mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 12:48:32 +09:00
[Feat] (MG_State/RenderState, MG_Backend/DirectVulkan): make Distant
Horizon work - Implement BlendEquation/CullFaceMode/PointSize/PolygonMode - Implement GetFramebufferAttachmentParameter* - Downgrade some color attachment resolve failure - Downgrade some overly-strict shader stage linkage check (don't check on unused input var)
This commit is contained in:
@@ -13,6 +13,7 @@
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#include <cstring>
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#include <spirv-tools/libspirv.h>
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#include <spirv-tools/optimizer.hpp>
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#include <source/opt/build_module.h>
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#include <source/opt/constants.h>
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#include <source/opt/instruction.h>
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#include <source/opt/ir_builder.h>
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@@ -290,12 +291,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return occupiedSlotCount;
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}
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void ValidateTransformedSpirv(const Vector<Uint>& spirv, ShaderStage shaderStage, Uint programExternalIndex) {
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if (spirv.empty()) {
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return;
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}
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spv_const_binary_t binary = {spirv.data(), spirv.size()};
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spv_target_env GetSpirvTargetEnv(const Vector<Uint>& spirv) {
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spv_target_env targetEnv = SPV_ENV_VULKAN_1_0;
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if (spirv.size() > 1) {
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const Uint32 versionWord = spirv[1];
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@@ -311,6 +307,53 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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targetEnv = SPV_ENV_VULKAN_1_1;
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}
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}
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return targetEnv;
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}
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Bool IsInterfaceVariableStaticallyUsed(const Vector<Uint>& spirv, Uint32 spirvId) {
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if (spirv.empty() || spirvId == 0) {
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return false;
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}
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auto context = spvtools::BuildModule(
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GetSpirvTargetEnv(spirv),
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[](spv_message_level_t, const char*, const spv_position_t&, const char*) {},
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spirv.data(),
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spirv.size());
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if (!context) {
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return true;
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}
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auto* variable = context->get_def_use_mgr()->GetDef(spirvId);
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if (variable == nullptr) {
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return false;
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}
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Bool used = false;
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context->get_def_use_mgr()->ForEachUser(variable, [&used](spvtools::opt::Instruction* user) {
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switch (user->opcode()) {
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case spv::Op::OpName:
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case spv::Op::OpMemberName:
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case spv::Op::OpDecorate:
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case spv::Op::OpMemberDecorate:
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case spv::Op::OpDecorateId:
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case spv::Op::OpEntryPoint:
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return;
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default:
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used = true;
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return;
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}
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});
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return used;
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}
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void ValidateTransformedSpirv(const Vector<Uint>& spirv, ShaderStage shaderStage, Uint programExternalIndex) {
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if (spirv.empty()) {
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return;
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}
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spv_const_binary_t binary = {spirv.data(), spirv.size()};
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const spv_target_env targetEnv = GetSpirvTargetEnv(spirv);
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spv_context context = spvContextCreate(targetEnv);
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MOBILEGL_ASSERT(context != nullptr,
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@@ -589,6 +632,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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if (variable == nullptr) {
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continue;
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}
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if (reflectInputs && !IsInterfaceVariableStaticallyUsed(module, variable->spirv_id)) {
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continue;
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}
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ReflectStageInterfaceVariable(*variable, reflectInputs, outSummary, programExternalIndex,
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stageLabel, stageCursor);
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}
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@@ -10,9 +10,49 @@
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#include "MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h"
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#include "MG_State/GLState/TextureState/TextureObject2D.h"
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#include "MG_Util/Converters/MGToStr/FramebufferEnumConverter.h"
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#include "MG_Util/Converters/MGToVk/TextureEnumConverter.h"
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namespace MobileGL::MG_Backend::DirectVulkan {
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static MG_State::GLState::ITextureObject* ResolveCompleteColorAttachmentTexture(
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const MG_State::GLState::FramebufferObject& fbo,
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FramebufferAttachmentType attachmentType,
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Uint32 drawBufferIndex) {
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if (attachmentType == FramebufferAttachmentType::None) {
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return nullptr;
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}
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const auto& attachment = fbo.GetAttachment(attachmentType);
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if (!attachment.IsTexture()) {
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if (attachment.IsEmpty()) {
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MGLOG_D("GetOrCreateRenderPass: draw buffer slot %u (%s) on FBO %u has no bound color attachment; using VK_ATTACHMENT_UNUSED",
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drawBufferIndex,
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MG_Util::ConvertFramebufferAttachmentTypeToString(attachmentType).c_str(),
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fbo.GetExternalIndex());
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}
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return nullptr;
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}
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if (!attachment.IsComplete()) {
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MGLOG_W("GetOrCreateRenderPass: draw buffer slot %u (%s) on FBO %u has an incomplete texture attachment; using VK_ATTACHMENT_UNUSED",
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drawBufferIndex,
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MG_Util::ConvertFramebufferAttachmentTypeToString(attachmentType).c_str(),
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fbo.GetExternalIndex());
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return nullptr;
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}
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auto* texture = attachment.GetTexture().get();
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if (texture == nullptr) {
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MGLOG_W("GetOrCreateRenderPass: draw buffer slot %u (%s) on FBO %u resolved to a null texture; using VK_ATTACHMENT_UNUSED",
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drawBufferIndex,
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MG_Util::ConvertFramebufferAttachmentTypeToString(attachmentType).c_str(),
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fbo.GetExternalIndex());
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return nullptr;
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}
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return texture;
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}
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VkRenderPassManager::VkRenderPassManager(VkDevice device,
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const VulkanRendererConfig& config, VkClearManager& clearManager, VkTextureManager& textureManager,
