mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 13:48:30 +09:00
[Feat] (MG_State/RenderState, MG_Backend/DirectVulkan): make Distant
Horizon work - Implement BlendEquation/CullFaceMode/PointSize/PolygonMode - Implement GetFramebufferAttachmentParameter* - Downgrade some color attachment resolve failure - Downgrade some overly-strict shader stage linkage check (don't check on unused input var)
This commit is contained in:
@@ -13,6 +13,7 @@
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#include <cstring>
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#include <spirv-tools/libspirv.h>
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#include <spirv-tools/optimizer.hpp>
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#include <source/opt/build_module.h>
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#include <source/opt/constants.h>
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#include <source/opt/instruction.h>
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#include <source/opt/ir_builder.h>
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@@ -290,12 +291,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return occupiedSlotCount;
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}
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void ValidateTransformedSpirv(const Vector<Uint>& spirv, ShaderStage shaderStage, Uint programExternalIndex) {
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if (spirv.empty()) {
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return;
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}
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spv_const_binary_t binary = {spirv.data(), spirv.size()};
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spv_target_env GetSpirvTargetEnv(const Vector<Uint>& spirv) {
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spv_target_env targetEnv = SPV_ENV_VULKAN_1_0;
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if (spirv.size() > 1) {
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const Uint32 versionWord = spirv[1];
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@@ -311,6 +307,53 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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targetEnv = SPV_ENV_VULKAN_1_1;
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}
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}
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return targetEnv;
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}
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Bool IsInterfaceVariableStaticallyUsed(const Vector<Uint>& spirv, Uint32 spirvId) {
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if (spirv.empty() || spirvId == 0) {
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return false;
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}
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auto context = spvtools::BuildModule(
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GetSpirvTargetEnv(spirv),
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[](spv_message_level_t, const char*, const spv_position_t&, const char*) {},
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spirv.data(),
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spirv.size());
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if (!context) {
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return true;
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}
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auto* variable = context->get_def_use_mgr()->GetDef(spirvId);
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if (variable == nullptr) {
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return false;
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}
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Bool used = false;
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context->get_def_use_mgr()->ForEachUser(variable, [&used](spvtools::opt::Instruction* user) {
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switch (user->opcode()) {
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case spv::Op::OpName:
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case spv::Op::OpMemberName:
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case spv::Op::OpDecorate:
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case spv::Op::OpMemberDecorate:
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case spv::Op::OpDecorateId:
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case spv::Op::OpEntryPoint:
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return;
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default:
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used = true;
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return;
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}
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});
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return used;
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}
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void ValidateTransformedSpirv(const Vector<Uint>& spirv, ShaderStage shaderStage, Uint programExternalIndex) {
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if (spirv.empty()) {
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return;
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}
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spv_const_binary_t binary = {spirv.data(), spirv.size()};
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const spv_target_env targetEnv = GetSpirvTargetEnv(spirv);
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spv_context context = spvContextCreate(targetEnv);
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MOBILEGL_ASSERT(context != nullptr,
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@@ -589,6 +632,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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if (variable == nullptr) {
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continue;
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}
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if (reflectInputs && !IsInterfaceVariableStaticallyUsed(module, variable->spirv_id)) {
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continue;
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}
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ReflectStageInterfaceVariable(*variable, reflectInputs, outSummary, programExternalIndex,
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stageLabel, stageCursor);
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}
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@@ -10,9 +10,49 @@
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#include "MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h"
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#include "MG_State/GLState/TextureState/TextureObject2D.h"
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#include "MG_Util/Converters/MGToStr/FramebufferEnumConverter.h"
