[Feat] (MG_State/GLState): Implement BufferObject.

This commit is contained in:
BZLZHH
2025-07-16 17:51:42 +08:00
parent 1ee6a1349c
commit 62be9fed93
9 changed files with 289 additions and 0 deletions
@@ -0,0 +1,34 @@
#pragma once
namespace MobileGL {
namespace MG_State {
namespace GLState {
class BufferState {
public:
SharedPtr<BufferObject> GetBufferObjectByIndex(Uint index) {
auto it = m_bufferObjects.find(index);
if (it != m_bufferObjects.end()) {
return it->second;
}
return nullptr;
}
Vector<Uint> GenerateByNum(Uint number) {
Vector<Uint> buffers;
m_indexGenerator.Generate(number, reinterpret_cast<Uint*>(&buffers));
return buffers;
}
SharedPtr<BufferObject> CreateBufferObject(Uint index) {
auto bufferObject = MakeShared<BufferObject>();
m_bufferObjects[index] = bufferObject;
return bufferObject;
}
private:
UnorderedMap<Uint, SharedPtr<BufferObject>> m_bufferObjects;
IndexGenerator<Uint> m_indexGenerator;
};
}
}
}