRAW_BUFFERS:
params[0] = 32;
break;
case GL_MAX_COLOR_ATTACHMENTS:
params[0] = 32;
break;
// Color state
case GL_COLOR_CLEAR_VALUE: {
const auto& c = MG_State_T::commonState->clearColor;
params[0] = static_cast<GLint>(c[0] * 0x7FFF);
params[1] = static_cast<GLint>(c[1] * 0x7FFF);
params[2] = static_cast<GLint>(c[2] * 0x7FFF);
params[3] = static_cast<GLint>(c[3] * 0x7FFF);
break;
}
case GL_COLOR_WRITEMASK:
params[0] = MG_State_T::commonState->colorMask[0];
params[1] = MG_State_T::commonState->colorMask[1];
params[2] = MG_State_T::commonState->colorMask[2];
params[3] = MG_State_T::commonState->colorMask[3];
break;
// Stencil operations
case GL_STENCIL_CLEAR_VALUE:
// TODO: params[0] = MG_State_T::commonState->stencilClearValue;
break;
case GL_STENCIL_BITS:
// TODO: Check the real value
params[0] = 8;
break;
// Implementation limits
case GL_SUBPIXEL_BITS:
// TODO: Check the real value
params[0] = 4;
break;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
// TODO: params[0] = static_cast<GLint>(MG_State_T::textureState->compressedFormats_.size());
break;
case GL_COMPRESSED_TEXTURE_FORMATS:
// TODO: Implement GL_COMPRESSED_TEXTURE_FORMATS
break;
// Polygon state
case GL_POLYGON_OFFSET_FACTOR:
// TODO: params[0] = static_cast<GLint>(MG_State_T::commonState->polygonOffsetFactor);
break;
case GL_POLYGON_OFFSET_UNITS:
// TODO: params[0] = static_cast<GLint>(MG_State_T::commonState->polygonOffsetUnits);
break;
// Others...
default:
MG_Util::Debug::LogE("glGetIntegerv: Invalid enum %s (0x%X)", MG_Util::Debug::GLEnumToString(pname), pname);
MG_State::SetError(GL_INVALID_ENUM);
break;
}
}
}
@@ -1,15 +0,0 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_GL_GETTER_H
#define MOBILEGL_GL_GETTER_H
namespace MG_GL::GL {
const GLubyte* GetString(GLenum name);
const GLubyte* GetStringi(GLenum name, GLuint index);
GLenum GetError();
void GetIntegerv(GLenum pname, GLint *params);
}
#endif //MOBILEGL_GL_GETTER_H
@@ -1,676 +0,0 @@
//
// Created by BZLZHH on 2025/3/15.
//
#include "../../../../Includes.h"
namespace MG_GL::GL {
void CreateDefaultUBO(MG_Diligent::GLProgramInfo& programInfo, size_t uboSize) {
MG_Util::Debug::LogD("CreateDefaultUBO for program, size = %zu", uboSize);
if (uboSize > 0) {
Diligent::BufferDesc BuffDesc;
BuffDesc.Name = "MG_DEFAULT_UBO";
BuffDesc.Size = uboSize;
BuffDesc.Usage = Diligent::USAGE_DYNAMIC;
BuffDesc.BindFlags = Diligent::BIND_UNIFORM_BUFFER;
BuffDesc.CPUAccessFlags = Diligent::CPU_ACCESS_WRITE;
MG_Diligent::g_pDevice->CreateBuffer(BuffDesc, nullptr, &programInfo.pDefaultUBO);
MG_Util::Debug::LogD("Created default UBO: size = %zu", uboSize);
} else {
MG_Util::Debug::LogD("UBO size is 0, default UBO not created.");
}
}
size_t RecordUniformOffsets(MG_Diligent::GLProgramInfo& programInfo, const MG_Global::unordered_map<GLuint, std::string>& shaderSources) {
MG_Util::Debug::LogD("RecordUniformOffsets for program %u using SPIRV-Cross", programInfo.id);
size_t uboTotalSize = 0;
programInfo.uniformOffsets.clear();
GLuint reflectionShaderId = 0;
for (auto shaderId : programInfo.AttachedShadersID) {
auto& shaderObj = MG_State_T::programState->shaders_[shaderId];
MG_Util::Debug::LogD(" Checking attached shader %u, type: %s", shaderId, MG_Util::Debug::GLEnumToString(shaderObj.type));
if (shaderObj.type == GL_VERTEX_SHADER) {
reflectionShaderId = shaderId;
MG_Util::Debug::LogD(" Found vertex shader %u for reflection.", reflectionShaderId);
break;
}
}
if (!reflectionShaderId && !programInfo.AttachedShadersID.empty()) {
reflectionShaderId = programInfo.AttachedShadersID[0];
MG_Util::Debug::LogD(" No vertex shader found, using first attached shader %u for reflection.", reflectionShaderId);
}
if (!reflectionShaderId) {
MG_Util::Debug::LogW(" No suitable shader found for UBO reflection.");
return uboTotalSize;
}
MG_Util::Debug::LogD(" Using shader %u for UBO reflection.", reflectionShaderId);
auto itSource = shaderSources.find(reflectionShaderId);
if (itSource == shaderSources.end()) {
MG_Util::Debug::LogE(" Could not find source for reflection shader %u.", reflectionShaderId);
return uboTotalSize;
}
MG_Util::Debug::LogD(" Found source for shader %u.", reflectionShaderId);
MG_Util::Debug::LogD(" Shader source for reflection:\n%s", itSource->second.c_str());
std::string infoLog;
auto spirv = MG_Util::Program::CompileGLSLToSPIRV(
MG_State_T::programState->shaders_[reflectionShaderId].type,
itSource->second,
infoLog,
true
);
if (spirv.empty()) {
MG_Util::Debug::LogE("GLSL to SPIR-V compilation failed for shader %u: %s", reflectionShaderId, infoLog.c_str());
return uboTotalSize;
}
MG_Util::Debug::LogD(" Successfully compiled GLSL to SPIR-V for shader %u.", reflectionShaderId);
spvc_context context = nullptr;
spvc_parsed_ir ir = nullptr;
spvc_compiler compiler = nullptr;
spvc_resources resources = nullptr;
if (spvc_context_create(&context) != SPVC_SUCCESS) {
MG_Util::Debug::LogE("SPIRV-Cross: Failed to create context: %s", spvc_context_get_last_error_string(context));
return uboTotalSize;
}
if (spvc_context_parse_spirv(context, spirv.data(), spirv.size(), &ir) != SPVC_SUCCESS) {
MG_Util::Debug::LogE("SPIRV-Cross: Failed to parse SPIR-V: %s", spvc_context_get_last_error_string(context));
spvc_context_destroy(context);
return uboTotalSize;
}
if (spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP, &compiler) != SPVC_SUCCESS) {
MG_Util::Debug::LogE("SPIRV-Cross: Failed to create compiler: %s", spvc_context_get_last_error_string(context));
spvc_context_destroy(context);
return uboTotalSize;
}
MG_Util::Debug::LogD(" spvc_context_create_compiler successful.");
if (spvc_compiler_create_shader_resources(compiler, &resources) != SPVC_SUCCESS) {
MG_Util::Debug::LogE("SPIRV-Cross: Failed to create shader resources: %s", spvc_context_get_last_error_string(context));
spvc_context_destroy(context);
return uboTotalSize;
}
MG_Util::Debug::LogD(" spvc_compiler_create_shader_resources successful.");
const spvc_reflected_resource* ubo_list = nullptr;
size_t ubo_count = 0;
if (spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_UNIFORM_BUFFER, &ubo_list, &ubo_count) != SPVC_SUCCESS) {
MG_Util::Debug::LogE("SPIRV-Cross: Failed to get resource list for UBO: %s", spvc_context_get_last_error_string(context));
spvc_context_destroy(context);
return uboTotalSize;
}
MG_Util::Debug::LogD(" Found %zu UBO resources.", ubo_count);
for (size_t i = 0; i < ubo_count; i++) {
const char* name = ubo_list[i].name;
if (!name || strcmp(name, "MG_DEFAULT_UBO") != 0) {
MG_Util::Debug::LogD(" Skipping UBO '%s'.", name ? name : "<unnamed>");
continue;
}
MG_Util::Debug::LogD(" Found UBO 'MG_DEFAULT_UBO'.");
spvc_type_id ubo_type_id = ubo_list[i].type_id;
spvc_type ubo_type = spvc_compiler_get_type_handle(compiler, ubo_type_id);
size_t currentUboSize = 0;
if (spvc_compiler_get_declared_struct_size(compiler, ubo_type, &currentUboSize) != SPVC_SUCCESS) {
MG_Util::Debug::LogE("SPIRV-Cross: Failed to get declared struct size: %s", spvc_context_get_last_error_string(context));
spvc_context_destroy(context);
return uboTotalSize;
}
uboTotalSize = currentUboSize;
MG_Util::Debug::LogD(" UBO 'MG_DEFAULT_UBO' total size: %zu", uboTotalSize);
size_t member_count = spvc_type_get_num_member_types(ubo_type);
for (size_t member_index = 0; member_index < member_count; member_index++) {
const char* member_name = programInfo.uniformBufferNames[member_index].c_str();
unsigned offset;
spvc_compiler_type_struct_member_offset(compiler, ubo_type, member_index, &offset);
if (member_name) {
programInfo.uniformOffsets[member_name] = offset;
MG_Util::Debug::LogD(
" Uniform '%s' offset = %u (via SPIRV-Cross)",
member_name,
offset
);
}
}
break;
}
spvc_context_destroy(context);
MG_Util::Debug::LogD("RecordUniformOffsets completed for program %u, UBO total size: %zu", programInfo.id, uboTotalSize);
return uboTotalSize;
}
Diligent::VALUE_TYPE ConvertGLTypeToDiligent(GLenum type) {
switch (type) {
case GL_FLOAT: return Diligent::VT_FLOAT32;
case GL_FLOAT_VEC2: return Diligent::VT_FLOAT32;
case GL_FLOAT_VEC3: return Diligent::VT_FLOAT32;
case GL_FLOAT_VEC4: return Diligent::VT_FLOAT32;
case GL_SHORT: return Diligent::VT_INT16;
case GL_UNSIGNED_SHORT: return Diligent::VT_UINT16;
case GL_BYTE: return Diligent::VT_INT8;
case GL_UNSIGNED_BYTE: return Diligent::VT_UINT8;
case GL_INT: return Diligent::VT_INT32;
case GL_INT_VEC2: return Diligent::VT_INT32;
case GL_INT_VEC3: return Diligent::VT_INT32;
case GL_INT_VEC4: return Diligent::VT_INT32;
case GL_UNSIGNED_INT: return Diligent::VT_UINT32;
case GL_UNSIGNED_INT_VEC2: return Diligent::VT_UINT32;
case GL_UNSIGNED_INT_VEC3: return Diligent::VT_UINT32;
case GL_UNSIGNED_INT_VEC4: return Diligent::VT_UINT32;
case GL_FLOAT_MAT2: return Diligent::VT_FLOAT32;
case GL_FLOAT_MAT3: return Diligent::VT_FLOAT32;
case GL_FLOAT_MAT4: return Diligent::VT_FLOAT32;
case GL_FLOAT_MAT2x3: return Diligent::VT_FLOAT32;
case GL_FLOAT_MAT2x4: return Diligent::VT_FLOAT32;
case GL_FLOAT_MAT3x2: return Diligent::VT_FLOAT32;
case GL_FLOAT_MAT3x4: return Diligent::VT_FLOAT32;
case GL_FLOAT_MAT4x2: return Diligent::VT_FLOAT32;
case GL_FLOAT_MAT4x3: return Diligent::VT_FLOAT32;
default: return Diligent::VT_UNDEFINED;
}
}
GLuint CreateShader(GLenum type) {
MG_Util::Debug::LogD("glCreateShader, type: %s", MG_Util::Debug::GLEnumToString(type));
GLuint shader;
GLenum result = MG_State::CreateShader(type, &shader);
if (result == GL_NO_ERROR) {
MG_Util::Debug::LogD("Created shader ID: %u", shader);
MG_Diligent::g_ShaderMap[shader] = nullptr;
return shader;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error creating shader: %s", MG_Util::Debug::GLEnumToString(result));
return 0;
}
GLuint CreateProgram() {
MG_Util::Debug::LogD("glCreateProgram");
GLuint program;
GLenum result = MG_State::CreateProgram(&program);
if (result == GL_NO_ERROR) {
MG_Util::Debug::LogD("Created program ID: %u", program);
return program;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error creating program: %s", MG_Util::Debug::GLEnumToString(result));
return 0;
}
void DeleteShader(GLuint shader) {
MG_Util::Debug::LogD("glDeleteShader, shader: %u", shader);
GLenum result = MG_State::DeleteShader(shader);
if (result == GL_NO_ERROR) {
// Do not delete the shader object since it may be used in glDraw*.
/*
auto it = MG_Diligent::g_ShaderMap.find(shader);
if (it != MG_Diligent::g_ShaderMap.end()) {
if (it->second) {
it->second->Release();
}
MG_Diligent::g_ShaderMap.erase(it);
}
return;
*/
}
MG_State::SetError(result);
MG_Util::Debug::LogW("Error deleting shader: %s", MG_Util::Debug::GLEnumToString(result));
}
void DeleteProgram(GLuint program) {
MG_Util::Debug::LogD("glDeleteProgram, program: %u", program);
GLenum result = MG_State::DeleteProgram(program);
if (result == GL_NO_ERROR) {
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error deleting program: %s", MG_Util::Debug::GLEnumToString(result));
}
void AttachShader(GLuint program, GLuint shader) {
MG_Util::Debug::LogD("glAttachShader, program: %u, shader: %u", program, shader);
GLenum result = MG_State::LinkShaderToProgram(program, shader);
if (result == GL_NO_ERROR) {
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error attaching shader: %s", MG_Util::Debug::GLEnumToString(result));
}
void ShaderSource(GLuint shader, GLsizei count, const GLchar *const*string, const GLint* length) {
MG_Util::Debug::LogD("glShaderSource, shader: %u, count: %d", shader, count);
if (count > 0 && string != nullptr && string[0] != nullptr) {
MG_Util::Debug::LogD("Shader source for shader %u:\n%s", shader, string[0]);
} else {
MG_Util::Debug::LogD("Shader source for shader %u is empty or null.", shader);
}
GLenum result = MG_State::UploadShaderSource(shader, count, (const GLchar **)string, length);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error setting shader source: %s", MG_Util::Debug::GLEnumToString(result));
}
void CompileShader(GLuint shader) {
MG_Util::Debug::LogD("glCompileShader, shader: %u", shader);
// Defer actual compilation to LinkProgram
GLenum result = MG_State::BuildShaderStage(shader);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error marking shader for compilation: %s", MG_Util::Debug::GLEnumToString(result));
}
void LinkProgram(GLuint program) {
MG_Util::Debug::LogD("glLinkProgram, program: %u", program);
GLenum result = MG_State::FinalizeProgramPipeline(program);
if (result != GL_NO_ERROR) {
MG_State::SetError(result);
MG_Util::Debug::LogE("Error linking program: %s", MG_Util::Debug::GLEnumToString(result));
return;
}
auto& programInfo = MG_Diligent::g_ProgramMap[program];
auto& programObj = MG_State_T::programState->programs_[program];
programInfo.id = program;
for (const auto& shaderId : programObj.attachedShaders) {
programInfo.AttachedShadersID.push_back(shaderId);
}
MG_Global::unordered_map<GLuint, std::string> shaderSources;
MG_Global::unordered_map<GLuint, std::string> finalShaderSources;
for (GLuint shaderId : programObj.attachedShaders) {
auto it = MG_State_T::programState->shaders_.find(shaderId);
if (it != MG_State_T::programState->shaders_.end() && !it->second.markedForDeletion) {
shaderSources[it->first] = it->second.source;
// MG_Util::Program::RenameGLSLBuiltinsForVulkan(shaderSources[it->first]);
}
}
MG_Util::Program::GenerateDefaultUBOForGLSL_Multi(shaderSources, programInfo.uniformBufferNames);
MG_Util::Debug::LogD("LinkProgram: uniformBufferNames for %u:", program);
for (auto& name: programInfo.uniformBufferNames) {
MG_Util::Debug::LogD(" %s", name.c_str());
}
for (GLuint shaderId : programObj.attachedShaders) {
auto it = MG_State_T::programState->shaders_.find(shaderId);
if (it != MG_State_T::programState->shaders_.end() && !it->second.markedForDeletion) {
std::string shaderSource;
if (it->second.type == GL_VERTEX_SHADER) {
std::string infoLog;
const char* fragmentShaderSource = nullptr;
for (GLuint otherShaderId : programObj.attachedShaders) {
if (otherShaderId != shaderId && MG_State_T::programState->shaders_[otherShaderId].type == GL_FRAGMENT_SHADER) {
fragmentShaderSource = shaderSources[otherShaderId].c_str();
break;
}
}
auto spirv = MG_Util::Program::CompileGLSLToSPIRV(it->second.type,
shaderSources[shaderId],
infoLog, true, GL_FRAGMENT_SHADER, fragmentShaderSource);
if (spirv.empty()) {
MG_Util::Debug::LogE("Failed to compile vertex shader %u: %s", shaderId,
infoLog.c_str());
continue;
}
shaderSource = MG_Util::Program::BindInputLayoutLocationsForGLSL(spirv,
programObj.attribLocations);
} else if (it->second.type == GL_FRAGMENT_SHADER) {
std::string infoLog;
const char* vertexShaderSource = nullptr;
for (GLuint otherShaderId : programObj.attachedShaders) {
if (otherShaderId != shaderId && MG_State_T::programState->shaders_[otherShaderId].type == GL_VERTEX_SHADER) {
vertexShaderSource = shaderSources[otherShaderId].c_str();
break;
}
}
auto spirv = MG_Util::Program::CompileGLSLToSPIRV(it->second.type,
shaderSources[shaderId],
infoLog, true,
GL_VERTEX_SHADER, vertexShaderSource);
if (spirv.empty()) {
MG_Util::Debug::LogE("Failed to compile fragment shader %u to SPIRV: %s", shaderId,
infoLog.c_str());
continue;
}
shaderSource = MG_Util::Program::CompileSPIRVToGLSL(spirv, 450, false, true);
} else {
shaderSource = it->second.source;
}
finalShaderSources[it->first] = shaderSource;
}
}
MG_Util::Debug::LogD("Shader sources after UBO generation for program %u:", program);
for (const auto& [shaderId, source] : finalShaderSources) {
MG_Util::Debug::LogD(" Program %u Shader %u:\n%s", program, shaderId, source.c_str());
}
size_t uboTotalSize = RecordUniformOffsets(programInfo, finalShaderSources);
CreateDefaultUBO(programInfo, uboTotalSize);
// Compile attached shaders
for (GLuint shaderId : programInfo.AttachedShadersID) {
auto& shaderObj = MG_State_T::programState->shaders_[shaderId];
// Compile only if not already compiled in Diligent
if (MG_Diligent::g_ShaderMap.find(shaderId) == MG_Diligent::g_ShaderMap.end() || MG_Diligent::g_ShaderMap[shaderId] == nullptr) {
GLenum shaderType = shaderObj.type;
std::string sourceStr = finalShaderSources[shaderId];
MG_Util::Program::RenameGLSLBuiltinsForVulkan(sourceStr);
MG_Util::Debug::LogD("Shader ID: %u, type: %s\nConverted source:\n%s",
shaderId, MG_Util::Debug::GLEnumToString(shaderType), sourceStr.c_str());
Diligent::ShaderCreateInfo ShaderCI;
ShaderCI.Source = sourceStr.c_str();
ShaderCI.EntryPoint = "main";
switch (shaderType) {
case GL_VERTEX_SHADER: ShaderCI.Desc.ShaderType = Diligent::SHADER_TYPE_VERTEX; break;
case GL_FRAGMENT_SHADER: ShaderCI.Desc.ShaderType = Diligent::SHADER_TYPE_PIXEL; break;
case GL_GEOMETRY_SHADER: ShaderCI.Desc.ShaderType = Diligent::SHADER_TYPE_GEOMETRY; break;
case GL_TESS_CONTROL_SHADER: ShaderCI.Desc.ShaderType = Diligent::SHADER_TYPE_HULL; break;
case GL_TESS_EVALUATION_SHADER: ShaderCI.Desc.ShaderType = Diligent::SHADER_TYPE_DOMAIN; break;
case GL_COMPUTE_SHADER: ShaderCI.Desc.ShaderType = Diligent::SHADER_TYPE_COMPUTE; break;
default: MG_Util::Debug::LogW("Unsupported shader type for compilation: %u", shaderType); continue;
}
ShaderCI.Desc.Name = ("Shader_" + std::to_string(shaderId)).c_str();
ShaderCI.SourceLanguage = Diligent::SHADER_SOURCE_LANGUAGE_GLSL_VERBATIM;
Diligent::IShader* pShader = nullptr;
Diligent::RefCntAutoPtr<Diligent::IDataBlob> pMsg;
MG_Diligent::g_pDevice->CreateShader(ShaderCI, &pShader, &pMsg);
if (pShader) {
MG_Diligent::g_ShaderMap[shaderId] = pShader;
programInfo.AttachedShaders.push_back(pShader);
shaderObj.compiled = UncertainBool::True;
shaderObj.compileStatus = GL_TRUE;
MG_Util::Debug::LogD("Successfully compiled shader ID: %u for program %u", shaderId, program);
} else {
shaderObj.compiled = UncertainBool::False;
shaderObj.compileStatus = GL_FALSE;
MG_Util::Debug::LogE("Failed to compile shader ID: %u for program %u. \ncompiler info:\n%s", shaderId, program, pMsg->GetConstDataPtr<char>());
}
} else {
// Shader already compiled, just add to programInfo
programInfo.AttachedShaders.push_back(MG_Diligent::g_ShaderMap[shaderId]);
}
}
programInfo.inputLayout.clear();
auto* pVAO = MG_State_T::vertexArrayState->GetCurrentVAO();
if (!pVAO) return;
// for (const auto& [index, attrib] : pVAO->attribs) {
for (uint32_t index = 0; index < MG_Constants::VertexArray::MAX_VERTEX_ATTRIBS; ++index) {
const auto& attrib = pVAO->attribs[index];
if (attrib.enabled) {
Diligent::LayoutElement elem;
elem.InputIndex = index;
elem.BufferSlot = 0;
elem.NumComponents = attrib.size;
elem.ValueType = ConvertGLTypeToDiligent(attrib.type);
elem.IsNormalized = attrib.normalized;
elem.RelativeOffset = static_cast<GLuint>(reinterpret_cast<size_t>(attrib.pointer));
programInfo.inputLayout.push_back(elem);
}
}
programInfo.psoDirty = true;
programInfo.psoStateHash = 0;
programInfo.uniformStages.clear();
programInfo.programObj = MG_State_T::programState->programs_[program];
if (programInfo.pResourceBinding) {
programInfo.pResourceBinding->Release();
programInfo.pResourceBinding = nullptr;
}
programObj.linked = true;
programObj.linkStatus = GL_TRUE;
}
void UseProgram(GLuint program) {
MG_Util::Debug::LogD("glUseProgram, program: %u", program);
GLenum result = MG_State::ActivateRenderProgram(program);
if (result == GL_NO_ERROR) {
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error using program: %s", MG_Util::Debug::GLEnumToString(result));
}
void BindAttribLocation(GLuint program, GLuint index, const GLchar* name) {
MG_Util::Debug::LogD("glBindAttribLocation, program: %u, index: %u, name: %s", program, index, name);
GLenum result = MG_State::DefineProgramAttributeLocation(program, index, name);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error binding attribute: %s", MG_Util::Debug::GLEnumToString(result));
}
GLint GetAttribLocation(GLuint program, const GLchar* name) {
MG_Util::Debug::LogD("glGetAttribLocation, program: %u, name: %s", program, name);
GLint location = MG_State::QueryProgramAttributeLocation(program, name);
if (location != -1) return location;
MG_State::SetError(GL_INVALID_OPERATION);
MG_Util::Debug::LogE("Attribute not found: %s", name);
return -1;
}
GLint GetUniformLocation(GLuint program, const GLchar* name) {
MG_Util::Debug::LogD("glGetUniformLocation, program: %u, name: %s", program, name);
GLint location = MG_State::QueryProgramUniformLocation(program, name);
if (location != -1) return location;
MG_State::SetError(GL_INVALID_OPERATION);
MG_Util::Debug::LogE("Uniform not found: %s", name);
return -1;
}
void GetProgramiv(GLuint program, GLenum pname, GLint* params) {
MG_Util::Debug::LogD("glGetProgramiv, program: %u, pname: %s",
program, MG_Util::Debug::GLEnumToString(pname));
GLenum result = MG_State::QueryProgramStateIntVector(program, pname, params);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogW("Error getting program param: %s", MG_Util::Debug::GLEnumToString(result));
}
void GetShaderiv(GLuint shader, GLenum pname, GLint* params) {
MG_Util::Debug::LogD("glGetShaderiv, shader: %u, pname: %s",
shader, MG_Util::Debug::GLEnumToString(pname));
GLenum result = MG_State::QueryShaderStateIntVector(shader, pname, params);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error getting shader param: %s", MG_Util::Debug::GLEnumToString(result));
}
void Uniform1f(GLint location, GLfloat v0) {
MG_Util::Debug::LogD("glUniform1f, location: %d, v0: %f", location, v0);
MG_State::UpdateProgramUniformFloat1(location, v0);
}
void Uniform2f(GLint location, GLfloat v0, GLfloat v1) {
MG_Util::Debug::LogD("glUniform2f, location: %d, v0: %f, v1: %f", location, v0, v1);
MG_State::UpdateProgramUniformFloat2(location, v0, v1);
}
void Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
MG_Util::Debug::LogD("glUniform3f, location: %d, v0: %f, v1: %f, v2: %f", location, v0, v1, v2);
MG_State::UpdateProgramUniformFloat3(location, v0, v1, v2);
}
void Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
MG_Util::Debug::LogD("glUniform4f, location: %d, v0: %f, v1: %f, v2: %f, v3: %f", location, v0, v1, v2, v3);
MG_State::UpdateProgramUniformFloat4(location, v0, v1, v2, v3);
}
void Uniform1fv(GLint location, GLsizei count, const GLfloat* value) {
MG_Util::Debug::LogD("glUniform1fv, location: %d, count: %d", location, count);
MG_State::UpdateProgramUniformFloatVector1(location, count, value);
}
void Uniform2fv(GLint location, GLsizei count, const GLfloat* value) {
MG_Util::Debug::LogD("glUniform2fv, location: %d, count: %d", location, count);
MG_State::UpdateProgramUniformFloatVector2(location, count, value);
}
void Uniform3fv(GLint location, GLsizei count, const GLfloat* value) {
MG_Util::Debug::LogD("glUniform3fv, location: %d, count: %d", location, count);
MG_State::UpdateProgramUniformFloatVector3(location, count, value);
}
void Uniform4fv(GLint location, GLsizei count, const GLfloat* value) {
MG_Util::Debug::LogD("glUniform4fv, location: %d, count: %d", location, count);
MG_State::UpdateProgramUniformFloatVector4(location, count, value);
}
void Uniform1i(GLint location, GLint v0) {
MG_Util::Debug::LogD("glUniform1i, location: %d, v0: %d", location, v0);
MG_State::UpdateProgramUniformInt1(location, v0);
