mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Fix, Test] (GLImpl, ShaderTranspiler): reconcile the atomic-counter limits glGetIntegerv and glslang advertise
This commit is contained in:
@@ -25,6 +25,7 @@
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#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
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#include <MG_Util/Texture/TextureFormatProcessor.h>
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#include <MG_Util/Async/ShaderCompilePool.h>
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#include <MG_Util/ShaderTranspiler/Types.h>
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#include <MG_Backend/BackendObjects.h>
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namespace MobileGL::MG_Impl::GLImpl {
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@@ -47,12 +48,25 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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constexpr GLint kFrontendMaxComputeUniformComponents = 1024;
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constexpr GLint kFrontendMaxComputeAtomicCounters = 8;
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constexpr GLint kFrontendMaxComputeAtomicCounterBuffers = 8;
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// Every atomic-counter limit is shared with the glslang resource table
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// (BuildTBuiltInResource) through MG_Util/ShaderTranspiler/Types.h: GL 4.6 requires
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// glGetIntegerv and the gl_MaxAtomicCounter* built-in constants to agree, and the two
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// used to be independent tables that disagreed on both the binding count and the buffer
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// size. Never move one of these without the other.
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constexpr GLint kFrontendMaxComputeAtomicCounters =
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static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_ATOMIC_COUNTERS_PER_STAGE);
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constexpr GLint kFrontendMaxComputeAtomicCounterBuffers =
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static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_ATOMIC_COUNTER_BUFFERS_PER_STAGE);
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constexpr GLint kFrontendMaxComputeSharedMemorySize = 32768;
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constexpr GLint kFrontendMaxComputeWorkGroupInvocations = 1024;
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constexpr GLint kFrontendMaxCombinedAtomicCounters = 8;
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constexpr GLint kFrontendMaxFragmentAtomicCounters = 8;
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constexpr GLint kFrontendMaxCombinedAtomicCounters =
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static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_ATOMIC_COUNTERS_PER_STAGE);
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constexpr GLint kFrontendMaxCombinedAtomicCounterBuffers =
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static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_ATOMIC_COUNTER_BUFFERS_PER_STAGE);
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constexpr GLint kFrontendMaxFragmentAtomicCounters =
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static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_ATOMIC_COUNTERS_PER_STAGE);
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constexpr GLint kFrontendMaxFragmentAtomicCounterBuffers =
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static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_ATOMIC_COUNTER_BUFFERS_PER_STAGE);
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constexpr GLint kFrontendMaxGeometryAtomicCounters = 0;
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constexpr GLint kFrontendMaxTessControlAtomicCounters = 0;
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constexpr GLint kFrontendMaxTessEvaluationAtomicCounters = 0;
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@@ -66,10 +80,14 @@ namespace MobileGL::MG_Impl::GLImpl {
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constexpr GLint kFrontendMaxTessControlAtomicCounterBuffers = 0;
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constexpr GLint kFrontendMaxTessEvaluationAtomicCounterBuffers = 0;
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constexpr GLint kFrontendMaxVertexAtomicCounterBuffers = 0;
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// One atomic counter is a uint, and a buffer never has to hold more counters than the
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// combined limit the frontend advertises. GL 4.6 table 23.63 floors this at 32 bytes.
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// GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS / _SIZE. Both come from the shared table above:
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// the binding count is how many counter buffers a backend can actually address (each one
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// costs a shader-storage binding point once glslang has lowered the counters onto a
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// storage block), and the size is the byte offset ceiling a counter may be declared at.
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constexpr GLint kFrontendMaxAtomicCounterBufferBindings =
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static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_ATOMIC_COUNTER_BUFFER_BINDINGS);
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constexpr GLint kFrontendMaxAtomicCounterBufferSize =
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kFrontendMaxCombinedAtomicCounters * static_cast<GLint>(sizeof(GLuint));
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static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_ATOMIC_COUNTER_BUFFER_SIZE);
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// KHR_debug minima (GL 4.6 table 23.66); the debug entry points are stubs, but the
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// limits they advertise still have to be legal.
