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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Feat] (MG_Backend/DirectVulkan): Transition texture for sampling
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@@ -461,25 +461,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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(void)commandBuffer;
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MOBILEGL_ASSERT(m_textureManager != nullptr, "ResolveSamplerDescriptor: texture manager is null");
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MOBILEGL_ASSERT(m_samplerManager != nullptr, "ResolveSamplerDescriptor: sampler manager is null");
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if (!MG_State::pGLContext || binding >= layout.samplerUniformLocationByBinding.size()) {
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SharedPtr<MG_State::GLState::ITextureObject> texture;
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if (!ResolveSamplerTexture(program, layout, binding, texture)) {
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return false;
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}
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const Int location = layout.samplerUniformLocationByBinding[binding];
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if (location < 0) {
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return false;
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}
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const Int unit = program.GetUniformSamplerOrImageUnitIndex(static_cast<Uint>(location));
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if (unit < 0) {
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return false;
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}
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auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
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const auto samplerOverride = textureUnit.GetSamplerObject();
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const TextureTarget preferredTarget = layout.samplerTextureTargetByBinding[binding];
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auto texture = textureUnit.GetBindingSlot(preferredTarget).GetBoundObject();
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if (!texture) {
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return false;
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}
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@@ -504,6 +494,56 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return outImageInfo.sampler != VK_NULL_HANDLE;
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}
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Bool UniformDescriptorBinder::ResolveSamplerTexture(const MG_State::GLState::ProgramObject& program,
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const ProgramLayout& layout, Uint32 binding,
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SharedPtr<MG_State::GLState::ITextureObject>& outTexture) const {
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outTexture.reset();
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if (!MG_State::pGLContext || binding >= layout.samplerUniformLocationByBinding.size()) {
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return false;
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}
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const Int location = layout.samplerUniformLocationByBinding[binding];
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if (location < 0) {
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return false;
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}
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const Int unit = program.GetUniformSamplerOrImageUnitIndex(static_cast<Uint>(location));
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if (unit < 0) {
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return false;
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}
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auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
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const TextureTarget preferredTarget = layout.samplerTextureTargetByBinding[binding];
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outTexture = textureUnit.GetBindingSlot(preferredTarget).GetBoundObject();
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return outTexture != nullptr;
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}
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Bool UniformDescriptorBinder::CollectSampledTextures(const MG_State::GLState::ProgramObject& program,
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Vector<MG_State::GLState::ITextureObject*>& outTextures) {
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outTextures.clear();
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ProgramLayout* layout = GetOrCreateProgramLayout(program);
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if (layout == nullptr) {
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return false;
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}
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for (Uint32 binding = 0; binding < m_maxBindings; ++binding) {
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if (layout->bindingKinds[binding] != BindingKind::CombinedImageSampler) {
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continue;
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}
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SharedPtr<MG_State::GLState::ITextureObject> texture;
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if (!ResolveSamplerTexture(program, *layout, binding, texture) || !texture) {
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continue;
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}
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auto found = std::find(outTextures.begin(), outTextures.end(), texture.get());
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if (found == outTextures.end()) {
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outTextures.push_back(texture.get());
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}
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}
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return true;
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}
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UniformDescriptorBinder::ProgramLayout* UniformDescriptorBinder::GetOrCreateProgramLayout(
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const MG_State::GLState::ProgramObject& program) {
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const Uint64 hash = ComputeProgramHash(program);
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@@ -36,6 +36,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void BeginFrame(Uint32 frameIndex);
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VkPipelineLayout GetOrCreatePipelineLayout(const MG_State::GLState::ProgramObject& program);
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Bool CollectSampledTextures(const MG_State::GLState::ProgramObject& program,
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Vector<MG_State::GLState::ITextureObject*>& outTextures);
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Bool BindProgramUniformBuffers(VkCommandBuffer commandBuffer,
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const MG_State::GLState::ProgramObject& program, Uint32 frameIndex);
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@@ -72,6 +74,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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static TextureTarget UniformTypeToTextureTarget(GLenum glType);
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Bool ReflectSamplerBindings(const MG_State::GLState::ProgramObject& program, ProgramLayout& layout) const;
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Bool ReflectGlobalUboBinding(const MG_State::GLState::ProgramObject& program, ProgramLayout& layout) const;
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Bool ResolveSamplerTexture(const MG_State::GLState::ProgramObject& program, const ProgramLayout& layout,
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Uint32 binding, SharedPtr<MG_State::GLState::ITextureObject>& outTexture) const;
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Bool ResolveSamplerDescriptor(VkCommandBuffer commandBuffer, const MG_State::GLState::ProgramObject& program,
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const ProgramLayout& layout, Uint32 binding,
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VkDescriptorImageInfo& outImageInfo) const;
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@@ -12,6 +12,19 @@
