[Feat] (MG_State/GLState): Implement BufferObject.

This commit is contained in:
BZLZHH
2025-07-16 17:51:42 +08:00
parent 1ee6a1349c
commit 62be9fed93
9 changed files with 289 additions and 0 deletions
+3
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@@ -34,6 +34,9 @@ add_library(${CMAKE_PROJECT_NAME} SHARED
MobileGL/MG_Backend/Init.cpp
MobileGL/MG_Util/Pipelines/Shader/GLSLtoSPIRVPipeline.cpp
MobileGL/MG_State/GLState/Core.cpp
MobileGL/MG_State/GLState/BufferState/BufferState.cpp
)
target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE
+5
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@@ -72,6 +72,7 @@
#include <GL/gl.h>
#include <GL/glext.h>
#include "MG_Util/Miscellany/IndexGenerator.h"
#include "MG_Util/GLExtensions.h"
#include "MG_Util/Types.h"
#include "MG_Util/Debug/Log.h"
@@ -90,3 +91,7 @@
#include "MG_Util/Pipelines/Pipeline.hpp"
#include "MG_Util/Pipelines/Shader/GLSLtoSPIRVPipeline.h"
#include "MG_State/GLState/BufferState/BufferObject.h"
#include "MG_State/GLState/BufferState/BufferState.h"
#include "MG_State/GLState/Core.h"
@@ -0,0 +1,88 @@
#pragma once
namespace MobileGL {
enum class BufferTarget {
Vertex,
Index,
Uniform,
Array,
ElementArray,
CopyRead,
CopyWrite,
PixelPack,
PixelUnpack,
Query,
Texture,
TransformFeedback,
AtomicCounter,
DispatchIndirect,
DrawIndirect,
ShaderStorage
};
enum class BufferUsage {
StreamDraw,
StreamRead,
StreamCopy,
StaticDraw,
StaticRead,
StaticCopy,
DynamicDraw,
DynamicRead,
DynamicCopy
};
enum class BufferMappingAccessBit : Uint {
Read = 0x01,
Write = 0x02,
InvalidateRange = 0x04,
InvalidateBuffer = 0x08,
FlushExplicit = 0x10,
Unsynchronized = 0x20
};
inline BufferMappingAccessBit operator|(BufferMappingAccessBit a, BufferMappingAccessBit b) {
using T = std::underlying_type_t<BufferMappingAccessBit>;
return static_cast<BufferMappingAccessBit>(static_cast<T>(a) | static_cast<T>(b));
}
inline BufferMappingAccessBit& operator|=(BufferMappingAccessBit& a, BufferMappingAccessBit b) {
a = a | b;
return a;
}
inline BufferMappingAccessBit operator&(BufferMappingAccessBit a, BufferMappingAccessBit b) {
using T = std::underlying_type_t<BufferMappingAccessBit>;
return static_cast<BufferMappingAccessBit>(static_cast<T>(a) & static_cast<T>(b));
}
inline bool any(BufferMappingAccessBit a) {
using T = std::underlying_type_t<BufferMappingAccessBit>;
return static_cast<T>(a) != 0;
}
namespace MG_State {
namespace GLState {
class BufferObject {
public:
void UploadData(DataPtr data);
void SetUsage(BufferUsage usage);
SizeT GetSize() const;
BufferUsage GetUsage() const;
Range1D GetDirtyRange() const;
SharedPtr<Data> AquireMemory(Bool markMapped);
SharedPtr<Data> AquireMemoryRange(Range1D range, BufferMappingAccessBit access);
Bool IsMapped() const;
private:
Int m_id = 0;
SizeT m_size = 0;
BufferUsage m_usage = BufferUsage::StaticDraw;
Data m_data;
Bool m_isMapped;
BufferMappingAccessBit m_mappingAccess;
UniquePtr<Range1D> m_dirtyRange;
};
}
}
}
@@ -0,0 +1,48 @@
#include "../../../Includes.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
void BufferObject::UploadData(DataPtr data) {
m_size = data.size;
memcpy(m_data.data(), data.data, data.size);
m_dirtyRange = MakeUnique<Range1D>(0, m_size);
m_dirtyRange->Extend(0, m_size);
}
SharedPtr<Data> BufferObject::AquireMemory(Bool markMapped = true) {
if (markMapped) {
m_isMapped = true;
m_mappingAccess = BufferMappingAccessBit::Read | BufferMappingAccessBit::Write;
}
return MakeShared<Data>(m_data);
}
SharedPtr<Data> BufferObject::AquireMemoryRange(Range1D range, BufferMappingAccessBit access) {
m_isMapped = true;
m_mappingAccess = access;
return MakeShared<Data>(m_data);
}