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SwapchainObject& swapchainObject):
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@@ -195,12 +235,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// assuming default FBO has the right param
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for (Uint32 i = 0; i < colorAttachmentSlotCount; ++i) {
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auto drawbuf = drawbufs[i];
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if (drawbuf == FramebufferAttachmentType::None ||
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fbo.GetAttachment(drawbuf).IsRenderbuffer())
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auto* texture = ResolveCompleteColorAttachmentTexture(fbo, drawbuf, i);
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if (texture == nullptr)
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continue;
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auto& att = fbo.GetAttachment(drawbuf);
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auto* texture = att.GetTexture().get();
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const Uint32 attachmentMipLevel = static_cast<Uint32>(std::max(att.GetTextureLevel(), 0));
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const auto textureTarget = texture->GetTarget();
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const Uint32 attachmentIndex = static_cast<Uint32>(attachmentDescriptions.size());
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@@ -27,17 +27,19 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Bool blendEnable,
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VkBlendFactor srcColorBlendFactor,
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VkBlendFactor dstColorBlendFactor,
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VkBlendOp colorBlendOp,
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VkBlendFactor srcAlphaBlendFactor,
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VkBlendFactor dstAlphaBlendFactor,
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VkBlendOp alphaBlendOp,
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VkColorComponentFlags colorWriteMask) {
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VkPipelineColorBlendAttachmentState attachment{};
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attachment.blendEnable = blendEnable ? VK_TRUE : VK_FALSE;
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attachment.srcColorBlendFactor = srcColorBlendFactor;
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attachment.dstColorBlendFactor = dstColorBlendFactor;
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attachment.colorBlendOp = VK_BLEND_OP_ADD;
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attachment.colorBlendOp = colorBlendOp;
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attachment.srcAlphaBlendFactor = srcAlphaBlendFactor;
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attachment.dstAlphaBlendFactor = dstAlphaBlendFactor;
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attachment.alphaBlendOp = VK_BLEND_OP_ADD;
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attachment.alphaBlendOp = alphaBlendOp;
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attachment.colorWriteMask = colorWriteMask;
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return attachment;
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}
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@@ -1720,8 +1722,10 @@ void main() {
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false,
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VK_BLEND_FACTOR_ONE,
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VK_BLEND_FACTOR_ZERO,
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VK_BLEND_OP_ADD,
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VK_BLEND_FACTOR_ONE,
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VK_BLEND_FACTOR_ZERO,
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VK_BLEND_OP_ADD,
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kColorWriteMask);
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}
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return m_pipelineFactory->GetOrCreatePipeline(payload);
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@@ -2173,14 +2177,15 @@ void main() {
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.vertexInputState = pipelineVertexInputState
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};
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const Bool hasDepthStencilAttachment = renderPassEntry.hasDepthStencilAttachment;
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MOBILEGL_ASSERT(
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hasDepthStencilAttachment || (!payload.depthTestEnable && !payload.depthWriteEnable),
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"GetOrCreatePipeline: render pass has no depth attachment but depthTestEnable=%d depthWriteEnable=%d program=%u attachmentCount=%u colorAttachmentCount=%u",
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payload.depthTestEnable ? 1 : 0,
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payload.depthWriteEnable ? 1 : 0,
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program.GetExternalIndex(),
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renderPassEntry.attachmentCount,
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renderPassEntry.colorAttachmentCount);
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if (!hasDepthStencilAttachment && (payload.depthTestEnable || payload.depthWriteEnable)) {
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MGLOG_D("GetOrCreatePipeline: disabling depth test/write for program=%u because render pass has no depth attachment (attachmentCount=%u colorAttachmentCount=%u)",
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program.GetExternalIndex(),
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renderPassEntry.attachmentCount,
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renderPassEntry.colorAttachmentCount);
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payload.depthTestEnable = false;
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payload.depthWriteEnable = false;
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payload.depthCompareOp = VK_COMPARE_OP_ALWAYS;
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}
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const Uint32 fragmentOutputMask = programObj.activeFragmentOutputLocationMask;
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MOBILEGL_ASSERT(
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(fragmentOutputMask >> payload.colorAttachmentCount) == 0,
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@@ -2197,92 +2202,109 @@ void main() {
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const Bool isDefaultDrawFbo =
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drawFboBinding.get() == MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo->defaultFBO.get();
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const auto& drawBuffers = drawFboBinding->GetDrawBuffers();
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auto resolveCompleteColorAttachmentTexture = [&](Uint32 drawBufferIndex) -> MG_State::GLState::ITextureObject* {
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if (isDefaultDrawFbo || drawBufferIndex >= drawBuffers.size()) {
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return nullptr;
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}
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const auto drawBuffer = drawBuffers[drawBufferIndex];
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if (drawBuffer == FramebufferAttachmentType::None) {
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return nullptr;
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}
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const auto& attachment = drawFboBinding->GetAttachment(drawBuffer);
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if (!attachment.IsTexture() || !attachment.IsComplete()) {
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return nullptr;
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}
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return attachment.GetTexture().get();
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};
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for (Uint32 i = 0; i < payload.colorAttachmentCount; ++i) {
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BlendFactor srcRGB = BlendFactor::One;
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BlendFactor dstRGB = BlendFactor::Zero;
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BlendFactor srcAlpha = BlendFactor::One;
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BlendFactor dstAlpha = BlendFactor::Zero;
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BlendEquation colorEquation = BlendEquation::Add;
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BlendEquation alphaEquation = BlendEquation::Add;
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MG_State::pGLContext->GetBlendFuncIndexed(i, srcRGB, dstRGB, srcAlpha, dstAlpha);
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MG_State::pGLContext->GetBlendEquationIndexed(i, colorEquation, alphaEquation);
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const Bool blendEnabled = MG_State::pGLContext->IsCapabilityEnabledIndexed(CapabilityInput::Blend, i);
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VkColorComponentFlags attachmentColorWriteMask = colorWriteMask;
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Bool effectiveBlendEnabled = blendEnabled;
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MG_State::GLState::ITextureObject* colorAttachmentTexture = nullptr;
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if (!isDefaultDrawFbo && i < drawBuffers.size()) {
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const auto drawBuffer = drawBuffers[i];
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if (drawBuffer == FramebufferAttachmentType::None) {
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colorAttachmentTexture = resolveCompleteColorAttachmentTexture(i);
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if (drawBuffer == FramebufferAttachmentType::None || colorAttachmentTexture == nullptr) {
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// GL ignores writes and per-target blend state for GL_NONE draw buffer slots.