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#include "MG_Util/Converters/MGToVk/TextureEnumConverter.h"
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namespace MobileGL::MG_Backend::DirectVulkan {
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static MG_State::GLState::ITextureObject* ResolveCompleteColorAttachmentTexture(
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const MG_State::GLState::FramebufferObject& fbo,
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FramebufferAttachmentType attachmentType,
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Uint32 drawBufferIndex) {
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if (attachmentType == FramebufferAttachmentType::None) {
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return nullptr;
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}
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const auto& attachment = fbo.GetAttachment(attachmentType);
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if (!attachment.IsTexture()) {
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if (attachment.IsEmpty()) {
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MGLOG_D("GetOrCreateRenderPass: draw buffer slot %u (%s) on FBO %u has no bound color attachment; using VK_ATTACHMENT_UNUSED",
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drawBufferIndex,
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MG_Util::ConvertFramebufferAttachmentTypeToString(attachmentType).c_str(),
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fbo.GetExternalIndex());
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}
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return nullptr;
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}
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if (!attachment.IsComplete()) {
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MGLOG_W("GetOrCreateRenderPass: draw buffer slot %u (%s) on FBO %u has an incomplete texture attachment; using VK_ATTACHMENT_UNUSED",
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drawBufferIndex,
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MG_Util::ConvertFramebufferAttachmentTypeToString(attachmentType).c_str(),
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fbo.GetExternalIndex());
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return nullptr;
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}
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auto* texture = attachment.GetTexture().get();
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if (texture == nullptr) {
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MGLOG_W("GetOrCreateRenderPass: draw buffer slot %u (%s) on FBO %u resolved to a null texture; using VK_ATTACHMENT_UNUSED",
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drawBufferIndex,
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MG_Util::ConvertFramebufferAttachmentTypeToString(attachmentType).c_str(),
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fbo.GetExternalIndex());
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return nullptr;
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}
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return texture;
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}
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VkRenderPassManager::VkRenderPassManager(VkDevice device,
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const VulkanRendererConfig& config, VkClearManager& clearManager, VkTextureManager& textureManager,
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SwapchainObject& swapchainObject):
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@@ -195,12 +235,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// assuming default FBO has the right param
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for (Uint32 i = 0; i < colorAttachmentSlotCount; ++i) {
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auto drawbuf = drawbufs[i];
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if (drawbuf == FramebufferAttachmentType::None ||
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fbo.GetAttachment(drawbuf).IsRenderbuffer())
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auto* texture = ResolveCompleteColorAttachmentTexture(fbo, drawbuf, i);
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if (texture == nullptr)
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continue;
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auto& att = fbo.GetAttachment(drawbuf);
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auto* texture = att.GetTexture().get();
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const Uint32 attachmentMipLevel = static_cast<Uint32>(std::max(att.GetTextureLevel(), 0));
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const auto textureTarget = texture->GetTarget();
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const Uint32 attachmentIndex = static_cast<Uint32>(attachmentDescriptions.size());
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@@ -27,17 +27,19 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Bool blendEnable,
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VkBlendFactor srcColorBlendFactor,
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VkBlendFactor dstColorBlendFactor,
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VkBlendOp colorBlendOp,
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VkBlendFactor srcAlphaBlendFactor,
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VkBlendFactor dstAlphaBlendFactor,
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VkBlendOp alphaBlendOp,
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VkColorComponentFlags colorWriteMask) {
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VkPipelineColorBlendAttachmentState attachment{};
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attachment.blendEnable = blendEnable ? VK_TRUE : VK_FALSE;
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attachment.srcColorBlendFactor = srcColorBlendFactor;
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attachment.dstColorBlendFactor = dstColorBlendFactor;
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attachment.colorBlendOp = VK_BLEND_OP_ADD;
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attachment.colorBlendOp = colorBlendOp;
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attachment.srcAlphaBlendFactor = srcAlphaBlendFactor;
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attachment.dstAlphaBlendFactor = dstAlphaBlendFactor;
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attachment.alphaBlendOp = VK_BLEND_OP_ADD;
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attachment.alphaBlendOp = alphaBlendOp;
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attachment.colorWriteMask = colorWriteMask;
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return attachment;
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}
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@@ -1720,8 +1722,10 @@ void main() {
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false,