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#include "MG_Util/Converters/MGToVk/TextureEnumConverter.h"
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namespace MobileGL::MG_Backend::DirectVulkan {
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static Bool IsValidSampledImageLayout(VkImageLayout layout) {
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switch (layout) {
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case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
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case VK_IMAGE_LAYOUT_GENERAL:
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case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
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case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL:
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case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL:
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return true;
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default:
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return false;
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}
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}
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Bool VkTextureManager::Initialize(const InitInfo& initInfo) {
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Shutdown();
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@@ -69,6 +82,44 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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it->second.layout = newLayout;
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}
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Bool VkTextureManager::TransitionTextureForSampling(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture) {
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TextureResource* resource = SyncTextureAndGetDescriptor(texture);
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if (resource == nullptr) {
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return false;
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}
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if (IsValidSampledImageLayout(resource->layout)) {
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return true;
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}
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VkImageLayout targetLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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VkAccessFlags srcAccessMask = 0;
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if ((resource->aspect & VK_IMAGE_ASPECT_COLOR_BIT) != 0) {
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MOBILEGL_ASSERT(resource->layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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"TransitionTextureForSampling: unsupported color layout=%d for textureId=%d",
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static_cast<Int>(resource->layout), texture.GetExternalIndex());
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srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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targetLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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} else if ((resource->aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0) {
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MOBILEGL_ASSERT(resource->layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
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"TransitionTextureForSampling: unsupported depth/stencil layout=%d for textureId=%d",
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static_cast<Int>(resource->layout), texture.GetExternalIndex());
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srcStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
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srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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targetLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
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} else {
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MOBILEGL_ASSERT(false, "TransitionTextureForSampling: unsupported aspect mask=0x%x for textureId=%d",
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static_cast<Uint32>(resource->aspect), texture.GetExternalIndex());
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}
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const Bool ok = TransitionImageLayout(commandBuffer, resource->image, resource->layout, targetLayout, srcStageMask,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, srcAccessMask,
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VK_ACCESS_SHADER_READ_BIT, resource->aspect);
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MOBILEGL_ASSERT(ok, "TransitionTextureForSampling: transition failed for textureId=%d", texture.GetExternalIndex());
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return ok;
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}
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Bool VkTextureManager::TransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image,
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VkImageLayout& trackedLayout, VkImageLayout newLayout,
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VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask,
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@@ -76,6 +76,7 @@ public:
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TextureResource* SyncTextureAndGetDescriptor(
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MG_State::GLState::ITextureObject& texture);
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void UpdateTrackedImageLayout(MG_State::GLState::ITextureObject* texture, VkImageLayout newLayout);
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Bool TransitionTextureForSampling(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture);
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static Bool TransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout& trackedLayout,
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VkImageLayout newLayout, VkPipelineStageFlags srcStageMask,
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@@ -405,8 +405,25 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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m_uniformDescriptorBinder->BeginFrame(m_frameContext.GetCurrentFrameIndex());
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}
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// Begin render pass, and handle clear
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auto* activeRenderPass = VkRenderPassManager::GetActiveRenderPass();
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Vector<MG_State::GLState::ITextureObject*> sampledTextures;
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Bool hasSampledTextures = m_uniformDescriptorBinder->CollectSampledTextures(program, sampledTextures);
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MOBILEGL_ASSERT(hasSampledTextures, "%s: CollectSampledTextures failed", __func__);
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if (activeRenderPass && !sampledTextures.empty()) {
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VkRenderPassManager::EndRenderPass(frame.commandBuffer);
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activeRenderPass = nullptr;
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}
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for (auto* sampledTexture : sampledTextures) {
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if (!sampledTexture) {
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continue;
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}
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const Bool ready = m_textureManager->TransitionTextureForSampling(frame.commandBuffer, *sampledTexture);
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MOBILEGL_ASSERT(ready, "%s: TransitionTextureForSampling failed for textureId=%d",
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__func__, sampledTexture->GetExternalIndex());
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}
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// Begin render pass, and handle clear
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if (activeRenderPass && (activeRenderPass == &renderPassEntry || activeRenderPass->CompatibleWith(renderPassEntry))) {
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ClearAttachmentsOnActiveRenderPass(frame.commandBuffer, renderPassEntry);
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