mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 12:18:30 +09:00
[Feat] (MG_State/TextureState): refractor mipmap (TextureStorage)
This commit is contained in:
@@ -602,12 +602,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
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const SizeT bytesPerPixel = MG_Util::GetInputBytesPerPixel(mglInternalFormat, texturePixelDataType);
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const SizeT totalBytes = width * height * bytesPerPixel;
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MG_State::GLState::MipmapLevelInput mipmap =
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MG_State::GLState::MipmapLevelInput({width, height, 1}, level, false, 0,
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{nullptr, totalBytes});
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// MG_State::GLState::MipmapLevelInput mipmap =
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// MG_State::GLState::MipmapLevelInput({width, height, 1}, level, false, 0,
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// {nullptr, totalBytes});
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textureObject->SetInternalFormat(mglInternalFormat);
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textureObject->SetMipmapLevel(mipmap);
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textureObject->AllocateStorage(TextureUploadTarget::Texture2D, level, {{width, height, 1}, totalBytes});
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}
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void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
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@@ -273,10 +273,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
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MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
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});
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const auto mipmapCount = stateTextureObject->GetMipmapLevelCount();
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const auto baseSize = stateTextureObject->GetBaseSize();
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StateTextureBasicInfo currentTextureInfo = {
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stateTextureObject->GetFormat(), static_cast<SizeT>(stateTextureObject->GetBaseSize().x()),
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static_cast<SizeT>(stateTextureObject->GetBaseSize().y()),
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static_cast<SizeT>(stateTextureObject->GetBaseSize().z()), stateTextureObject->GetMipmaps().size()};
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stateTextureObject->GetFormat(), static_cast<SizeT>(baseSize.x()),
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static_cast<SizeT>(baseSize.y()),
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static_cast<SizeT>(baseSize.z()), mipmapCount };
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Bool needsRegeneration = !m_isInitialized || (currentTextureInfo != m_prevTextureInfo);
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@@ -285,34 +287,34 @@ namespace MobileGL::MG_Backend::DirectGLES {
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m_backendTextureId);
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// Regenerate all mipmap levels
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const auto& mipmaps = stateTextureObject->GetMipmaps();
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GLenum glInternalFormat, glType, glFormat;
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TextureImpl::GenerateTextureFormatInfo(stateTextureObject->GetFormat(), &glInternalFormat, &glType,
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&glFormat);
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for (SizeT level = 0; level < mipmaps.size(); ++level) {
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const auto& mipmap = mipmaps[level];
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for (SizeT level = 0; level < mipmapCount; ++level) {
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// TODO: deal with multiple upload target texture
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auto levelTexelSize = stateTextureObject->GetMipmapTexelSize(TextureUploadTarget::Texture2D, level);
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auto levelByteSize = stateTextureObject->GetMipmapByteSize(TextureUploadTarget::Texture2D, level);
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BufferImpl::BackendBufferBindingProtector pixelUnpackProtector =
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BufferImpl::BackendBufferBindingProtector(GL_PIXEL_UNPACK_BUFFER);
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errorLopper.Clear();
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MG_External::GLES::glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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MG_External::GLES::glTexImage2D(GL_TEXTURE_2D, static_cast<GLint>(level), glInternalFormat,
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static_cast<GLsizei>(mipmap.size.x()),
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static_cast<GLsizei>(mipmap.size.y()), 0, glFormat, glType,
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mipmap.hasData ? mipmap.data.data() : nullptr);
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static_cast<GLsizei>(levelTexelSize.x()),
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static_cast<GLsizei>(levelTexelSize.y()), 0, glFormat, glType,
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(levelByteSize != 0) ? stateTextureObject->MapMipmapData(TextureUploadTarget::Texture2D, level) : nullptr);
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errorLopper.Loop([index = stateTextureObject->GetExternalIndex(), &mipmap, level, glInternalFormat, glFormat, glType, file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
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MGLOG_D("%s(%s:%d) ES error: %s, texobj %d, mip %d (%dx%d, %s, %s, %s)", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str(),
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index, level, mipmap.size.x(), mipmap.size.y(),
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MG_Util::ConvertGLEnumToString(glInternalFormat).c_str(),
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MG_Util::ConvertGLEnumToString(glFormat).c_str(),
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MG_Util::ConvertGLEnumToString(glType).c_str()
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);
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});
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// errorLopper.Loop([index = stateTextureObject->GetExternalIndex(), &mipmap, level, glInternalFormat, glFormat, glType, file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