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// Depth-only or otherwise unattached draw buffers should also discard color writes.
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attachmentColorWriteMask = 0;
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effectiveBlendEnabled = false;
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}
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if (drawBuffer != FramebufferAttachmentType::None) {
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const auto& attachment = drawFboBinding->GetAttachment(drawBuffer);
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if (attachment.IsTexture()) {
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auto* texture = attachment.GetTexture().get();
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MOBILEGL_ASSERT(texture != nullptr,
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"GetOrCreatePipeline: color attachment %u texture is null",
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i);
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if (colorAttachmentTexture != nullptr) {
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auto* texture = colorAttachmentTexture;
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#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
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const auto* textureResource = m_textureManager->SyncTextureAndGetDescriptor(*texture);
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MOBILEGL_ASSERT(textureResource != nullptr,
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"GetOrCreatePipeline: failed to sync color attachment textureId=%d",
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texture->GetExternalIndex());
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VkFormatProperties attachmentFormatProperties{};
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vkGetPhysicalDeviceFormatProperties(
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m_physicalDevice.handle,
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textureResource->format,
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&attachmentFormatProperties);
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const auto* textureResource = m_textureManager->SyncTextureAndGetDescriptor(*texture);
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MOBILEGL_ASSERT(textureResource != nullptr,
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"GetOrCreatePipeline: failed to sync color attachment textureId=%d",
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texture->GetExternalIndex());
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VkFormatProperties attachmentFormatProperties{};
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vkGetPhysicalDeviceFormatProperties(
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m_physicalDevice.handle,
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textureResource->format,
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&attachmentFormatProperties);
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MOBILEGL_ASSERT(
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(attachmentFormatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) != 0,
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"GetOrCreatePipeline: color attachment %u format=%d textureId=%d lacks VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT (program=%u)",
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i,
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static_cast<Int>(textureResource->format),
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texture->GetExternalIndex(),
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program.GetExternalIndex());
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#endif
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const SizeT componentCount = MG_Util::GetBaseInternalFormatComponentCount(texture->GetFormat());
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#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
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const NumericDomain attachmentNumericDomain =
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GetNumericDomainForTextureInternalFormat(texture->GetFormat());
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for (Uint32 outputLocation = 0;
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outputLocation < ProgramFactory::VkProgramObject::kMaxVertexInputLocations;
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++outputLocation) {
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if ((programObj.activeFragmentOutputLocationMask & (1u << outputLocation)) == 0 ||
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outputLocation != i) {
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continue;
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}
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const GLenum fragmentOutputType = programObj.fragmentOutputTypes[outputLocation];
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const NumericDomain fragmentOutputDomain =
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GetNumericDomainForShaderValueType(fragmentOutputType);
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// GL allows fragment outputs with more components than the bound color attachment;
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// excess components are discarded during conversion to the attachment format.
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MOBILEGL_ASSERT(
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(attachmentFormatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) != 0,
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"GetOrCreatePipeline: color attachment %u format=%d textureId=%d lacks VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT (program=%u)",
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attachmentNumericDomain == NumericDomain::Unknown ||
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fragmentOutputDomain == NumericDomain::Unknown ||
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attachmentNumericDomain == fragmentOutputDomain,
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"GetOrCreatePipeline: fragment output location=%d type=%u mismatches color attachment %u internalFormat=%d textureId=%d program=%u",
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static_cast<Int>(outputLocation),
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static_cast<Uint32>(fragmentOutputType),
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i,
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static_cast<Int>(textureResource->format),
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static_cast<Int>(texture->GetFormat()),
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texture->GetExternalIndex(),
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program.GetExternalIndex());
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}
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#endif
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const SizeT componentCount = MG_Util::GetBaseInternalFormatComponentCount(texture->GetFormat());
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#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
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const NumericDomain attachmentNumericDomain =
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GetNumericDomainForTextureInternalFormat(texture->GetFormat());
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for (Uint32 outputLocation = 0;
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outputLocation < ProgramFactory::VkProgramObject::kMaxVertexInputLocations;
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++outputLocation) {
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if ((programObj.activeFragmentOutputLocationMask & (1u << outputLocation)) == 0 ||
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outputLocation != i) {
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continue;
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}
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const GLenum fragmentOutputType = programObj.fragmentOutputTypes[outputLocation];
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const NumericDomain fragmentOutputDomain =
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GetNumericDomainForShaderValueType(fragmentOutputType);
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// GL allows fragment outputs with more components than the bound color attachment;
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// excess components are discarded during conversion to the attachment format.
