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[Feat] (MG_State/RenderState, MG_Backend/DirectVulkan): make Distant
Horizon work - Implement BlendEquation/CullFaceMode/PointSize/PolygonMode - Implement GetFramebufferAttachmentParameter* - Downgrade some color attachment resolve failure - Downgrade some overly-strict shader stage linkage check (don't check on unused input var)
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@@ -111,6 +111,10 @@ namespace MobileGL {
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BlendFactor dstAlpha);
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void GetBlendFuncIndexed(Uint index, BlendFactor& srcRGB, BlendFactor& dstRGB, BlendFactor& srcAlpha,
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BlendFactor& dstAlpha) const;
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void SetBlendEquation(BlendEquation color, BlendEquation alpha);
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void GetBlendEquation(BlendEquation& color, BlendEquation& alpha) const;
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void SetBlendEquationIndexed(Uint index, BlendEquation color, BlendEquation alpha);
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void GetBlendEquationIndexed(Uint index, BlendEquation& color, BlendEquation& alpha) const;
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void SetDepthFunc(DepthTestFunc func);
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DepthTestFunc GetDepthFunc() const;
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void SetDepthMask(Bool flag);
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