[Feat] (MG_State/RenderState, MG_Backend/DirectVulkan): make Distant

Horizon work
- Implement BlendEquation/CullFaceMode/PointSize/PolygonMode
- Implement GetFramebufferAttachmentParameter*
- Downgrade some color attachment resolve failure
- Downgrade some overly-strict shader stage linkage check (don't check
  on unused input var)
This commit is contained in:
2026-05-12 12:38:19 +08:00
parent 60199c0323
commit 633b3d3b0a
22 changed files with 489 additions and 126 deletions
@@ -156,21 +156,8 @@ namespace MobileGL::MG_Impl::GLImpl {
}
GLboolean IsVertexArray_State(GLuint array) {
if (array == 0) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "IsVertexArray_State",
"Vertex array name 0 is not supported."));
return GL_FALSE;
}
if (!VertexArrayImpl::ValidateVertexArrayName(array)) return GL_FALSE;
if (!MG_State::pGLContext->ValidateVertexArrayObject(array)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "IsVertexArray_State",
std::format("Vertex array object {} does not exist.", array)));
return GL_FALSE;
}
return GL_TRUE;
if (array == 0) return GL_FALSE;
return MG_State::pGLContext->ValidateVertexArrayObject(array) ? GL_TRUE : GL_FALSE;
}
void VertexAttribDivisor_State(GLuint index, GLuint divisor) {