}
void Uniform2i(GLint location, GLint v0, GLint v1) {
MG_Util::Debug::LogD("glUniform2i, location: %d, v0: %d, v1: %d", location, v0, v1);
MG_State::UpdateProgramUniformInt2(location, v0, v1);
}
void Uniform3i(GLint location, GLint v0, GLint v1, GLint v2) {
MG_Util::Debug::LogD("glUniform3i, location: %d, v0: %d, v1: %d, v2: %d", location, v0, v1, v2);
MG_State::UpdateProgramUniformInt3(location, v0, v1, v2);
}
void Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
MG_Util::Debug::LogD("glUniform4i, location: %d, v0: %d, v1: %d, v2: %d, v3: %d", location, v0, v1, v2, v3);
MG_State::UpdateProgramUniformInt4(location, v0, v1, v2, v3);
}
void Uniform1iv(GLint location, GLsizei count, const GLint* value) {
MG_Util::Debug::LogD("glUniform1iv, location: %d, count: %d", location, count);
MG_State::UpdateProgramUniformIntVector1(location, count, value);
}
void Uniform2iv(GLint location, GLsizei count, const GLint* value) {
MG_Util::Debug::LogD("glUniform2iv, location: %d, count: %d", location, count);
MG_State::UpdateProgramUniformIntVector2(location, count, value);
}
void Uniform3iv(GLint location, GLsizei count, const GLint* value) {
MG_Util::Debug::LogD("glUniform3iv, location: %d, count: %d", location, count);
MG_State::UpdateProgramUniformIntVector3(location, count, value);
}
void Uniform4iv(GLint location, GLsizei count, const GLint* value) {
MG_Util::Debug::LogD("glUniform4iv, location: %d, count: %d", location, count);
MG_State::UpdateProgramUniformIntVector4(location, count, value);
}
void Uniform1ui(GLint location, GLuint v0) {
MG_Util::Debug::LogD("glUniform1ui, location: %d, v0: %u", location, v0);
MG_State::UpdateProgramUniformUInt1(location, v0);
}
void Uniform2ui(GLint location, GLuint v0, GLuint v1) {
MG_Util::Debug::LogD("glUniform2ui, location: %d, v0: %u, v1: %u", location, v0, v1);
MG_State::UpdateProgramUniformUInt2(location, v0, v1);
}
void Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) {
MG_Util::Debug::LogD("glUniform3ui, location: %d, v0: %u, v1: %u, v2: %u", location, v0, v1, v2);
MG_State::UpdateProgramUniformUInt3(location, v0, v1, v2);
}
void Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
MG_Util::Debug::LogD("glUniform4ui, location: %d, v0: %u, v1: %u, v2: %u, v3: %u", location, v0, v1, v2, v3);
MG_State::UpdateProgramUniformUInt4(location, v0, v1, v2, v3);
}
void Uniform1uiv(GLint location, GLsizei count, const GLuint* value) {
MG_Util::Debug::LogD("glUniform1uiv, location: %d, count: %d", location, count);
MG_State::UpdateProgramUniformUIntVector1(location, count, value);
}
void Uniform2uiv(GLint location, GLsizei count, const GLuint* value) {
MG_Util::Debug::LogD("glUniform2uiv, location: %d, count: %d", location, count);
MG_State::UpdateProgramUniformUIntVector2(location, count, value);
}
void Uniform3uiv(GLint location, GLsizei count, const GLuint* value) {
MG_Util::Debug::LogD("glUniform3uiv, location: %d, count: %d", location, count);
MG_State::UpdateProgramUniformUIntVector3(location, count, value);
}
void Uniform4uiv(GLint location, GLsizei count, const GLuint* value) {
MG_Util::Debug::LogD("glUniform4uiv, location: %d, count: %d", location, count);
MG_State::UpdateProgramUniformUIntVector4(location, count, value);
}
void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
MG_Util::Debug::LogD("glUniformMatrix2fv, location: %d, count: %d, transpose: %d", location, count, transpose);
MG_State::UpdateProgramUniformMatrix2x2Vector(location, count, transpose, value);
}
void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
MG_Util::Debug::LogD("glUniformMatrix3fv, location: %d, count: %d, transpose: %d", location, count, transpose);
MG_State::UpdateProgramUniformMatrix3x3Vector(location, count, transpose, value);
}
void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
MG_Util::Debug::LogD("glUniformMatrix4fv, location: %d, count: %d, transpose: %d", location, count, transpose);
MG_State::UpdateProgramUniformMatrix4x4Vector(location, count, transpose, value);
}
void UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
MG_Util::Debug::LogD("glUniformMatrix2x3fv, location: %d, count: %d, transpose: %d", location, count, transpose);
MG_State::UpdateProgramUniformMatrix2x3Vector(location, count, transpose, value);
}
void UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
MG_Util::Debug::LogD("glUniformMatrix2x4fv, location: %d, count: %d, transpose: %d", location, count, transpose);
MG_State::UpdateProgramUniformMatrix2x4Vector(location, count, transpose, value);
}
void UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
MG_Util::Debug::LogD("glUniformMatrix3x2fv, location: %d, count: %d, transpose: %d", location, count, transpose);
MG_State::UpdateProgramUniformMatrix3x2Vector(location, count, transpose, value);
}
void UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
MG_Util::Debug::LogD("glUniformMatrix3x4fv, location: %d, count: %d, transpose: %d", location, count, transpose);
MG_State::UpdateProgramUniformMatrix3x4Vector(location, count, transpose, value);
}
void UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
MG_Util::Debug::LogD("glUniformMatrix4x2fv, location: %d, count: %d, transpose: %d", location, count, transpose);
MG_State::UpdateProgramUniformMatrix4x2Vector(location, count, transpose, value);
}
void UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
MG_Util::Debug::LogD("glUniformMatrix4x3fv, location: %d, count: %d, transpose: %d", location, count, transpose);
MG_State::UpdateProgramUniformMatrix4x3Vector(location, count, transpose, value);
}
}
@@ -1,60 +0,0 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_GL_PROGRAM_H
#define MOBILEGL_GL_PROGRAM_H
namespace MG_GL::GL {
Diligent::VALUE_TYPE ConvertGLTypeToDiligent(GLenum type);
GLuint CreateShader(GLenum type);
GLuint CreateProgram();
void DeleteShader(GLuint shader);
void DeleteProgram(GLuint program);
void AttachShader(GLuint program, GLuint shader);
void ShaderSource(GLuint shader, GLsizei count, const GLchar *const*string, const GLint* length);
void CompileShader(GLuint shader);
void LinkProgram(GLuint program);
void UseProgram(GLuint program);
void BindAttribLocation(GLuint program, GLuint index, const GLchar* name);
GLint GetAttribLocation(GLuint program, const GLchar* name);
GLint GetUniformLocation(GLuint program, const GLchar* name);
void GetProgramiv(GLuint program, GLenum pname, GLint* params);
void GetShaderiv(GLuint shader, GLenum pname, GLint* params);
void Uniform1f(GLint location, GLfloat v0);
void Uniform2f(GLint location, GLfloat v0, GLfloat v1);
void Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
void Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
void Uniform1fv(GLint location, GLsizei count, const GLfloat* value);
void Uniform2fv(GLint location, GLsizei count, const GLfloat* value);
void Uniform3fv(GLint location, GLsizei count, const GLfloat* value);
void Uniform4fv(GLint location, GLsizei count, const GLfloat* value);
void Uniform1i(GLint location, GLint v0);
void Uniform2i(GLint location, GLint v0, GLint v1);
void Uniform3i(GLint location, GLint v0, GLint v1, GLint v2);
void Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
void Uniform1iv(GLint location, GLsizei count, const GLint* value);
void Uniform2iv(GLint location, GLsizei count, const GLint* value);
void Uniform3iv(GLint location, GLsizei count, const GLint* value);
void Uniform4iv(GLint location, GLsizei count, const GLint* value);
void Uniform1ui(GLint location, GLuint v0);
void Uniform2ui(GLint location, GLuint v0, GLuint v1);
void Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
void Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
void Uniform1uiv(GLint location, GLsizei count, const GLuint* value);
void Uniform2uiv(GLint location, GLsizei count, const GLuint* value);
void Uniform3uiv(GLint location, GLsizei count, const GLuint* value);
void Uniform4uiv(GLint location, GLsizei count, const GLuint* value);
void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
}
#endif //MOBILEGL_GL_PROGRAM_H
@@ -1,698 +0,0 @@
//
// Created by BZLZHH on 2025/3/15.
//
#include "../../../../Includes.h"
namespace MG_GL::GL {
Diligent::TEXTURE_FORMAT ConvertInternalFormat(GLint internalFormat) {
switch (internalFormat) {
case GL_RGBA: return Diligent::TEX_FORMAT_RGBA8_UNORM;
case GL_RGBA8: return Diligent::TEX_FORMAT_RGBA8_UNORM;
case GL_RGBA8_SNORM: return Diligent::TEX_FORMAT_RGBA8_SNORM;
case GL_RGBA16F: return Diligent::TEX_FORMAT_RGBA16_FLOAT;
case GL_RGBA32F: return Diligent::TEX_FORMAT_RGBA32_FLOAT;
case GL_RGB: return Diligent::TEX_FORMAT_RGBA8_UNORM;
case GL_RGB8: return Diligent::TEX_FORMAT_RGBA8_UNORM; // Diligent doesn't have RGB8, promote to RGBA8
case GL_RGB16F: return Diligent::TEX_FORMAT_RGBA16_FLOAT; // Promote
case GL_RGB32F: return Diligent::TEX_FORMAT_RGBA32_FLOAT; // Promote
case GL_DEPTH_COMPONENT: return Diligent::TEX_FORMAT_D32_FLOAT;
case GL_DEPTH_COMPONENT16: return Diligent::TEX_FORMAT_D16_UNORM;
case GL_DEPTH_COMPONENT24: return Diligent::TEX_FORMAT_D24_UNORM_S8_UINT; // No D24_UNORM, use with stencil
case GL_DEPTH_COMPONENT32: return Diligent::TEX_FORMAT_D32_FLOAT;
case GL_DEPTH_COMPONENT32F: return Diligent::TEX_FORMAT_D32_FLOAT;
case GL_DEPTH_STENCIL: return Diligent::TEX_FORMAT_D24_UNORM_S8_UINT;
case GL_DEPTH24_STENCIL8: return Diligent::TEX_FORMAT_D24_UNORM_S8_UINT;
case GL_DEPTH32F_STENCIL8: return Diligent::TEX_FORMAT_D32_FLOAT_S8X24_UINT;
case GL_RED: return Diligent::TEX_FORMAT_R8_UNORM;
case GL_R8: return Diligent::TEX_FORMAT_R8_UNORM;
case GL_R16F: return Diligent::TEX_FORMAT_R16_FLOAT;
case GL_R32F: return Diligent::TEX_FORMAT_R32_FLOAT;
case GL_RG: return Diligent::TEX_FORMAT_RG8_UNORM;
case GL_RG8: return Diligent::TEX_FORMAT_RG8_UNORM;
case GL_RG16F: return Diligent::TEX_FORMAT_RG16_FLOAT;
case GL_RG32F: return Diligent::TEX_FORMAT_RG32_FLOAT;
default: return Diligent::TEX_FORMAT_RGBA8_UNORM;
}
}
size_t GetBytesPerPixel(GLenum format, GLenum type) {
int components = 0;
switch (format) {
case GL_RED: components = 1; break;
case GL_RG: components = 2; break;
case GL_RGB: components = 3; break;
case GL_RGBA: components = 4; break;
case GL_DEPTH_COMPONENT: components = 1; break;
case GL_DEPTH_STENCIL: components = 2; break;
default: components = 4; break;
}
size_t typeSize = 0;
switch (type) {
case GL_UNSIGNED_BYTE:
case GL_BYTE: typeSize = 1; break;
case GL_UNSIGNED_SHORT:
case GL_SHORT: typeSize = 2; break;
case GL_UNSIGNED_INT:
case GL_INT:
case GL_FLOAT: typeSize = 4; break;
default: typeSize = 1; break;
}
return components * typeSize;
}
Diligent::FILTER_TYPE ConvertCompareFilter(Diligent::FILTER_TYPE& filter, bool compare) {
if (compare) {
switch (filter) {
case Diligent::FILTER_TYPE_POINT: return Diligent::FILTER_TYPE_COMPARISON_POINT;
case Diligent::FILTER_TYPE_LINEAR: return Diligent::FILTER_TYPE_COMPARISON_LINEAR;
case Diligent::FILTER_TYPE_ANISOTROPIC: return Diligent::FILTER_TYPE_COMPARISON_ANISOTROPIC;
default: return filter;
}
} else {
switch (filter) {
case Diligent::FILTER_TYPE_COMPARISON_POINT: return Diligent::FILTER_TYPE_POINT;
case Diligent::FILTER_TYPE_COMPARISON_LINEAR: return Diligent::FILTER_TYPE_LINEAR;
case Diligent::FILTER_TYPE_COMPARISON_ANISOTROPIC: return Diligent::FILTER_TYPE_ANISOTROPIC;
default: return filter;
}
}
}
bool IsCompareFilter(Diligent::FILTER_TYPE filter) {
switch (filter) {
case Diligent::FILTER_TYPE_COMPARISON_POINT: return true;
case Diligent::FILTER_TYPE_COMPARISON_LINEAR: return true;
case Diligent::FILTER_TYPE_COMPARISON_ANISOTROPIC: return true;
default: return false;
}
}
void FillFilterTypeFromGLEnum(GLenum pname, GLenum param, Diligent::FILTER_TYPE& minFilter, Diligent::FILTER_TYPE& magFilter, Diligent::FILTER_TYPE& mipFilter) {
if (pname == GL_TEXTURE_COMPARE_MODE) {
bool compare = (param == GL_COMPARE_REF_TO_TEXTURE);
minFilter = ConvertCompareFilter(minFilter, compare);
magFilter = ConvertCompareFilter(magFilter, compare);
mipFilter = ConvertCompareFilter(mipFilter, compare);
return;
}
Diligent::FILTER_TYPE* pFilter = nullptr;
if (pname == GL_TEXTURE_MIN_FILTER) {
pFilter = &minFilter;
} else if (pname == GL_TEXTURE_MAG_FILTER) {
pFilter = &magFilter;
} else {
MG_Util::Debug::LogD("FillFilterTypeFromGLEnum: not allowed pname!");
return;
}
Diligent::FILTER_TYPE& filter = *pFilter;
bool filterIsCompare = IsCompareFilter(filter);
bool mipFilterIsCompare = IsCompareFilter(mipFilter);
switch (param) {
case GL_NEAREST:
filter = Diligent::FILTER_TYPE_POINT;
if (pname == GL_TEXTURE_MIN_FILTER)
mipFilter = Diligent::FILTER_TYPE_POINT;
break;
case GL_LINEAR:
filter = Diligent::FILTER_TYPE_LINEAR;
if (pname == GL_TEXTURE_MIN_FILTER)
mipFilter = Diligent::FILTER_TYPE_POINT;
break;
case GL_NEAREST_MIPMAP_NEAREST:
filter = Diligent::FILTER_TYPE_POINT;
mipFilter = Diligent::FILTER_TYPE_POINT;
break;
case GL_LINEAR_MIPMAP_NEAREST:
filter = Diligent::FILTER_TYPE_LINEAR;
mipFilter = Diligent::FILTER_TYPE_POINT;
break;
case GL_NEAREST_MIPMAP_LINEAR:
filter = Diligent::FILTER_TYPE_POINT;
mipFilter = Diligent::FILTER_TYPE_LINEAR;
break;
case GL_LINEAR_MIPMAP_LINEAR:
filter = Diligent::FILTER_TYPE_LINEAR;
mipFilter = Diligent::FILTER_TYPE_LINEAR;
break;
default:
break;
}
filter = ConvertCompareFilter(filter, filterIsCompare);
mipFilter = ConvertCompareFilter(mipFilter, mipFilterIsCompare);
}
Diligent::COMPARISON_FUNCTION ConvertComparsionFunc(GLint param) {
switch (param) {
case GL_LEQUAL: return Diligent::COMPARISON_FUNC_LESS_EQUAL;
case GL_GEQUAL: return Diligent::COMPARISON_FUNC_GREATER_EQUAL;
case GL_LESS: return Diligent::COMPARISON_FUNC_LESS;
case GL_GREATER: return Diligent::COMPARISON_FUNC_GREATER;
case GL_EQUAL: return Diligent::COMPARISON_FUNC_EQUAL;
case GL_NOTEQUAL: return Diligent::COMPARISON_FUNC_NOT_EQUAL;
case GL_ALWAYS: return Diligent::COMPARISON_FUNC_ALWAYS;
case GL_NEVER: return Diligent::COMPARISON_FUNC_NEVER;
default:
MG_Util::Debug::LogE("%s: not handled param: %s", __func__, MG_Util::Debug::GLEnumToString(param));
return Diligent::COMPARISON_FUNC_NEVER;
}
}
Diligent::TEXTURE_ADDRESS_MODE ConvertAddressMode(GLint param) {
switch (param) {
case GL_REPEAT: return Diligent::TEXTURE_ADDRESS_WRAP;
case GL_CLAMP_TO_EDGE: return Diligent::TEXTURE_ADDRESS_CLAMP;
case GL_MIRRORED_REPEAT: return Diligent::TEXTURE_ADDRESS_MIRROR;
default:
MG_Util::Debug::LogE("%s: not handled param: %s", __func__, MG_Util::Debug::GLEnumToString(param));
return Diligent::TEXTURE_ADDRESS_WRAP;
}
}
void ActiveTexture(GLenum texture) {
MG_Util::Debug::LogD("glActiveTexture, texture: %d", texture);
GLenum result = MG_State::BindTextureUnit(texture);
if (result == GL_NO_ERROR)
return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
void BindTexture(GLenum target, GLuint texture) {
MG_Util::Debug::LogD("glBindTexture, target: %d, texture: %d", target, texture);
GLenum result = MG_State::BindTexture(target, texture);
if (result == GL_NO_ERROR) {
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
void DeleteTextures(GLsizei n, const GLuint* textures) {
MG_Util::Debug::LogD("glDeleteTextures, n: %d, textures: %p", n, textures);
GLenum result = MG_State::DeleteTextures(n, textures);
if (result == GL_NO_ERROR) {
for (GLsizei i = 0; i < n; ++i) {
GLuint tex = textures[i];
auto texIt = MG_Diligent::g_TextureMap.find(tex);
if (texIt != MG_Diligent::g_TextureMap.end()) {
if (texIt->second) {
texIt->second->Release();
}
MG_Diligent::g_TextureMap.erase(texIt);
}
auto srvIt = MG_Diligent::g_TextureViewMap.find(tex);
if (srvIt != MG_Diligent::g_TextureViewMap.end()) {
if (srvIt->second) {
srvIt->second->Release();
}
MG_Diligent::g_TextureViewMap.erase(srvIt);
}
}
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
void GenTextures(GLsizei n, GLuint* textures) {
MG_Util::Debug::LogD("glGenTextures, n: %d, textures: %p", n, textures);
GLenum result = MG_State::CreateTextures(n, textures);
if (result == GL_NO_ERROR) {
for (GLsizei i = 0; i < n; ++i) {
MG_Diligent::g_TextureMap[textures[i]] = nullptr;
MG_Diligent::g_TextureViewMap[textures[i]] = nullptr;
}
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
Diligent::Uint32 CalculateMipLevels(GLsizei width, GLsizei height) {
Diligent::Uint32 levels = 1;
GLsizei size = std::max(width, height);
while (size > 1) {
size >>= 1;
levels++;
}
return levels;
}
void TexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type, const void* data) {
MG_Util::Debug::LogD("glTexImage2D, target: %d, level: %d, internalFormat: %d, width: %d, height: %d, format: %d, type: %d, data: %p",
target, level, internalFormat, width, height, format, type, data);
GLenum result = MG_State::UploadTexture2D(target, level, internalFormat, width, height,
border, format, type, data);
if (result != GL_NO_ERROR) {
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
return;
}
MG_Util::Debug::LogD("TexImage2D: MG_State::UploadTexture2D successful.");
auto& texState = *MG_State_T::textureState;
auto activeUnit = texState.activeTextureUnit_;
auto unitState = &texState.textureUnits_[activeUnit];
GLuint boundTextureID = unitState->GetBoundTexture(target);
if (boundTextureID == 0) {
MG_Util::Debug::LogD("TexImage2D: No texture bound to active unit. Returning.");
return;
}
Diligent::ITexture* pTexture = nullptr;
Diligent::ITextureView* pSRV = nullptr;
auto texIt = MG_Diligent::g_TextureMap.find(boundTextureID);
if (texIt != MG_Diligent::g_TextureMap.end()) {
pTexture = texIt->second;
}
auto srvIt = MG_Diligent::g_TextureViewMap.find(boundTextureID);
if (srvIt != MG_Diligent::g_TextureViewMap.end()) {
pSRV = srvIt->second;
}
Diligent::TEXTURE_FORMAT newFormat = ConvertInternalFormat(internalFormat);
MG_Util::Debug::LogD("TexImage2D: New internalFormat: %d maps to Diligent format: %d",
internalFormat, newFormat);
bool needCreateTexture = false;
bool isBaseLevel = (level == 0);
if (!pTexture) {
MG_Util::Debug::LogD("TexImage2D: No existing Diligent texture found for GL name %u. Creating new.", boundTextureID);
needCreateTexture = true;
} else {
Diligent::TextureDesc existingDesc = pTexture->GetDesc();
if (isBaseLevel &&
(existingDesc.Width != static_cast<Diligent::Uint32>(width) ||
existingDesc.Height != static_cast<Diligent::Uint32>(height) ||
existingDesc.Format != newFormat)) {
MG_Util::Debug::LogD("TexImage2D: Base level properties changed. Recreating texture.");
MG_Util::Debug::LogD("TexImage2D: Old (W:%u, H:%u, F:%d), New (W:%d, H:%d, F:%d)",
existingDesc.Width, existingDesc.Height, existingDesc.Format,
width, height, newFormat);
needCreateTexture = true;
} else if (level >= static_cast<GLint>(existingDesc.MipLevels)) {
MG_Util::Debug::LogD("TexImage2D: Level %d exceeds current mip levels (%d). Recreating texture.",
level, existingDesc.MipLevels);
needCreateTexture = true;
}
}
if (needCreateTexture) {
if (pSRV) {
MG_Util::Debug::LogD("TexImage2D: Releasing existing SRV %p", (void*)pSRV);
pSRV->Release();
MG_Diligent::g_TextureViewMap[boundTextureID] = nullptr;
pSRV = nullptr;
}
if (pTexture) {
MG_Util::Debug::LogD("TexImage2D: Releasing existing texture %p", (void*)pTexture);
pTexture->Release();
MG_Diligent::g_TextureMap[boundTextureID] = nullptr;
pTexture = nullptr;
}
Diligent::Uint32 mipLevels = 1;
if (isBaseLevel) {
mipLevels = CalculateMipLevels(width, height);
} else if (pTexture) {
mipLevels = pTexture->GetDesc().MipLevels;
}
Diligent::TextureDesc TexDesc;
if constexpr (MG_Global::Common::LogLevel <= MG_Constants::Common::LOG_LEVEL_DEBUG) {
TexDesc.Name = std::format("GL Texture {}", boundTextureID).c_str();
}
TexDesc.Type = Diligent::RESOURCE_DIM_TEX_2D;
TexDesc.Width = width;
TexDesc.Height = height;
TexDesc.Format = newFormat;
TexDesc.MipLevels = mipLevels;
bool isDepthStencil = false;
switch (internalFormat) {
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT16:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
case GL_DEPTH_COMPONENT32F:
case GL_DEPTH_STENCIL:
case GL_DEPTH24_STENCIL8:
case GL_DEPTH32F_STENCIL8:
isDepthStencil = true;
break;
default:
isDepthStencil = false;
}
if (isDepthStencil) {
TexDesc.BindFlags = Diligent::BIND_SHADER_RESOURCE | Diligent::BIND_DEPTH_STENCIL;
} else {
TexDesc.BindFlags = Diligent::BIND_SHADER_RESOURCE | Diligent::BIND_RENDER_TARGET;
}
MG_Util::Debug::LogD("TexImage2D: Creating new Diligent texture with Width: %d, Height: %d, Format: %d, MipLevels: %u",
width, height, newFormat, mipLevels);
Diligent::ITexture* newTexture = nullptr;
MG_Diligent::g_pDevice->CreateTexture(TexDesc, nullptr, &newTexture);
if (newTexture) {
MG_Util::Debug::LogD("TexImage2D: Created new Diligent texture %p for GL name %u.",
(void*)newTexture, boundTextureID);
Diligent::TextureViewDesc SRVDesc;
SRVDesc.ViewType = Diligent::TEXTURE_VIEW_SHADER_RESOURCE;
SRVDesc.TextureDim = Diligent::RESOURCE_DIM_TEX_2D;
SRVDesc.MostDetailedMip = 0;
SRVDesc.NumMipLevels = TexDesc.MipLevels;
Diligent::ITextureView* newSRV = nullptr;
newTexture->CreateView(SRVDesc, &newSRV);
MG_Util::Debug::LogD("TexImage2D: Created new SRV %p for texture.", (void*)newSRV);
MG_Diligent::g_TextureMap[boundTextureID] = newTexture;
MG_Diligent::g_TextureViewMap[boundTextureID] = newSRV;
pTexture = newTexture;
pSRV = newSRV;
} else {
MG_Util::Debug::LogE("TexImage2D: Failed to create new texture!");
return;
}
}
if (pTexture && data) {
Diligent::TextureSubResData SubResData;
SubResData.pData = data;
SubResData.Stride = width * GetBytesPerPixel(format, type);
Diligent::Box UpdateBox;
UpdateBox.MinX = 0;
UpdateBox.MaxX = width;
UpdateBox.MinY = 0;
UpdateBox.MaxY = height;
UpdateBox.MinZ = 0;
UpdateBox.MaxZ = 1;
MG_Util::Debug::LogD("TexImage2D: Updating texture. Level: %d, Box: [%u,%u]x[%u,%u], Stride: %llu",
level, UpdateBox.MinX, UpdateBox.MaxX, UpdateBox.MinY, UpdateBox.MaxY, SubResData.Stride);
MG_Diligent::g_pContext->UpdateTexture(
pTexture,
level,
0,
UpdateBox,
SubResData,
Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION,
Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION
);
MG_Util::Debug::LogD("TexImage2D: UpdateTexture completed for level %d.", level);
}
}
void TexParameterf(GLenum target, GLenum pname, GLfloat param) {
MG_Util::Debug::LogD("glTexParameterf, target: %d, pname: %d, param: %f", target, pname, param);
GLenum result = MG_State::SetTexturePropertyFloat(target, pname, param);
if (result == GL_NO_ERROR) {
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
return;
}
// TODO: Fix sampler
auto& texState = *MG_State_T::textureState;
auto activeUnit = texState.activeTextureUnit_;
auto unitState = &texState.textureUnits_[activeUnit];
GLuint boundTextureID = unitState->GetBoundTexture(target);
if (boundTextureID == 0) {
MG_Util::Debug::LogD("TexParameterf: No texture bound. Skipping sampler update.");
return;
}
Diligent::SamplerDesc SamDesc;
auto it = MG_Diligent::g_SamplerMap.find(boundTextureID);
if (it != MG_Diligent::g_SamplerMap.end() && it->second) {
SamDesc = it->second->GetDesc();
} else {
SamDesc.MinFilter = Diligent::FILTER_TYPE_LINEAR;
SamDesc.MagFilter = Diligent::FILTER_TYPE_LINEAR;
SamDesc.AddressU = Diligent::TEXTURE_ADDRESS_WRAP;
