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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_State/GLState): Implement BufferObject.
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@@ -0,0 +1,88 @@
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#pragma once
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namespace MobileGL {
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enum class BufferTarget {
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Vertex,
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Index,
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Uniform,
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Array,
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ElementArray,
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CopyRead,
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CopyWrite,
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PixelPack,
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PixelUnpack,
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Query,
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Texture,
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TransformFeedback,
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AtomicCounter,
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DispatchIndirect,
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DrawIndirect,
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ShaderStorage
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};
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enum class BufferUsage {
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StreamDraw,
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StreamRead,
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StreamCopy,
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StaticDraw,
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StaticRead,
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StaticCopy,
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DynamicDraw,
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DynamicRead,
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DynamicCopy
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};
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enum class BufferMappingAccessBit : Uint {
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Read = 0x01,
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Write = 0x02,
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InvalidateRange = 0x04,
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InvalidateBuffer = 0x08,
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FlushExplicit = 0x10,
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Unsynchronized = 0x20
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};
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inline BufferMappingAccessBit operator|(BufferMappingAccessBit a, BufferMappingAccessBit b) {
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using T = std::underlying_type_t<BufferMappingAccessBit>;
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return static_cast<BufferMappingAccessBit>(static_cast<T>(a) | static_cast<T>(b));
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}
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inline BufferMappingAccessBit& operator|=(BufferMappingAccessBit& a, BufferMappingAccessBit b) {
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a = a | b;
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return a;
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}
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inline BufferMappingAccessBit operator&(BufferMappingAccessBit a, BufferMappingAccessBit b) {
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using T = std::underlying_type_t<BufferMappingAccessBit>;
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return static_cast<BufferMappingAccessBit>(static_cast<T>(a) & static_cast<T>(b));
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}
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inline bool any(BufferMappingAccessBit a) {
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using T = std::underlying_type_t<BufferMappingAccessBit>;
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return static_cast<T>(a) != 0;
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}
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namespace MG_State {
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namespace GLState {
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class BufferObject {
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public:
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void UploadData(DataPtr data);
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void SetUsage(BufferUsage usage);
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SizeT GetSize() const;
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BufferUsage GetUsage() const;
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Range1D GetDirtyRange() const;
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SharedPtr<Data> AquireMemory(Bool markMapped);
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SharedPtr<Data> AquireMemoryRange(Range1D range, BufferMappingAccessBit access);
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Bool IsMapped() const;
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private:
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Int m_id = 0;
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SizeT m_size = 0;
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BufferUsage m_usage = BufferUsage::StaticDraw;
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Data m_data;
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Bool m_isMapped;
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BufferMappingAccessBit m_mappingAccess;
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UniquePtr<Range1D> m_dirtyRange;
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};
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}
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}
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}
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@@ -0,0 +1,48 @@
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#include "../../../Includes.h"
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namespace MobileGL {
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namespace MG_State {
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namespace GLState {
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void BufferObject::UploadData(DataPtr data) {
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m_size = data.size;
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memcpy(m_data.data(), data.data, data.size);
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m_dirtyRange = MakeUnique<Range1D>(0, m_size);
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m_dirtyRange->Extend(0, m_size);
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}
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SharedPtr<Data> BufferObject::AquireMemory(Bool markMapped = true) {
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if (markMapped) {
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m_isMapped = true;
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m_mappingAccess = BufferMappingAccessBit::Read | BufferMappingAccessBit::Write;
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}
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return MakeShared<Data>(m_data);
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}
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SharedPtr<Data> BufferObject::AquireMemoryRange(Range1D range, BufferMappingAccessBit access) {
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m_isMapped = true;
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m_mappingAccess = access;
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return MakeShared<Data>(m_data);
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}
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void BufferObject::SetUsage(BufferUsage usage) {
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m_usage = usage;
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}
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SizeT BufferObject::GetSize() const {
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return m_size;
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}
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BufferUsage BufferObject::GetUsage() const {
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return m_usage;
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}
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Range1D BufferObject::GetDirtyRange() const {
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return *m_dirtyRange;
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}
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Bool BufferObject::IsMapped() const {
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return m_isMapped;
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}
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}
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}
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}
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@@ -0,0 +1,34 @@
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#pragma once
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namespace MobileGL {
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namespace MG_State {
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namespace GLState {
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class BufferState {
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public:
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SharedPtr<BufferObject> GetBufferObjectByIndex(Uint index) {
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auto it = m_bufferObjects.find(index);
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if (it != m_bufferObjects.end()) {
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return it->second;
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}
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return nullptr;
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}
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Vector<Uint> GenerateByNum(Uint number) {
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Vector<Uint> buffers;
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m_indexGenerator.Generate(number, reinterpret_cast<Uint*>(&buffers));
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return buffers;
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}
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SharedPtr<BufferObject> CreateBufferObject(Uint index) {
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auto bufferObject = MakeShared<BufferObject>();
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m_bufferObjects[index] = bufferObject;
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return bufferObject;
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}
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private:
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UnorderedMap<Uint, SharedPtr<BufferObject>> m_bufferObjects;
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IndexGenerator<Uint> m_indexGenerator;
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};
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}
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}
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}
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