void BufferObject::SetUsage(BufferUsage usage) {
m_usage = usage;
}
SizeT BufferObject::GetSize() const {
return m_size;
}
BufferUsage BufferObject::GetUsage() const {
return m_usage;
}
Range1D BufferObject::GetDirtyRange() const {
return *m_dirtyRange;
}
Bool BufferObject::IsMapped() const {
return m_isMapped;
}
}
}
}
@@ -0,0 +1,34 @@
#pragma once
namespace MobileGL {
namespace MG_State {
namespace GLState {
class BufferState {
public:
SharedPtr<BufferObject> GetBufferObjectByIndex(Uint index) {
auto it = m_bufferObjects.find(index);
if (it != m_bufferObjects.end()) {
return it->second;
}
return nullptr;
}
Vector<Uint> GenerateByNum(Uint number) {
Vector<Uint> buffers;
m_indexGenerator.Generate(number, reinterpret_cast<Uint*>(&buffers));
return buffers;
}
SharedPtr<BufferObject> CreateBufferObject(Uint index) {
auto bufferObject = MakeShared<BufferObject>();
m_bufferObjects[index] = bufferObject;
return bufferObject;
}
private:
UnorderedMap<Uint, SharedPtr<BufferObject>> m_bufferObjects;
IndexGenerator<Uint> m_indexGenerator;
};
}
}
}
+1
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@@ -0,0 +1 @@
#include "../../Includes.h"
+23
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@@ -0,0 +1,23 @@
#pragma once
namespace MobileGL {
namespace MG_State {
namespace GLState {
class GLContext {
public:
GLContext() = default;
// Buffer
Vector<Uint> GenBuffersByNum(Uint number);
SharedPtr<BufferObject> GetBufferObjByIndex(Uint index);
SharedPtr<BufferObject> GetBufferObjByTarget(BufferTarget target);
SharedPtr<BufferObject> CreateBufferObject(Uint index);
void BindBufferTarget(BufferTarget target, SharedPtr<BufferObject> bufferObject);
private:
// Buffer
BufferState bufferState_;
};
}
}
}
@@ -0,0 +1,52 @@
#pragma once
namespace MobileGL {
template <typename IndexType>
class IndexGenerator {
public:
IndexGenerator() : next_index_(1) {}
explicit IndexGenerator(IndexType n) : next_index_(1) {
is_valid_.reserve(n);
}
void Generate(size_t n, IndexType* indices) {
if (n <= 0) {
return;
}
size_t count_from_freed = std::min(n, freed_indices_.size());
for (size_t i = 0; i < count_from_freed; ++i) {
indices[i] = freed_indices_.back();
freed_indices_.pop_back();
if (indices[i] >= is_valid_.size()) {
is_valid_.resize(static_cast<size_t>(indices[i]) + 1, false);
}
is_valid_[indices[i]] = true;
}
for (size_t i = count_from_freed; i < n; ++i) {
indices[i] = next_index_++;
if (indices[i] >= is_valid_.size()) {
is_valid_.resize(static_cast<size_t>(indices[i]) + 1, false);
}
is_valid_[indices[i]] = true;
}
}
void Delete(IndexType index) {
if (index < is_valid_.size() && is_valid_[index] == true) {
is_valid_[index] = false;
freed_indices_.push_back(index);
}
}
bool IsValid(IndexType index) const {
return index < is_valid_.size() && is_valid_[index] == true;
}
private:
IndexType next_index_;
std::vector<IndexType> freed_indices_;
std::vector<bool> is_valid_;
};
}
+35
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@@ -58,6 +58,41 @@ namespace MobileGL {
SizeT size;
};
enum class DataType {
Int8,
Uint8,
Int16,
Uint16,
Int32,
Uint32,
Float16,
Float32,
Float64,
Fixed32
};
struct Range1D {
const SizeT maxEnd;
const SizeT minStart;
SizeT start;
SizeT end;
Range1D(SizeT minStart_, SizeT maxEnd_)
: minStart(minStart_), maxEnd(maxEnd_), start(minStart_), end(minStart_) {
if (minStart_ >= maxEnd_) {
throw RuntimeError("Invalid range: minStart must be less than maxEnd");
}
}
void Extend(SizeT newStart, SizeT newEnd) {
if (newStart < minStart || newEnd > maxEnd) {
throw RuntimeError("Range exceeds bounds");
}
start = std::min(start, newStart);
end = std::max(end, newEnd);
}
};
struct Version {
Int Major;
Int Minor;