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MOBILEGL_ASSERT(
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attachmentNumericDomain == NumericDomain::Unknown ||
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fragmentOutputDomain == NumericDomain::Unknown ||
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attachmentNumericDomain == fragmentOutputDomain,
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"GetOrCreatePipeline: fragment output location=%d type=%u mismatches color attachment %u internalFormat=%d textureId=%d program=%u",
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static_cast<Int>(outputLocation),
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static_cast<Uint32>(fragmentOutputType),
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i,
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static_cast<Int>(texture->GetFormat()),
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texture->GetExternalIndex(),
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program.GetExternalIndex());
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}
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#endif
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const VkColorComponentFlags supportedColorWriteMask =
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GetSupportedColorWriteMaskForComponentCount(componentCount);
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if ((attachmentColorWriteMask & ~supportedColorWriteMask) != 0) {
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MGLOG_W(
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"GetOrCreatePipeline: clamping colorWriteMask=0x%x to 0x%x on color attachment %u (componentCount=%zu textureId=%d internalFormat=%d program=%u blendEnabled=%d)",
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static_cast<Uint32>(attachmentColorWriteMask),
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static_cast<Uint32>(attachmentColorWriteMask & supportedColorWriteMask),
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i,
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componentCount,
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texture->GetExternalIndex(),
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static_cast<Int>(texture->GetFormat()),
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program.GetExternalIndex(),
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effectiveBlendEnabled ? 1 : 0);
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attachmentColorWriteMask &= supportedColorWriteMask;
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}
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const VkColorComponentFlags supportedColorWriteMask =
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GetSupportedColorWriteMaskForComponentCount(componentCount);
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if ((attachmentColorWriteMask & ~supportedColorWriteMask) != 0) {
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MGLOG_W(
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"GetOrCreatePipeline: clamping colorWriteMask=0x%x to 0x%x on color attachment %u (componentCount=%zu textureId=%d internalFormat=%d program=%u blendEnabled=%d)",
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static_cast<Uint32>(attachmentColorWriteMask),
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static_cast<Uint32>(attachmentColorWriteMask & supportedColorWriteMask),
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i,
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componentCount,
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texture->GetExternalIndex(),
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static_cast<Int>(texture->GetFormat()),
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program.GetExternalIndex(),
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effectiveBlendEnabled ? 1 : 0);
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attachmentColorWriteMask &= supportedColorWriteMask;
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}
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}
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}
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@@ -2296,16 +2318,9 @@ void main() {
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if (isDefaultDrawFbo) {
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colorAttachmentFormat = m_swapchainObject.GetSurfaceFormat().format;
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} else {
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const auto drawBuffer = drawBuffers[i];
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MOBILEGL_ASSERT(drawBuffer != FramebufferAttachmentType::None,
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"GetOrCreatePipeline: blend is enabled on draw buffer %u but the attachment is None",
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i);
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const auto& attachment = drawFboBinding->GetAttachment(drawBuffer);
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MOBILEGL_ASSERT(attachment.IsTexture(),
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"GetOrCreatePipeline: blend validation currently expects texture color attachments only");
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auto* texture = attachment.GetTexture().get();
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auto* texture = colorAttachmentTexture;
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MOBILEGL_ASSERT(texture != nullptr,
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"GetOrCreatePipeline: color attachment %u texture is null",
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"GetOrCreatePipeline: blend is enabled on draw buffer %u but no complete texture attachment is bound",
|
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i);
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textureExternalIndex = texture->GetExternalIndex();
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colorAttachmentFormat = MG_Util::ConvertTextureInternalFormatToVkEnum(texture->GetFormat());
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@@ -2327,8 +2342,10 @@ void main() {
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effectiveBlendEnabled,
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MG_Util::ConvertBlendFactorToVkEnum(srcRGB),
|
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MG_Util::ConvertBlendFactorToVkEnum(dstRGB),
|
||||
MG_Util::ConvertBlendEquationToVkEnum(colorEquation),
|
||||
MG_Util::ConvertBlendFactorToVkEnum(srcAlpha),
|
||||
MG_Util::ConvertBlendFactorToVkEnum(dstAlpha),
|
||||
MG_Util::ConvertBlendEquationToVkEnum(alphaEquation),
|
||||
attachmentColorWriteMask);
|
||||
}
|
||||
return m_pipelineFactory->GetOrCreatePipeline(payload);
|
||||
@@ -2431,6 +2448,14 @@ void main() {
|
||||
activeRenderPass = nullptr;
|
||||
renderPassEntry = &m_renderPassManager->GetOrCreateRenderPass(*drawFbo, m_imageIndexAcquired);
|
||||
}
|
||||
if (renderPassEntry->attachmentCount == 0 || renderPassEntry->extent.x() <= 0 || renderPassEntry->extent.y() <= 0) {
|
||||
MGLOG_D("SetupDraw skipped: drawFbo=%u resolved to an empty render pass (attachmentCount=%u extent=%dx%d)",
|
||||
drawFbo->GetExternalIndex(),
|
||||
renderPassEntry->attachmentCount,
|
||||
renderPassEntry->extent.x(),
|
||||
renderPassEntry->extent.y());
|
||||
return false;
|
||||
}
|
||||
|
||||
auto pipeline = GetOrCreatePipeline(mode, program, programObj, transformFlags, vao, *renderPassEntry);
|
||||
activeRenderPass = VkRenderPassManager::GetActiveRenderPass();
|
||||
|
||||
@@ -502,7 +502,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
GLboolean IsBuffer_State(GLuint buffer) {
|
||||
if (!BufferImpl::ValidateBufferName(buffer)) return GL_FALSE;
|
||||
if (buffer == 0) return GL_FALSE;
|
||||
return MG_State::pGLContext->ValidateBufferObject(buffer) ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
@@ -69,7 +69,7 @@ DECLARE_GL_FUNCTION_HEAD(void, BindRenderbuffer, GLenum target, GLuint renderbuf