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constexpr GLint kFrontendMaxDebugGroupStackDepth = 64;
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@@ -1532,6 +1550,9 @@ namespace MobileGL::MG_Impl::GLImpl {
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case GL_MAX_COMBINED_ATOMIC_COUNTERS:
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*params = kFrontendMaxCombinedAtomicCounters;
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return;
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case GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS:
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*params = kFrontendMaxCombinedAtomicCounterBuffers;
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return;
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case GL_MAX_COMBINED_UNIFORM_BLOCKS:
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*params = ClampUniformBlockCount(kFrontendMaxCombinedUniformBlocks);
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return;
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@@ -1547,6 +1568,9 @@ namespace MobileGL::MG_Impl::GLImpl {
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case GL_MAX_FRAGMENT_ATOMIC_COUNTERS:
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*params = kFrontendMaxFragmentAtomicCounters;
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return;
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case GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS:
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*params = kFrontendMaxFragmentAtomicCounterBuffers;
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return;
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case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS:
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*params = ClampStorageBlockCount(16); // TODO
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return;
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@@ -1984,6 +2008,24 @@ namespace MobileGL::MG_Impl::GLImpl {
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case GL_UNIFORM_BUFFER_START:
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RecordIndexedOnlyGetterError(__func__, pname);
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return;
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// glBindBufferBase/Range set the GENERIC binding point too (GL 4.6 core 6.1.1), and this
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// is the one indexed-buffer family whose non-indexed query was never answered - so it
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// fell through to INVALID_ENUM and left the caller's variable holding whatever was in its
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// stack slot. _START/_SIZE stay indexed-only, exactly like their uniform-buffer siblings.
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case GL_ATOMIC_COUNTER_BUFFER_BINDING:
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if (const auto& obj =
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MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::AtomicCounter).GetBoundObject()) {
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*params = static_cast<GLint>(obj->GetExternalIndex());
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} else {
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*params = 0;
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}
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return;
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case GL_ATOMIC_COUNTER_BUFFER_START:
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RecordIndexedOnlyGetterError(__func__, pname);
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return;
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case GL_ATOMIC_COUNTER_BUFFER_SIZE:
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RecordIndexedOnlyGetterError(__func__, pname);
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return;
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case GL_UNPACK_ALIGNMENT:
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*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackAlignment);
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return;
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@@ -2219,18 +2261,20 @@ namespace MobileGL::MG_Impl::GLImpl {
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static_cast<Uint64>(INT32_MAX)));
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break;
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case GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS:
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*params = static_cast<GLint>(GetIndexedBufferQueryPointCount(BufferTarget::AtomicCounter));
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// NOT the frontend's binding-point array size (36). A counter buffer only reaches a
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// shader as a lowered storage block, so the number an implementation can serve is
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// the reserved shader-storage range, and it has to be the same number glslang
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// compiles a layout(binding = N) atomic_uint against.
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*params = std::min<GLint>(kFrontendMaxAtomicCounterBufferBindings,
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static_cast<GLint>(GetIndexedBufferQueryPointCount(BufferTarget::AtomicCounter)));
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break;
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case GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE:
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// The conformance suite splits this evenly across every advertised binding point and
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// binds all of them in one glBindBuffersRange
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// (KHR-GL44.multi_bind.functional_bind_buffers_range), so the pair has to divide:
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// 32 bytes over 36 binding points is a zero-sized range, which BindBufferRange
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// rejects with INVALID_VALUE before it binds anything. Floor the advertised size at
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// one counter per binding point.
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*params = std::max<GLint>(
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kFrontendMaxAtomicCounterBufferSize,
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static_cast<GLint>(GetIndexedBufferQueryPointCount(BufferTarget::AtomicCounter) * sizeof(GLuint)));
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// (KHR-GL44.multi_bind.functional_bind_buffers_range), so the pair has to divide -
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// a zero-sized range is INVALID_VALUE before BindBufferRange binds anything. The
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// shared constant is 16384 over 8 binding points, which divides.
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*params = kFrontendMaxAtomicCounterBufferSize;
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break;
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case GL_MAX_TEXTURE_BUFFER_SIZE:
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*params = dynamicParameters.MaxTextureBufferSize;
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@@ -17,6 +17,7 @@
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#include <MG_Backend/DirectGLES/Managers.h>
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#include <MG_Backend/DirectVulkan/BackendObject_DirectVulkan.h>
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#include <MG_Backend/BackendObjects.h>
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#include <MG_Impl/GLImpl/Buffer/GL_Buffer.h>
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#include <MG_Impl/GLImpl/Getter/GL_Getter.h>
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#include <MG_Impl/GLImpl/RenderState/GL_RenderState.h>
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#include <MG_Impl/GLImpl/Texture/GL_Texture.h>
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@@ -913,6 +914,77 @@ void main() {
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MG_Backend::pActiveBackendObject.reset();
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}
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// KHR-GL43.shader_atomic_counters.basic-glsl-built-in, .basic-buffer-bind and .basic-api-get.
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// The atomic-counter limits used to live in two unreconciled tables - glslang compiled every
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// shader against ONE binding while glGetIntegerv advertised thirty-six - and three of the enums
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// had no case in the getter at all, so the query raised INVALID_ENUM and left the caller reading
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// whatever was in its own stack slot.
