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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 04:38:30 +09:00
[Fix] (MG_Backend/DirectGLES|MG_State/BufferState): Fix crash.
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@@ -27,7 +27,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
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buffersToSync.push_back(bufferObject);
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}
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}
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const auto& possibleIBO = currentVAOObject->GetIndexBufferBindingSlot().GetBoundObject();
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if (possibleIBO) {
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buffersToSync.push_back(possibleIBO);
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@@ -37,7 +36,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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for (auto& bufferObject : buffersToSync) {
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const auto& backendBufferIt = g_backendBufferObjects.find(bufferObject);
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SharedPtr<BackendBufferObject> backendBufferObject;
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if (backendBufferIt != g_backendBufferObjects.end()) {
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if (backendBufferIt == g_backendBufferObjects.end()) {
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backendBufferObject = MakeShared<BackendBufferObject>();
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g_backendBufferObjects[bufferObject] = backendBufferObject;
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} else {
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@@ -1,8 +1,8 @@
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#include "GL_Drawing.h"
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#include <Config.h>
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#include <MG_State/GLState/Core.h>
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#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
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#include <MG_Backend/DirectGLES/DirectGLES.h>
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#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
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namespace MobileGL {
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namespace MG_Impl::GLImpl {
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@@ -1,11 +1,13 @@
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#include "BufferObject.h"
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#include "MG_Util/Types.h"
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namespace MobileGL {
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namespace MG_State {
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namespace GLState {
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BufferObject::BufferObject()
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: m_id(0), m_size(0), m_usage(BufferUsage::StaticDraw), m_isMapped(false),
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m_mappingAccess(BufferMappingAccessBit::Null), m_dirtyRange({0, 0}), m_mappedRange({0, 0}) {}
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m_mappingAccess(BufferMappingAccessBit::Null), m_dirtyRange({0, 0}), m_mappedRange({0, 0}),
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m_dataPtr(MakeShared<Data>()) {}
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void BufferObject::Resize(SizeT size) {
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m_size = size;
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