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// MGLOG_D("%s(%s:%d) ES error: %s, texobj %d, mip %d (%dx%d, %s, %s, %s)", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str(),
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// index, level, mipmap.size.x(), mipmap.size.y(),
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// MG_Util::ConvertGLEnumToString(glInternalFormat).c_str(),
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// MG_Util::ConvertGLEnumToString(glFormat).c_str(),
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// MG_Util::ConvertGLEnumToString(glType).c_str()
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// );
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// });
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// TODO: handle more texture types
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MGLOG_D("Regenerated mipmap level %d for texture with ID: %u", level, m_backendTextureId);
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stateTextureObject->UnmarkMipmapDirty(level);
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stateTextureObject->MarkStorageDirty(TextureUploadTarget::Texture2D, level, false);
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}
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m_isInitialized = true;
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@@ -418,17 +420,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
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}
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{ // Update all dirty mipmap levels
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const auto& mipmaps = stateTextureObject->GetMipmaps();
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const auto mipmapCount = stateTextureObject->GetMipmapLevelCount();
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GLenum glInternalFormat, glType, glFormat;
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TextureImpl::GenerateTextureFormatInfo(stateTextureObject->GetFormat(), &glInternalFormat, &glType,
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&glFormat);
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for (const auto& mipmap : stateTextureObject->GetMipmaps()) {
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if (!mipmap.dirty) {
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for (SizeT level = 0; level < mipmapCount; ++level) {
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if (!stateTextureObject->IsStorageDirty(TextureUploadTarget::Texture2D, level)) {
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continue;
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}
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if (mipmap.data.empty()) {
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MGLOG_W("Mipmap level %d has no data, skipping update.", mipmap.level);
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auto byteSize = stateTextureObject->GetMipmapByteSize(TextureUploadTarget::Texture2D, level);
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if (byteSize == 0) {
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MGLOG_W("Mipmap level %d has no data, skipping update.", level);
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continue;
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}
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@@ -438,15 +441,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
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errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
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MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
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});
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MG_External::GLES::glTexSubImage2D(GL_TEXTURE_2D, static_cast<GLint>(mipmap.level), 0, 0,
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static_cast<GLsizei>(mipmap.size.x()),
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static_cast<GLsizei>(mipmap.size.y()), glFormat, glType,
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mipmap.hasData ? mipmap.data.data() : nullptr);
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errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__, &mipmap, glFormat, glType](GLenum err) {
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MGLOG_D("%s(%s:%d) ES error at glTexSubImage2D: %s (mip %d, %dx%d, %s, %s)", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str(),
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mipmap.level, mipmap.size.x(), mipmap.size.y(), MG_Util::ConvertGLEnumToString(glFormat).c_str(), MG_Util::ConvertGLEnumToString(glType).c_str());
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});
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stateTextureObject->UnmarkMipmapDirty(mipmap.level);
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auto texelSize = stateTextureObject->GetMipmapTexelSize(TextureUploadTarget::Texture2D, level);
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MG_External::GLES::glTexSubImage2D(GL_TEXTURE_2D, static_cast<GLint>(level), 0, 0,
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static_cast<GLsizei>(texelSize.x()),
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static_cast<GLsizei>(texelSize.y()), glFormat, glType,
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(byteSize != 0) ? stateTextureObject->MapMipmapData(TextureUploadTarget::Texture2D, level) : nullptr);
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// errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__, &mipmap, glFormat, glType](GLenum err) {
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// MGLOG_D("%s(%s:%d) ES error at glTexSubImage2D: %s (mip %d, %dx%d, %s, %s)", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str(),
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// mipmap.level, mipmap.size.x(), mipmap.size.y(), MG_Util::ConvertGLEnumToString(glFormat).c_str(), MG_Util::ConvertGLEnumToString(glType).c_str());
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// });
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stateTextureObject->MarkStorageDirty(TextureUploadTarget::Texture2D, level, false);
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}
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}
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errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
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@@ -64,8 +64,9 @@ namespace MobileGL {
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if (!TextureImpl::ValidateTextureSubImageOffsets(textureObject, xoffset, width, yoffset, height)) return;
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// ======================= Processing ================================
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auto& mipmap = textureObject->GetMipmap(level);