SamDesc.AddressV = Diligent::TEXTURE_ADDRESS_WRAP;
SamDesc.AddressW = Diligent::TEXTURE_ADDRESS_WRAP;
}
switch (pname) {
case GL_TEXTURE_MIN_FILTER:
FillFilterTypeFromGLEnum(pname, param, SamDesc.MinFilter, SamDesc.MagFilter, SamDesc.MipFilter);
break;
case GL_TEXTURE_MAG_FILTER:
FillFilterTypeFromGLEnum(pname, param, SamDesc.MinFilter, SamDesc.MagFilter, SamDesc.MipFilter);
break;
case GL_TEXTURE_WRAP_S:
SamDesc.AddressU = ConvertAddressMode(param);
break;
case GL_TEXTURE_WRAP_T:
SamDesc.AddressV = ConvertAddressMode(param);
break;
case GL_TEXTURE_WRAP_R:
SamDesc.AddressW = ConvertAddressMode(param);
break;
case GL_TEXTURE_MIN_LOD:
SamDesc.MinLOD = (float)param;
break;
case GL_TEXTURE_MAX_LOD:
SamDesc.MaxLOD = param;
break;
case GL_TEXTURE_COMPARE_FUNC:
SamDesc.ComparisonFunc = ConvertComparsionFunc(param);
break;
case GL_TEXTURE_COMPARE_MODE:
FillFilterTypeFromGLEnum(pname, param, SamDesc.MinFilter, SamDesc.MagFilter, SamDesc.MipFilter);
break;
default:
MG_Util::Debug::LogE("%s: not handled pname: %s", __func__, MG_Util::Debug::GLEnumToString(pname));
}
Diligent::ISampler* pNewSampler = nullptr;
MG_Diligent::g_pDevice->CreateSampler(SamDesc, &pNewSampler);
if (it != MG_Diligent::g_SamplerMap.end()) {
if (it->second) {
it->second->Release();
}
it->second = pNewSampler;
} else {
MG_Diligent::g_SamplerMap[boundTextureID] = pNewSampler;
}
MG_Util::Debug::LogD("TexParameterf: Updated sampler for texture %u", boundTextureID);
}
void TexParameteri(GLenum target, GLenum pname, GLint param) {
MG_Util::Debug::LogD("glTexParameteri, target: %d, pname: %d, param: %d", target, pname, param);
GLenum result = MG_State::SetTexturePropertyInt(target, pname, param);
if (result != GL_NO_ERROR) {
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
return;
}
// TODO: Fix sampler
auto& texState = *MG_State_T::textureState;
auto activeUnit = texState.activeTextureUnit_;
auto unitState = &texState.textureUnits_[activeUnit];
GLuint boundTextureID = unitState->GetBoundTexture(target);
if (boundTextureID == 0) {
MG_Util::Debug::LogD("TexParameteri: No texture bound. Skipping sampler update.");
return;
}
Diligent::SamplerDesc SamDesc;
auto it = MG_Diligent::g_SamplerMap.find(boundTextureID);
if (it != MG_Diligent::g_SamplerMap.end() && it->second) {
SamDesc = it->second->GetDesc();
} else {
SamDesc.MinFilter = Diligent::FILTER_TYPE_LINEAR;
SamDesc.MagFilter = Diligent::FILTER_TYPE_LINEAR;
SamDesc.AddressU = Diligent::TEXTURE_ADDRESS_WRAP;
SamDesc.AddressV = Diligent::TEXTURE_ADDRESS_WRAP;
SamDesc.AddressW = Diligent::TEXTURE_ADDRESS_WRAP;
}
switch (pname) {
case GL_TEXTURE_MIN_FILTER:
FillFilterTypeFromGLEnum(pname, param, SamDesc.MinFilter, SamDesc.MagFilter, SamDesc.MipFilter);
break;
case GL_TEXTURE_MAG_FILTER:
FillFilterTypeFromGLEnum(pname, param, SamDesc.MagFilter, SamDesc.MagFilter, SamDesc.MipFilter);
break;
case GL_TEXTURE_WRAP_S:
SamDesc.AddressU = ConvertAddressMode(param);
break;
case GL_TEXTURE_WRAP_T:
SamDesc.AddressV = ConvertAddressMode(param);
break;
case GL_TEXTURE_WRAP_R:
SamDesc.AddressW = ConvertAddressMode(param);
break;
case GL_TEXTURE_MIN_LOD:
SamDesc.MinLOD = (float)param;
break;
case GL_TEXTURE_MAX_LOD:
SamDesc.MaxLOD = (float)param;
break;
case GL_TEXTURE_COMPARE_FUNC:
SamDesc.ComparisonFunc = ConvertComparsionFunc(param);
break;
case GL_TEXTURE_COMPARE_MODE:
FillFilterTypeFromGLEnum(pname, param, SamDesc.MinFilter, SamDesc.MagFilter, SamDesc.MipFilter);
break;
default:
MG_Util::Debug::LogE("%s: not handled pname: %s", __func__, MG_Util::Debug::GLEnumToString(pname));
}
Diligent::ISampler* pNewSampler = nullptr;
MG_Diligent::g_pDevice->CreateSampler(SamDesc, &pNewSampler);
if (it != MG_Diligent::g_SamplerMap.end()) {
if (it->second) {
it->second->Release();
}
it->second = pNewSampler;
} else {
MG_Diligent::g_SamplerMap[boundTextureID] = pNewSampler;
}
MG_Util::Debug::LogD("TexParameteri: Updated sampler for texture %u", boundTextureID);
}
void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLenum type, const void* pixels) {
MG_Util::Debug::LogD("glTexSubImage2D, target: %d, level: %d, xoffset: %d, yoffset: %d, width: %d, height: %d, format: %d, type: %d, pixels: %p",
target, level, xoffset, yoffset, width, height, format, type, pixels);
GLenum result = MG_State::UpdateTextureRegion2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
if (result != GL_NO_ERROR) {
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
return;
}
auto& texState = *MG_State_T::textureState;
auto activeUnit = texState.activeTextureUnit_;
auto unitState = &texState.textureUnits_[activeUnit];
GLuint boundTextureID = unitState->GetBoundTexture(target);
MG_Util::Debug::LogD("TexSubImage2D: bound texture: GL name %u", boundTextureID);
if (boundTextureID == 0) {
MG_Util::Debug::LogD("TexSubImage2D: No texture bound to active unit. Skipping update.");
return;
}
Diligent::ITexture* pTexture = nullptr;
auto texIt = MG_Diligent::g_TextureMap.find(boundTextureID);
if (texIt != MG_Diligent::g_TextureMap.end()) {
pTexture = texIt->second;
}
if (!pTexture) {
MG_Util::Debug::LogW("TexSubImage2D: Diligent texture not found for GL name %u", boundTextureID);
return;
}
const auto& texDesc = pTexture->GetDesc();
if (!(texDesc.BindFlags & Diligent::BIND_SHADER_RESOURCE)) {
MG_Util::Debug::LogE("TexSubImage2D: Texture %u does not have BIND_SHADER_RESOURCE flag", boundTextureID);
return;
}
auto rowLength = MG_State::QueryPixelStoreInt(GL_UNPACK_ROW_LENGTH);
rowLength = ((rowLength > 0) ? rowLength : width);
auto skipRows = MG_State::QueryPixelStoreInt(GL_UNPACK_SKIP_ROWS);
auto skipPixels = MG_State::QueryPixelStoreInt(GL_UNPACK_SKIP_PIXELS);
auto bpp = GetBytesPerPixel(format, type);
char* pixelStart = (char*)pixels + bpp * (rowLength * skipRows + skipPixels);
Diligent::TextureSubResData SubResData;
SubResData.Stride = rowLength * bpp;
SubResData.pData = pixelStart;
Diligent::Box UpdateBox;
UpdateBox.MinX = xoffset;
UpdateBox.MaxX = xoffset + width;
UpdateBox.MinY = yoffset;
UpdateBox.MaxY = yoffset + height;
UpdateBox.MinZ = 0;
UpdateBox.MaxZ = 1;
MG_Util::Debug::LogD("TexSubImage2D: Got GL_UNPACK_ROW_LENGTH = %d", rowLength);
MG_Util::Debug::LogD("TexSubImage2D: Updating region [%d,%d]-[%d,%d] at level %d, %d bytes",
xoffset, yoffset, xoffset+width, yoffset+height, level, width * height * GetBytesPerPixel(format, type));
// if (MG_Diligent::IsInRenderPass) {
// MG_Diligent::g_pContext->EndRenderPass();
// MG_Diligent::IsInRenderPass = false;
// }
MG_Diligent::g_pContext->UpdateTexture(
pTexture,
level,
0,
UpdateBox,
SubResData,
Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION,
Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION
);
MG_Util::Debug::LogD("TexSubImage2D: Update completed successfully");
}
void GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params) {
MG_Util::Debug::LogD("glGetTexLevelParameteriv, target: %d, level: %d, pname: %d, params: %p",
target, level, pname, params);
GLenum result = MG_State::QueryTextureLevelPropertyIntVector(target, level, pname, params);
if (result == GL_NO_ERROR)
return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
MG_Util::Debug::LogD("glCopyTexSubImage2D, target: %d, level: %d, xoffset: %d, yoffset: %d, x: %d, y: %d, width: %d, height: %d",
target, level, xoffset, yoffset, x, y, width, height);
}
}
@@ -1,21 +0,0 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_GL_TEXTURE_H
#define MOBILEGL_GL_TEXTURE_H
namespace MG_GL::GL {
void ActiveTexture(GLenum texture);
void BindTexture(GLenum target, GLuint texture);
void DeleteTextures(GLsizei n, const GLuint* textures);
void GenTextures(GLsizei n, GLuint* textures);
void TexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* data);
void TexParameterf(GLenum target, GLenum pname, GLfloat param);
void TexParameteri(GLenum target, GLenum pname, GLint param);
void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
void GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params);
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
}
#endif //MOBILEGL_GL_TEXTURE_H
@@ -1,55 +0,0 @@
//
// Created by BZLZHH on 2025/3/15.
//
#include "../../../../Includes.h"
namespace MG_GL::GL {
void GenVertexArrays(GLsizei n, GLuint* arrays) {
MG_Util::Debug::LogD("glGenVertexArrays, n: %d, arrays: %p", n, arrays);
GLenum result = MG_State::GenVertexArraysNames(n, arrays);
if (result == GL_NO_ERROR) {
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
void BindVertexArray(GLuint array) {
MG_Util::Debug::LogD("glBindVertexArray, array: %u", array);
GLenum result = MG_State::BindVertexArray(array);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
void EnableVertexAttribArray(GLuint index) {
MG_Util::Debug::LogD("glEnableVertexAttribArray, index: %u", index);
GLenum result = MG_State::EnableVertexAttribArray(index);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
void VertexAttribPointer(GLuint index, GLint size, GLenum type,
GLboolean normalized, GLsizei stride, const void* pointer) {
MG_Util::Debug::LogD("glVertexAttribPointer, index: %u, size: %d, type: %s, norm: %d, stride: %d, ptr: %p",
index, size, MG_Util::Debug::GLEnumToString(type), normalized, stride, pointer);
GLenum result = MG_State::SetVertexAttributeLayout(index, size, type, normalized, stride, pointer);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
void VertexAttribIPointer(GLuint index, GLint size, GLenum type,
GLsizei stride, const void* pointer) {
MG_Util::Debug::LogD("glVertexAttribIPointer, index: %u, size: %d, type: %s, stride: %d, ptr: %p",
index, size, MG_Util::Debug::GLEnumToString(type), stride, pointer);
GLenum result = MG_State::SetVertexAttributeLayoutInt(index, size, type, stride, pointer);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
}
@@ -1,16 +0,0 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_GL_VERTEXARRAY_H
#define MOBILEGL_GL_VERTEXARRAY_H
namespace MG_GL::GL {
void GenVertexArrays(GLsizei n, GLuint* arrays);
void BindVertexArray(GLuint array);
void EnableVertexAttribArray(GLuint index);
void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
}
#endif //MOBILEGL_GL_VERTEXARRAY_H
@@ -1,13 +0,0 @@
//
// Created by Swung 0x48 on 2025/6/20.
//
#include "../../../../Includes.h"
MG_EXPORT void* glXGetProcAddress(const char *name) {
return MG_GL::GLX::GetProcAddress(name);
}
MG_EXPORT void* glXGetProcAddressARB(const char *name) {
return MG_GL::GLX::GetProcAddressARB(name);
}
@@ -1,8 +0,0 @@
//
// Created by Swung 0x48 on 2025/6/20.
//
#ifndef MOBILEGL_GLX_FUNCS_DEFINITIONS_H
#define MOBILEGL_GLX_FUNCS_DEFINITIONS_H
#endif //MOBILEGL_GLX_FUNCS_DEFINITIONS_H
@@ -1,25 +0,0 @@
//
// Created by BZLZHH on 2025/3/15.
//
#include "LookUp.h"
#include "../../../../Includes.h"
namespace MG_GL::GLX {
void* GetProcAddress(const char *name) {
MG_Util::Debug::LogD("glXGetProcAddress(\"%s\")", name);
void* proc = dlsym(RTLD_DEFAULT, (const char*)name);
if (!proc) {
MG_Util::Debug::LogW("Failed to get function: %s", (const char*)name);
return nullptr;
}
return proc;
}
void* GetProcAddressARB(const char *name) {
return GetProcAddress(name);
}
}
@@ -1,12 +0,0 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_LOOKUP_H
#define MOBILEGL_LOOKUP_H
namespace MG_GL::GLX {
void* GetProcAddress(const char *name);
void* GetProcAddressARB(const char *name);
}
#endif //MOBILEGL_LOOKUP_H
-345
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@@ -1,345 +0,0 @@
//
// Created by BZLZHH on 2025/5/1.
//
// TODO: Add more gl error check for buffer state manager.
#include "../../../Includes.h"
//GLenum BufferState::GenName(GLuint *buffer) {
// MG_Util::Debug::LogD("MG_State: Buffer: GenName");
// if (!buffer)
// return GL_INVALID_VALUE;
//
// GLuint id = 0;
// if (freeId_.empty()) {
// id = lastId_++;
// } else {
// id = freeId_.back();
// freeId_.pop_back();
// }
//
// *buffer = id;
// MG_Util::Debug::LogD("MG_State: Buffer: Gen new name %d", id);
//
// return GL_NO_ERROR;
//}
GLenum BufferState::GenNameN(GLsizei n, GLuint* buffers) {
MG_Util::Debug::LogD("MG_State: Buffer: GenNameN called with n=%d", n);
if (n < 0 || buffers == nullptr) return GL_INVALID_VALUE;
indexGenerator_.Generate(n, buffers);
MG_Util::Debug::LogD("MG_State: Buffer: GenNameN created buffers successfully");
return GL_NO_ERROR;
}
GLenum BufferState::Create(GLuint buffer) {
MG_Util::Debug::LogD("MG_State: Buffer: Create called");
if (!buffer)
return GL_INVALID_VALUE;
if (ValidateAllocatedHandle(buffer))
return GL_INVALID_VALUE;
if (bufferObjects_.size() <= buffer) {
bufferObjects_.resize(buffer + 1);
}
if (bufferObjects_[buffer] == nullptr) {
bufferObjects_[buffer] = std::make_unique<BufferObject>();
}
BufferObject& obj = *GetBufferObject(buffer);
MG_Util::Debug::LogD("MG_State: Buffer: Create created buffer %d", buffer);
obj.generated = true;
obj.dirty = true;
return GL_NO_ERROR;
}
GLenum BufferState::Bind(GLenum target, GLuint buffer) {
// We don't handle unallocated buffer names here, just plain bind
if (!IsValidTarget_(target)) return GL_INVALID_ENUM;
MG_Util::Debug::LogD("MG_State: Buffer: Bind called with target=%s, buffer=%u", MG_Util::Debug::GLEnumToString(target), buffer);
currentBindings_[target] = buffer;
MG_Util::Debug::LogD("MG_State: Buffer: Bind succeed bind buffer %u to target 0x%x", buffer, target);
return GL_NO_ERROR;
}
GLenum BufferState::CommitStorage(GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
MG_Util::Debug::LogD("MG_State: Buffer: CommitStorage called on target 0x%x",target);
auto it = currentBindings_.find(target);
if (it == currentBindings_.end() || it->second == 0)
return GL_INVALID_OPERATION;
BufferObject& obj = *GetBufferObject(it->second);
MG_Util::Debug::LogD("MG_State: Buffer: CommitStorage get buffer object %u at target 0x%x",it->second,target);
obj.usage = usage;
obj.isDynamic = (usage == GL_DYNAMIC_DRAW || usage == GL_DYNAMIC_READ ||
usage == GL_DYNAMIC_COPY || usage == GL_STREAM_DRAW);
obj.data.reserve(std::bit_ceil((size_t)size));
obj.data.resize(size);
if (data) {
memcpy(obj.data.data(), data, size);
obj.dataValid = true;
}
obj.dirty = true;
MG_Util::Debug::LogD("MG_State: Buffer: CommitStorage buffer at target 0x%x committed storage, size = %zu, usage=0x%x", target, size, usage);
return GL_NO_ERROR;
}
GLenum BufferState::CommitStorageRegion(GLenum target, GLintptr offset, GLsizeiptr size, const void* data) {
MG_Util::Debug::LogD("MG_State: Buffer: BufferSubData called on target 0x%x, offset=%ld, size=%ld", target, offset, size);
if (!IsValidTarget_(target)) return GL_INVALID_ENUM;
if (offset < 0 || size < 0) return GL_INVALID_VALUE;
auto it = currentBindings_.find(target);
if (it == currentBindings_.end() || it->second == 0)
return GL_INVALID_OPERATION;
BufferObject& obj = *GetBufferObject(it->second);
MG_Util::Debug::LogD("MG_State: Buffer: BufferSubData get buffer object %u at target 0x%x", it->second, target);
if (static_cast<size_t>(offset + size) > obj.data.size()) return GL_INVALID_VALUE;
if (data) {
memcpy(obj.data.data() + offset, data, size);
obj.dirty = true;
}
return GL_NO_ERROR;
}
GLenum BufferState::AcquireBufferMemoryRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void** mappedPointer) {
MG_Util::Debug::LogD("MG_State: Buffer: AcquireBufferMemoryRange called with target=0x%x, offset=%ld, length=%ld, access=0x%x", target, offset, length, access);
if (!IsValidTarget_(target)) {
MG_Util::Debug::LogE("MG_State: Buffer: AcquireBufferMemoryRange failed: invalid target 0x%x", target);
return GL_INVALID_ENUM;
}
if (offset < 0 || length <= 0) {
MG_Util::Debug::LogE("MG_State: Buffer: AcquireBufferMemoryRange failed: invalid offset %ld or length %ld", offset, length);
return GL_INVALID_VALUE;
}
auto it = currentBindings_.find(target);
if (it == currentBindings_.end() || it->second == 0) {
MG_Util::Debug::LogE("MG_State: Buffer: AcquireBufferMemoryRange failed: no buffer bound to target 0x%x", target);
return GL_INVALID_OPERATION;
}
BufferObject& obj = *GetBufferObject(it->second);
MG_Util::Debug::LogD("MG_State: Buffer: AcquireBufferMemoryRange operating on buffer %u", it->second);
if (obj.isMapped) {
MG_Util::Debug::LogE("MG_State: Buffer: AcquireBufferMemoryRange failed: buffer %u is already mapped", it->second);
return GL_INVALID_OPERATION;
}
const GLbitfield validFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_INVALIDATE_BUFFER_BIT ;
if ((access & ~validFlags) != 0) {
MG_Util::Debug::LogE("MG_State: Buffer: AcquireBufferMemoryRange failed: invalid access flags 0x%x", access);
return GL_INVALID_VALUE;
}
if (static_cast<size_t>(offset + length) > obj.data.size()) {
MG_Util::Debug::LogE("MG_State: Buffer: AcquireBufferMemoryRange failed: requested range [%ld, %ld) exceeds buffer size %zu", offset, offset + length, obj.data.size());
return GL_INVALID_VALUE;
}
obj.isMapped = true;
obj.mapOffset = offset;
obj.mapLength = length;
obj.mapAccessFlags = access;
obj.dirty = true;
*mappedPointer = obj.data.data() + offset;
MG_Util::Debug::LogD("MG_State: Buffer: AcquireBufferMemoryRange succeeded for buffer %u. Mapped pointer: %p", it->second, *mappedPointer);
return GL_NO_ERROR;
}
GLenum BufferState::SyncBufferMemory(GLenum target, GLintptr offset, GLsizeiptr length) {
if (!IsValidTarget_(target)) return GL_INVALID_ENUM;
if (offset < 0 || length <= 0) return GL_INVALID_VALUE;
auto it = currentBindings_.find(target);
if (it == currentBindings_.end() || it->second == 0)
return GL_INVALID_OPERATION;
BufferObject& obj = *GetBufferObject(it->second);
if (!obj.isMapped || !(obj.mapAccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT))
return GL_INVALID_OPERATION;
if (offset < obj.mapOffset || offset + length > obj.mapOffset + obj.mapLength)
return GL_INVALID_VALUE;
// TODO: Add support for flush range.
// Now only mark it as dirty.
obj.dirty = true;
return GL_NO_ERROR;
}
GLenum BufferState::CopyBufferRange(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
if (!IsValidTarget_(readTarget) || !IsValidTarget_(writeTarget))
return GL_INVALID_ENUM;
if (readOffset < 0 || writeOffset < 0 || size < 0)
return GL_INVALID_VALUE;
GLuint readBuffer = currentBindings_[readTarget];
GLuint writeBuffer = currentBindings_[writeTarget];
if (readBuffer == 0 || writeBuffer == 0 || readBuffer == writeBuffer)
return GL_INVALID_OPERATION;
BufferObject& src = *GetBufferObject(readBuffer);
BufferObject& dst = *GetBufferObject(writeBuffer);
if (static_cast<size_t>(readOffset + size) > src.data.size() ||
static_cast<size_t>(writeOffset + size) > dst.data.size())
return GL_INVALID_VALUE;
memcpy(dst.data.data() + writeOffset, src.data.data() + readOffset, size);
dst.dirty = true;
return GL_NO_ERROR;
}
GLenum BufferState::AcquireBufferMemory(GLenum target, GLenum access, void** mappedPointer) {
GLbitfield flags = 0;
switch (access) {
case GL_READ_ONLY: flags = GL_MAP_READ_BIT; break;
case GL_WRITE_ONLY: flags = GL_MAP_WRITE_BIT; break;
case GL_READ_WRITE: flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT; break;
default:
flags = access;
}
return AcquireBufferMemoryRange(target, 0, GetBufferObject(currentBindings_[target])->data.size(), flags, mappedPointer);
}
GLenum BufferState::ReleaseBufferMemory(GLenum target) {
if (!IsValidTarget_(target))
return GL_INVALID_ENUM;
auto it = currentBindings_.find(target);
if (it == currentBindings_.end() || it->second == 0)
return GL_INVALID_OPERATION;
BufferObject& obj = *GetBufferObject(it->second);
if (!obj.isMapped)
return GL_INVALID_OPERATION;
if ((obj.mapAccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT) == 0) {
obj.dirty = true;
}
obj.isMapped = false;
obj.mapOffset = 0;
obj.mapLength = 0;
obj.mapAccessFlags = 0;
obj.accessMode = GL_READ_WRITE;
return GL_NO_ERROR;
}
bool BufferState::ValidateAllocatedHandle(GLuint buffer) const {
bool isValid = buffer != 0 && bufferObjects_.size() > buffer && bufferObjects_[buffer] != nullptr;
MG_Util::Debug::LogD("MG_State: Buffer: ValidateAllocatedHandle called on buffer %u returns %d", buffer, isValid);
return isValid;
}
bool BufferState::ValidateGeneratedName(GLuint buffer) const {
bool isValid = indexGenerator_.IsValid(buffer);
MG_Util::Debug::LogD("MG_State: Buffer: ValidateGeneratedName called on buffer %u returns %s", buffer, isValid ? "true" : "false");
return isValid;
}
void BufferState::Delete(GLuint buffer) {
MG_Util::Debug::LogD("MG_State: Buffer: Delete buffer %u", buffer);
if (bufferObjects_.size() > buffer)
bufferObjects_[buffer].reset();
indexGenerator_.Delete(buffer);
for (auto& [target, id] : currentBindings_) {
if (id == buffer) id = 0;
}
MG_Util::Debug::LogD("MG_State: Buffer: Delete buffer %u successfully", buffer);
}
GLenum BufferState::DeleteN(GLsizei n, const GLuint* buffers) {
MG_Util::Debug::LogD("MG_State: Buffer: DeleteN called with n=%d", n);
if (n < 0) return GL_INVALID_VALUE;
for (GLsizei i = 0; i < n; ++i) {
Delete(buffers[i]);
}
MG_Util::Debug::LogD("MG_State: Buffer: DeleteN deleted buffers successfully");
return GL_NO_ERROR;
}
bool BufferState::IsValidTarget_(GLenum target) {
bool ret = MG_Constants::Common::Contains(target, MG_Constants::Buffer::VALID_TARGETS);
MG_Util::Debug::LogD("MG_State: Buffer: IsValidTarget_ called with target=0x%x,result=%d", target, ret);
return ret;
}
GLenum BufferState::QueryPropertyIntVector(GLenum target, GLenum pname, GLint* params) const {
MG_Util::Debug::LogD("MG_State: Buffer: QueryPropertyIntVector called at target 0x%x,param name = 0x%x",target,pname);
static const std::set<GLenum> validTargets = {
GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER
};
if (validTargets.find(target) == validTargets.end()) {
return GL_INVALID_ENUM;
}
if (!MG_Constants::Common::Contains(pname, MG_Constants::Buffer::VALID_PARAM_NAMES)) {
return GL_INVALID_ENUM;
}
auto bindingIt = currentBindings_.find(target);
if (bindingIt == currentBindings_.end() || bindingIt->second == 0) {
return GL_INVALID_OPERATION;
}
GLuint bufferId = bindingIt->second;
if (!ValidateAllocatedHandle(bufferId)) {
return GL_INVALID_OPERATION;
}
const BufferObject& buffer = *bufferObjects_[bufferId];
switch (pname) {
case GL_BUFFER_ACCESS:
*params = static_cast<GLint>(buffer.accessMode);
break;
case GL_BUFFER_MAPPED:
*params = buffer.isMapped ? GL_TRUE : GL_FALSE;
break;
case GL_BUFFER_SIZE:
*params = static_cast<GLint>(buffer.data.size());
break;
case GL_BUFFER_USAGE:
*params = static_cast<GLint>(buffer.usage);
break;
MG_Util::Debug::LogD("MG_State: Buffer: QueryPropertyIntVector Query info about buffer %u succeed", target);
default:
return GL_INVALID_ENUM;
}
return GL_NO_ERROR;
}
GLuint BufferState::GetCurrentBinding(GLenum target) const {
auto it = currentBindings_.find(target);
if (it != currentBindings_.end()) {
return it->second;
}
return 0;
}
BufferState::BufferObject* BufferState::GetBufferObject(GLuint buffer) {
if (bufferObjects_.size() <= buffer) {
return nullptr;
}
// if (bufferObjects_[buffer] == nullptr) {
// raise(SIGTRAP);
//// bufferObjects_[buffer] = std::make_unique<BufferObject>();
// }
return bufferObjects_[buffer].get();
}
-57
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@@ -1,57 +0,0 @@
//
// Created by BZLZHH on 2025/5/1.
