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[Feat] (MG_State/GLState): Implement BufferObject.
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@@ -34,6 +34,9 @@ add_library(${CMAKE_PROJECT_NAME} SHARED
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MobileGL/MG_Backend/Init.cpp
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MobileGL/MG_Util/Pipelines/Shader/GLSLtoSPIRVPipeline.cpp
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MobileGL/MG_State/GLState/Core.cpp
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MobileGL/MG_State/GLState/BufferState/BufferState.cpp
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)
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target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE
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