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BindTexture, GLenum target, GLuint texture) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindTexture, target, texture)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BlendColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendColor, red, green, blue, alpha)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BlendEquation, GLenum mode) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendEquation, mode)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendEquationSeparate, modeRGB, modeAlpha)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendEquationSeparate, modeRGB, modeAlpha)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BlendFunc, GLenum sfactor, GLenum dfactor) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendFunc, sfactor, dfactor)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BlendFuncSeparate, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendFuncSeparate, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BufferData, GLenum target, GLsizeiptr size, const void* data, GLenum usage) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BufferData, target, size, data, usage)
|
||||
|
||||
@@ -67,7 +67,86 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
void GetFramebufferAttachmentParameteriv_State(GLenum target, GLenum attachment, GLenum pname, GLint* params) {
|
||||
// TODO: implement
|
||||
if (params == nullptr) return;
|
||||
if (target == GL_FRAMEBUFFER) {
|
||||
target = GL_DRAW_FRAMEBUFFER;
|
||||
}
|
||||
|
||||
FramebufferTarget framebufferTarget = MG_Util::ConvertGLEnumToFramebufferTarget(target);
|
||||
if (!FramebufferImpl::ValidateFramebufferTarget(framebufferTarget)) return;
|
||||
|
||||
const Bool depthStencilAlias = attachment == GL_DEPTH_STENCIL_ATTACHMENT;
|
||||
FramebufferAttachmentType attachmentType = depthStencilAlias
|
||||
? FramebufferAttachmentType::Depth
|
||||
: MG_Util::ConvertGLEnumToFramebufferAttachmentType(attachment);
|
||||
if (!FramebufferImpl::ValidateFramebufferAttachmentType(attachmentType)) return;
|
||||
|
||||
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(framebufferTarget);
|
||||
auto& framebufferObject = bindingSlot.GetBoundObject();
|
||||
if (!framebufferObject) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetFramebufferAttachmentParameteriv_State",
|
||||
"Framebuffer target is bound to no framebuffer object."));
|
||||
return;
|
||||
}
|
||||
|
||||
const auto* attachmentObject = [&]() -> const MG_State::GLState::FramebufferAttachmentObject* {
|
||||
if (!depthStencilAlias) {
|
||||
return &framebufferObject->GetAttachment(attachmentType);
|
||||
}
|
||||
|
||||
const auto& depthAttachment = framebufferObject->GetAttachment(FramebufferAttachmentType::Depth);
|
||||
if (depthAttachment.IsValid() && !depthAttachment.IsEmpty()) return &depthAttachment;
|
||||
|
||||
const auto& stencilAttachment = framebufferObject->GetAttachment(FramebufferAttachmentType::Stencil);
|
||||
if (stencilAttachment.IsValid() && !stencilAttachment.IsEmpty()) return &stencilAttachment;
|
||||
|
||||
return nullptr;
|
||||
}();
|
||||
|
||||
switch (pname) {
|
||||
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
|
||||
if (attachmentObject == nullptr || attachmentObject->IsEmpty() || !attachmentObject->IsValid()) {
|
||||
*params = GL_NONE;
|
||||
} else if (attachmentObject->IsTexture()) {
|
||||
*params = GL_TEXTURE;
|
||||
} else if (attachmentObject->IsRenderbuffer()) {
|
||||
*params = GL_RENDERBUFFER;
|
||||
} else {
|
||||
*params = GL_NONE;
|
||||
}
|
||||
break;
|
||||
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
|
||||
if (attachmentObject == nullptr || attachmentObject->IsEmpty() || !attachmentObject->IsValid()) {
|
||||
*params = 0;
|
||||
} else if (attachmentObject->IsTexture()) {
|
||||
const auto& textureObject = attachmentObject->GetTexture();
|
||||
*params = textureObject ? static_cast<GLint>(textureObject->GetExternalIndex()) : 0;
|
||||
} else if (attachmentObject->IsRenderbuffer()) {
|
||||
const auto& renderbufferObject = attachmentObject->GetRenderbuffer();
|
||||
*params = renderbufferObject ? static_cast<GLint>(renderbufferObject->GetExternalIndex()) : 0;
|
||||
} else {
|
||||
*params = 0;
|
||||
}
|
||||
break;
|
||||
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
|
||||
*params = (attachmentObject != nullptr && attachmentObject->IsTexture() && attachmentObject->IsValid())
|
||||
? static_cast<GLint>(attachmentObject->GetTextureLevel())
|
||||
: 0;
|
||||
break;
|
||||
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
|
||||
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
|
||||
*params = 0;
|
||||
break;
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "GetFramebufferAttachmentParameteriv_State",
|
||||
std::format("pname {} is not an accepted value.", MG_Util::ConvertGLEnumToString(pname))));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void GenRenderbuffers_State(GLsizei n, GLuint* renderbuffers) {
|
||||
@@ -111,6 +190,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
|
||||
FramebufferTexture2D_State(target, GL_DEPTH_ATTACHMENT, textarget, texture, level);
|
||||
FramebufferTexture2D_State(target, GL_STENCIL_ATTACHMENT, textarget, texture, level);
|
||||
return;
|
||||
}
|
||||
|
||||
FramebufferAttachmentType attachmentType = MG_Util::ConvertGLEnumToFramebufferAttachmentType(attachment);
|
||||
|
||||
@@ -160,31 +160,39 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
case GL_BLEND_DST_ALPHA: {
|
||||
BlendFactor srcRGB, dstRGB, srcAlpha, dstAlpha;
|
||||
MG_State::pGLContext->GetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
||||
*params = static_cast<GLint>(dstAlpha);
|
||||
*params = static_cast<GLint>(MG_Util::ConvertBlendFactorToGLEnum(dstAlpha));
|
||||
break;
|
||||
}
|
||||
case GL_BLEND_DST_RGB: {
|
||||
BlendFactor srcRGB, dstRGB, srcAlpha, dstAlpha;
|
||||
MG_State::pGLContext->GetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
||||
*params = static_cast<GLint>(dstRGB);
|
||||
*params = static_cast<GLint>(MG_Util::ConvertBlendFactorToGLEnum(dstRGB));
|
||||
break;
|
||||
}
|
||||
case GL_BLEND_EQUATION_RGB:
|
||||
*params = 0; // TODO
|
||||
case GL_BLEND_EQUATION_RGB: {
|
||||
BlendEquation colorEquation = BlendEquation::Add;
|
||||
BlendEquation alphaEquation = BlendEquation::Add;
|
||||
MG_State::pGLContext->GetBlendEquation(colorEquation, alphaEquation);
|
||||
*params = static_cast<GLint>(MG_Util::ConvertBlendEquationToGLEnum(colorEquation));
|
||||
break;
|
||||
case GL_BLEND_EQUATION_ALPHA:
|
||||
*params = 0; // TODO
|
||||
}
|
||||
case GL_BLEND_EQUATION_ALPHA: {
|
||||
BlendEquation colorEquation = BlendEquation::Add;
|
||||
BlendEquation alphaEquation = BlendEquation::Add;
|
||||
MG_State::pGLContext->GetBlendEquation(colorEquation, alphaEquation);
|
||||
*params = static_cast<GLint>(MG_Util::ConvertBlendEquationToGLEnum(alphaEquation));
|
||||
break;
|
||||
}
|
||||
case GL_BLEND_SRC_ALPHA: {
|
||||
BlendFactor srcRGB, dstRGB, srcAlpha, dstAlpha;
|
||||
MG_State::pGLContext->GetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
||||
*params = static_cast<GLint>(srcAlpha);
|
||||
*params = static_cast<GLint>(MG_Util::ConvertBlendFactorToGLEnum(srcAlpha));
|
||||
break;
|
||||
}
|
||||
case GL_BLEND_SRC_RGB: {
|
||||
BlendFactor srcRGB, dstRGB, srcAlpha, dstAlpha;
|
||||
MG_State::pGLContext->GetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
||||
*params = static_cast<GLint>(srcRGB);
|
||||
*params = static_cast<GLint>(MG_Util::ConvertBlendFactorToGLEnum(srcRGB));
|
||||
break;
|
||||
}
|
||||
case GL_COLOR_CLEAR_VALUE:
|
||||
@@ -252,6 +260,9 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
case GL_CULL_FACE:
|
||||
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::CullFace) ? GL_TRUE : GL_FALSE;
|
||||
break;
|
||||
case GL_CULL_FACE_MODE:
|
||||
*params = static_cast<GLint>(MG_Util::ConvertCullFaceModeToGLEnum(MG_State::pGLContext->GetCullFaceMode()));
|
||||
break;
|
||||
case GL_CURRENT_PROGRAM: {
|
||||
const auto& currentProgram = MG_State::pGLContext->GetCurrentProgram();
|
||||
*params = currentProgram ? (GLint)currentProgram->GetExternalIndex() : 0;
|
||||
@@ -592,6 +603,10 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
case GL_POINT_SIZE:
|
||||
*params = 0; // TODO
|
||||
break;
|
||||
case GL_POLYGON_MODE:
|
||||
params[0] = GL_FILL;
|
||||
params[1] = GL_FILL;
|
||||
break;
|
||||
case GL_POINT_SIZE_GRANULARITY:
|
||||
*params = 0; // TODO
|
||||
break;
|
||||
|
||||
@@ -462,7 +462,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
* A program object marked for deletion with glDeleteProgram but still in use as part of current
|
||||
* rendering state is still considered a program object and glIsProgram will return GL_TRUE.