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VK_BLEND_FACTOR_ONE,
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VK_BLEND_FACTOR_ZERO,
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VK_BLEND_OP_ADD,
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VK_BLEND_FACTOR_ONE,
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VK_BLEND_FACTOR_ZERO,
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VK_BLEND_OP_ADD,
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kColorWriteMask);
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}
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return m_pipelineFactory->GetOrCreatePipeline(payload);
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@@ -2173,14 +2177,15 @@ void main() {
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.vertexInputState = pipelineVertexInputState
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};
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const Bool hasDepthStencilAttachment = renderPassEntry.hasDepthStencilAttachment;
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MOBILEGL_ASSERT(
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hasDepthStencilAttachment || (!payload.depthTestEnable && !payload.depthWriteEnable),
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"GetOrCreatePipeline: render pass has no depth attachment but depthTestEnable=%d depthWriteEnable=%d program=%u attachmentCount=%u colorAttachmentCount=%u",
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payload.depthTestEnable ? 1 : 0,
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payload.depthWriteEnable ? 1 : 0,
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program.GetExternalIndex(),
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renderPassEntry.attachmentCount,
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renderPassEntry.colorAttachmentCount);
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if (!hasDepthStencilAttachment && (payload.depthTestEnable || payload.depthWriteEnable)) {
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MGLOG_D("GetOrCreatePipeline: disabling depth test/write for program=%u because render pass has no depth attachment (attachmentCount=%u colorAttachmentCount=%u)",
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program.GetExternalIndex(),
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renderPassEntry.attachmentCount,
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renderPassEntry.colorAttachmentCount);
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payload.depthTestEnable = false;
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payload.depthWriteEnable = false;
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payload.depthCompareOp = VK_COMPARE_OP_ALWAYS;
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}
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const Uint32 fragmentOutputMask = programObj.activeFragmentOutputLocationMask;
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MOBILEGL_ASSERT(
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(fragmentOutputMask >> payload.colorAttachmentCount) == 0,
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@@ -2197,92 +2202,109 @@ void main() {
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const Bool isDefaultDrawFbo =
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drawFboBinding.get() == MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo->defaultFBO.get();
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const auto& drawBuffers = drawFboBinding->GetDrawBuffers();
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auto resolveCompleteColorAttachmentTexture = [&](Uint32 drawBufferIndex) -> MG_State::GLState::ITextureObject* {
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if (isDefaultDrawFbo || drawBufferIndex >= drawBuffers.size()) {
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return nullptr;
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}
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const auto drawBuffer = drawBuffers[drawBufferIndex];
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if (drawBuffer == FramebufferAttachmentType::None) {
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return nullptr;
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}
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const auto& attachment = drawFboBinding->GetAttachment(drawBuffer);
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if (!attachment.IsTexture() || !attachment.IsComplete()) {
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return nullptr;
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}
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return attachment.GetTexture().get();
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};
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for (Uint32 i = 0; i < payload.colorAttachmentCount; ++i) {
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BlendFactor srcRGB = BlendFactor::One;
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BlendFactor dstRGB = BlendFactor::Zero;
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BlendFactor srcAlpha = BlendFactor::One;
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BlendFactor dstAlpha = BlendFactor::Zero;
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BlendEquation colorEquation = BlendEquation::Add;
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BlendEquation alphaEquation = BlendEquation::Add;
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MG_State::pGLContext->GetBlendFuncIndexed(i, srcRGB, dstRGB, srcAlpha, dstAlpha);
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MG_State::pGLContext->GetBlendEquationIndexed(i, colorEquation, alphaEquation);
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const Bool blendEnabled = MG_State::pGLContext->IsCapabilityEnabledIndexed(CapabilityInput::Blend, i);
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VkColorComponentFlags attachmentColorWriteMask = colorWriteMask;
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Bool effectiveBlendEnabled = blendEnabled;
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MG_State::GLState::ITextureObject* colorAttachmentTexture = nullptr;
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if (!isDefaultDrawFbo && i < drawBuffers.size()) {
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const auto drawBuffer = drawBuffers[i];
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if (drawBuffer == FramebufferAttachmentType::None) {
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colorAttachmentTexture = resolveCompleteColorAttachmentTexture(i);
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if (drawBuffer == FramebufferAttachmentType::None || colorAttachmentTexture == nullptr) {
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// GL ignores writes and per-target blend state for GL_NONE draw buffer slots.
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// Depth-only or otherwise unattached draw buffers should also discard color writes.