//
#ifndef MOBILEGL_BUFFERSTATE_H
#define MOBILEGL_BUFFERSTATE_H
class BufferState {
public:
struct BufferObject {
GLenum usage = GL_STATIC_DRAW;
std::vector<GLubyte> data;
bool dataValid = false;
bool dirty = false; // TODO: encapsulate this with an public API to RHI
bool isMapped = false;
bool generated = false;
bool isDynamic = false;
GLenum accessMode = GL_READ_WRITE;
GLintptr mapOffset = 0;
GLsizeiptr mapLength = 0;
GLbitfield mapAccessFlags = 0;
};
// Return: the validity of the operation, according to OpenGL 3 standard
// GLenum GenName(GLuint* buffer);
GLenum GenNameN(GLsizei n, GLuint* buffers);
GLenum Create(GLuint buffer);
GLenum Bind(GLenum target, GLuint buffer);
GLenum CommitStorage(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
GLenum CommitStorageRegion(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
GLenum AcquireBufferMemoryRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void** mappedPointer);
GLenum SyncBufferMemory(GLenum target, GLintptr offset, GLsizeiptr length);
GLenum CopyBufferRange(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GLenum AcquireBufferMemory(GLenum target, GLenum access, void** mappedPointer);
GLenum ReleaseBufferMemory(GLenum target);
GLenum QueryPropertyIntVector(GLenum target, GLenum pname, GLint* params) const;
GLenum DeleteN(GLsizei n, const GLuint* buffers);
bool ValidateAllocatedHandle(GLuint buffer) const;
bool ValidateGeneratedName(GLuint buffer) const;
void Delete(GLuint buffer);
GLuint GetCurrentBinding(GLenum target) const;
BufferObject* GetBufferObject(GLuint buffer);
MG_Global::unordered_map<GLenum, GLuint> currentBindings_;
// MG_Global::unordered_map<GLuint, BufferObject> buffers_;
private:
// std::vector<GLuint> freeId_;
// GLuint lastId_ = 1;
IndexGenerator<GLuint> indexGenerator_;
std::vector<std::unique_ptr<BufferObject>> bufferObjects_;
static bool IsValidTarget_(GLenum target);
};
#endif //MOBILEGL_BUFFERSTATE_H
-159
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@@ -1,159 +0,0 @@
//
// Created by BZLZHH on 2025/4/30.
//
#include "../../../Includes.h"
CommonState::CommonState() {
pixelStoreParams[GL_PACK_ALIGNMENT] = 4;
pixelStoreParams[GL_UNPACK_ALIGNMENT] = 4;
}
GLenum CommonState::SetPixelStoreInt(GLenum pname, GLint param) {
if (!MG_Constants::Common::Contains(pname, MG_Constants::PixelStore::VALID_PARAM_NAMES)) {
return GL_INVALID_ENUM;
}
switch (pname) {
case GL_PACK_SWAP_BYTES:
case GL_PACK_LSB_FIRST:
case GL_UNPACK_SWAP_BYTES:
case GL_UNPACK_LSB_FIRST:
break;
case GL_PACK_ROW_LENGTH:
case GL_PACK_IMAGE_HEIGHT:
case GL_PACK_SKIP_ROWS:
case GL_PACK_SKIP_PIXELS:
case GL_PACK_SKIP_IMAGES:
case GL_UNPACK_ROW_LENGTH:
case GL_UNPACK_IMAGE_HEIGHT:
case GL_UNPACK_SKIP_ROWS:
case GL_UNPACK_SKIP_PIXELS:
case GL_UNPACK_SKIP_IMAGES:
if (param < 0) {
return GL_INVALID_VALUE;
}
break;
case GL_PACK_ALIGNMENT:
case GL_UNPACK_ALIGNMENT:
if (param != 1 && param != 2 && param != 4 && param != 8) {
return GL_INVALID_VALUE;
}
break;
default:
return GL_INVALID_ENUM;
}
pixelStoreParams[pname] = param;
return GL_NO_ERROR;
}
GLint CommonState::QueryPixelStoreInt(GLenum pname) {
auto it = pixelStoreParams.find(pname);
if (it != pixelStoreParams.end()) {
return it->second;
}
auto defaultIt = MG_Constants::PixelStore::DEFAULT_VALUES_MAP.find(pname);
return (defaultIt != MG_Constants::PixelStore::DEFAULT_VALUES_MAP.end()) ? defaultIt->second : 0;
}
GLenum CommonState::Enable(GLenum cap) {
if (!MG_Constants::Common::Contains(cap, MG_Constants::CommonState::VALID_CAPS)) {
return GL_INVALID_ENUM;
}
capabilities[cap] = true;
return GL_NO_ERROR;
}
GLenum CommonState::Disable(GLenum cap) {
if (!MG_Constants::Common::Contains(cap, MG_Constants::CommonState::VALID_CAPS)) {
return GL_INVALID_ENUM;
}
capabilities[cap] = false;
return GL_NO_ERROR;
}
GLenum CommonState::BlendFunc(GLenum sfactor, GLenum dfactor) {
if (!MG_Constants::Common::Contains(sfactor, MG_Constants::Blend::VALID_FACTORS) ||
!MG_Constants::Common::Contains(dfactor, MG_Constants::Blend::VALID_FACTORS)) {
return GL_INVALID_ENUM;
}
blendSrcRGB = blendSrcAlpha = sfactor;
blendDstRGB = blendDstAlpha = dfactor;
return GL_NO_ERROR;
}
GLenum CommonState::BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
GLenum srcAlpha, GLenum dstAlpha) {
if (!MG_Constants::Common::Contains(srcRGB, MG_Constants::Blend::VALID_FACTORS) ||
!MG_Constants::Common::Contains(dstRGB, MG_Constants::Blend::VALID_FACTORS) ||
!MG_Constants::Common::Contains(srcAlpha, MG_Constants::Blend::VALID_FACTORS) ||
!MG_Constants::Common::Contains(dstAlpha, MG_Constants::Blend::VALID_FACTORS)) {
return GL_INVALID_ENUM;
}
blendSrcRGB = srcRGB;
blendDstRGB = dstRGB;
blendSrcAlpha = srcAlpha;
blendDstAlpha = dstAlpha;
return GL_NO_ERROR;
}
GLenum CommonState::Clear(GLbitfield mask) {
const GLbitfield validBits = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
if ((mask & ~validBits) != 0) {
return GL_INVALID_VALUE;
}
clearMask = mask;
return GL_NO_ERROR;
}
GLenum CommonState::ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
clearColor[0] = red;
clearColor[1] = green;
clearColor[2] = blue;
clearColor[3] = alpha;
return GL_NO_ERROR;
}
GLenum CommonState::ClearDepth(GLfloat depth) {
clearDepth = depth;
return GL_NO_ERROR;
}
GLenum CommonState::ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
colorMask[0] = red;
colorMask[1] = green;
colorMask[2] = blue;
colorMask[3] = alpha;
return GL_NO_ERROR;
}
GLenum CommonState::DepthFunc(GLenum func) {
if (!MG_Constants::Common::Contains(func, MG_Constants::Depth::VALID_FUNCS)) {
return GL_INVALID_ENUM;
}
depthFunc = func;
MG_Util::Debug::LogD("%s(%s)", __func__, MG_Util::Debug::GLEnumToString(func));
return GL_NO_ERROR;
}
GLenum CommonState::DepthMask(GLboolean flag) {
depthMask = flag;
return GL_NO_ERROR;
}
GLenum CommonState::Viewport(GLint x, GLint y, GLsizei width, GLsizei height) {
if (width < 0 || height < 0) {
return GL_INVALID_VALUE;
}
viewport[0] = x;
viewport[1] = y;
viewport[2] = width;
viewport[3] = height;
return GL_NO_ERROR;
}
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//
// Created by BZLZHH on 2025/4/30.
//
#ifndef MOBILEGL_COMMONSTATE_H
#define MOBILEGL_COMMONSTATE_H
class CommonState {
public:
// Viewport
GLint viewport[4] = {0, 0, 0, 0};
// Color mask
GLboolean colorMask[4] = {GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE};
// Pixel storage parameters
MG_Global::unordered_map<GLenum, GLint> pixelStoreParams;
// Blend state
GLenum blendSrcRGB = GL_ONE;
GLenum blendDstRGB = GL_ZERO;
GLenum blendSrcAlpha = GL_ONE;
GLenum blendDstAlpha = GL_ZERO;
// Clear state
GLfloat clearColor[4] = {0.0f, 0.0f, 0.0f, 0.0f};
GLfloat clearDepth = 1.0f;
GLenum clearMask;
// Depth state
GLenum depthFunc = GL_LESS;
GLboolean depthMask = GL_TRUE;
// Capability enables
MG_Global::unordered_map<GLenum, bool> capabilities;
CommonState();
// Return: the validity of the operation, according to OpenGL 3 standard
GLenum SetPixelStoreInt(GLenum pname, GLint param);
GLenum Enable(GLenum cap);
GLenum Disable(GLenum cap);
GLenum BlendFunc(GLenum sfactor, GLenum dfactor);
GLenum BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
GLenum srcAlpha, GLenum dstAlpha);
GLenum Clear(GLbitfield mask);
GLenum ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLenum ClearDepth(GLfloat depth);
GLenum ColorMask(GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha);
GLenum DepthFunc(GLenum func);
GLenum DepthMask(GLboolean flag);
GLenum Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
GLint QueryPixelStoreInt(GLenum pname);
};
#endif //MOBILEGL_COMMONSTATE_H
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//
// Created by BZLZHH on 2025/4/4.
//
#include "../../../Includes.h"
std::queue<GLenum> MG_State_T::glErrorQueue;
TextureState* MG_State_T::textureState = nullptr;
CommonState* MG_State_T::commonState = nullptr;
BufferState* MG_State_T::bufferState = nullptr;
VertexArrayState* MG_State_T::vertexArrayState = nullptr;
ProgramState* MG_State_T::programState = nullptr;
FramebufferState* MG_State_T::framebufferState = nullptr;
namespace MG_State {
void Init() {
MG_State_T::textureState = new TextureState();
MG_State_T::commonState = new CommonState();
MG_State_T::bufferState = new BufferState();
MG_State_T::vertexArrayState = new VertexArrayState();
MG_State_T::programState = new ProgramState();
MG_State_T::framebufferState = new FramebufferState();
}
void Destroy() {
delete MG_State_T::textureState;
delete MG_State_T::commonState;
delete MG_State_T::bufferState;
delete MG_State_T::vertexArrayState;
delete MG_State_T::programState;
delete MG_State_T::framebufferState;
}
void SetError(GLenum error) {
if (error == GL_NO_ERROR) {
return;
}
MG_State_T::glErrorQueue.push(error);
}
GLenum GetError() {
if (MG_State_T::glErrorQueue.empty()) {
return GL_NO_ERROR;
}
GLenum error = MG_State_T::glErrorQueue.front();
MG_State_T::glErrorQueue.pop();
return error;
}
// TODO: Take these functions apart into multiple files.
// Texture
GLenum BindTextureUnit(GLenum textureUnit) {
return MG_State_T::textureState->BindUnit(textureUnit);
}
GLenum CreateTexture(GLuint* texture) {
return MG_State_T::textureState->Create(texture);
}
GLenum CreateTextures(GLsizei n, GLuint* textures) {
return MG_State_T::textureState->CreateN(n, textures);
}
GLenum BindTexture(GLenum target, GLuint texture) {
return MG_State_T::textureState->Bind(target, texture);
}
GLenum UploadTexture2D(GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLint border, GLenum format,
GLenum type, const void* data) {
return MG_State_T::textureState->Upload2D(target, level, internalFormat, width, height, border, format, type, data);
}
GLenum UpdateTextureRegion2D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid* data) {
return MG_State_T::textureState->UpdateRegion2D(target, level, xoffset, yoffset, width, height, format, type, data);
}
GLenum SetTexturePropertyInt(GLenum target, GLenum pname, GLint param) {
return MG_State_T::textureState->SetTexturePropertyInt(target, pname, param);
}
GLenum SetTexturePropertyFloat(GLenum target, GLenum pname, GLfloat param) {
return MG_State_T::textureState->SetTexturePropertyFloat(target, pname, param);
}
GLenum DeleteTexture(GLuint texture) {
return MG_State_T::textureState->Delete(texture);
}
GLenum DeleteTextures(GLsizei n, const GLuint* textures) {
return MG_State_T::textureState->DeleteN(n, textures);
}
GLenum QueryTextureLevelPropertyIntVector(GLenum target, GLint level, GLenum pname, GLint* params) {
return MG_State_T::textureState->QueryLevelPropertyIntVector(target, level, pname, params);
}
// Common
GLenum SetPixelStoreInt(GLenum pname, GLint param) {
return MG_State_T::commonState->SetPixelStoreInt(pname, param);
}
GLint QueryPixelStoreInt(GLenum pname) {
return MG_State_T::commonState->QueryPixelStoreInt(pname);
}
GLenum glEnable(GLenum cap) {
return MG_State_T::commonState->Enable(cap);
}
GLenum glDisable(GLenum cap) {
return MG_State_T::commonState->Disable(cap);
}
GLenum glBlendFunc(GLenum sfactor, GLenum dfactor) {
return MG_State_T::commonState->BlendFunc(sfactor, dfactor);
}
GLenum glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
return MG_State_T::commonState->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
GLenum glClear(GLbitfield mask) {
return MG_State_T::commonState->Clear(mask);
}
GLenum glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
return MG_State_T::commonState->ClearColor(red, green, blue, alpha);
}
GLenum glClearDepth(GLdouble depth) {
return MG_State_T::commonState->ClearDepth(static_cast<GLfloat>(depth));
}
GLenum glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
return MG_State_T::commonState->ColorMask(red, green, blue, alpha);
}
GLenum glDepthFunc(GLenum func) {
return MG_State_T::commonState->DepthFunc(func);
}
GLenum glDepthMask(GLboolean flag) {
return MG_State_T::commonState->DepthMask(flag);
}
GLenum glViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
return MG_State_T::commonState->Viewport(x, y, width, height);
}
// Buffer
GLenum AcquireBufferMemory(GLenum target, GLenum access, void** mappedPtr) {
return MG_State_T::bufferState->AcquireBufferMemory(target, access, mappedPtr);
}
GLenum AcquireBufferMemoryRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void** mappedPointer) {
return MG_State_T::bufferState->AcquireBufferMemoryRange(target, offset, length, access, mappedPointer);
}
GLenum SyncBufferMemory(GLenum target, GLintptr offset, GLsizeiptr length) {
return MG_State_T::bufferState->SyncBufferMemory(target, offset, length);
}
GLenum CopyBufferRange(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
return MG_State_T::bufferState->CopyBufferRange(readTarget, writeTarget, readOffset,
writeOffset, size);
}
GLenum ReleaseBufferMemory(GLenum target) {
return MG_State_T::bufferState->ReleaseBufferMemory(target);
}
GLenum CreateBuffer(GLuint buffer) {
return MG_State_T::bufferState->Create(buffer);
}
GLenum GenBufferNames(GLsizei n, GLuint* buffers) {
return MG_State_T::bufferState->GenNameN(n, buffers);
}
GLenum BindBuffer(GLenum target, GLuint buffer) {
if (target == GL_ELEMENT_ARRAY_BUFFER) {
auto* vao = MG_State_T::vertexArrayState->GetCurrentVAO();
if (!vao) return GL_INVALID_OPERATION;
vao->elementBuffer = (GLuint)buffer;
vao->eboDirty = true;
}
return MG_State_T::bufferState->Bind(target, buffer);
}
GLenum CommitBufferStorage(GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
return MG_State_T::bufferState->CommitStorage(target, size, data, usage);
}
GLenum CommitBufferStorageRegion(GLenum target, GLintptr offset, GLsizeiptr size, const void* data) {
return MG_State_T::bufferState->CommitStorageRegion(target, offset, size, data);
}
bool ValidateAllocatedBufferHandle(GLuint buffer) {
return MG_State_T::bufferState->ValidateAllocatedHandle(buffer);
}
bool ValidateGeneratedName(GLuint buffer) {
return MG_State_T::bufferState->ValidateGeneratedName(buffer);
}
void DeleteBuffer(GLuint buffer) {
return MG_State_T::bufferState->Delete(buffer);
}
GLenum DeleteBuffers(GLsizei n, const GLuint* buffers) {
return MG_State_T::bufferState->DeleteN(n, buffers);
}
GLenum QueryBufferPropertyIntVector(GLenum target, GLenum pname, GLint* params) {
return MG_State_T::bufferState->QueryPropertyIntVector(target, pname, params);
}
// VertexArray
GLenum BindVertexArray(GLuint array) {
return MG_State_T::vertexArrayState->Bind(array);
}
GLenum CreateVertexArray(GLuint* array) {
return MG_State_T::vertexArrayState->Create(array);
}
GLenum CreateVertexArrays(GLsizei n, GLuint* arrays) {
return MG_State_T::vertexArrayState->CreateN(n, arrays);
}
GLenum GenVertexArraysNames(GLsizei n, GLuint* arrays) {
return MG_State_T::vertexArrayState->GenNameN(n, arrays);
}
GLenum EnableVertexAttribArray(GLuint index) {
return MG_State_T::vertexArrayState->EnableAttrib(index);
}
GLenum DisableVertexAttribArray(GLuint index) {
return MG_State_T::vertexArrayState->DisableAttrib(index);
}
GLenum SetVertexAttributeLayout(GLuint index, GLint size, GLenum type,
GLboolean normalized, GLsizei stride,
const void* pointer) {
GLuint currentBuffer = MG_State_T::bufferState->GetCurrentBinding(GL_ARRAY_BUFFER);
return MG_State_T::vertexArrayState->SetAttribPointer(
index, size, type, normalized, stride, pointer, false, currentBuffer
);
}
GLenum SetVertexAttributeLayoutInt(GLuint index, GLint size, GLenum type,
GLsizei stride, const void* pointer) {
GLuint currentBuffer = MG_State_T::bufferState->GetCurrentBinding(GL_ARRAY_BUFFER);
return MG_State_T::vertexArrayState->SetAttribPointer(
index, size, type, GL_FALSE, stride, pointer, true, currentBuffer
);
}
// Program
GLenum CreateShader(GLenum type, GLuint* shader) {
return MG_State_T::programState->CreateShader(type, shader);
}
GLenum CreateProgram(GLuint* program) {
return MG_State_T::programState->CreateProgram(program);
}
GLenum DeleteShader(GLuint shader) {
return MG_State_T::programState->DeleteShader(shader);
}
GLenum DeleteProgram(GLuint program) {
return MG_State_T::programState->DeleteProgram(program);
}
GLenum LinkShaderToProgram(GLuint program, GLuint shader) {
return MG_State_T::programState->LinkShaderToProgram(program, shader);
}
GLenum UploadShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length) {
return MG_State_T::programState->UploadShaderSource(shader, count, string, length);
}
GLenum BuildShaderStage(GLuint shader) {
return MG_State_T::programState->BuildShaderStage(shader);
}
GLenum FinalizeProgramPipeline(GLuint program) {
return MG_State_T::programState->FinalizeProgramPipeline(program);
}
GLenum ActivateRenderProgram(GLuint program) {
return MG_State_T::programState->ActivateRenderProgram(program);
}
GLenum DefineProgramAttributeLocation(GLuint program, GLuint index, const GLchar* name) {
return MG_State_T::programState->DefineProgramAttributeLocation(program, index, name);
}
GLint QueryProgramAttributeLocation(GLuint program, const GLchar* name) {
return MG_State_T::programState->QueryProgramAttributeLocation(program, name);
}
GLint QueryProgramUniformLocation(GLuint program, const GLchar* name) {
return MG_State_T::programState->QueryProgramUniformLocation(program, name);
}
GLenum QueryProgramStateIntVector(GLuint program, GLenum pname, GLint* params) {
return MG_State_T::programState->QueryProgramStateIntVector(program, pname, params);
}
GLenum QueryShaderStateIntVector(GLuint shader, GLenum pname, GLint* params) {
return MG_State_T::programState->QueryShaderStateIntVector(shader, pname, params);
}
#define IMPLEMENT_UNIFORM_FUNCTIONS(type, suffix, vecType) \
void UpdateProgramUniform##suffix##1(GLint location, type v0) { \
MG_State_T::programState->UpdateUniform##suffix##1(location, v0); \
} \
void UpdateProgramUniform##suffix##2(GLint location, type v0, type v1) { \
MG_State_T::programState->UpdateUniform##suffix##2(location, v0, v1); \
} \
void UpdateProgramUniform##suffix##3(GLint location, type v0, type v1, type v2) { \
MG_State_T::programState->UpdateUniform##suffix##3(location, v0, v1, v2); \
} \
void UpdateProgramUniform##suffix##4(GLint location, type v0, type v1, type v2, type v3) { \
MG_State_T::programState->UpdateUniform##suffix##4(location, v0, v1, v2, v3); \
} \
void UpdateProgramUniform##suffix##Vector1(GLint location, GLsizei count, const type* value) { \
MG_State_T::programState->UpdateUniform##suffix##Vector1(location, count,value); \
} \
void UpdateProgramUniform##suffix##Vector2(GLint location, GLsizei count, const type* value) { \
MG_State_T::programState->UpdateUniform##suffix##Vector2(location, count, value); \
} \
void UpdateProgramUniform##suffix##Vector3(GLint location, GLsizei count, const type* value) { \
MG_State_T::programState->UpdateUniform##suffix##Vector3(location, count, value); \
} \
void UpdateProgramUniform##suffix##Vector4(GLint location, GLsizei count, const type* value) { \
MG_State_T::programState->UpdateUniform##suffix##Vector4(location, count, value); \
}
IMPLEMENT_UNIFORM_FUNCTIONS(GLfloat, Float, GL_FLOAT_VEC4)
IMPLEMENT_UNIFORM_FUNCTIONS(GLint, Int, GL_INT_VEC4)
IMPLEMENT_UNIFORM_FUNCTIONS(GLuint, UInt, GL_UNSIGNED_INT_VEC4)
IMPLEMENT_UNIFORM_FUNCTIONS(GLboolean, Bool, GL_BOOL_VEC4)
#undef IMPLEMENT_UNIFORM_FUNCTIONS
#define IMPLEMENT_MATRIX_FUNCTIONS(suffix, matrixType) \
void UpdateProgramUniformMatrix##suffix##Vector(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { \
MG_State_T::programState->UpdateUniformMatrix##suffix##Vector(location, count, transpose, value); \
}
IMPLEMENT_MATRIX_FUNCTIONS(2x2, GL_FLOAT_MAT2)
IMPLEMENT_MATRIX_FUNCTIONS(3x3, GL_FLOAT_MAT3)
IMPLEMENT_MATRIX_FUNCTIONS(4x4, GL_FLOAT_MAT4)
IMPLEMENT_MATRIX_FUNCTIONS(2x3, GL_FLOAT_MAT2x3)
IMPLEMENT_MATRIX_FUNCTIONS(2x4, GL_FLOAT_MAT2x4)
IMPLEMENT_MATRIX_FUNCTIONS(3x2, GL_FLOAT_MAT3x2)
IMPLEMENT_MATRIX_FUNCTIONS(3x4, GL_FLOAT_MAT3x4)
IMPLEMENT_MATRIX_FUNCTIONS(4x2, GL_FLOAT_MAT4x2)
IMPLEMENT_MATRIX_FUNCTIONS(4x3, GL_FLOAT_MAT4x3)
#undef IMPLEMENT_MATRIX_FUNCTIONS
GLuint GetCurrentProgram() {
return MG_State_T::programState->GetCurrentProgram();
}
bool SetProgramStatus(GLuint program, GLboolean status) {
return MG_State_T::programState->SetProgramStatus(program, status);
}
bool SetShaderStatus(GLuint shader, GLboolean status) {
return MG_State_T::programState->SetShaderStatus(shader, status);
}
// Framebuffer
GLenum MG_State::CreateFramebuffer(GLuint* framebuffer) {
return MG_State_T::framebufferState->Create(framebuffer);
}
GLenum MG_State::CreateFramebuffers(GLsizei n, GLuint* framebuffers) {
return MG_State_T::framebufferState->CreateN(n, framebuffers);
}
GLenum MG_State::DeleteFramebuffer(GLuint framebuffer) {
return MG_State_T::framebufferState->Delete(framebuffer);
}
GLenum MG_State::BindFramebuffer(GLenum target, GLuint framebuffer) {
return MG_State_T::framebufferState->Bind(target, framebuffer);
}
GLenum MG_State::AttachTexture2DToFramebuffer(GLenum target, GLenum attachment, GLenum textarget,
GLuint texture, GLint level) {
return MG_State_T::framebufferState->AttachTexture2D(target, attachment, textarget,
texture, level);
}
GLenum MG_State::ValidateFramebufferCompleteness(GLenum target) {
return MG_State_T::framebufferState->ValidateCompleteness(target);
}
}
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//
// Created by BZLZHH on 2025/4/4.