|
||||
*/
|
||||
return CheckProgramNameValidity(program);
|
||||
if (program == 0) return GL_FALSE;
|
||||
return MG_State::pGLContext->ValidateProgramName(program) ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
|
||||
GLboolean IsShader_State(GLuint shader) {
|
||||
@@ -470,7 +471,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
* A shader object marked for deletion with glDeleteShader but still attached to a program object is still
|
||||
* considered a shader object and glIsShader will return GL_TRUE.
|
||||
*/
|
||||
return CheckShaderNameValidity(shader);
|
||||
if (shader == 0) return GL_FALSE;
|
||||
return MG_State::pGLContext->ValidateShaderName(shader) ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
|
||||
void LinkProgram_State(GLuint program) {
|
||||
|
||||
@@ -14,6 +14,19 @@
|
||||
#include <MG_Util/Converters/MGToStr/RenderStateEnumConverter.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
static Bool TryConvertBlendEquation(GLenum mode, const char* functionName,
|
||||
::MobileGL::BlendEquation& outEquation) {
|
||||
outEquation = MG_Util::ConvertGLEnumToBlendEquation(mode);
|
||||
if (outEquation != ::MobileGL::BlendEquation::Unknown) return true;
|
||||
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
|
||||
"Blend equation enum " + MG_Util::ConvertGLEnumToString(mode) +
|
||||
" is not supported."));
|
||||
return false;
|
||||
}
|
||||
|
||||
void Viewport_State(GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
if (width < 0 || height < 0) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
|
||||
@@ -249,7 +262,19 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
void BlendEquation_State(GLenum mode) {
|
||||
// TODO: implement
|
||||
::MobileGL::BlendEquation blendEquation = ::MobileGL::BlendEquation::Unknown;
|
||||
if (!TryConvertBlendEquation(mode, "BlendEquation_State", blendEquation)) return;
|
||||
MG_State::pGLContext->SetBlendEquation(blendEquation, blendEquation);
|
||||
}
|
||||
|
||||
void BlendEquationSeparate_State(GLenum modeRGB, GLenum modeAlpha) {
|
||||
::MobileGL::BlendEquation colorEquation = ::MobileGL::BlendEquation::Unknown;
|
||||
if (!TryConvertBlendEquation(modeRGB, "BlendEquationSeparate_State", colorEquation)) return;
|
||||
|
||||
::MobileGL::BlendEquation alphaEquation = ::MobileGL::BlendEquation::Unknown;
|
||||
if (!TryConvertBlendEquation(modeAlpha, "BlendEquationSeparate_State", alphaEquation)) return;
|
||||
|
||||
MG_State::pGLContext->SetBlendEquation(colorEquation, alphaEquation);
|
||||
}
|
||||
|
||||
void BlendColor_State(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
|
||||
@@ -455,6 +480,10 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
BlendEquation_State(mode);
|
||||
}
|
||||
|
||||
void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
|
||||
BlendEquationSeparate_State(modeRGB, modeAlpha);
|
||||
}
|
||||
|
||||
void BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
|
||||
BlendColor_State(red, green, blue, alpha);
|
||||
}
|
||||
|
||||
@@ -46,6 +46,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
void ClampColor(GLenum target, GLenum clamp);
|
||||
void BlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
||||
void BlendEquation(GLenum mode);
|
||||
void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
|
||||
void BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
void ClearStencil(GLint s);
|
||||
void ClearDepth(GLclampd depth);
|
||||
|
||||
@@ -1303,6 +1303,13 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
return;
|
||||
}
|
||||
|
||||
// Some desktop-side helper code saves GL_ACTIVE_TEXTURE and later feeds it back into glBindTexture
|
||||
// as if it were a texture name. Treating that as a no-op preserves the previous "invalid bind does not
|
||||
// change texture state" behavior, but avoids poisoning the error state every frame.
