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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_State/RenderState, MG_Backend/DirectVulkan): make Distant
Horizon work - Implement BlendEquation/CullFaceMode/PointSize/PolygonMode - Implement GetFramebufferAttachmentParameter* - Downgrade some color attachment resolve failure - Downgrade some overly-strict shader stage linkage check (don't check on unused input var)
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@@ -462,7 +462,8 @@ namespace MobileGL::MG_Impl::GLImpl {
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* A program object marked for deletion with glDeleteProgram but still in use as part of current
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* rendering state is still considered a program object and glIsProgram will return GL_TRUE.
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*/
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return CheckProgramNameValidity(program);
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if (program == 0) return GL_FALSE;
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return MG_State::pGLContext->ValidateProgramName(program) ? GL_TRUE : GL_FALSE;
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}
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GLboolean IsShader_State(GLuint shader) {
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@@ -470,7 +471,8 @@ namespace MobileGL::MG_Impl::GLImpl {
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* A shader object marked for deletion with glDeleteShader but still attached to a program object is still
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* considered a shader object and glIsShader will return GL_TRUE.
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*/
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return CheckShaderNameValidity(shader);
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if (shader == 0) return GL_FALSE;
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return MG_State::pGLContext->ValidateShaderName(shader) ? GL_TRUE : GL_FALSE;
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}
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void LinkProgram_State(GLuint program) {
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