//
#ifndef MOBILEGL_GLSTATE_H
#define MOBILEGL_GLSTATE_H
struct MG_State_T {
static std::queue<GLenum> glErrorQueue;
static TextureState* textureState;
static CommonState* commonState;
static BufferState* bufferState;
static VertexArrayState* vertexArrayState;
static ProgramState* programState;
static FramebufferState* framebufferState;
};
namespace MG_State {
void Init();
void Destroy();
void SetError(GLenum error);
GLenum GetError();
//Texture
GLenum BindTextureUnit(GLenum textureUnit);
GLenum CreateTexture(GLuint* texture);
GLenum CreateTextures(GLsizei n, GLuint* textures);
GLenum BindTexture(GLenum target, GLuint texture);
GLenum UploadTexture2D(GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLint border, GLenum format,
GLenum type, const void* data);
GLenum UpdateTextureRegion2D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid* data);
GLenum SetTexturePropertyInt(GLenum target, GLenum pname, GLint param);
GLenum SetTexturePropertyFloat(GLenum target, GLenum pname, GLfloat param);
GLenum DeleteTexture(GLuint texture);
GLenum DeleteTextures(GLsizei n, const GLuint* textures);
GLenum QueryTextureLevelPropertyIntVector(GLenum target, GLint level, GLenum pname, GLint* params);
// Common
GLenum SetPixelStoreInt(GLenum pname, GLint param);
GLint QueryPixelStoreInt(GLenum pname);
GLenum glEnable(GLenum cap);
GLenum glDisable(GLenum cap);
GLenum glBlendFunc(GLenum sfactor, GLenum dfactor);
GLenum glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GLenum glClear(GLbitfield mask);
GLenum glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLenum glClearDepth(GLdouble depth);
GLenum glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GLenum glDepthFunc(GLenum func);
GLenum glDepthMask(GLboolean flag);
GLenum glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
// Buffer
GLenum AcquireBufferMemory(GLenum target, GLenum access, void** mappedPtr);
GLenum AcquireBufferMemoryRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void** mappedPointer);
GLenum SyncBufferMemory(GLenum target, GLintptr offset, GLsizeiptr length);
GLenum CopyBufferRange(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GLenum ReleaseBufferMemory(GLenum target);
GLenum CreateBuffer(GLuint buffer);
GLenum GenBufferNames(GLsizei n, GLuint* buffers);
GLenum BindBuffer(GLenum target, GLuint buffer);
GLenum CommitBufferStorage(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
GLenum CommitBufferStorageRegion(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
bool ValidateAllocatedBufferHandle(GLuint buffer);
bool ValidateGeneratedName(GLuint buffer);
void DeleteBuffer(GLuint buffer);
GLenum DeleteBuffers(GLsizei n, const GLuint* buffers);
GLenum QueryBufferPropertyIntVector(GLenum target, GLenum pname, GLint* params);
// VertexArray
GLenum CreateVertexArray(GLuint* array);
GLenum CreateVertexArrays(GLsizei n, GLuint* arrays);
GLenum GenVertexArraysNames(GLsizei n, GLuint* arrays);
GLenum BindVertexArray(GLuint array);
GLenum EnableVertexAttribArray(GLuint index);
GLenum DisableVertexAttribArray(GLuint index);
GLenum SetVertexAttributeLayout(GLuint index, GLint size, GLenum type,
GLboolean normalized, GLsizei stride,
const void* pointer);
GLenum SetVertexAttributeLayoutInt(GLuint index, GLint size, GLenum type,
GLsizei stride, const void* pointer);
// Program
GLenum CreateShader(GLenum type, GLuint* shader);
GLenum CreateProgram(GLuint* program);
GLenum DeleteShader(GLuint shader);
GLenum DeleteProgram(GLuint program);
GLenum LinkShaderToProgram(GLuint program, GLuint shader);
GLenum UploadShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
GLenum BuildShaderStage(GLuint shader);
GLenum FinalizeProgramPipeline(GLuint program);
GLenum ActivateRenderProgram(GLuint program);
GLenum DefineProgramAttributeLocation(GLuint program, GLuint index, const GLchar* name);
GLint QueryProgramAttributeLocation(GLuint program, const GLchar* name);
GLint QueryProgramUniformLocation(GLuint program, const GLchar* name);
GLenum QueryProgramStateIntVector(GLuint program, GLenum pname, GLint* params);
GLenum QueryShaderStateIntVector(GLuint shader, GLenum pname, GLint* params);
template<typename T>
GLenum SetUniform(GLuint program, GLint location, GLsizei count, const T* value, GLenum type);
template<typename T>
GLenum SetUniformMatrix(GLuint program, GLint location, GLsizei count, GLboolean transpose, const T* value, GLenum matrixType);
#define DECLARE_UNIFORM_FUNCTIONS(type, suffix, vecType) \
void UpdateProgramUniform##suffix##1(GLint location, type v0); \
void UpdateProgramUniform##suffix##2(GLint location, type v0, type v1); \
void UpdateProgramUniform##suffix##3(GLint location, type v0, type v1, type v2); \
void UpdateProgramUniform##suffix##4(GLint location, type v0, type v1, type v2, type v3); \
void UpdateProgramUniform##suffix##Vector1(GLint location, GLsizei count, const type* value); \
void UpdateProgramUniform##suffix##Vector2(GLint location, GLsizei count, const type* value); \
void UpdateProgramUniform##suffix##Vector3(GLint location, GLsizei count, const type* value); \
void UpdateProgramUniform##suffix##Vector4(GLint location, GLsizei count, const type* value);
DECLARE_UNIFORM_FUNCTIONS(GLfloat, Float, GL_FLOAT)
DECLARE_UNIFORM_FUNCTIONS(GLint, Int, GL_INT)
DECLARE_UNIFORM_FUNCTIONS(GLuint, UInt, GL_UNSIGNED_INT)
DECLARE_UNIFORM_FUNCTIONS(GLboolean, Bool, GL_BOOL)
#undef DECLARE_UNIFORM_FUNCTIONS
#define DECLARE_MATRIX_FUNCTIONS(suffix, matrixType) \
void UpdateProgramUniformMatrix##suffix##Vector(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
DECLARE_MATRIX_FUNCTIONS(2x2, GL_FLOAT_MAT2)
DECLARE_MATRIX_FUNCTIONS(3x3, GL_FLOAT_MAT3)
DECLARE_MATRIX_FUNCTIONS(4x4, GL_FLOAT_MAT4)
DECLARE_MATRIX_FUNCTIONS(2x3, GL_FLOAT_MAT2x3)
DECLARE_MATRIX_FUNCTIONS(2x4, GL_FLOAT_MAT2x4)
DECLARE_MATRIX_FUNCTIONS(3x2, GL_FLOAT_MAT3x2)
DECLARE_MATRIX_FUNCTIONS(3x4, GL_FLOAT_MAT3x4)
DECLARE_MATRIX_FUNCTIONS(4x2, GL_FLOAT_MAT4x2)
DECLARE_MATRIX_FUNCTIONS(4x3, GL_FLOAT_MAT4x3)
#undef DECLARE_MATRIX_FUNCTIONS
GLuint GetCurrentProgram();
bool SetProgramStatus(GLuint program, GLboolean status);
bool SetShaderStatus(GLuint shader, GLboolean status);
// Framebuffer
GLenum CreateFramebuffer(GLuint* framebuffer);
GLenum CreateFramebuffers(GLsizei n, GLuint* framebuffers);
GLenum DeleteFramebuffer(GLuint framebuffer);
GLenum BindFramebuffer(GLenum target, GLuint framebuffer);
GLenum AttachTexture2DToFramebuffer(GLenum target, GLenum attachment, GLenum textarget,
GLuint texture, GLint level);
GLenum ValidateFramebufferCompleteness(GLenum target);
}
#endif //MOBILEGL_GLSTATE_H
@@ -1,179 +0,0 @@
//
// Created by BZLZHH on 2025/5/3.
//
// TODO: Add more gl error check for framebuffer state manager.
// TODO: Check if the state machine really meets up to OpenGL 3 standard.
#include "../../../Includes.h"
GLenum FramebufferState::Create(GLuint* framebuffer) {
if (!framebuffer) return GL_INVALID_VALUE;
GLuint id = freeIds_.empty() ? ++lastId_ : *freeIds_.begin();
if (!freeIds_.empty()) freeIds_.erase(freeIds_.begin());
*framebuffer = id;
framebuffers_[id].generated = true;
return GL_NO_ERROR;
}
GLenum FramebufferState::CreateN(GLsizei n, GLuint* framebuffers) {
if (n < 0) return GL_INVALID_VALUE;
for (GLsizei i = 0; i < n; ++i) {
if (GLenum err = Create(&framebuffers[i])) return err;
}
return GL_NO_ERROR;
}
GLenum FramebufferState::Delete(GLuint framebuffer) {
if (framebuffer == 0) return GL_INVALID_VALUE;
if (framebuffers_.erase(framebuffer)) {
// TODO: Prevent the object that uses a freeId from conflicting with legacy object in the backend.
//freeIds_.insert(framebuffer);
for (auto& [target, id] : currentBindings_) {
if (id == framebuffer) id = 0;
}
}
return GL_NO_ERROR;
}
GLenum FramebufferState::Bind(GLenum target, GLuint framebuffer) {
if (!MG_Constants::Common::Contains(target, MG_Constants::Framebuffer::VALID_TARGETS))
return GL_INVALID_ENUM;
if (framebuffer != 0 && !ValidateHandle(framebuffer))
return GL_INVALID_OPERATION;
if (target == GL_FRAMEBUFFER) {
currentBindings_[GL_READ_FRAMEBUFFER] = framebuffer;
currentBindings_[GL_DRAW_FRAMEBUFFER] = framebuffer;
} else {
currentBindings_[target] = framebuffer;
}
return GL_NO_ERROR;
}
GLenum FramebufferState::AttachTexture2D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level) {
if (!MG_Constants::Common::Contains(attachment, MG_Constants::Framebuffer::VALID_ATTACHMENTS) ||
!MG_Constants::Common::Contains(textarget, MG_Constants::Texture::VALID_TARGETS))
return GL_INVALID_ENUM;
if (target == GL_FRAMEBUFFER) {
target = GL_DRAW_FRAMEBUFFER;
// if (currentBindings_[GL_READ_FRAMEBUFFER] == currentBindings_[GL_DRAW_FRAMEBUFFER]) {
// target = GL_DRAW_FRAMEBUFFER;
// } else {
// if (currentBindings_[GL_READ_FRAMEBUFFER] != 0) {
// GLenum err = AttachTexture2D(GL_READ_FRAMEBUFFER, attachment, textarget, texture, level);
// if (err != GL_NO_ERROR)
// return err;
// }
// if (currentBindings_[GL_DRAW_FRAMEBUFFER] != 0) {
// GLenum err = AttachTexture2D(GL_DRAW_FRAMEBUFFER, attachment, textarget, texture, level);
// if (err != GL_NO_ERROR)
// return err;
// }
// return GL_NO_ERROR;
// }
}
FramebufferObject* fbo = GetCurrentFBO(target);
if (!fbo) return GL_INVALID_OPERATION;
if (texture != 0 && !MG_State_T::textureState->IsTexture(texture))
return GL_INVALID_VALUE;
FramebufferAttachment att;
att.type = GL_TEXTURE_2D;
att.handle = texture;
att.mipLevel = level;
fbo->attachments[attachment] = att;
if (texture != 0) {
GLint params = 0;
MG_State_T::textureState->QueryLevelPropertyIntVector(
textarget, level, GL_TEXTURE_WIDTH, &params);
fbo->width = params;
MG_State_T::textureState->QueryLevelPropertyIntVector(
textarget, level, GL_TEXTURE_HEIGHT, &params);
fbo->height = params;
}
UpdateCompleteness(*fbo);
return GL_NO_ERROR;
}
GLenum FramebufferState::ValidateCompleteness(GLenum target) {
if (target == GL_FRAMEBUFFER) target = GL_DRAW_FRAMEBUFFER;
FramebufferObject* fbo = GetCurrentFBO(target);
if (!fbo) return GL_INVALID_OPERATION;
return fbo->status;
}
void FramebufferState::UpdateCompleteness(FramebufferObject& fbo) {
if (fbo.attachments.empty()) {
fbo.status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
return;
}
bool hasColor = false;
bool hasDepth = false;
bool hasStencil = false;
GLsizei width = 0, height = 0;
for (const auto& [attach, att] : fbo.attachments) {
GLsizei attWidth = 0, attHeight = 0;
if (att.handle != 0) {
GLint params = 0;
MG_State_T::textureState->QueryLevelPropertyIntVector(
GL_TEXTURE_2D, att.mipLevel, GL_TEXTURE_WIDTH, &params);
attWidth = params;
MG_State_T::textureState->QueryLevelPropertyIntVector(
GL_TEXTURE_2D, att.mipLevel, GL_TEXTURE_HEIGHT, &params);
attHeight = params;
}
if (width == 0) {
width = attWidth;
height = attHeight;
} else if (attWidth != width || attHeight != height) {
fbo.status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
return;
}
if (attach == GL_DEPTH_ATTACHMENT) hasDepth = true;
if (attach == GL_STENCIL_ATTACHMENT) hasStencil = true;
if (attach >= GL_COLOR_ATTACHMENT0 &&
attach <= GL_COLOR_ATTACHMENT31) hasColor = true;
}
if (!ValidateAttachmentCombination(fbo)) {
fbo.status = GL_FRAMEBUFFER_UNSUPPORTED;
return;
}
fbo.status = GL_FRAMEBUFFER_COMPLETE;
}
bool FramebufferState::ValidateAttachmentCombination(const FramebufferObject& fbo) {
bool depthStencilConflict = false;
for (const auto& [attach, att] : fbo.attachments) {
if (attach == GL_DEPTH_STENCIL_ATTACHMENT) {
GLint internalFormat = 0;
MG_State_T::textureState->QueryLevelPropertyIntVector(
GL_TEXTURE_2D, att.mipLevel, GL_TEXTURE_INTERNAL_FORMAT, &internalFormat);
if (internalFormat != GL_DEPTH24_STENCIL8 &&
internalFormat != GL_DEPTH32F_STENCIL8) {
return false;
}
}
}
return true;
}
FramebufferObject* FramebufferState::GetCurrentFBO(GLenum target) {
auto it = currentBindings_.find(target);
if (it == currentBindings_.end()) return nullptr;
GLuint id = it->second;
if (id == 0) return nullptr;
auto fboIt = framebuffers_.find(id);
return (fboIt != framebuffers_.end()) ? &fboIt->second : nullptr;
}
bool FramebufferState::ValidateHandle(GLuint framebuffer) {
return framebuffers_.count(framebuffer) &&
framebuffers_[framebuffer].generated;
}
@@ -1,46 +0,0 @@
//
// Created by BZLZHH on 2025/5/3.
//
#ifndef MOBILEGL_FRAMEBUFFERSTATE_H
#define MOBILEGL_FRAMEBUFFERSTATE_H
struct FramebufferAttachment {
GLenum type = GL_NONE;
GLuint handle = 0;
GLint mipLevel = 0;
GLint zoffset = 0;
};
struct FramebufferObject {
bool generated = false;
MG_Global::unordered_map<GLenum, FramebufferAttachment> attachments;
GLenum status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
GLsizei width = 0;
GLsizei height = 0;
};
class FramebufferState {
public:
// Return: the validity of the operation
GLenum Create(GLuint* framebuffer);
GLenum CreateN(GLsizei n, GLuint* framebuffers);
GLenum Delete(GLuint framebuffer);
GLenum Bind(GLenum target, GLuint framebuffer);
GLenum AttachTexture2D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
GLenum ValidateCompleteness(GLenum target);
FramebufferObject* GetCurrentFBO(GLenum target);
MG_Global::unordered_map<GLenum, GLuint> currentBindings_; // READ/DRAW
private:
MG_Global::unordered_map<GLuint, FramebufferObject> framebuffers_;
std::set<GLuint> freeIds_;
GLuint lastId_ = 0;
bool ValidateHandle(GLuint framebuffer);
static void UpdateCompleteness(FramebufferObject& fbo);
static bool ValidateAttachmentCombination(const FramebufferObject& fbo);
};
#endif //MOBILEGL_FRAMEBUFFERSTATE_H
-600
View File
@@ -1,600 +0,0 @@
//
// Created by BZLZHH on 2025/5/1.
// TODO: Add more gl error check for buffer state manager.
// TODO: Check if the state machine really meets up to OpenGL 3 standard.
#include "../../../Includes.h"
ProgramState::ProgramState() {
glslang::InitializeProcess();
}
ProgramState::~ProgramState() {
glslang::FinalizeProcess();
}
GLenum ProgramState::CreateProgram(GLuint* program) {
MG_Util::Debug::LogD("MG_State: Program: CreateProgram called, program ptr=%p", program);
if (!program) {
MG_Util::Debug::LogE("MG_State: Program: CreateProgram error: program pointer is null");
return GL_INVALID_VALUE;
}
GLuint id = freeProgramIds_.empty() ? ++lastProgramId_ : *freeProgramIds_.begin();
if (!freeProgramIds_.empty())
freeProgramIds_.erase(freeProgramIds_.begin());
ProgramObject obj;
obj.linked = {UncertainBool::Unknown, UncertainBool::False};
obj.linkStatus = GL_FALSE;
obj.markedForDeletion = false;
programs_[id] = obj;
*program = id;
MG_Util::Debug::LogD("MG_State: Program: CreateProgram success, new id=%u", id);
return GL_NO_ERROR;
}
GLenum ProgramState::DeleteProgram(GLuint program) {
MG_Util::Debug::LogD("MG_State: Program: DeleteProgram called, id=%u", program);
if (!ValidateProgram_(program)) {
MG_Util::Debug::LogE("MG_State: Program: DeleteProgram error: invalid program id %u", program);
return GL_INVALID_VALUE;
}
programs_.erase(program);
//freeProgramIds_.insert(program);
if (currentProgram_ == program)
currentProgram_ = 0;
MG_Util::Debug::LogD("MG_State: Program: DeleteProgram success, id=%u", program);
return GL_NO_ERROR;
}
GLenum ProgramState::LinkShaderToProgram(GLuint program, GLuint shader) {
MG_Util::Debug::LogD("MG_State: Program: LinkShaderToProgram called, program=%u, shader=%u",
program, shader);
if (!ValidateProgram_(program) || !ValidateShader_(shader)) {
MG_Util::Debug::LogE("MG_State: Program: LinkShaderToProgram error: invalid ids program=%u shader=%u",
program, shader);
return GL_INVALID_VALUE;
}
auto& prog = programs_[program];
if (std::find(prog.attachedShaders.begin(),
prog.attachedShaders.end(), shader) != prog.attachedShaders.end()) {
MG_Util::Debug::LogW("MG_State: Program: LinkShaderToProgram warning: shader %u already attached to program %u",
shader, program);
return GL_INVALID_OPERATION;
}
prog.attachedShaders.push_back(shader);
MG_Util::Debug::LogD("MG_State: Program: LinkShaderToProgram success: shader %u attached to program %u",
shader, program);
return GL_NO_ERROR;
}
GLenum ProgramState::FinalizeProgramPipeline(GLuint program) {
MG_Util::Debug::LogD("MG_State: Program: FinalizeProgramPipeline called, id=%u", program);
if (!ValidateProgram_(program)) {
MG_Util::Debug::LogE("MG_State: Program: FinalizeProgramPipeline error: invalid program id %u", program);
return GL_INVALID_VALUE;
}
auto& prog = programs_[program];
for (GLuint shader : prog.attachedShaders) {
if (!shaders_[shader].compiled.toBool()) {
MG_Util::Debug::LogE("MG_State: Program: FinalizeProgramPipeline error: shader %u not compiled", shader);
return GL_INVALID_OPERATION;
}
}
prog.infoLog.clear();
for (GLuint shaderId : prog.attachedShaders) {
auto& shader = shaders_[shaderId];
if (!shader.compiled.toBool() || shader.compiledSpirv.empty()) {
prog.infoLog = "Program linking failed: \n" +
MG_Util::Program::GetShaderTypeName(shader.type) + " is not compiled.";
prog.linked = UncertainBool::False;
prog.linkStatus = GL_FALSE;
MG_Util::Debug::LogE("MG_State: Program: FinalizeProgramPipeline error: %s", prog.infoLog.c_str());
return GL_INVALID_OPERATION;
}
}
std::vector<std::vector<unsigned>> allSpirv =
MG_Util::Program::CompileMultipleShadersToSPIRV(*this, prog, prog.infoLog);
if (!prog.infoLog.empty() || allSpirv.empty()) {
prog.linked = UncertainBool::False;
prog.linkStatus = GL_FALSE;
prog.infoLog = "Program linking failed during SPIR-V compilation: " + prog.infoLog;
MG_Util::Debug::LogE("MG_State: Program: FinalizeProgramPipeline error: %s", prog.infoLog.c_str());
return GL_INVALID_OPERATION;
}
MG_Util::Program::ReflectSPIRVUniforms(allSpirv, prog, prog.infoLog);
for (size_t i = 0; i < prog.attachedShaders.size(); ++i) {
GLuint shaderId = prog.attachedShaders[i];
shaders_[shaderId].source = MG_Util::Program::CompileSPIRVToGLSL(allSpirv[i], 450, false, false);
}
if (!prog.infoLog.empty()) {
prog.linked = UncertainBool::False;
prog.linkStatus = GL_FALSE;
prog.infoLog = "Program linking failed: " + prog.infoLog;
MG_Util::Debug::LogE("MG_State: Program: FinalizeProgramPipeline error: %s", prog.infoLog.c_str());
return GL_INVALID_OPERATION;
}
// TODO: Support explicitly assign attrib locations in the shaders.
