[Fix] (MG_State/TextureObject): fix silly tex input data bug introduced by the refractor

This commit is contained in:
2025-11-25 10:50:13 +08:00
parent 419a67cd08
commit 64fd36bb60
5 changed files with 29 additions and 19 deletions
@@ -29,7 +29,7 @@ namespace MobileGL {
targetTexelSizes.resize(level + 1);
targetTexelSizes[level] = input.texelSize;
auto& dirtyArr = m_isDirty[targetIndex];
dirtyArr.resize(level + 1, true);
dirtyArr.resize(level + 1, false);
auto& data = targetData[level];
data.resize(input.byteSize, 0);
@@ -49,7 +49,7 @@ namespace MobileGL {
if (input.data && input.size > 0) {
const Uint8* src = static_cast<const Uint8*>(input.data);
Memcpy(levelData.data(), src, input.size);
m_isDirty[targetIndex][level] = false;
m_isDirty[targetIndex][level] = true;
}
}