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TEST(GetterSanity, AtomicCounterQueriesMatchShaderCompilerLimits) {
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using namespace MobileGL;
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namespace Transpiler = MG_Util::ShaderTranspiler;
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auto previousContext = Move(MG_State::pGLContext);
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auto previousBackend = Move(MG_Backend::pActiveBackendObject);
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MG_State::pGLContext = MakeUnique<MG_State::GLState::GLContext>();
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MG_Backend::pActiveBackendObject = MakeUnique<DynamicParameterBackend>(MG_Backend::DynamicBackendParameters{});
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GLint reported = -1;
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MG_Impl::GLImpl::GetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &reported);
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EXPECT_EQ(reported, static_cast<GLint>(Transpiler::MAX_ATOMIC_COUNTER_BUFFER_BINDINGS));
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MG_Impl::GLImpl::GetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, &reported);
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EXPECT_EQ(reported, static_cast<GLint>(Transpiler::MAX_ATOMIC_COUNTER_BUFFER_SIZE));
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for (const GLenum pname : {GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS,
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GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS}) {
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reported = -1;
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MG_Impl::GLImpl::GetIntegerv(pname, &reported);
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EXPECT_EQ(reported, static_cast<GLint>(Transpiler::MAX_ATOMIC_COUNTER_BUFFERS_PER_STAGE))
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<< "pname " << pname;
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}
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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// glBindBufferBase sets the GENERIC binding point too (GL 4.6 6.1.1), and this is the one
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// indexed-buffer family whose non-indexed query had no case.
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reported = -1;
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MG_Impl::GLImpl::GetIntegerv(GL_ATOMIC_COUNTER_BUFFER_BINDING, &reported);
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EXPECT_EQ(reported, 0);
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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GLuint buffer = 0;
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MG_Impl::GLImpl::GenBuffers(1, &buffer);
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MG_Impl::GLImpl::BindBuffer(GL_ATOMIC_COUNTER_BUFFER, buffer);
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MG_Impl::GLImpl::BufferData(GL_ATOMIC_COUNTER_BUFFER, 64, nullptr, GL_STATIC_DRAW);
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MG_Impl::GLImpl::BindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 2, buffer);
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MG_Impl::GLImpl::GetIntegerv(GL_ATOMIC_COUNTER_BUFFER_BINDING, &reported);
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EXPECT_EQ(static_cast<GLuint>(reported), buffer);
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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// ...and the shading language has to expand the same numbers. Each array is sized by a
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// built-in constant and indexed at its last element with a literal, so the stage only
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// compiles when that constant is at least what glGetIntegerv just reported - which it was
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// not while the resource table said one.
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const String lastBinding = std::to_string(Transpiler::MAX_ATOMIC_COUNTER_BUFFER_BINDINGS - 1);
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const String lastBuffer = std::to_string(Transpiler::MAX_ATOMIC_COUNTER_BUFFERS_PER_STAGE - 1);
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const String source = R"(#version 430 core
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out vec4 color;
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int mgBindings[gl_MaxAtomicCounterBindings];
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int mgCombinedBuffers[gl_MaxCombinedAtomicCounterBuffers];
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int mgFragmentBuffers[gl_MaxFragmentAtomicCounterBuffers];
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layout(binding = )" + lastBinding + R"(, offset = 0) uniform atomic_uint mgCounter;
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void main() {
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color = vec4(float(mgBindings[)" + lastBinding + R"(] + mgCombinedBuffers[)" + lastBuffer +
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R"(] + mgFragmentBuffers[)" + lastBuffer + R"(] + int(atomicCounterIncrement(mgCounter))));
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}
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)";
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auto compiled = MG_Util::ShaderTranspiler::ShaderCompiler::CompileShader({
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.shaderType = GL_FRAGMENT_SHADER,
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.sourceStr = source,
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});
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EXPECT_TRUE(compiled) << (compiled ? "" : compiled.error().log);
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MG_Backend::pActiveBackendObject = Move(previousBackend);
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MG_State::pGLContext = Move(previousContext);
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}
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TEST(GetterSanity, ReportsKhrSubgroupDynamicParameters) {
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using namespace MobileGL;
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@@ -93,8 +93,8 @@ namespace MobileGL {
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Resources.maxComputeUniformComponents = 1024;
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Resources.maxComputeTextureImageUnits = 16;
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Resources.maxComputeImageUniforms = 8;
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Resources.maxComputeAtomicCounters = 8;
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Resources.maxComputeAtomicCounterBuffers = 1;
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Resources.maxComputeAtomicCounters = MAX_ATOMIC_COUNTERS_PER_STAGE;
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Resources.maxComputeAtomicCounterBuffers = MAX_ATOMIC_COUNTER_BUFFERS_PER_STAGE;
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Resources.maxVaryingComponents = 60;
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Resources.maxVertexOutputComponents = 64;
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Resources.maxGeometryInputComponents = 64;
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@@ -132,16 +132,22 @@ namespace MobileGL {
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Resources.maxTessControlAtomicCounters = 0;
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Resources.maxTessEvaluationAtomicCounters = 0;
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Resources.maxGeometryAtomicCounters = 0;
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Resources.maxFragmentAtomicCounters = 8;
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Resources.maxCombinedAtomicCounters = 8;
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Resources.maxAtomicCounterBindings = 1;
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Resources.maxFragmentAtomicCounters = MAX_ATOMIC_COUNTERS_PER_STAGE;
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Resources.maxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS_PER_STAGE;
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// Every atomic-counter limit below is the one glGetIntegerv answers; the shared
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// constants in Types.h are what keeps the two sides from drifting apart again.