|
||||
if (!MG_State::pGLContext->ValidateTextureName(texture) && texture >= GL_TEXTURE0 && texture <= GL_TEXTURE31) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!TextureImpl::ValidateTextureName(texture, true)) return;
|
||||
|
||||
// ======================= Processing ================================
|
||||
|
||||
@@ -156,21 +156,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
GLboolean IsVertexArray_State(GLuint array) {
|
||||
if (array == 0) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "IsVertexArray_State",
|
||||
"Vertex array name 0 is not supported."));
|
||||
return GL_FALSE;
|
||||
}
|
||||
if (!VertexArrayImpl::ValidateVertexArrayName(array)) return GL_FALSE;
|
||||
if (!MG_State::pGLContext->ValidateVertexArrayObject(array)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "IsVertexArray_State",
|
||||
std::format("Vertex array object {} does not exist.", array)));
|
||||
return GL_FALSE;
|
||||
}
|
||||
return GL_TRUE;
|
||||
if (array == 0) return GL_FALSE;
|
||||
return MG_State::pGLContext->ValidateVertexArrayObject(array) ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
|
||||
void VertexAttribDivisor_State(GLuint index, GLuint divisor) {
|
||||
|
||||
@@ -313,6 +313,22 @@ namespace MobileGL::MG_State {
|
||||
m_renderState.GetBlendFuncIndexed(index, srcRGB, dstRGB, srcAlpha, dstAlpha);
|
||||
}
|
||||
|
||||
void GLContext::SetBlendEquation(BlendEquation color, BlendEquation alpha) {
|
||||
m_renderState.SetBlendEquation(color, alpha);
|
||||
}
|
||||
|
||||
void GLContext::GetBlendEquation(BlendEquation& color, BlendEquation& alpha) const {
|
||||
m_renderState.GetBlendEquation(color, alpha);
|
||||
}
|
||||
|
||||
void GLContext::SetBlendEquationIndexed(Uint index, BlendEquation color, BlendEquation alpha) {
|
||||
m_renderState.SetBlendEquationIndexed(index, color, alpha);
|
||||
}
|
||||
|
||||
void GLContext::GetBlendEquationIndexed(Uint index, BlendEquation& color, BlendEquation& alpha) const {
|
||||
m_renderState.GetBlendEquationIndexed(index, color, alpha);
|
||||
}
|
||||
|
||||
void GLContext::SetDepthFunc(DepthTestFunc func) {
|
||||
m_renderState.SetDepthFunc(func);
|
||||
}
|
||||
|
||||
@@ -111,6 +111,10 @@ namespace MobileGL {
|
||||
BlendFactor dstAlpha);
|
||||
void GetBlendFuncIndexed(Uint index, BlendFactor& srcRGB, BlendFactor& dstRGB, BlendFactor& srcAlpha,
|
||||
BlendFactor& dstAlpha) const;
|
||||
void SetBlendEquation(BlendEquation color, BlendEquation alpha);
|
||||
void GetBlendEquation(BlendEquation& color, BlendEquation& alpha) const;
|
||||
void SetBlendEquationIndexed(Uint index, BlendEquation color, BlendEquation alpha);
|
||||
void GetBlendEquationIndexed(Uint index, BlendEquation& color, BlendEquation& alpha) const;
|
||||
void SetDepthFunc(DepthTestFunc func);
|
||||
DepthTestFunc GetDepthFunc() const;
|
||||
void SetDepthMask(Bool flag);
|
||||
|
||||
@@ -164,6 +164,48 @@ namespace MobileGL {
|
||||
dstAlpha = m_parameters.BlendStates[index].DstFactorAlpha;
|
||||
}
|
||||
|
||||
void RenderState::SetBlendEquation(BlendEquation color, BlendEquation alpha) {
|
||||
Bool stateChanged = false;
|
||||
for (auto& blendState : m_parameters.BlendStates) {
|
||||
if (blendState.ColorEquation == color && blendState.AlphaEquation == alpha) {
|
||||
continue;
|
||||
}
|
||||
blendState.ColorEquation = color;
|
||||
blendState.AlphaEquation = alpha;
|
||||
stateChanged = true;
|
||||
}
|
||||
if (!stateChanged) return;
|
||||
++m_version;
|
||||
}
|
||||
|
||||
void RenderState::GetBlendEquation(BlendEquation& color, BlendEquation& alpha) const {
|
||||
color = m_parameters.BlendStates[0].ColorEquation;
|
||||
alpha = m_parameters.BlendStates[0].AlphaEquation;
|
||||
}
|
||||
|
||||
void RenderState::SetBlendEquationIndexed(Uint index, BlendEquation color, BlendEquation alpha) {
|
||||
if (index >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
|
||||
MOBILEGL_ASSERT(false, "Blend equation index out of range: %d", index);
|
||||
return;
|
||||
}
|
||||
PerBufferBlendState& blendState = m_parameters.BlendStates[index];
|
||||
if (blendState.ColorEquation == color && blendState.AlphaEquation == alpha) {
|
||||
return;
|
||||
}
|
||||
blendState.ColorEquation = color;
|
||||
blendState.AlphaEquation = alpha;
|
||||
++m_version;
|
||||
}
|
||||
|
||||
void RenderState::GetBlendEquationIndexed(Uint index, BlendEquation& color, BlendEquation& alpha) const {
|
||||
if (index >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
|
||||
MOBILEGL_ASSERT(false, "Blend equation index out of range: %d", index);
|
||||
return;
|
||||
}
|
||||
color = m_parameters.BlendStates[index].ColorEquation;
|
||||
alpha = m_parameters.BlendStates[index].AlphaEquation;
|
||||
}
|
||||
|
||||
// -------------------- Depth --------------------
|
||||
void RenderState::SetDepthFunc(DepthTestFunc func) {
|
||||
if (m_parameters.DepthFunc == func) return;
|
||||
|
||||
@@ -31,6 +31,16 @@ namespace MobileGL {
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
enum class BlendEquation {
|
||||
Add,
|
||||