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attachmentColorWriteMask = 0;
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effectiveBlendEnabled = false;
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}
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if (drawBuffer != FramebufferAttachmentType::None) {
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const auto& attachment = drawFboBinding->GetAttachment(drawBuffer);
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if (attachment.IsTexture()) {
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auto* texture = attachment.GetTexture().get();
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MOBILEGL_ASSERT(texture != nullptr,
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"GetOrCreatePipeline: color attachment %u texture is null",
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i);
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if (colorAttachmentTexture != nullptr) {
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auto* texture = colorAttachmentTexture;
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#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
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const auto* textureResource = m_textureManager->SyncTextureAndGetDescriptor(*texture);
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MOBILEGL_ASSERT(textureResource != nullptr,
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"GetOrCreatePipeline: failed to sync color attachment textureId=%d",
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texture->GetExternalIndex());
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VkFormatProperties attachmentFormatProperties{};
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vkGetPhysicalDeviceFormatProperties(
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m_physicalDevice.handle,
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textureResource->format,
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&attachmentFormatProperties);
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const auto* textureResource = m_textureManager->SyncTextureAndGetDescriptor(*texture);
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MOBILEGL_ASSERT(textureResource != nullptr,
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"GetOrCreatePipeline: failed to sync color attachment textureId=%d",
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texture->GetExternalIndex());
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VkFormatProperties attachmentFormatProperties{};
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vkGetPhysicalDeviceFormatProperties(
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m_physicalDevice.handle,
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textureResource->format,
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&attachmentFormatProperties);
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MOBILEGL_ASSERT(
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(attachmentFormatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) != 0,
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"GetOrCreatePipeline: color attachment %u format=%d textureId=%d lacks VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT (program=%u)",
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i,
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static_cast<Int>(textureResource->format),
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texture->GetExternalIndex(),
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program.GetExternalIndex());
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#endif
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const SizeT componentCount = MG_Util::GetBaseInternalFormatComponentCount(texture->GetFormat());
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#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
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const NumericDomain attachmentNumericDomain =
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GetNumericDomainForTextureInternalFormat(texture->GetFormat());
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for (Uint32 outputLocation = 0;
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outputLocation < ProgramFactory::VkProgramObject::kMaxVertexInputLocations;
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++outputLocation) {
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if ((programObj.activeFragmentOutputLocationMask & (1u << outputLocation)) == 0 ||
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outputLocation != i) {
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continue;
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}
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const GLenum fragmentOutputType = programObj.fragmentOutputTypes[outputLocation];
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const NumericDomain fragmentOutputDomain =
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GetNumericDomainForShaderValueType(fragmentOutputType);
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// GL allows fragment outputs with more components than the bound color attachment;
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// excess components are discarded during conversion to the attachment format.
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MOBILEGL_ASSERT(
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(attachmentFormatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) != 0,
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"GetOrCreatePipeline: color attachment %u format=%d textureId=%d lacks VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT (program=%u)",
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attachmentNumericDomain == NumericDomain::Unknown ||
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fragmentOutputDomain == NumericDomain::Unknown ||
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attachmentNumericDomain == fragmentOutputDomain,
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"GetOrCreatePipeline: fragment output location=%d type=%u mismatches color attachment %u internalFormat=%d textureId=%d program=%u",
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static_cast<Int>(outputLocation),
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static_cast<Uint32>(fragmentOutputType),
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i,
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static_cast<Int>(textureResource->format),
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static_cast<Int>(texture->GetFormat()),
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texture->GetExternalIndex(),
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program.GetExternalIndex());
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}
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#endif
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const SizeT componentCount = MG_Util::GetBaseInternalFormatComponentCount(texture->GetFormat());
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#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
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const NumericDomain attachmentNumericDomain =
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GetNumericDomainForTextureInternalFormat(texture->GetFormat());
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for (Uint32 outputLocation = 0;
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outputLocation < ProgramFactory::VkProgramObject::kMaxVertexInputLocations;
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++outputLocation) {
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if ((programObj.activeFragmentOutputLocationMask & (1u << outputLocation)) == 0 ||
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outputLocation != i) {
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continue;
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}
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const GLenum fragmentOutputType = programObj.fragmentOutputTypes[outputLocation];
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const NumericDomain fragmentOutputDomain =
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GetNumericDomainForShaderValueType(fragmentOutputType);
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// GL allows fragment outputs with more components than the bound color attachment;
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// excess components are discarded during conversion to the attachment format.