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// gl_MaxAtomicCounterBindings and gl_MaxAtomicCounterBufferSize expand from these
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// (Initialize.cpp), and the binding count is also the ceiling glslang checks a
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// `layout(binding = N) uniform atomic_uint` against - it was 1, so every counter
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// outside binding 0 failed to compile.
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Resources.maxAtomicCounterBindings = MAX_ATOMIC_COUNTER_BUFFER_BINDINGS;
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Resources.maxVertexAtomicCounterBuffers = 0;
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Resources.maxTessControlAtomicCounterBuffers = 0;
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Resources.maxTessEvaluationAtomicCounterBuffers = 0;
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Resources.maxGeometryAtomicCounterBuffers = 0;
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Resources.maxFragmentAtomicCounterBuffers = 1;
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Resources.maxCombinedAtomicCounterBuffers = 1;
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Resources.maxAtomicCounterBufferSize = 16384;
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Resources.maxFragmentAtomicCounterBuffers = MAX_ATOMIC_COUNTER_BUFFERS_PER_STAGE;
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Resources.maxCombinedAtomicCounterBuffers = MAX_ATOMIC_COUNTER_BUFFERS_PER_STAGE;
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Resources.maxAtomicCounterBufferSize = MAX_ATOMIC_COUNTER_BUFFER_SIZE;
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Resources.maxTransformFeedbackBuffers = 4;
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Resources.maxTransformFeedbackInterleavedComponents = 64;
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Resources.maxCullDistances = 8;
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@@ -14,6 +14,35 @@ namespace MobileGL {
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namespace MG_Util {
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namespace ShaderTranspiler {
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inline const char* GLOBAL_UBO_NAME = "MGL_GLOBAL_UBO";
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// glslang's Vulkan-relaxed parse rewrites every atomic_uint into a member of a
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// synthesized storage block named "<this>_<GL atomic-counter binding>"
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// (ParseContextBase::growAtomicCounterBlock). That block IS the GL atomic counter
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// buffer, and the trailing number is the only place the GL binding survives.
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inline const char* ATOMIC_COUNTER_BLOCK_PREFIX = "gl_AtomicCounterBlock";
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// Atomic-counter limits, in ONE place because GL 4.6 requires glGetIntegerv and the
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// shading language's gl_MaxAtomicCounter* constants to report the same numbers
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// (KHR-GL43.shader_atomic_counters.basic-glsl-built-in compares them directly).
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// They used to be two unreconciled tables: BuildTBuiltInResource compiled against one
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// binding and glGetIntegerv advertised thirty-six.
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//
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// The binding count is what the backends can actually serve. glslang lowers every
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// atomic_uint onto a storage block, so one counter BUFFER costs one of the ES
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// driver's shader-storage binding points, and DirectGLES reserves this many at the
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// top of that range (see AtomicCounterEsslBinding in the DirectGLES managers).
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inline constexpr Int MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 8;
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// GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, in basic machine units. Independent of the
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// counter COUNTS below - it bounds the byte offset a counter may be declared at, and
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// the conformance suite declares counters well past the eighth one (offsets 32 and
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// 128 in a two-counter buffer). KHR-GL44.multi_bind splits it evenly across every
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// advertised binding point and binds them all in one glBindBuffersRange, so it must
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// stay a multiple of, and comfortably larger than, four times the binding count.
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inline constexpr Int MAX_ATOMIC_COUNTER_BUFFER_SIZE = 16384;
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// GL_MAX_{FRAGMENT,COMPUTE,COMBINED}_ATOMIC_COUNTER_BUFFERS and the matching
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// _ATOMIC_COUNTERS. Eight is the GL 4.6 core minimum for the compute stage
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// (table 23.45) and every other stage this implementation serves counters on.
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inline constexpr Int MAX_ATOMIC_COUNTER_BUFFERS_PER_STAGE = 8;
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inline constexpr Int MAX_ATOMIC_COUNTERS_PER_STAGE = 8;
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struct EmptyType {};
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