[Feat] (MG_State/GLState): Implement BufferObject.

This commit is contained in:
BZLZHH
2025-07-16 17:51:42 +08:00
parent 1ee6a1349c
commit 62be9fed93
9 changed files with 289 additions and 0 deletions
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#pragma once
namespace MobileGL {
enum class BufferTarget {
Vertex,
Index,
Uniform,
Array,
ElementArray,
CopyRead,
CopyWrite,
PixelPack,
PixelUnpack,
Query,
Texture,
TransformFeedback,
AtomicCounter,
DispatchIndirect,
DrawIndirect,
ShaderStorage
};
enum class BufferUsage {
StreamDraw,
StreamRead,
StreamCopy,
StaticDraw,
StaticRead,
StaticCopy,
DynamicDraw,
DynamicRead,
DynamicCopy
};
enum class BufferMappingAccessBit : Uint {
Read = 0x01,
Write = 0x02,
InvalidateRange = 0x04,
InvalidateBuffer = 0x08,
FlushExplicit = 0x10,
Unsynchronized = 0x20
};
inline BufferMappingAccessBit operator|(BufferMappingAccessBit a, BufferMappingAccessBit b) {
using T = std::underlying_type_t<BufferMappingAccessBit>;
return static_cast<BufferMappingAccessBit>(static_cast<T>(a) | static_cast<T>(b));
}
inline BufferMappingAccessBit& operator|=(BufferMappingAccessBit& a, BufferMappingAccessBit b) {
a = a | b;
return a;
}
inline BufferMappingAccessBit operator&(BufferMappingAccessBit a, BufferMappingAccessBit b) {
using T = std::underlying_type_t<BufferMappingAccessBit>;
return static_cast<BufferMappingAccessBit>(static_cast<T>(a) & static_cast<T>(b));
}
inline bool any(BufferMappingAccessBit a) {
using T = std::underlying_type_t<BufferMappingAccessBit>;
return static_cast<T>(a) != 0;
}
namespace MG_State {
namespace GLState {
class BufferObject {
public:
void UploadData(DataPtr data);
void SetUsage(BufferUsage usage);
SizeT GetSize() const;
BufferUsage GetUsage() const;
Range1D GetDirtyRange() const;
SharedPtr<Data> AquireMemory(Bool markMapped);
SharedPtr<Data> AquireMemoryRange(Range1D range, BufferMappingAccessBit access);
Bool IsMapped() const;
private:
Int m_id = 0;
SizeT m_size = 0;
BufferUsage m_usage = BufferUsage::StaticDraw;
Data m_data;
Bool m_isMapped;
BufferMappingAccessBit m_mappingAccess;
UniquePtr<Range1D> m_dirtyRange;
};
}
}
}
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#include "../../../Includes.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
void BufferObject::UploadData(DataPtr data) {
m_size = data.size;
memcpy(m_data.data(), data.data, data.size);
m_dirtyRange = MakeUnique<Range1D>(0, m_size);
m_dirtyRange->Extend(0, m_size);
}
SharedPtr<Data> BufferObject::AquireMemory(Bool markMapped = true) {
if (markMapped) {
m_isMapped = true;
m_mappingAccess = BufferMappingAccessBit::Read | BufferMappingAccessBit::Write;
}
return MakeShared<Data>(m_data);
}
SharedPtr<Data> BufferObject::AquireMemoryRange(Range1D range, BufferMappingAccessBit access) {
m_isMapped = true;
m_mappingAccess = access;
return MakeShared<Data>(m_data);
}
void BufferObject::SetUsage(BufferUsage usage) {
m_usage = usage;
}
SizeT BufferObject::GetSize() const {
return m_size;
}
BufferUsage BufferObject::GetUsage() const {
return m_usage;
}
Range1D BufferObject::GetDirtyRange() const {
return *m_dirtyRange;
}
Bool BufferObject::IsMapped() const {
return m_isMapped;
}
}
}
}
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#pragma once
namespace MobileGL {
namespace MG_State {
namespace GLState {
class BufferState {
public:
SharedPtr<BufferObject> GetBufferObjectByIndex(Uint index) {
auto it = m_bufferObjects.find(index);
if (it != m_bufferObjects.end()) {
return it->second;
}
return nullptr;
}
Vector<Uint> GenerateByNum(Uint number) {
Vector<Uint> buffers;
m_indexGenerator.Generate(number, reinterpret_cast<Uint*>(&buffers));
return buffers;
}
SharedPtr<BufferObject> CreateBufferObject(Uint index) {
auto bufferObject = MakeShared<BufferObject>();
m_bufferObjects[index] = bufferObject;
return bufferObject;
}
private:
UnorderedMap<Uint, SharedPtr<BufferObject>> m_bufferObjects;
IndexGenerator<Uint> m_indexGenerator;
};
}
}
}
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#include "../../Includes.h"
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#pragma once
namespace MobileGL {
namespace MG_State {
namespace GLState {
class GLContext {
public:
GLContext() = default;
// Buffer
Vector<Uint> GenBuffersByNum(Uint number);
SharedPtr<BufferObject> GetBufferObjByIndex(Uint index);
SharedPtr<BufferObject> GetBufferObjByTarget(BufferTarget target);
SharedPtr<BufferObject> CreateBufferObject(Uint index);
void BindBufferTarget(BufferTarget target, SharedPtr<BufferObject> bufferObject);
private:
// Buffer
BufferState bufferState_;
};
}
}
}