prog.linked = {UncertainBool::Unknown, UncertainBool::True};
prog.linkStatus = GL_TRUE;
CleanupShaders_();
MG_Util::Program::DumpUniforms(*this, program);
MG_Util::Debug::LogD("MG_State: Program: FinalizeProgramPipeline success, id=%u", program);
return GL_NO_ERROR;
}
GLenum ProgramState::ActivateRenderProgram(GLuint program) {
MG_Util::Debug::LogD("MG_State: Program: ActivateRenderProgram called, id=%u", program);
if (program != 0 && !ValidateProgram_(program)) {
MG_Util::Debug::LogE("MG_State: Program: ActivateRenderProgram error: invalid program id %u", program);
return GL_INVALID_VALUE;
}
MG_Util::Program::DumpCurrentUniforms(*this);
currentProgram_ = program;
MG_Util::Program::DumpCurrentUniforms(*this);
MG_Util::Debug::LogD("MG_State: Program: ActivateRenderProgram success, current program=%u", currentProgram_);
return GL_NO_ERROR;
}
GLenum ProgramState::DefineProgramAttributeLocation(GLuint program, GLuint index, const GLchar* name) {
MG_Util::Debug::LogD("MG_State: Program: DefineProgramAttributeLocation called, program=%u, index=%u, name=%s",
program, index, name);
if (!ValidateProgram_(program)) {
MG_Util::Debug::LogE("MG_State: Program: DefineProgramAttributeLocation error: invalid program id %u", program);
return GL_INVALID_VALUE;
}
if (index >= GL_MAX_VERTEX_ATTRIBS) {
MG_Util::Debug::LogE("MG_State: Program: DefineProgramAttributeLocation error: index %u out of range", index);
return GL_INVALID_VALUE;
}
programs_[program].attribLocations[name] = index;
MG_Util::Debug::LogD("MG_State: Program: DefineProgramAttributeLocation success: %s -> %u", name, index);
return GL_NO_ERROR;
}
GLint ProgramState::QueryProgramAttributeLocation(GLuint program, const GLchar* name) {
MG_Util::Debug::LogD("MG_State: Program: QueryProgramAttributeLocation called, program=%u, name=%s",
program, name);
if (!ValidateProgram_(program)) {
MG_Util::Debug::LogE("MG_State: Program: QueryProgramAttributeLocation error: invalid program id %u", program);
return -1;
}
auto& prog = programs_[program];
auto it = prog.attribLocations.find(name);
if (it != prog.attribLocations.end()) {
GLint loc = it->second;
MG_Util::Debug::LogD("MG_State: Program: QueryProgramAttributeLocation success: %s -> %d", name, loc);
return loc;
} else {
MG_Util::Debug::LogW("MG_State: Program: QueryProgramAttributeLocation warning: name '%s' not found, generating new one...", name);
// Find the next available location
GLint loc = (GLint)prog.attribLocations.size();
bool locInUse;
do {
locInUse = false;
for (const auto& pair : prog.attribLocations) {
if (pair.second == loc) {
locInUse = true;
loc++;
break;
}
}
} while (locInUse);
prog.attribLocations[name] = loc;
MG_Util::Debug::LogD("MG_State: Program: QueryProgramAttributeLocation success: %s -> %d", name, loc);
return prog.attribLocations[name];
}
}
GLenum ProgramState::QueryProgramStateIntVector(GLuint program, GLenum pname, GLint* params) {
MG_Util::Debug::LogD("MG_State: Program: QueryProgramStateIntVector called, program=%u, pname=0x%X",
program, pname);
if (!ValidateProgram_(program)) {
MG_Util::Debug::LogE("MG_State: Program: QueryProgramStateIntVector error: invalid program id %u", program);
return GL_INVALID_VALUE;
}
auto& prog = programs_[program];
switch (pname) {
case GL_LINK_STATUS: *params = prog.linkStatus; break;
case GL_DELETE_STATUS: *params = prog.markedForDeletion; break;
case GL_ATTACHED_SHADERS:*params = (GLint)prog.attachedShaders.size(); break;
default:
MG_Util::Debug::LogE("MG_State: Program: QueryProgramStateIntVector error: invalid pname 0x%X", pname);
return GL_INVALID_ENUM;
}
MG_Util::Debug::LogD("MG_State: Program: QueryProgramStateIntVector success: value=%d", *params);
return GL_NO_ERROR;
}
GLenum ProgramState::QueryShaderStateIntVector(GLuint shader, GLenum pname, GLint* params) {
MG_Util::Debug::LogD("MG_State: Program: QueryShaderStateIntVector called, shader=%u, pname=0x%X",
shader, pname);
if (!ValidateShader_(shader)) {
MG_Util::Debug::LogE("MG_State: Program: QueryShaderStateIntVector error: invalid shader id %u", shader);
return GL_INVALID_VALUE;
}
auto& obj = shaders_[shader];
switch (pname) {
case GL_COMPILE_STATUS: *params = obj.compileStatus; break;
case GL_DELETE_STATUS: *params = obj.markedForDeletion; break;
case GL_SHADER_TYPE: *params = obj.type; break;
default:
MG_Util::Debug::LogE("MG_State: Program: QueryShaderStateIntVector error: invalid pname 0x%X", pname);
return GL_INVALID_ENUM;
}
MG_Util::Debug::LogD("MG_State: Program: QueryShaderStateIntVector success: value=%d", *params);
return GL_NO_ERROR;
}
template<typename T>
GLenum ProgramState::SetUniform(GLuint program, GLint location, GLsizei count, const T* value, GLenum type) {
MG_Util::Debug::LogD("MG_State: Program: SetUniform called, program=%u, location=%d, count=%d, type=0x%X",
program, location, count, type);
if (!ValidateProgram_(program)) {
MG_Util::Debug::LogE("MG_State: Program: SetUniform error: invalid program id %u", program);
return GL_INVALID_VALUE;
}
if (location < -1) {
MG_Util::Debug::LogE("MG_State: Program: SetUniform error: invalid location %d", location);
return GL_INVALID_VALUE;
}
if (count < 0) {
MG_Util::Debug::LogE("MG_State: Program: SetUniform error: invalid count %d", count);
return GL_INVALID_VALUE;
}
if (location == -1) {
MG_Util::Debug::LogW("MG_State: Program: SetUniform warning: location -1, no-op");
return GL_NO_ERROR;
}
ProgramObject& prog = programs_[program];
std::string uniformName;
for (const auto& pair : prog.uniformLocations) {
if (pair.second == location) {
uniformName = pair.first;
break;
}
}
if (uniformName.empty()) {
MG_Util::Debug::LogE("MG_State: Program: SetUniform error: no uniform at location %d in program %u",
location, program);
return GL_INVALID_OPERATION;
}
UniformValue& uniform = prog.uniformValues[uniformName];
uniform.setData(type, count, value);
MG_Util::Debug::LogD("MG_State: Program: SetUniform success: %s set", uniformName.c_str());
return GL_NO_ERROR;
}
template<typename T>
GLenum ProgramState::SetUniformMatrix(GLuint program, GLint location, GLsizei count, GLboolean transpose, const T* value, GLenum matrixType) {
MG_Util::Debug::LogD("MG_State: Program: SetUniformMatrix called, program=%u, location=%d, count=%d, matrixType=0x%X",
program, location, count, matrixType);
(void)transpose;
if (!ValidateProgram_(program)) {
MG_Util::Debug::LogE("MG_State: Program: SetUniformMatrix error: invalid program id %u", program);
return GL_INVALID_VALUE;
}
if (location < -1) {
MG_Util::Debug::LogE("MG_State: Program: SetUniformMatrix error: invalid location %d", location);
return GL_INVALID_VALUE;
}
if (count < 0) {
MG_Util::Debug::LogE("MG_State: Program: SetUniformMatrix error: invalid count %d", count);
return GL_INVALID_VALUE;
}
if (location == -1) {
MG_Util::Debug::LogW("MG_State: Program: SetUniformMatrix warning: location -1, no-op");
return GL_NO_ERROR;
}
ProgramObject& prog = programs_[program];
std::string uniformName;
for (const auto& pair : prog.uniformLocations) {
if (pair.second == location) {
uniformName = pair.first;
break;
}
}
if (uniformName.empty()) {
MG_Util::Debug::LogE("MG_State: Program: SetUniformMatrix error: no uniform at location %d in program %u",
location, program);
return GL_INVALID_OPERATION;
}
UniformValue& uniform = prog.uniformValues[uniformName];
uniform.setData(matrixType, count, value);
MG_Util::Debug::LogD("MG_State: Program: SetUniformMatrix success: %s set", uniformName.c_str());
return GL_NO_ERROR;
}
#define IMPLEMENT_UNIFORM_FUNCTIONS(type, suffix, vecType) \
void ProgramState::UpdateUniform##suffix##1(GLint location, type v0) { \
MG_Util::Debug::LogD("MG_State: Program: UpdateUniform" #suffix "1 called, location=%d", location); \
SetUniform<type>(currentProgram_, location, 1, &v0, vecType); \
} \
void ProgramState::UpdateUniform##suffix##2(GLint location, type v0, type v1) { \
type values[2] = {v0, v1}; \
MG_Util::Debug::LogD("MG_State: Program: UpdateUniform" #suffix "2 called, location=%d", location); \
SetUniform<type>(currentProgram_, location, 1, values, vecType); \
} \
void ProgramState::UpdateUniform##suffix##3(GLint location, type v0, type v1, type v2) { \
type values[3] = {v0, v1, v2}; \
MG_Util::Debug::LogD("MG_State: Program: UpdateUniform" #suffix "3 called, location=%d", location); \
SetUniform<type>(currentProgram_, location, 1, values, vecType); \
} \
void ProgramState::UpdateUniform##suffix##4(GLint location, type v0, type v1, type v2, type v3) { \
type values[4] = {v0, v1, v2, v3}; \
MG_Util::Debug::LogD("MG_State: Program: UpdateUniform" #suffix "4 called, location=%d", location); \
SetUniform<type>(currentProgram_, location, 1, values, vecType); \
} \
void ProgramState::UpdateUniform##suffix##Vector1(GLint location, GLsizei count, const type* value) { \
MG_Util::Debug::LogD("MG_State: Program: UpdateUniform" #suffix "Vector1 called, location=%d, count=%d", location, count); \
SetUniform<type>(currentProgram_, location, count, value, vecType); \
} \
void ProgramState::UpdateUniform##suffix##Vector2(GLint location, GLsizei count, const type* value) { \
MG_Util::Debug::LogD("MG_State: Program: UpdateUniform" #suffix "Vector2 called, location=%d, count=%d", location, count); \
SetUniform<type>(currentProgram_, location, count, value, vecType); \
} \
void ProgramState::UpdateUniform##suffix##Vector3(GLint location, GLsizei count, const type* value) { \
MG_Util::Debug::LogD("MG_State: Program: UpdateUniform" #suffix "Vector3 called, location=%d, count=%d", location, count); \
SetUniform<type>(currentProgram_, location, count, value, vecType); \
} \
void ProgramState::UpdateUniform##suffix##Vector4(GLint location, GLsizei count, const type* value) { \
MG_Util::Debug::LogD("MG_State: Program: UpdateUniform" #suffix "Vector4 called, location=%d, count=%d", location, count); \
SetUniform<type>(currentProgram_, location, count, value, vecType); \
}
IMPLEMENT_UNIFORM_FUNCTIONS(GLfloat, Float, GL_FLOAT_VEC4)
IMPLEMENT_UNIFORM_FUNCTIONS(GLint, Int, GL_INT_VEC4)
IMPLEMENT_UNIFORM_FUNCTIONS(GLuint, UInt, GL_UNSIGNED_INT_VEC4)
IMPLEMENT_UNIFORM_FUNCTIONS(GLboolean, Bool, GL_BOOL_VEC4)
#undef IMPLEMENT_UNIFORM_FUNCTIONS
#define IMPLEMENT_MATRIX_FUNCTIONS(suffix, matrixType) \
void ProgramState::UpdateUniformMatrix##suffix##Vector(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { \
MG_Util::Debug::LogD("MG_State: Program: UpdateUniformMatrix" #suffix "Vector called, location=%d, count=%d", location, count); \
SetUniformMatrix<GLfloat>(currentProgram_, location, count, transpose, value, matrixType); \
}
IMPLEMENT_MATRIX_FUNCTIONS(2x2, GL_FLOAT_MAT2)
IMPLEMENT_MATRIX_FUNCTIONS(3x3, GL_FLOAT_MAT3)
IMPLEMENT_MATRIX_FUNCTIONS(4x4, GL_FLOAT_MAT4)
IMPLEMENT_MATRIX_FUNCTIONS(2x3, GL_FLOAT_MAT2x3)
IMPLEMENT_MATRIX_FUNCTIONS(2x4, GL_FLOAT_MAT2x4)
IMPLEMENT_MATRIX_FUNCTIONS(3x2, GL_FLOAT_MAT3x2)
IMPLEMENT_MATRIX_FUNCTIONS(3x4, GL_FLOAT_MAT3x4)
IMPLEMENT_MATRIX_FUNCTIONS(4x2, GL_FLOAT_MAT4x2)
IMPLEMENT_MATRIX_FUNCTIONS(4x3, GL_FLOAT_MAT4x3)
#undef IMPLEMENT_MATRIX_FUNCTIONS
GLint ProgramState::QueryProgramUniformLocation(GLuint program, const GLchar* name) {
MG_Util::Debug::LogD("MG_State: Program: QueryProgramUniformLocation called, program=%u, name=%s", program, name);
if (!ValidateProgram_(program)) {
MG_Util::Debug::LogE("MG_State: Program: QueryProgramUniformLocation error: invalid program id %u", program);
return -1;
}
auto& prog = programs_[program];
auto it = prog.uniformLocations.find(name);
if (it != prog.uniformLocations.end()) {
GLint loc = it->second;
MG_Util::Debug::LogD("MG_State: Program: QueryProgramUniformLocation success: %s -> %d", name, loc);
return loc;
}
MG_Util::Debug::LogW("MG_State: Program: QueryProgramUniformLocation warning: name '%s' not found", name);
return -1;
}
bool ProgramState::SetProgramStatus(GLuint program, GLboolean status) {
MG_Util::Debug::LogD("MG_State: Program: SetProgramStatus called, program=%u, status=%d", program, status);
if (!ValidateProgram_(program)) {
MG_Util::Debug::LogE("MG_State: Program: SetProgramStatus error: invalid program id %u", program);
return false;
}
auto& prog = programs_[program];
if (prog.linked.getValue() != UncertainBool::Unknown) {
MG_Util::Debug::LogW("MG_State: Program: SetProgramStatus warning: link state already known");
return false;
}
prog.linked = (status == GL_TRUE) ? UncertainBool::True : UncertainBool::False;
prog.linkStatus = status;
MG_Util::Debug::LogD("MG_State: Program: SetProgramStatus success, status=%d", status);
return true;
}
GLuint ProgramState::GetCurrentProgram() const {
MG_Util::Debug::LogD("MG_State: Program: GetCurrentProgram called, returning %u", currentProgram_);
return currentProgram_;
}
const ShaderObject* ProgramState::GetShaderObject(GLuint shader) const {
MG_Util::Debug::LogD("MG_State: Program: GetShaderObject called, shader=%u", shader);
auto it = shaders_.find(shader);
if (it == shaders_.end()) {
MG_Util::Debug::LogW("MG_State: Program: GetShaderObject warning: invalid shader id %u", shader);
return nullptr;
}
MG_Util::Debug::LogD("MG_State: Program: GetShaderObject success, returning object");
return &(it->second);
}
const ProgramObject* ProgramState::GetProgramObject(GLuint program) const {
MG_Util::Debug::LogD("MG_State: Program: GetProgramObject called, program=%u", program);
auto it = programs_.find(program);
if (it == programs_.end()) {
MG_Util::Debug::LogW("MG_State: Program: GetProgramObject warning: invalid program id %u", program);
return nullptr;
}
MG_Util::Debug::LogD("MG_State: Program: GetProgramObject success, returning object");
return &(it->second);
}
bool ProgramState::ValidateProgram_(GLuint program) {
bool ok = programs_.count(program) && !programs_[program].markedForDeletion;
MG_Util::Debug::LogD("MG_State: Program: ValidateProgram_ called, program=%u, result=%d", program, ok);
return ok;
}
void ProgramState::CleanupShaders_() {
MG_Util::Debug::LogD("MG_State: Program: CleanupShaders_ start");
auto it = shaders_.begin();
while (it != shaders_.end()) {
if (it->second.markedForDeletion) {
bool inUse = false;
for (auto& [progId, program] : programs_) {
if (std::find(program.attachedShaders.begin(),
program.attachedShaders.end(), it->first) != program.attachedShaders.end()) {
inUse = true;
break;
}
}
if (!inUse) {
MG_Util::Debug::LogD("MG_State: Program: CleanupShaders_ deleting shader %u", it->first);
// freeShaderIds_.insert(it->first);
it = shaders_.erase(it);
continue;
}
}
++it;
}
MG_Util::Debug::LogD("MG_State: Program: CleanupShaders_ end");
}
// UniformValue
template<typename T>
void UniformValue::setData(GLenum uniformType, GLsizei count_, const T* values) {
MG_Util::Debug::LogD("MG_State: Program: UniformValue::setData called, type=0x%X, count=%d", uniformType, count_);
//type = uniformType;
count = count_;
floatData.clear();
intData.clear();
uintData.clear();
boolData.clear();
switch (type) {
case GL_FLOAT: numElements = count_ * 1; break;
case GL_FLOAT_VEC2: numElements = count_ * 2; break;
case GL_FLOAT_VEC3: numElements = count_ * 3; break;
case GL_FLOAT_VEC4: numElements = count_ * 4; break;
case GL_INT: numElements = count_ * 1; break;
case GL_INT_VEC2: numElements = count_ * 2; break;
case GL_INT_VEC3: numElements = count_ * 3; break;
case GL_INT_VEC4: numElements = count_ * 4; break;
case GL_UNSIGNED_INT: numElements = count_ * 1; break;
case GL_UNSIGNED_INT_VEC2: numElements = count_ * 2; break;
case GL_UNSIGNED_INT_VEC3: numElements = count_ * 3; break;
case GL_UNSIGNED_INT_VEC4: numElements = count_ * 4; break;
case GL_BOOL: numElements = count_ * 1; break;
case GL_BOOL_VEC2: numElements = count_ * 2; break;
case GL_BOOL_VEC3: numElements = count_ * 3; break;
case GL_BOOL_VEC4: numElements = count_ * 4; break;
case GL_FLOAT_MAT2: numElements = count_ * 4; break; // 2x2
case GL_FLOAT_MAT3: numElements = count_ * 9; break; // 3x3
case GL_FLOAT_MAT4: numElements = count_ * 16; break; // 4x4
case GL_FLOAT_MAT2x3: numElements = count_ * 6; break; // 2x3
case GL_FLOAT_MAT2x4: numElements = count_ * 8; break; // 2x4
case GL_FLOAT_MAT3x2: numElements = count_ * 6; break; // 3x2
case GL_FLOAT_MAT3x4: numElements = count_ * 12; break; // 3x4
case GL_FLOAT_MAT4x2: numElements = count_ * 8; break; // 4x2
case GL_FLOAT_MAT4x3: numElements = count_ * 12; break; // 4x3
case GL_SAMPLER_1D:
case GL_SAMPLER_2D:
case GL_SAMPLER_3D:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_1D_SHADOW:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_CUBE_SHADOW:
case GL_SAMPLER_1D_ARRAY:
case GL_SAMPLER_2D_ARRAY:
case GL_SAMPLER_1D_ARRAY_SHADOW:
case GL_SAMPLER_2D_ARRAY_SHADOW:
case GL_SAMPLER_BUFFER:
case GL_SAMPLER_2D_MULTISAMPLE:
case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: numElements = count_ * 1; break;
default:
MG_Util::Debug::LogW("MG_State: Program: UniformValue::setData warning: unsupported type 0x%X for numElements", uniformType);
numElements = 1;
return;
}
for (GLsizei i = 0; i < numElements; ++i) {
switch (uniformType) {
case GL_FLOAT:
case GL_FLOAT_VEC2:
case GL_FLOAT_VEC3:
case GL_FLOAT_VEC4:
case GL_FLOAT_MAT2:
case GL_FLOAT_MAT3:
case GL_FLOAT_MAT4:
case GL_FLOAT_MAT2x3:
case GL_FLOAT_MAT2x4:
case GL_FLOAT_MAT3x2:
case GL_FLOAT_MAT3x4:
case GL_FLOAT_MAT4x2:
case GL_FLOAT_MAT4x3:
floatData.push_back(static_cast<GLfloat>(values[i]));
break;
case GL_INT:
case GL_INT_VEC2:
case GL_INT_VEC3:
case GL_INT_VEC4:
case GL_SAMPLER_1D:
case GL_SAMPLER_2D:
case GL_SAMPLER_3D:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_1D_SHADOW:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_CUBE_SHADOW:
case GL_SAMPLER_1D_ARRAY:
case GL_SAMPLER_2D_ARRAY:
case GL_SAMPLER_1D_ARRAY_SHADOW:
case GL_SAMPLER_2D_ARRAY_SHADOW:
case GL_SAMPLER_BUFFER:
case GL_SAMPLER_2D_MULTISAMPLE:
case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
intData.push_back(static_cast<GLint>(values[i]));
break;
case GL_UNSIGNED_INT:
case GL_UNSIGNED_INT_VEC2:
case GL_UNSIGNED_INT_VEC3:
case GL_UNSIGNED_INT_VEC4:
uintData.push_back(static_cast<GLuint>(values[i]));
break;
case GL_BOOL:
case GL_BOOL_VEC2:
case GL_BOOL_VEC3:
case GL_BOOL_VEC4:
boolData.push_back(values[i] ? GL_TRUE : GL_FALSE);
break;
default:
MG_Util::Debug::LogW("MG_State: Program: UniformValue::setData warning: unsupported type 0x%X", uniformType);
break;
}
}
MG_Util::Debug::LogD("MG_State: Program: UniformValue::setData end");
}
-120
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//
// Created by BZLZHH on 2025/5/1.
//
#ifndef MOBILEGL_PROGRAMSTATE_H
#define MOBILEGL_PROGRAMSTATE_H
struct ShaderObject {
GLenum type;
std::string source;
std::vector<unsigned int> compiledSpirv;
UncertainBool compiled;
GLint compileStatus;
std::string infoLog;
bool markedForDeletion;
};
struct UniformValue {
GLenum type;
std::vector<GLfloat> floatData;
std::vector<GLint> intData;
std::vector<GLuint> uintData;
std::vector<GLboolean> boolData;
GLsizei count;
GLsizei numElements;
UniformValue() : type(0), count(0) {}
template<typename T>
void setData(GLenum uniformType, GLsizei count_, const T* values);
};
struct ProgramObject {
std::vector<GLuint> attachedShaders;
UncertainBool linked;
bool dirty;
GLint linkStatus;
std::string infoLog;
MG_Global::unordered_map<std::string, GLint> attribLocations;
MG_Global::unordered_map<std::string, GLint> uniformLocations;
MG_Global::unordered_map<std::string, UniformValue> uniformValues;
bool markedForDeletion;
};
class ProgramState {
public:
MG_Global::unordered_map<GLuint, ShaderObject> shaders_;
MG_Global::unordered_map<GLuint, ProgramObject> programs_;
std::set<GLuint> freeShaderIds_;
std::set<GLuint> freeProgramIds_;
GLuint lastShaderId_ = 0;
GLuint lastProgramId_ = 0;
GLuint currentProgram_ = 0;
ProgramState();
~ProgramState();
// Return: the validity of the operation, according to OpenGL 3 standard
GLenum CreateShader(GLenum type, GLuint* shader);
GLenum CreateProgram(GLuint* program);
GLenum DeleteShader(GLuint shader);
GLenum DeleteProgram(GLuint program);
GLenum LinkShaderToProgram(GLuint program, GLuint shader);
GLenum UploadShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
GLenum BuildShaderStage(GLuint shader);
GLenum FinalizeProgramPipeline(GLuint program);
GLenum ActivateRenderProgram(GLuint program);
GLenum DefineProgramAttributeLocation(GLuint program, GLuint index, const GLchar* name);
GLint QueryProgramAttributeLocation(GLuint program, const GLchar* name);
GLint QueryProgramUniformLocation(GLuint program, const GLchar* name);
GLenum QueryProgramStateIntVector(GLuint program, GLenum pname, GLint* params);
GLenum QueryShaderStateIntVector(GLuint shader, GLenum pname, GLint* params);
template<typename T>
GLenum SetUniform(GLuint program, GLint location, GLsizei count, const T* value, GLenum type);
template<typename T>
GLenum SetUniformMatrix(GLuint program, GLint location, GLsizei count, GLboolean transpose, const T* value, GLenum matrixType);
#define DECLARE_UNIFORM_FUNCTIONS(type, suffix, vecType) \
void UpdateUniform##suffix##1(GLint location, type v0); \
void UpdateUniform##suffix##2(GLint location, type v0, type v1); \
void UpdateUniform##suffix##3(GLint location, type v0, type v1, type v2); \
void UpdateUniform##suffix##4(GLint location, type v0, type v1, type v2, type v3); \
void UpdateUniform##suffix##Vector1(GLint location, GLsizei count, const type* value); \
void UpdateUniform##suffix##Vector2(GLint location, GLsizei count, const type* value); \
void UpdateUniform##suffix##Vector3(GLint location, GLsizei count, const type* value); \
void UpdateUniform##suffix##Vector4(GLint location, GLsizei count, const type* value);
DECLARE_UNIFORM_FUNCTIONS(GLfloat, Float, GL_FLOAT)
DECLARE_UNIFORM_FUNCTIONS(GLint, Int, GL_INT)
DECLARE_UNIFORM_FUNCTIONS(GLuint, UInt, GL_UNSIGNED_INT)
DECLARE_UNIFORM_FUNCTIONS(GLboolean, Bool, GL_BOOL)
#undef DECLARE_UNIFORM_FUNCTIONS
#define DECLARE_MATRIX_FUNCTIONS(suffix, matrixType) \
void UpdateUniformMatrix##suffix##Vector(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
DECLARE_MATRIX_FUNCTIONS(2x2, GL_FLOAT_MAT2)
DECLARE_MATRIX_FUNCTIONS(3x3, GL_FLOAT_MAT3)
DECLARE_MATRIX_FUNCTIONS(4x4, GL_FLOAT_MAT4)
DECLARE_MATRIX_FUNCTIONS(2x3, GL_FLOAT_MAT2x3)
DECLARE_MATRIX_FUNCTIONS(2x4, GL_FLOAT_MAT2x4)
DECLARE_MATRIX_FUNCTIONS(3x2, GL_FLOAT_MAT3x2)
DECLARE_MATRIX_FUNCTIONS(3x4, GL_FLOAT_MAT3x4)
DECLARE_MATRIX_FUNCTIONS(4x2, GL_FLOAT_MAT4x2)
DECLARE_MATRIX_FUNCTIONS(4x3, GL_FLOAT_MAT4x3)
#undef DECLARE_MATRIX_FUNCTIONS
const ProgramObject* GetProgramObject(GLuint program) const;
const ShaderObject* GetShaderObject(GLuint program) const;
GLuint GetCurrentProgram() const;
bool SetProgramStatus(GLuint program, GLboolean status);
bool SetShaderStatus(GLuint shader, GLboolean status);
private:
bool ValidateShader_(GLuint shader);
bool ValidateProgram_(GLuint program);
void CleanupShaders_();
GLint GetUniformLocation_(GLuint program, GLint location, const GLchar* name);
};
#endif // MOBILEGL_PROGRAMSTATE_H
-130
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@@ -1,130 +0,0 @@
//
// Created by BZLZHH on 2025/5/3.
//
#include "../../../Includes.h"
GLenum ProgramState::CreateShader(GLenum type, GLuint* shader) {
MG_Util::Debug::LogD("MG_State: Program: CreateShader called, type=0x%X, shader ptr=%p", type, shader);
if (!shader) {
MG_Util::Debug::LogE("MG_State: Program: CreateShader error: shader pointer is null");
return GL_INVALID_VALUE;
}
if (type != GL_VERTEX_SHADER && type != GL_FRAGMENT_SHADER) {
MG_Util::Debug::LogE("MG_State: Program: CreateShader error: invalid shader type 0x%X", type);
return GL_INVALID_ENUM;
}
GLuint id = freeShaderIds_.empty() ? ++lastShaderId_ : *freeShaderIds_.begin();
if (!freeShaderIds_.empty())
freeShaderIds_.erase(freeShaderIds_.begin());
ShaderObject obj;
obj.type = type;
obj.compiled = {UncertainBool::Unknown, UncertainBool::False};
obj.compiledSpirv = {};
obj.markedForDeletion = false;
obj.compileStatus = GL_FALSE;
shaders_[id] = obj;
*shader = id;
MG_Util::Debug::LogD("MG_State: Program: CreateShader success, new shader id=%u", id);
return GL_NO_ERROR;
}
GLenum ProgramState::DeleteShader(GLuint shader) {
MG_Util::Debug::LogD("MG_State: Program: DeleteShader called, shader id=%u", shader);
if (!ValidateShader_(shader)) {
MG_Util::Debug::LogE("MG_State: Program: DeleteShader error: invalid shader id %u", shader);
return GL_INVALID_VALUE;
}
bool inUse = false;
for (auto& [progId, program] : programs_) {
if (std::find(program.attachedShaders.begin(),
program.attachedShaders.end(), shader) != program.attachedShaders.end()) {
inUse = true;
break;
}
}
if (inUse) {
shaders_[shader].markedForDeletion = true;
MG_Util::Debug::LogD("MG_State: Program: DeleteShader info: shader %u marked for deferred deletion (in use)", shader);
} else {
shaders_.erase(shader);
// TODO: Prevent the object that uses a freeId from conflicting with legacy object in the backend.
