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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_State/GLState): Implement BufferObject.
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@@ -0,0 +1,52 @@
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#pragma once
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namespace MobileGL {
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template <typename IndexType>
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class IndexGenerator {
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public:
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IndexGenerator() : next_index_(1) {}
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explicit IndexGenerator(IndexType n) : next_index_(1) {
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is_valid_.reserve(n);
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}
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void Generate(size_t n, IndexType* indices) {
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if (n <= 0) {
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return;
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}
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size_t count_from_freed = std::min(n, freed_indices_.size());
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for (size_t i = 0; i < count_from_freed; ++i) {
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indices[i] = freed_indices_.back();
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freed_indices_.pop_back();
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if (indices[i] >= is_valid_.size()) {
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is_valid_.resize(static_cast<size_t>(indices[i]) + 1, false);
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}
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is_valid_[indices[i]] = true;
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}
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for (size_t i = count_from_freed; i < n; ++i) {
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indices[i] = next_index_++;
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if (indices[i] >= is_valid_.size()) {
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is_valid_.resize(static_cast<size_t>(indices[i]) + 1, false);
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}
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is_valid_[indices[i]] = true;
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}
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}
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void Delete(IndexType index) {
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if (index < is_valid_.size() && is_valid_[index] == true) {
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is_valid_[index] = false;
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freed_indices_.push_back(index);
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}
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}
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bool IsValid(IndexType index) const {
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return index < is_valid_.size() && is_valid_[index] == true;
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}
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private:
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IndexType next_index_;
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std::vector<IndexType> freed_indices_;
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std::vector<bool> is_valid_;
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};
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}
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