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MOBILEGL_ASSERT(
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attachmentNumericDomain == NumericDomain::Unknown ||
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fragmentOutputDomain == NumericDomain::Unknown ||
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attachmentNumericDomain == fragmentOutputDomain,
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"GetOrCreatePipeline: fragment output location=%d type=%u mismatches color attachment %u internalFormat=%d textureId=%d program=%u",
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static_cast<Int>(outputLocation),
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static_cast<Uint32>(fragmentOutputType),
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i,
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static_cast<Int>(texture->GetFormat()),
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texture->GetExternalIndex(),
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program.GetExternalIndex());
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}
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#endif
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const VkColorComponentFlags supportedColorWriteMask =
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GetSupportedColorWriteMaskForComponentCount(componentCount);
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if ((attachmentColorWriteMask & ~supportedColorWriteMask) != 0) {
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MGLOG_W(
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"GetOrCreatePipeline: clamping colorWriteMask=0x%x to 0x%x on color attachment %u (componentCount=%zu textureId=%d internalFormat=%d program=%u blendEnabled=%d)",
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static_cast<Uint32>(attachmentColorWriteMask),
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static_cast<Uint32>(attachmentColorWriteMask & supportedColorWriteMask),
|
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i,
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componentCount,
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texture->GetExternalIndex(),
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static_cast<Int>(texture->GetFormat()),
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program.GetExternalIndex(),
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effectiveBlendEnabled ? 1 : 0);
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attachmentColorWriteMask &= supportedColorWriteMask;
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}
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const VkColorComponentFlags supportedColorWriteMask =
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GetSupportedColorWriteMaskForComponentCount(componentCount);
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if ((attachmentColorWriteMask & ~supportedColorWriteMask) != 0) {
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MGLOG_W(
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"GetOrCreatePipeline: clamping colorWriteMask=0x%x to 0x%x on color attachment %u (componentCount=%zu textureId=%d internalFormat=%d program=%u blendEnabled=%d)",
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static_cast<Uint32>(attachmentColorWriteMask),
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static_cast<Uint32>(attachmentColorWriteMask & supportedColorWriteMask),
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i,
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componentCount,
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texture->GetExternalIndex(),
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static_cast<Int>(texture->GetFormat()),
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program.GetExternalIndex(),
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effectiveBlendEnabled ? 1 : 0);
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attachmentColorWriteMask &= supportedColorWriteMask;
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}
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}
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}
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@@ -2296,16 +2318,9 @@ void main() {
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if (isDefaultDrawFbo) {
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colorAttachmentFormat = m_swapchainObject.GetSurfaceFormat().format;
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} else {
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const auto drawBuffer = drawBuffers[i];
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MOBILEGL_ASSERT(drawBuffer != FramebufferAttachmentType::None,
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"GetOrCreatePipeline: blend is enabled on draw buffer %u but the attachment is None",
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i);
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const auto& attachment = drawFboBinding->GetAttachment(drawBuffer);
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MOBILEGL_ASSERT(attachment.IsTexture(),
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"GetOrCreatePipeline: blend validation currently expects texture color attachments only");
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auto* texture = attachment.GetTexture().get();
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auto* texture = colorAttachmentTexture;
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MOBILEGL_ASSERT(texture != nullptr,
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"GetOrCreatePipeline: color attachment %u texture is null",
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"GetOrCreatePipeline: blend is enabled on draw buffer %u but no complete texture attachment is bound",
|
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i);
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textureExternalIndex = texture->GetExternalIndex();
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colorAttachmentFormat = MG_Util::ConvertTextureInternalFormatToVkEnum(texture->GetFormat());
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@@ -2327,8 +2342,10 @@ void main() {
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effectiveBlendEnabled,
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MG_Util::ConvertBlendFactorToVkEnum(srcRGB),
|
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MG_Util::ConvertBlendFactorToVkEnum(dstRGB),
|
||||
MG_Util::ConvertBlendEquationToVkEnum(colorEquation),
|
||||
MG_Util::ConvertBlendFactorToVkEnum(srcAlpha),
|
||||
MG_Util::ConvertBlendFactorToVkEnum(dstAlpha),
|
||||
MG_Util::ConvertBlendEquationToVkEnum(alphaEquation),
|
||||
attachmentColorWriteMask);
|
||||
}
|
||||
return m_pipelineFactory->GetOrCreatePipeline(payload);
|
||||
@@ -2431,6 +2448,14 @@ void main() {
|
||||
activeRenderPass = nullptr;
|
||||
renderPassEntry = &m_renderPassManager->GetOrCreateRenderPass(*drawFbo, m_imageIndexAcquired);
|
||||
}
|
||||
if (renderPassEntry->attachmentCount == 0 || renderPassEntry->extent.x() <= 0 || renderPassEntry->extent.y() <= 0) {
|
||||
MGLOG_D("SetupDraw skipped: drawFbo=%u resolved to an empty render pass (attachmentCount=%u extent=%dx%d)",
|
||||
drawFbo->GetExternalIndex(),
|
||||
renderPassEntry->attachmentCount,
|
||||
renderPassEntry->extent.x(),
|
||||
renderPassEntry->extent.y());
|
||||
return false;
|
||||
}
|
||||
|
||||
auto pipeline = GetOrCreatePipeline(mode, program, programObj, transformFlags, vao, *renderPassEntry);
|
||||
activeRenderPass = VkRenderPassManager::GetActiveRenderPass();
|
||||
|
||||
Reference in New Issue
Block a user