//freeShaderIds_.insert(shader);
MG_Util::Debug::LogD("MG_State: Program: DeleteShader success: shader %u deleted immediately", shader);
}
return GL_NO_ERROR;
}
GLenum ProgramState::UploadShaderSource(GLuint shader, GLsizei count,
const GLchar** string, const GLint* length) {
MG_Util::Debug::LogD("MG_State: Program: UploadShaderSource called, shader id=%u, count=%d", shader, count);
if (!ValidateShader_(shader)) {
MG_Util::Debug::LogE("MG_State: Program: UploadShaderSource error: invalid shader id %u", shader);
return GL_INVALID_VALUE;
}
if (count < 0) {
MG_Util::Debug::LogE("MG_State: Program: UploadShaderSource error: negative count %d", count);
return GL_INVALID_VALUE;
}
std::string source;
for (GLsizei i = 0; i < count; ++i) {
const GLchar* str = string[i];
GLint len = (length && length[i] >= 0) ? length[i] : strlen(str);
source.append(str, len);
}
shaders_[shader].source = std::move(source);
MG_Util::Debug::LogD("MG_State: Program: UploadShaderSource success: source uploaded (length=%zu)", shaders_[shader].source.size());
return GL_NO_ERROR;
}
GLenum ProgramState::BuildShaderStage(GLuint shader) {
MG_Util::Debug::LogD("MG_State: Program: BuildShaderStage called, shader id=%u", shader);
if (!ValidateShader_(shader)) {
MG_Util::Debug::LogE("MG_State: Program: BuildShaderStage error: invalid shader id %u", shader);
return GL_INVALID_VALUE;
}
auto& obj = shaders_[shader];
std::string compilationLog;
auto spirv = MG_Util::Program::CompileGLSLToSPIRV(obj.type, obj.source, compilationLog);
if (spirv.empty()) {
obj.infoLog = "Shader compilation failed: " + compilationLog;
obj.compiled = UncertainBool::False;
obj.compileStatus = GL_FALSE;
MG_Util::Debug::LogE("MG_State: Program: BuildShaderStage error: %s", compilationLog.c_str());
return GL_INVALID_OPERATION;
}
obj.compiledSpirv = spirv;
obj.compiled = {UncertainBool::Unknown, UncertainBool::True};
obj.compileStatus = GL_TRUE;
obj.infoLog.clear();
MG_Util::Debug::LogD("MG_State: Program: BuildShaderStage success: shader %u compiled to SPIR-V (size=%zu bytes)", shader, spirv.size() * sizeof(unsigned));
return GL_NO_ERROR;
}
bool ProgramState::SetShaderStatus(GLuint shader, GLboolean status) {
MG_Util::Debug::LogD("MG_State: Program: SetShaderStatus called, shader id=%u, status=%d", shader, status);
if (!ValidateShader_(shader)) {
MG_Util::Debug::LogE("MG_State: Program: SetShaderStatus error: invalid shader id %u", shader);
return false;
}
auto& obj = shaders_[shader];
if (obj.compiled.getValue() != UncertainBool::Unknown) {
MG_Util::Debug::LogW("MG_State: Program: SetShaderStatus warning: shader %u status already set", shader);
return false;
}
obj.compiled = (status == GL_TRUE) ? UncertainBool::True : UncertainBool::False;
obj.compileStatus = status;
MG_Util::Debug::LogD("MG_State: Program: SetShaderStatus success: shader %u status=%d", shader, status);
return true;
}
bool ProgramState::ValidateShader_(GLuint shader) {
bool valid = shaders_.count(shader) && !shaders_[shader].markedForDeletion;
MG_Util::Debug::LogD("MG_State: Program: ValidateShader_ called, shader id=%u, result=%d", shader, valid);
return valid;
}
-8
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//
// Created by BZLZHH on 2025/5/3.
//
#ifndef MOBILEGL_SHADEROBJECT_H
#define MOBILEGL_SHADEROBJECT_H
#endif //MOBILEGL_SHADEROBJECT_H
File diff suppressed because it is too large Load Diff
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@@ -1,108 +0,0 @@
//
// Created by BZLZHH on 2025/4/4.
//
#ifndef MOBILEGL_TEXTURESTATE_H
#define MOBILEGL_TEXTURESTATE_H
struct ComponentSizes {
GLint red = 0;
GLint green = 0;
GLint blue = 0;
GLint alpha = 0;
GLint depth = 0;
GLint stencil = 0;
bool isCompressed = false;
};
struct TextureParams {
MG_Global::unordered_map<GLenum, GLfloat> texPropertiesFloat;
MG_Global::unordered_map<GLenum, GLint> texPropertiesInt;
struct MipmapLevel {
GLsizei width = 0;
GLsizei height = 0;
GLenum format = GL_RGBA;
GLenum internalFormat = GL_RGBA;
GLenum type = GL_UNSIGNED_BYTE;
std::vector<GLubyte> pixelData;
bool hasData = false;
bool dirty = false; // TODO: encapsulate this with an public API to RHI
};
MG_Global::unordered_map<GLint, MipmapLevel> mipmapData;
};
class TextureObject {
public:
bool generated = false;
GLenum target = GL_NONE;
TextureParams params;
const void* data = nullptr;
bool IsImmutable() const;
uint64_t createTimestamp{};
};
class TextureUnitState {
public:
void Bind(GLenum target, GLuint texture);
GLuint GetBoundTexture(GLenum target);
GLenum activeTarget = GL_TEXTURE_2D;
MG_Global::unordered_map<GLenum, GLuint> boundTextures;
};
class TextureState {
private:
GLuint lastUsedID_ = 1;
// MG_Global::unordered_set<GLuint> freeIDs_;
std::vector<GLuint> freeID_;
MG_Global::unordered_map<GLenum, TextureObject> proxyTextures_;
static GLint GetUnpackParam_(GLenum pname);
public:
TextureState();
bool IsTextureGenerated(GLuint texture);
bool IsTexture(GLuint texture);
MG_Global::unordered_map<GLuint, TextureObject> textures;
// Return: the validity of the operation, according to OpenGL 3 standard
GLenum BindUnit(GLenum textureUnit);
GLenum Create(GLuint* texture);
GLenum CreateN(GLsizei n, GLuint* textures);
GLenum Bind(GLenum target, GLuint texture);
GLenum Upload2D(GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLint border, GLenum format,
GLenum type, const void* data);
GLenum UpdateRegion2D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid* data);
GLenum SetTexturePropertyInt(GLenum target, GLenum pname, GLint param);
GLenum SetTexturePropertyFloat(GLenum target, GLenum pname, GLfloat param);
GLenum Delete(GLuint texture);
GLenum DeleteN(GLsizei n, const GLuint* textures);
GLenum QueryLevelPropertyIntVector(GLenum target, GLint level, GLenum pname, GLint* params);
std::vector<TextureUnitState> textureUnits_;
GLuint activeTextureUnit_ = 0;
private:
size_t CalculatePixelDataSize_(GLenum format, GLenum type, GLsizei width, GLsizei height);
void InvalidateTextureInAllUnits_(GLuint texture);
static ComponentSizes GetComponentSize_s_(GLenum internalFormat);
size_t CalculateBytesPerPixel_(GLenum format, GLenum type);
static size_t GetComponentSize_(GLenum type);
void SwapBytesForTexture_(GLenum format, GLenum type, const GLubyte* src, GLubyte* dst, GLsizei width);
static void ReverseBitOrder_(const GLubyte* src, GLubyte* dst, size_t size);
static GLubyte ReverseBits_(GLubyte b);
void SwapPixelBytes_(GLenum format, GLenum type, const GLubyte* src, GLubyte* dst);
GLenum CheckUploadingTexture2DValidity_(GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLint border, GLenum format,
GLenum type, const void* data);
GLenum CheckUpdatingTextureRegion2DValidity_(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid* data);
};
#endif //MOBILEGL_TEXTURESTATE_H
@@ -1,161 +0,0 @@
//
// Created by BZLZHH on 2025/5/1.
//
// TODO: Add more gl error check for vertex array state manager.
#include "../../../Includes.h"
VertexArrayState::VertexArrayState() {
vaos_[0];
}
GLenum VertexArrayState::GenName(GLuint *array) {
MG_Util::Debug::LogD("MG_State: VAO: GenName");
if (!array)
return GL_INVALID_VALUE;
GLuint id;
if (freeIds_.empty()) {
id = ++lastId_;
} else {
id = *freeIds_.begin();
freeIds_.erase(freeIds_.begin());
}
*array = id;
MG_Util::Debug::LogD("MG_State: VAO: Generated new name %d", id);
return GL_NO_ERROR;
}
GLenum VertexArrayState::GenNameN(GLsizei n, GLuint* arrays) {
MG_Util::Debug::LogD("MG_State: VAO: GenNameN called with n=%d", n);
if (n < 0)
return GL_INVALID_VALUE;
for (GLsizei i = 0; i < n; ++i) {
GLenum result = GenName(&arrays[i]);
if (result != GL_NO_ERROR) {
MG_Util::Debug::LogE("MG_State: VAO: GenNameN failed at index %d with error 0x%x", i, result);
return result;
}
}
MG_Util::Debug::LogD("MG_State: VAO: GenNameN created %d names", n);
return GL_NO_ERROR;
}
GLenum VertexArrayState::Create(GLuint* array) {
if (array == nullptr) return GL_INVALID_VALUE;
GLuint id = freeIds_.empty() ? ++lastId_ : *freeIds_.begin();
if (!freeIds_.empty()) {
freeIds_.erase(freeIds_.begin());
}
*array = id;
vaos_[id].generated = true;
return GL_NO_ERROR;
}
GLenum VertexArrayState::CreateN(GLsizei n, GLuint* arrays) {
if (n < 0) {
return GL_INVALID_VALUE;
}
if (n > 0 && arrays == nullptr) {
return GL_INVALID_VALUE;
}
for (GLsizei i = 0; i < n; ++i) {
if (GLenum error = Create(&arrays[i]); error != GL_NO_ERROR) {
return error;
}
}
return GL_NO_ERROR;
}
GLenum VertexArrayState::Bind(GLuint array) {
MG_Util::Debug::LogD("MG_State: VAO: Bind called for %u", array);
if (array != 0) {
if (!ValidateGeneratedName(array)) {
MG_Util::Debug::LogE("MG_State: VAO: Bind invalid name %u", array);
return GL_INVALID_OPERATION;
}
auto& vao = vaos_[array];
if (!vao.generated) {
MG_Util::Debug::LogD("MG_State: VAO: Creating VAO %u during bind", array);
vao.generated = true;
}
}
currentVao_ = array;
MG_Util::Debug::LogD("MG_State: VAO: Bound to %u", array);
return GL_NO_ERROR;
}
bool VertexArrayState::ValidateGeneratedName(GLuint array) {
if (array == 0)
return true;
bool inFreeList = freeIds_.count(array) > 0;
bool valid = (array <= lastId_) && !inFreeList;
MG_Util::Debug::LogD("MG_State: VAO: ValidateGeneratedName %u: %d", array, valid);
return valid;
}
bool VertexArrayState::ValidateAllocatedHandle(GLuint array) {
bool exists = vaos_.count(array) && vaos_[array].generated;
MG_Util::Debug::LogD("MG_State: VAO: ValidateAllocatedHandle %u: %d", array, exists);
return exists;
}
GLenum VertexArrayState::EnableAttrib(GLuint index) {
if (!ValidateAllocatedHandle(currentVao_))
return GL_INVALID_OPERATION;
if (index >= MG_Constants::VertexArray::MAX_VERTEX_ATTRIBS) return GL_INVALID_VALUE;
GetCurrentVAO()->attribs[index].enabled = true;
MG_Util::Debug::LogD("Attrib vaos_[%u].attribs[%u].enabled = %d", currentVao_, index, vaos_[currentVao_].attribs[index].enabled);
GetCurrentVAO()->attribDirty = true;
return GL_NO_ERROR;
}
GLenum VertexArrayState::DisableAttrib(GLuint index) {
if (!ValidateAllocatedHandle(currentVao_))
return GL_INVALID_OPERATION;
if (index >= MG_Constants::VertexArray::MAX_VERTEX_ATTRIBS) return GL_INVALID_VALUE;
GetCurrentVAO()->attribs[index].enabled = false;
MG_Util::Debug::LogD("Attrib vaos_[%u].attribs[%u].enabled = %d", currentVao_, index, vaos_[currentVao_].attribs[index].enabled);
GetCurrentVAO()->attribDirty = true;
return GL_NO_ERROR;
}
GLenum VertexArrayState::SetAttribPointer(GLuint index, GLint size, GLenum type,
GLboolean normalized, GLsizei stride,
const void* pointer, bool isInteger,
GLuint currentArrayBuffer) {
if (!ValidateAllocatedHandle(currentVao_))
return GL_INVALID_OPERATION;
if (index >= MG_Constants::VertexArray::MAX_VERTEX_ATTRIBS) return GL_INVALID_VALUE;
VertexAttribState state;
state.size = size;
state.type = type;
state.normalized = normalized;
state.stride = stride;
state.pointer = pointer;
state.buffer = currentArrayBuffer;
state.isInteger = isInteger;
state.enabled = vaos_[currentVao_].attribs[index].enabled;
vaos_[currentVao_].attribs[index] = state;
GetCurrentVAO()->attribDirty = true;
return GL_NO_ERROR;
}
GLuint VertexArrayState::GetBoundElementBuffer() {
auto it = vaos_.find(currentVao_);
return (it != vaos_.end()) ? it->second.elementBuffer : 0;
}
VertexArrayObject* VertexArrayState::GetCurrentVAO() {
auto it = vaos_.find(currentVao_);
return (it != vaos_.end()) ? &it->second : &vaos_.at(0);
}
@@ -1,56 +0,0 @@
//
// Created by BZLZHH on 2025/5/1.
//
#ifndef MOBILEGL_VERTEXARRAYSTATE_H
#define MOBILEGL_VERTEXARRAYSTATE_H
struct VertexAttribState {
bool enabled = false;
GLint size = 4;
GLenum type = GL_FLOAT;
GLboolean normalized = GL_FALSE;
GLsizei stride = 0;
const GLvoid* pointer = nullptr;
GLuint buffer = 0;
bool isInteger = false;
};
struct VertexArrayObject {
bool generated = false;
bool attribDirty = false;
bool eboDirty = false;
GLuint elementBuffer = 0;
std::array<VertexAttribState, MG_Constants::VertexArray::MAX_VERTEX_ATTRIBS> attribs;
};
class VertexArrayState {
public:
VertexArrayState();
// Return: the validity of the operation, according to OpenGL 3 standard
GLenum GenName(GLuint* array);
GLenum GenNameN(GLsizei n, GLuint* arrays);
GLenum Create(GLuint* array);
GLenum CreateN(GLsizei n, GLuint* arrays);
GLenum Bind(GLuint array);
GLenum EnableAttrib(GLuint index);
GLenum DisableAttrib(GLuint index);
GLenum SetAttribPointer(GLuint index, GLint size, GLenum type,
GLboolean normalized, GLsizei stride,
const void* pointer, bool isInteger,
GLuint currentArrayBuffer);
GLuint GetBoundElementBuffer();
VertexArrayObject* GetCurrentVAO();
bool ValidateGeneratedName(GLuint array);
bool ValidateAllocatedHandle(GLuint array);
GLuint currentVao_ = 0;
MG_Global::unordered_map<GLuint, VertexArrayObject> vaos_;
private:
std::set<GLuint> freeIds_;
GLuint lastId_ = 0;
};
#endif //MOBILEGL_VERTEXARRAYSTATE_H
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//
// Created by yello on 2025-06-27.
//
#ifndef INDEXGENERATOR_H
#define INDEXGENERATOR_H
#include <vector>
#include <cstddef> // For size_t
#include <algorithm> // For std::min
#include <memory>
template <typename IndexType>
class IndexGenerator {
public:
// 构造函数
IndexGenerator() : next_index_(1) {}
explicit IndexGenerator(IndexType n) : next_index_(1) {
is_valid_.reserve(n);
}
// 生成n个新正整数
void Generate(size_t n, IndexType *indices) {
if (n <= 0) {
return;
}
// 优先给出被删除的索引
size_t count_from_freed = std::min(n, freed_indices_.size());
for (size_t i = 0; i < count_from_freed; ++i) {
indices[i] = freed_indices_.back();
freed_indices_.pop_back();
// 标记为有效,确保is_valid_的大小足够
if (indices[i] >= is_valid_.size()) {
is_valid_.resize(static_cast<size_t>(indices[i]) + 1, false); // 0代表无效,1代表有效
}
is_valid_[indices[i]] = true; // 标记为有效
}
// 如果还需要更多的索引,则生成新的索引
for (size_t i = count_from_freed; i < n; ++i) {
indices[i] = next_index_++;
// 确保is_valid_的大小足够
if (indices[i] >= is_valid_.size()) {
is_valid_.resize(static_cast<size_t>(indices[i]) + 1, false);
}
is_valid_[indices[i]] = true; // 标记为有效
}
}
// 删除一个已经给出的正整数
void Delete(IndexType index) {
// 检查索引是否有效且未被删除
// 这里的检查是为了避免重复删除或删除未生成的索引
if (index < is_valid_.size() && is_valid_[index] == true) {
is_valid_[index] = false; // 标记为无效
freed_indices_.push_back(index); // 添加到已删除列表中
}
}
// 检查一个正整数是否之前已经被给出,并且没有被删除
bool IsValid(IndexType index) const {
// 如果索引超出is_valid_的范围,或者对应的位置是0,则认为无效
return index < is_valid_.size() && is_valid_[index] == true;
}
private:
IndexType next_index_; // 下一个将要生成的正整数
std::vector<IndexType> freed_indices_; // 存储被删除的索引
std::vector<bool> is_valid_; // 标记索引是否有效。0代表无效,1代表有效。
};
#endif //INDEXGENERATOR_H
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//
// Created by BZLZHH on 2025/5/3.
//
#pragma once
#include <initializer_list>
#include <stdexcept>
#include <utility>
class UncertainBool {
public:
enum Value { False = 0, True = 1, Unknown = 2 };
UncertainBool() : value_(False), default_(false) {}
explicit UncertainBool(bool b) : value_(b ? True : False), default_(false) {}
UncertainBool(Value val, bool def) : value_(val), default_(def) {
validateValue();
}
UncertainBool(bool val, bool def) : value_(val ? True : False), default_(def) {
validateValue();
}
UncertainBool& operator=(Value val) {
value_ = val;
validateValue();
return *this;
}
UncertainBool& operator=(bool b) {
value_ = b ? True : False;
return *this;
}
UncertainBool& operator=(std::initializer_list<std::pair<bool, bool>> init) {
if (init.size() != 1) throw std::invalid_argument("Invalid initializer");
value_ = init.begin()->first ? True : False;
default_ = init.begin()->second;
return *this;
}
explicit operator bool() const {
return toBool();
}
bool toBool() const {
if (value_ == True) return true;
else if (value_ == False) return false;
else return default_;
}
UncertainBool operator!() const {
return {static_cast<bool>(*this) ? False : True, false};
}
bool operator==(const UncertainBool& rhs) const {
return static_cast<bool>(*this) == static_cast<bool>(rhs);
}
bool operator!=(const UncertainBool& rhs) const { return !(*this == rhs); }
friend UncertainBool operator&&(const UncertainBool& lhs, const UncertainBool& rhs) {
bool actualDefault = lhs.default_ && rhs.default_;
if(lhs.value_ == False || rhs.value_ == False) return {False,actualDefault};
else if(lhs.value_ == True && rhs.value_ == True) return {True,actualDefault};
else return {Unknown, actualDefault};
}
friend UncertainBool operator||(const UncertainBool& lhs, const UncertainBool& rhs) {
bool actualDefault = lhs.default_ || rhs.default_;
if(lhs.value_ == True || rhs.value_ == True) return {True,actualDefault};
else if(lhs.value_ == False && rhs.value_ == False) return {False,actualDefault};
else return {Unknown, actualDefault};
}
friend UncertainBool operator&&(bool lhs,const UncertainBool& rhs){
return UncertainBool(lhs, lhs) && rhs;
}
friend UncertainBool operator||(bool lhs,const UncertainBool& rhs){
return UncertainBool(lhs, lhs) || rhs;
}
UncertainBool& operator&=(const UncertainBool& rhs) {
*this = *this && rhs;
return *this;
}
UncertainBool& operator|=(const UncertainBool& rhs) {
*this = *this || rhs;
return *this;
}
UncertainBool& operator=(std::initializer_list<std::pair<Value, bool>> init) {
if (init.size() != 1) throw std::invalid_argument("Invalid initializer");
value_ = init.begin()->first;
default_ = init.begin()->second;
validateValue();
return *this;
}
Value getValue() const { return value_; }
bool getDefault() const { return default_; }
private:
Value value_;
bool default_;
void validateValue() {
if (value_ != False && value_ != True && value_ != Unknown) {
throw std::invalid_argument("Invalid value");
}
}
};
inline UncertainBool operator!(const UncertainBool& lhs) {
return lhs.operator!();
}
inline bool operator==(bool lhs, const UncertainBool& rhs) {
return static_cast<bool>(rhs) == lhs;
}
inline bool operator!=(bool lhs, const UncertainBool& rhs) {
return !(lhs == rhs);
}
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//
// Created by BZLZHH on 2025/4/26.
//
#include "../../../Includes.h"
namespace MG_RHI::GLES::Test {
constexpr int DISPLAY_COLUMNS = 8;
constexpr int DISPLAY_ROWS = 10;
constexpr int MAX_DISPLAY_TEXTURES = DISPLAY_COLUMNS * DISPLAY_ROWS;
bool IsTextureComplete(const TextureObject& tex) {
return !tex.params.mipmapData.empty();
}
bool CheckShaderCompileStatus(GLuint shader, const char* type) {
#if BACKEND_TYPE == BACKEND_GLES
GLint success;
::GLES::glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
if (!success) {
GLchar infoLog[512];
::GLES::glGetShaderInfoLog(shader, 512, NULL, infoLog);
MG_Util::Debug::LogE("Shader compilation error (%s): %s", type, infoLog);
return false;
}
#endif
return true;
}
bool CheckProgramLinkStatus(GLuint program) {
#if BACKEND_TYPE == BACKEND_GLES
GLint success;
::GLES::glGetProgramiv(program, GL_LINK_STATUS, &success);
if (!success) {
GLchar infoLog[512];
::GLES::glGetProgramInfoLog(program, 512, NULL, infoLog);
MG_Util::Debug::LogE("Program link error: %s", infoLog);
return false;
}
#endif
return true;
}
// TODO: Use the textures state from MG_RHI(another state?) rather than directly from MG_State
void DrawAllTextures() {
#if BACKEND_TYPE == BACKEND_GLES
::GLES::glClearColor(1,1,1,1);
::GLES::glClear(GL_COLOR_BUFFER_BIT);
struct ScreenResources {
GLuint program = 0;
GLuint quadVAO = 0;
GLuint quadVBO = 0;
GLint uTexLoc = -1;
GLint uMVPLoc = -1;
MG_Global::unordered_map<GLuint, GLuint> textureCache;
MG_Global::unordered_map<GLuint, bool> textureDirty;
};
static ScreenResources sRes;
static glm::ivec2 lastScreenSize{0, 0};
GLint viewport[4];
::GLES::glGetIntegerv(GL_VIEWPORT, viewport);
const glm::ivec2 screenSize(viewport[2], viewport[3]);
if (screenSize != lastScreenSize) {
if (sRes.quadVAO) {
::GLES::glDeleteVertexArrays(1, &sRes.quadVAO);
::GLES::glDeleteBuffers(1, &sRes.quadVBO);
sRes.quadVAO = sRes.quadVBO = 0;
}
lastScreenSize = screenSize;
}
if (!sRes.program) {
const char* vsSrc = R"(#version 320 es
layout(location=0) in vec2 aPos;
layout(location=1) in vec2 aTexUV;
out vec2 vUV;
uniform mat4 uMVP;
void main() {
gl_Position = uMVP * vec4(aPos, 0.0, 1.0);
vUV = aTexUV;
})";
const char* fsSrc = R"(#version 320 es
precision mediump float;
in vec2 vUV;
uniform sampler2D uTex;
out vec4 FragColor;
void main() {
FragColor = texture(uTex, vUV);
})";
GLuint vs = ::GLES::glCreateShader(GL_VERTEX_SHADER);
::GLES::glShaderSource(vs, 1, &vsSrc, NULL);
::GLES::glCompileShader(vs);
if (!CheckShaderCompileStatus(vs, "vertex")) return;
GLuint fs = ::GLES::glCreateShader(GL_FRAGMENT_SHADER);
::GLES::glShaderSource(fs, 1, &fsSrc, NULL);
::GLES::glCompileShader(fs);
if (!CheckShaderCompileStatus(fs, "fragment")) return;
sRes.program = ::GLES::glCreateProgram();
::GLES::glAttachShader(sRes.program, vs);
::GLES::glAttachShader(sRes.program, fs);
::GLES::glLinkProgram(sRes.program);
if (!CheckProgramLinkStatus(sRes.program)) return;
sRes.uTexLoc = ::GLES::glGetUniformLocation(sRes.program, "uTex");
sRes.uMVPLoc = ::GLES::glGetUniformLocation(sRes.program, "uMVP");
::GLES::glDeleteShader(vs);
::GLES::glDeleteShader(fs);
}
if (!sRes.quadVAO) {
const float margin = 0.01f;
const float gridWidth = (2.0f - 2*margin) / DISPLAY_COLUMNS;
const float gridHeight = (2.0f - 2*margin) / DISPLAY_ROWS;
std::vector<float> vertices;
vertices.reserve(MAX_DISPLAY_TEXTURES * 16);
for (int col = 0; col < DISPLAY_COLUMNS; ++col) {
for (int row = 0; row < DISPLAY_ROWS; ++row) {
const float xStart = -1.0f + margin + col * gridWidth;
const float yStart = -1.0f + margin + row * gridHeight;
const float xEnd = xStart + gridWidth - margin;
const float yEnd = yStart + gridHeight - margin;
vertices.insert(vertices.end(), {
xStart, yStart, 0.0f, 0.0f,
xEnd, yStart, 1.0f, 0.0f,
xEnd, yEnd, 1.0f, 1.0f,
xStart, yEnd, 0.0f, 1.0f
});
}
}
::GLES::glGenVertexArrays(1, &sRes.quadVAO);
::GLES::glGenBuffers(1, &sRes.quadVBO);
::GLES::glBindVertexArray(sRes.quadVAO);
::GLES::glBindBuffer(GL_ARRAY_BUFFER, sRes.quadVBO);
::GLES::glBufferData(GL_ARRAY_BUFFER,
vertices.size() * sizeof(float),
vertices.data(),
GL_STATIC_DRAW
);
::GLES::glEnableVertexAttribArray(0);
::GLES::glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE,
4 * sizeof(float), (void*)0
);
::GLES::glEnableVertexAttribArray(1);
::GLES::glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE,
4 * sizeof(float), (void*)(2 * sizeof(float))
);
::GLES::glBindVertexArray(0);
}
std::vector<std::pair<GLuint, TextureObject*>> sortedTextures;
for (auto&& [stateID, texObj] : MG_State_T::textureState->textures) {
if (!texObj.generated || texObj.target != GL_TEXTURE_2D) continue;
if (texObj.params.mipmapData.empty()) continue;
sortedTextures.emplace_back(stateID, &texObj);
}
std::sort(sortedTextures.begin(), sortedTextures.end(),
[](auto& a, auto& b) {
return a.second->createTimestamp > b.second->createTimestamp;
}
);
sortedTextures.resize(std::min<size_t>(sortedTextures.size(), MAX_DISPLAY_TEXTURES));
for (auto&& [stateID, texObj] : sortedTextures) {
auto& dirtyFlag = sRes.textureDirty[stateID];
bool needCreate = !sRes.textureCache.count(stateID);
if (needCreate) {
GLuint glTexID;
::GLES::glGenTextures(1, &glTexID);
sRes.textureCache[stateID] = glTexID;
dirtyFlag = true;
}
if (dirtyFlag || needCreate) {
const auto& mip0 = texObj->params.mipmapData.begin()->second;
if (mip0.hasData) {
GLuint glTexID = sRes.textureCache[stateID];
::GLES::glBindTexture(GL_TEXTURE_2D, glTexID);
::GLES::glTexImage2D(GL_TEXTURE_2D, 0, mip0.internalFormat,
mip0.width, mip0.height, 0,
mip0.format, mip0.type, mip0.pixelData.data()
);
::GLES::glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MIN_FILTER, GL_LINEAR);
::GLES::glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MAG_FILTER, GL_LINEAR);
::GLES::glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
::GLES::glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
if (texObj->params.mipmapData.size() > 1) {
::GLES::glGenerateMipmap(GL_TEXTURE_2D);
}
dirtyFlag = false;
}
}
}
GLboolean origDepthTest = ::GLES::glIsEnabled(GL_DEPTH_TEST);
GLint origProgram, origViewport[4];
::GLES::glGetIntegerv(GL_VIEWPORT, origViewport);
::GLES::glGetIntegerv(GL_CURRENT_PROGRAM, &origProgram);
::GLES::glDisable(GL_DEPTH_TEST);
::GLES::glUseProgram(sRes.program);
::GLES::glUniformMatrix4fv(sRes.uMVPLoc, 1, GL_FALSE,
&glm::mat4(1.0f)[0][0]
);
::GLES::glUniform1i(sRes.uTexLoc, 0);
::GLES::glBindVertexArray(sRes.quadVAO);
for (size_t i = 0; i < sortedTextures.size(); ++i) {
const GLuint glTexID = sRes.textureCache[sortedTextures[i].first];
::GLES::glActiveTexture(GL_TEXTURE0);
::GLES::glBindTexture(GL_TEXTURE_2D, glTexID);
::GLES::glDrawArrays(GL_TRIANGLE_FAN, static_cast<GLint>(i*4), 4);
}
if (origDepthTest) ::GLES::glEnable(GL_DEPTH_TEST);
::GLES::glUseProgram(origProgram);
::GLES::glViewport(origViewport[0], origViewport[1],
origViewport[2], origViewport[3]);
#endif
}
}
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//
// Created by BZLZHH on 2025/4/26.
