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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_Backend/DirectVulkan): Transition texture for sampling
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@@ -12,6 +12,19 @@
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#include "MG_Util/Converters/MGToVk/TextureEnumConverter.h"
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namespace MobileGL::MG_Backend::DirectVulkan {
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static Bool IsValidSampledImageLayout(VkImageLayout layout) {
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switch (layout) {
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case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
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case VK_IMAGE_LAYOUT_GENERAL:
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case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
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case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL:
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case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL:
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return true;
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default:
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return false;
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}
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}
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Bool VkTextureManager::Initialize(const InitInfo& initInfo) {
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Shutdown();
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@@ -69,6 +82,44 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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it->second.layout = newLayout;
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}
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Bool VkTextureManager::TransitionTextureForSampling(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture) {
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TextureResource* resource = SyncTextureAndGetDescriptor(texture);
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if (resource == nullptr) {
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return false;
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}
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if (IsValidSampledImageLayout(resource->layout)) {
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return true;
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}
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VkImageLayout targetLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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VkAccessFlags srcAccessMask = 0;
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if ((resource->aspect & VK_IMAGE_ASPECT_COLOR_BIT) != 0) {
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MOBILEGL_ASSERT(resource->layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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"TransitionTextureForSampling: unsupported color layout=%d for textureId=%d",
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static_cast<Int>(resource->layout), texture.GetExternalIndex());
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srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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targetLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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} else if ((resource->aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0) {
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MOBILEGL_ASSERT(resource->layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
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"TransitionTextureForSampling: unsupported depth/stencil layout=%d for textureId=%d",
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static_cast<Int>(resource->layout), texture.GetExternalIndex());
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srcStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
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srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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targetLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
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} else {
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MOBILEGL_ASSERT(false, "TransitionTextureForSampling: unsupported aspect mask=0x%x for textureId=%d",
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static_cast<Uint32>(resource->aspect), texture.GetExternalIndex());
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}
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const Bool ok = TransitionImageLayout(commandBuffer, resource->image, resource->layout, targetLayout, srcStageMask,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, srcAccessMask,
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VK_ACCESS_SHADER_READ_BIT, resource->aspect);
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MOBILEGL_ASSERT(ok, "TransitionTextureForSampling: transition failed for textureId=%d", texture.GetExternalIndex());
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return ok;
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}
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Bool VkTextureManager::TransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image,
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VkImageLayout& trackedLayout, VkImageLayout newLayout,
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VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask,
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