Subtract,
|
||||
ReverseSubtract,
|
||||
Min,
|
||||
Max,
|
||||
BlendEquationCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
enum class DepthTestFunc {
|
||||
Never,
|
||||
Less,
|
||||
@@ -134,6 +144,8 @@ namespace MobileGL {
|
||||
BlendFactor DstFactorRGB = BlendFactor::Zero;
|
||||
BlendFactor SrcFactorAlpha = BlendFactor::One;
|
||||
BlendFactor DstFactorAlpha = BlendFactor::Zero;
|
||||
BlendEquation ColorEquation = BlendEquation::Add;
|
||||
BlendEquation AlphaEquation = BlendEquation::Add;
|
||||
};
|
||||
|
||||
struct RenderStateParameters {
|
||||
@@ -192,6 +204,10 @@ namespace MobileGL {
|
||||
BlendFactor dstAlpha);
|
||||
void GetBlendFuncIndexed(Uint index, BlendFactor& srcRGB, BlendFactor& dstRGB, BlendFactor& srcAlpha,
|
||||
BlendFactor& dstAlpha) const;
|
||||
void SetBlendEquation(BlendEquation color, BlendEquation alpha);
|
||||
void GetBlendEquation(BlendEquation& color, BlendEquation& alpha) const;
|
||||
void SetBlendEquationIndexed(Uint index, BlendEquation color, BlendEquation alpha);
|
||||
void GetBlendEquationIndexed(Uint index, BlendEquation& color, BlendEquation& alpha) const;
|
||||
|
||||
// Depth
|
||||
void SetDepthFunc(DepthTestFunc func);
|
||||
|
||||
@@ -45,6 +45,23 @@ namespace MobileGL {
|
||||
}
|
||||
}
|
||||
|
||||
BlendEquation ConvertGLEnumToBlendEquation(GLenum v) {
|
||||
switch (v) {
|
||||
case GL_FUNC_ADD:
|
||||
return BlendEquation::Add;
|
||||
case GL_FUNC_SUBTRACT:
|
||||
return BlendEquation::Subtract;
|
||||
case GL_FUNC_REVERSE_SUBTRACT:
|
||||
return BlendEquation::ReverseSubtract;
|
||||
case GL_MIN:
|
||||
return BlendEquation::Min;
|
||||
case GL_MAX:
|
||||
return BlendEquation::Max;
|
||||
default:
|
||||
return BlendEquation::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
DepthTestFunc ConvertGLEnumToDepthTestFunc(GLenum v) {
|
||||
switch (v) {
|
||||
case GL_NEVER:
|
||||
@@ -197,4 +214,4 @@ namespace MobileGL {
|
||||
}
|
||||
}
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
} // namespace MobileGL
|
||||
|
||||
@@ -13,9 +13,10 @@
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
BlendFactor ConvertGLEnumToBlendFactor(GLenum value);
|
||||
BlendEquation ConvertGLEnumToBlendEquation(GLenum value);
|
||||
DepthTestFunc ConvertGLEnumToDepthTestFunc(GLenum value);
|
||||
PixelStoreParam ConvertGLEnumToPixelStoreParam(GLenum value);
|
||||
CullFaceMode ConvertGLEnumToCullFaceMode(GLenum value);
|
||||
CapabilityInput ConvertGLEnumToCapabilityInput(GLenum value);
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
} // namespace MobileGL
|
||||
|
||||
@@ -46,6 +46,23 @@ namespace MobileGL {
|
||||
}
|
||||
}
|
||||
|
||||
GLenum ConvertBlendEquationToGLEnum(BlendEquation v) {
|
||||
switch (v) {
|
||||
case BlendEquation::Add:
|
||||
return GL_FUNC_ADD;
|
||||
case BlendEquation::Subtract:
|
||||
return GL_FUNC_SUBTRACT;
|
||||
case BlendEquation::ReverseSubtract:
|
||||
return GL_FUNC_REVERSE_SUBTRACT;
|
||||
case BlendEquation::Min:
|
||||
return GL_MIN;
|
||||
case BlendEquation::Max:
|
||||
return GL_MAX;
|
||||
default:
|
||||
return GL_UNKNOWN_MGL;
|
||||
}
|
||||
}
|
||||
|
||||
GLenum ConvertDepthTestFuncToGLEnum(DepthTestFunc v) {
|
||||
switch (v) {
|
||||
case DepthTestFunc::Never:
|
||||
@@ -198,4 +215,4 @@ namespace MobileGL {
|
||||
}
|
||||
}
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
} // namespace MobileGL
|
||||
|
||||
@@ -13,9 +13,10 @@
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
GLenum ConvertBlendFactorToGLEnum(BlendFactor value);
|
||||
GLenum ConvertBlendEquationToGLEnum(BlendEquation value);
|
||||
GLenum ConvertDepthTestFuncToGLEnum(DepthTestFunc value);
|
||||
GLenum ConvertPixelStoreParamToGLEnum(PixelStoreParam value);
|
||||
GLenum ConvertCullFaceModeToGLEnum(CullFaceMode value);
|
||||
GLenum ConvertCapabilityInputToGLEnum(CapabilityInput value);
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
} // namespace MobileGL
|
||||
|
||||
@@ -103,5 +103,22 @@ namespace MobileGL {
|
||||
return VK_BLEND_FACTOR_ONE;
|
||||
}
|
||||
}
|
||||
|
||||
VkBlendOp ConvertBlendEquationToVkEnum(BlendEquation v) {
|
||||
switch (v) {
|
||||
case BlendEquation::Add:
|
||||
return VK_BLEND_OP_ADD;
|
||||
case BlendEquation::Subtract:
|
||||
return VK_BLEND_OP_SUBTRACT;
|
||||
case BlendEquation::ReverseSubtract:
|
||||
return VK_BLEND_OP_REVERSE_SUBTRACT;
|
||||
case BlendEquation::Min:
|
||||
return VK_BLEND_OP_MIN;
|
||||
case BlendEquation::Max:
|
||||
return VK_BLEND_OP_MAX;
|
||||
default:
|
||||
return VK_BLEND_OP_ADD;
|
||||
}
|
||||
}
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
|
||||
@@ -16,5 +16,6 @@ namespace MobileGL {
|
||||
VkCullModeFlags ConvertCullFaceModeToVkEnum(CullFaceMode value, Bool invertClockwise = false);
|
||||
VkCompareOp ConvertDepthTestFuncToVkEnum(DepthTestFunc value);
|
||||
VkBlendFactor ConvertBlendFactorToVkEnum(BlendFactor value);
|
||||
VkBlendOp ConvertBlendEquationToVkEnum(BlendEquation value);
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
|
||||
Reference in New Issue
Block a user