//
#ifndef MOBILEGL_TESTDRAWING_H
#define MOBILEGL_TESTDRAWING_H
namespace MG_RHI::GLES::Test {
void DrawAllTextures();
}
#endif //MOBILEGL_TESTDRAWING_H
File diff suppressed because it is too large Load Diff
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//
// Created by BZLZHH on 2025/1/26.
//
#ifndef MOBILEGL_DEBUG_H
#define MOBILEGL_DEBUG_H
#define FORCE_SYNC_WITH_LOG_FILE 0
namespace MG_Util {
namespace Debug {
const char* GetOSName();
void LogD (const char* format, ...);
void LogW (const char* format, ...);
void LogE (const char* format, ...);
void LogI (const char* format, ...);
void LogF (const char* format, ...);
void LogClear();
void LogInit();
void LogWrite(const char* format, va_list args);
const char* GLEnumToString(::GLenum value);
const char* DiligentBlendFactorToString(Diligent::BLEND_FACTOR value);
}
}
#define MOBILEGL_DEBUG_H
#endif //MOBILEGL_DEBUG_H
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//
// Created by BZLZHH on 2025/5/3.
//
#include "../../Includes.h"
namespace MG_Util::Program {
std::string GLTypeToString(GLenum type) {
switch(type) {
case GL_FLOAT: return "float";
case GL_FLOAT_VEC2: return "vec2";
case GL_FLOAT_VEC3: return "vec3";
case GL_FLOAT_VEC4: return "vec4";
case GL_INT: return "int";
case GL_INT_VEC2: return "ivec2";
case GL_INT_VEC3: return "ivec3";
case GL_INT_VEC4: return "ivec4";
case GL_UNSIGNED_INT: return "uint";
case GL_UNSIGNED_INT_VEC2: return "uvec2";
case GL_UNSIGNED_INT_VEC3: return "uvec3";
case GL_UNSIGNED_INT_VEC4: return "uvec4";
case GL_BOOL: return "bool";
case GL_BOOL_VEC2: return "bvec2";
case GL_BOOL_VEC3: return "bvec3";
case GL_BOOL_VEC4: return "bvec4";
case GL_FLOAT_MAT2: return "mat2";
case GL_FLOAT_MAT3: return "mat3";
case GL_FLOAT_MAT4: return "mat4";
case GL_FLOAT_MAT2x3: return "mat2x3";
case GL_FLOAT_MAT2x4: return "mat2x4";
case GL_FLOAT_MAT3x2: return "mat3x2";
case GL_FLOAT_MAT3x4: return "mat3x4";
case GL_FLOAT_MAT4x2: return "mat4x2";
case GL_FLOAT_MAT4x3: return "mat4x3";
case GL_SAMPLER_1D: return "sampler1D";
case GL_SAMPLER_2D: return "sampler2D";
case GL_SAMPLER_3D: return "sampler3D";
case GL_SAMPLER_CUBE: return "samplerCube";
case GL_SAMPLER_1D_SHADOW: return "sampler1DShadow";
case GL_SAMPLER_2D_SHADOW: return "sampler2DShadow";
case GL_SAMPLER_CUBE_SHADOW: return "samplerCubeShadow";
case GL_SAMPLER_1D_ARRAY: return "sampler1DArray";
case GL_SAMPLER_2D_ARRAY: return "sampler2DArray";
case GL_SAMPLER_1D_ARRAY_SHADOW: return "sampler1DArrayShadow";
case GL_SAMPLER_2D_ARRAY_SHADOW: return "sampler2DArrayShadow";
case GL_SAMPLER_BUFFER: return "samplerBuffer";
case GL_SAMPLER_2D_MULTISAMPLE: return "sampler2DMS";
case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: return "sampler2DMSArray";
default: return "UnknownType(0x" + std::to_string(type) + ")";
}
}
std::string FormatUniformValue(const UniformValue& value) {
std::ostringstream ss;
ss << "[";
const size_t elemCount = std::min<size_t>(value.numElements, 16);
switch(value.type) {
case GL_FLOAT:
case GL_FLOAT_VEC2:
case GL_FLOAT_VEC3:
case GL_FLOAT_VEC4:
case GL_FLOAT_MAT2:
case GL_FLOAT_MAT3:
case GL_FLOAT_MAT4:
case GL_FLOAT_MAT2x3:
case GL_FLOAT_MAT2x4:
case GL_FLOAT_MAT3x2:
case GL_FLOAT_MAT3x4:
case GL_FLOAT_MAT4x2:
case GL_FLOAT_MAT4x3:
for(size_t i=0; i<elemCount; ++i) {
if (i > 0) ss << ", ";
ss << (i < value.floatData.size() ? value.floatData[i] : 0.0f);
}
break;
case GL_INT:
case GL_INT_VEC2:
case GL_INT_VEC3:
case GL_INT_VEC4:
for(size_t i=0; i<elemCount; ++i) {
if (i > 0) ss << ", ";
ss << (i < value.intData.size() ? value.intData[i] : 0);
}
break;
case GL_UNSIGNED_INT:
case GL_UNSIGNED_INT_VEC2:
case GL_UNSIGNED_INT_VEC3:
case GL_UNSIGNED_INT_VEC4:
for(size_t i=0; i<elemCount; ++i) {
if (i > 0) ss << ", ";
ss << (i < value.uintData.size() ? value.uintData[i] : 0);
}
break;
case GL_BOOL:
case GL_BOOL_VEC2:
case GL_BOOL_VEC3:
case GL_BOOL_VEC4:
for(size_t i=0; i<elemCount; ++i) {
if (i > 0) ss << ", ";
ss << (i < value.boolData.size() ? (value.boolData[i] ? "true" : "false") : "false");
}
break;
default:
ss << "N/A";
}
if (value.count > elemCount) ss << ", ...";
ss << "]";
return ss.str();
}
void DumpUniforms(const ProgramState& state, GLuint program) {
if constexpr (MG_Global::Common::LogLevel > MG_Constants::Common::LOG_LEVEL_DEBUG)
return;
auto* prog = state.GetProgramObject(program);
if (!prog->linked.toBool()) {
MG_Util::Debug::LogE("Program %u not linked", program);
return;
}
MG_Util::Debug::LogD("=== Dumping uniforms for program %u ===", program);
for(const auto& [name, loc] : prog->uniformLocations) {
const auto& value = prog->uniformValues.at(name);
MG_Util::Debug::LogD("Uniform: %-24s Location: %-4d Type: %-16s Count: %-3d Value: %s",
name.c_str(),
loc,
GLTypeToString(value.type).c_str(),
value.count,
FormatUniformValue(value).c_str());
}
}
void DumpCurrentUniforms(const ProgramState& state) {
if (MG_Global::Common::LogLevel > MG_Constants::Common::LOG_LEVEL_DEBUG)
return;
GLuint current = state.GetCurrentProgram();
if (current == 0) {
return;
}
DumpUniforms(state, current);
}
}
-15
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@@ -1,15 +0,0 @@
//
// Created by BZLZHH on 2025/5/3.
//
#ifndef MOBILEGL_PROGRAM_DEBUGTOOL_H
#define MOBILEGL_PROGRAM_DEBUGTOOL_H
namespace MG_Util::Program {
std::string GLTypeToString(GLenum type);
std::string FormatUniformValue(const UniformValue& value);
void DumpUniforms(const ProgramState& state, GLuint program);
void DumpCurrentUniforms(const ProgramState& state);
}
#endif //MOBILEGL_PROGRAM_DEBUGTOOL_H
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-192
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@@ -1,192 +0,0 @@
//
// Created by BZLZHH on 2025/5/3.
//
#ifndef MOBILEGL_GLSLTOOL_H
#define MOBILEGL_GLSLTOOL_H
namespace MG_Util::Program {
inline static TBuiltInResource InitResources()
{
TBuiltInResource Resources{};
Resources.maxLights = 32;
Resources.maxClipPlanes = 6;
Resources.maxTextureUnits = 32;
Resources.maxTextureCoords = 32;
Resources.maxVertexAttribs = 64;
Resources.maxVertexUniformComponents = 4096;
Resources.maxVaryingFloats = 64;
Resources.maxVertexTextureImageUnits = 32;
Resources.maxCombinedTextureImageUnits = 80;
Resources.maxTextureImageUnits = 32;
Resources.maxFragmentUniformComponents = 4096;
Resources.maxDrawBuffers = 32;
Resources.maxVertexUniformVectors = 128;
Resources.maxVaryingVectors = 8;
Resources.maxFragmentUniformVectors = 16;
Resources.maxVertexOutputVectors = 16;
Resources.maxFragmentInputVectors = 15;
Resources.minProgramTexelOffset = -8;
Resources.maxProgramTexelOffset = 7;
Resources.maxClipDistances = 8;
Resources.maxComputeWorkGroupCountX = 65535;
Resources.maxComputeWorkGroupCountY = 65535;
Resources.maxComputeWorkGroupCountZ = 65535;
Resources.maxComputeWorkGroupSizeX = 1024;
Resources.maxComputeWorkGroupSizeY = 1024;
Resources.maxComputeWorkGroupSizeZ = 64;
Resources.maxComputeUniformComponents = 1024;
Resources.maxComputeTextureImageUnits = 16;
Resources.maxComputeImageUniforms = 8;
Resources.maxComputeAtomicCounters = 8;
Resources.maxComputeAtomicCounterBuffers = 1;
Resources.maxVaryingComponents = 60;
Resources.maxVertexOutputComponents = 64;
Resources.maxGeometryInputComponents = 64;
Resources.maxGeometryOutputComponents = 128;
Resources.maxFragmentInputComponents = 128;
Resources.maxImageUnits = 8;
Resources.maxCombinedImageUnitsAndFragmentOutputs = 8;
Resources.maxCombinedShaderOutputResources = 8;
Resources.maxImageSamples = 0;
Resources.maxVertexImageUniforms = 0;
Resources.maxTessControlImageUniforms = 0;
Resources.maxTessEvaluationImageUniforms = 0;
Resources.maxGeometryImageUniforms = 0;
Resources.maxFragmentImageUniforms = 8;
Resources.maxCombinedImageUniforms = 8;
Resources.maxGeometryTextureImageUnits = 16;
Resources.maxGeometryOutputVertices = 256;
Resources.maxGeometryTotalOutputComponents = 1024;
Resources.maxGeometryUniformComponents = 1024;
Resources.maxGeometryVaryingComponents = 64;
Resources.maxTessControlInputComponents = 128;
Resources.maxTessControlOutputComponents = 128;
Resources.maxTessControlTextureImageUnits = 16;
Resources.maxTessControlUniformComponents = 1024;
Resources.maxTessControlTotalOutputComponents = 4096;
Resources.maxTessEvaluationInputComponents = 128;
Resources.maxTessEvaluationOutputComponents = 128;
Resources.maxTessEvaluationTextureImageUnits = 16;
Resources.maxTessEvaluationUniformComponents = 1024;
Resources.maxTessPatchComponents = 120;
Resources.maxPatchVertices = 32;
Resources.maxTessGenLevel = 64;
Resources.maxViewports = 16;
Resources.maxVertexAtomicCounters = 0;
Resources.maxTessControlAtomicCounters = 0;
Resources.maxTessEvaluationAtomicCounters = 0;
Resources.maxGeometryAtomicCounters = 0;
Resources.maxFragmentAtomicCounters = 8;
Resources.maxCombinedAtomicCounters = 8;
Resources.maxAtomicCounterBindings = 1;
Resources.maxVertexAtomicCounterBuffers = 0;
Resources.maxTessControlAtomicCounterBuffers = 0;
Resources.maxTessEvaluationAtomicCounterBuffers = 0;
Resources.maxGeometryAtomicCounterBuffers = 0;
Resources.maxFragmentAtomicCounterBuffers = 1;
Resources.maxCombinedAtomicCounterBuffers = 1;
Resources.maxAtomicCounterBufferSize = 16384;
Resources.maxTransformFeedbackBuffers = 4;
Resources.maxTransformFeedbackInterleavedComponents = 64;
Resources.maxCullDistances = 8;
Resources.maxCombinedClipAndCullDistances = 8;
Resources.maxSamples = 4;
Resources.maxMeshOutputVerticesNV = 256;
Resources.maxMeshOutputPrimitivesNV = 512;
Resources.maxMeshWorkGroupSizeX_NV = 32;
Resources.maxMeshWorkGroupSizeY_NV = 1;
Resources.maxMeshWorkGroupSizeZ_NV = 1;
Resources.maxTaskWorkGroupSizeX_NV = 32;
Resources.maxTaskWorkGroupSizeY_NV = 1;
Resources.maxTaskWorkGroupSizeZ_NV = 1;
Resources.maxMeshViewCountNV = 4;
Resources.limits.nonInductiveForLoops = true;
Resources.limits.whileLoops = true;
Resources.limits.doWhileLoops = true;
Resources.limits.generalUniformIndexing = true;
Resources.limits.generalAttributeMatrixVectorIndexing = true;
Resources.limits.generalVaryingIndexing = true;
Resources.limits.generalSamplerIndexing = true;
Resources.limits.generalVariableIndexing = true;
Resources.limits.generalConstantMatrixVectorIndexing = true;
return Resources;
}
inline int QueryGLSLVersion(const std::string& code) {
static std::regex version_pattern(R"(#version\s+(\d{3}))");
std::smatch match;
if (std::regex_search(code, match, version_pattern)) {
return std::stoi(match[1].str());
}
return -1;
}
inline GLsizei GetMatrixElementCount(GLenum matrixType) {
switch(matrixType) {
case GL_FLOAT_MAT2: return 4;
case GL_FLOAT_MAT3: return 9;
case GL_FLOAT_MAT4: return 16;
case GL_FLOAT_MAT2x3: return 6;
case GL_FLOAT_MAT2x4: return 8;
case GL_FLOAT_MAT3x2: return 6;
case GL_FLOAT_MAT3x4: return 12;
case GL_FLOAT_MAT4x2: return 8;
case GL_FLOAT_MAT4x3: return 12;
default: return 0;
}
}
inline std::string GetShaderTypeName(GLenum shaderType) {
switch(shaderType) {
case GL_VERTEX_SHADER: return "Vertex Shader";
case GL_FRAGMENT_SHADER: return "Fragment Shader";
case GL_GEOMETRY_SHADER: return "Geometry Shader";
case GL_TESS_CONTROL_SHADER: return "Tessellation Control Shader";
case GL_TESS_EVALUATION_SHADER: return "Tessellation Evaluation Shader";
case GL_COMPUTE_SHADER: return "Compute Shader";
default: return "Unknown Shader Type (" + std::to_string(shaderType) + ")";
}
}
inline EShLanguage GetEShLanguageByShaderType(GLenum shaderType) {
switch (shaderType) {
case GL_VERTEX_SHADER:
return EShLanguage::EShLangVertex;
case GL_FRAGMENT_SHADER:
return EShLanguage::EShLangFragment;
case GL_COMPUTE_SHADER:
return EShLanguage::EShLangCompute;
case GL_TESS_CONTROL_SHADER:
return EShLanguage::EShLangTessControl;
case GL_TESS_EVALUATION_SHADER:
return EShLanguage::EShLangTessEvaluation;
case GL_GEOMETRY_SHADER:
return EShLanguage::EShLangGeometry;
default:
return EShLanguage::EShLangCount;
}
}
std::vector<unsigned> CompileGLSLToSPIRV(GLenum shaderType, const std::string& source,
std::string& infoLog, bool isVkGLSL = false, GLenum additionalShaderType = 0,
const std::string& additionalShaderSource = {});
std::string CompileGLSLToTShader(GLenum shaderType, const std::string& source,
glslang::TShader *&shader, bool isVkGLSL = false);
std::vector<std::vector<unsigned>> CompileMultipleShadersToSPIRV(const ProgramState& state, ProgramObject& prog, std::string& infoLog);
void ReflectSPIRVUniforms(const std::vector<std::vector<unsigned>>& allSpirv, ProgramObject& prog, std::string& infoLog);
std::string CompileSPIRVToGLSL(std::vector<unsigned int> spirv, uint glslVersion, bool isES, bool isVkGLSL = false);
std::pair<std::string, std::string> GenerateDefaultUBOForGLSL(const std::pair<std::string,
std::string>& glslSources);
void GenerateDefaultUBOForGLSL_Multi(
MG_Global::unordered_map<GLuint, std::string> &shaderSources, std::vector<std::string>& outUniformBufferNames);
std::string BindInputLayoutLocationsForGLSL(std::vector<uint32_t>& spirv,
MG_Global::unordered_map<std::string, GLint>&
name_location_map);
void RenameGLSLBuiltinsForVulkan(std::string &src);
}
#endif //MOBILEGL_GLSLTOOL_H
-204
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@@ -1,204 +0,0 @@
## OpenGL State Manager
### **1. Initialization & Query Functions**
- [x] glGetAttribLocation
- [x] glGetBufferParameteriv
- [x] glGetError
- [x] glGetIntegerv
- [x] glGetProgramiv
- [x] glGetShaderiv
- [x] glGetString
- [x] glGetStringi
- [x] glGetTexLevelParameteriv
- [x] glGetUniformLocation
---
### **2. Texture Operations**
- [x] glActiveTexture
- [x] glBindTexture
- [x] glDeleteTextures
- [x] glGenTextures
- [x] glTexImage2D
- [x] glTexParameterf
- [x] glTexParameteri
- [x] glTexSubImage2D
---
### **3. Framebuffer Operations**
- [x] glBindFramebuffer
- [x] glCheckFramebufferStatus
- [x] glDeleteFramebuffers
- [x] glFramebufferTexture2D
- [x] glGenFramebuffers
  ~~glBlitFramebuffer~~
---
### **4. Shader & Program Management**
- [x] glAttachShader
- [x] glBindAttribLocation
- [x] glCompileShader
- [x] glCreateProgram
- [x] glCreateShader
- [x] glDeleteProgram
- [x] glDeleteShader
- [x] glLinkProgram
- [x] glShaderSource
- [x] glUseProgram
---
### **5. Buffer & Vertex Array Operations**
- [x] glBindBuffer
- [x] glBindVertexArray
- [x] glBufferData
- [x] glEnableVertexAttribArray
- [x] glGenBuffers
- [x] glGenVertexArrays
- [x] glMapBuffer
- [x] glUnmapBuffer
- [x] glVertexAttribIPointer
- [x] glVertexAttribPointer
- [x] glBufferSubData
- [x] glMapBufferRange
- [x] glFlushMappedBufferRange
- [x] glCopyBufferSubData
---
### **6. State Management**
- [x] glBlendFunc
- [x] glBlendFuncSeparate
- [x] glClear
- [x] glClearColor
- [x] glClearDepth
- [x] glColorMask
- [x] glDepthFunc
- [x] glDepthMask
- [x] glDisable
- [x] glEnable
- [x] glPixelStorei
- [x] glViewport
---
### **7. Uniforms & Attributes**
- [x] glUniform1fv
- [x] glUniform1i
- [x] glUniform1iv
- [x] glUniform4fv
- [x] glUniformMatrix4fv
- [x] All glUniform\* in OpenGL 3.3
---
### **8. Drawing Commands**
  ~~glDrawElements~~
## Abstraction Layer (MG_RHI)
### **1. Initialization & Query Functions**
  ~~glGetAttribLocation~~
  ~~glGetBufferParameteriv~~
  ~~glGetError~~
  ~~glGetIntegerv~~
- [ ] glGetProgramiv
- [ ] glGetShaderiv
- [ ] glGetString
- [ ] glGetStringi
  ~~glGetTexLevelParameteriv~~
  ~~glGetUniformLocation~~
---
### **2. Texture Operations**
- [ ] glActiveTexture
- [ ] glBindTexture
- [ ] glDeleteTextures
- [ ] glGenTextures
- [ ] glTexImage2D
- [ ] glTexParameterf
- [ ] glTexParameteri
- [ ] glTexSubImage2D
---
### **3. Framebuffer Operations**
- [ ] glBindFramebuffer
- [ ] glCheckFramebufferStatus
- [ ] glDeleteFramebuffers
- [ ] glFramebufferTexture2D
- [ ] glGenFramebuffers
- [ ] glBlitFramebuffer
---
### **4. Shader & Program Management**
- [ ] glAttachShader
- [ ] glBindAttribLocation
- [ ] glCompileShader
- [ ] glCreateProgram
- [ ] glCreateShader
- [ ] glDeleteProgram
- [ ] glDeleteShader
- [ ] glLinkProgram
- [ ] glShaderSource
- [ ] glUseProgram
---
### **5. Buffer & Vertex Array Operations**
- [ ] glBindBuffer
- [ ] glBindVertexArray
- [ ] glBufferData
- [ ] glEnableVertexAttribArray
- [ ] glGenBuffers
- [ ] glGenVertexArrays
- [ ] glMapBuffer
- [ ] glUnmapBuffer
- [ ] glVertexAttribIPointer
- [ ] glVertexAttribPointer
- [ ] glBufferSubData
- [ ] glMapBufferRange
- [ ] glFlushMappedBufferRange
- [ ] glCopyBufferSubData
---
### **6. State Management**
- [ ] glBlendFunc
- [ ] glBlendFuncSeparate
- [ ] glClear
- [ ] glClearColor
- [ ] glClearDepth
- [ ] glColorMask
- [ ] glDepthFunc
- [ ] glDepthMask
- [ ] glDisable
- [ ] glEnable
- [ ] glPixelStorei
- [ ] glViewport
---
### **7. Uniforms & Attributes**
- [ ] glUniform1fv
- [ ] glUniform1i
- [ ] glUniform1iv
- [ ] glUniform4fv
- [ ] glUniformMatrix4fv
- [ ] All glUniform\* in OpenGL 3.3
---
### **8. Drawing Commands**
- [ ] glDrawElements
+2 -10
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@@ -6,8 +6,6 @@
**glslang** by **KhronosGroup**: [github](https://github.com/KhronosGroup/glslang)
*(Unused Currently)* **GlslOptimizerV2** by **aiekick**: [github](https://github.com/aiekick/GlslOptimizerV2)
**unordered_dense** by **Martin Leitner-Ankerl**: [github](https://github.com/martinus/unordered_dense)
**OpenGL Mathematics (*GLM*)** by **G-Truc Creation**: [github](https://github.com/g-truc/glm)
@@ -18,10 +16,7 @@
| Component | Development Progress |
|--------------------------------|----------------------|
| **OpenGL State Manager** | **60 ~ 70%** |
| **Abstraction Layer (MG_RHI)** | **0%** |
| **OpenGL ES Backend** | **N/A** (of MG_RHI) |
| **Vulkan Backend** | **planned** |
| **OpenGL State Manager** | **0%** |
---
@@ -29,9 +24,6 @@
| Component | Development Progress\* |
|--------------------------------|------------------------|
| **OpenGL State Manager** | **65 / 65** |
| **Abstraction Layer (MG_RHI)** | **0 / 61** |
| **OpenGL ES Backend** | **N/A** (of MG_RHI) |
| **Vulkan Backend** | **planned** |
| **OpenGL State Manager** | **0 / 65** |
\* *The number of functions that have been implemented*
Binary file not shown.