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Vector<Uint8>& data = mipmap.data;
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// auto& mipmap = textureObject->GetMipmap(level);
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// Vector<Uint8>& data = mipmap.data;
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auto texelSize = textureObject->GetMipmapTexelSize(textureUploadingTarget, level);
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SizeT imageSize = 0;
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const SizeT bytesPerPixel = MG_Util::GetInputBytesPerPixel(textureInternalFormat, texturePixelDataType);
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@@ -94,23 +95,24 @@ namespace MobileGL {
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}
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const SizeT srcRowSize = width * bytesPerPixel;
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const SizeT destRowSize = mipmap.size.x() * bytesPerPixel;
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const SizeT destRowSize = texelSize.x() * bytesPerPixel;
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if (xoffset + width > static_cast<GLsizei>(mipmap.size.x()) ||
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yoffset + height > static_cast<GLsizei>(mipmap.size.y())) {
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if (xoffset + width > static_cast<GLsizei>(texelSize.x()) ||
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yoffset + height > static_cast<GLsizei>(texelSize.y())) {
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MGLOG_E("TexSubImage2D_State: Specified region exceeds texture dimensions, xoffset: %d, yoffset: %d, "
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"width: %d, height: %d, mipmap size: (%d, %d)",
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xoffset, yoffset, width, height, mipmap.size.x(), mipmap.size.y());
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xoffset, yoffset, width, height, texelSize.x(), texelSize.y());
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free(processedPixels);
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return;
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}
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const auto* srcData = static_cast<const Uint8*>(processedPixels);
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Uint8* destData = data.data();
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if (data.empty()) {
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SizeT totalSize = mipmap.size.x() * mipmap.size.y() * bytesPerPixel;
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data.resize(totalSize);
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}
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Uint8* destData = (Uint8*)textureObject->MapMipmapData(textureUploadingTarget, level);
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// No allocation should be done here
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// if (data.empty()) {
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// SizeT totalSize = texelSize.x() * texelSize.y() * bytesPerPixel;
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// data.resize(totalSize);
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// }
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for (GLsizei y = 0; y < height; y++) {
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const SizeT destRowOffset = (yoffset + y) * destRowSize + xoffset * bytesPerPixel;
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@@ -120,8 +122,9 @@ namespace MobileGL {
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free(processedPixels);
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mipmap.dirty = true;
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mipmap.hasData = true;
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textureObject->MarkStorageDirty(textureUploadingTarget, level, true);
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// mipmap.dirty = true;
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// mipmap.hasData = true;
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}
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void TexSubImage1D_State(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
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@@ -375,10 +378,17 @@ namespace MobileGL {
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// ======================= Processing ================================
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SizeT imageSize = 0;
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void* processedPixels = nullptr;
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const SizeT bytesPerPixel = MG_Util::GetInputBytesPerPixel(textureInternalFormat, texturePixelDataType);
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const SizeT totalBytes = width * height * bytesPerPixel;
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textureObject->SetInternalFormat(textureInternalFormat);
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// Allocate in TextureObject
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textureObject->AllocateStorage(textureUploadingTarget, level, {{width, height, 1}, isProxy ? 0 : totalBytes});
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// if isProxy, no more pixel transfer needed below
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if (isProxy)
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return;
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const void* originalPixels = pixels;
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// PBO
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@@ -391,25 +401,17 @@ namespace MobileGL {
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reinterpret_cast<SizeT>(pixels);
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}
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void* processedPixels = nullptr;
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if (originalPixels) {
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processedPixels = MG_Util::PixelStoreProcessor::ProcessTexturePixelsDataUnpack(
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originalPixels, MG_State::pGLContext->GetPixelStoreParameters(true), bytesPerPixel,
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{width, height, 1}, false, imageSize);
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} else {
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MGLOG_D("TexImage2D_State: No input pixel, do allocate only");
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MGLOG_D("TexImage2D_State: No input pixel and no PBO bound, no pixel transfer");
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return;
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}
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MG_State::GLState::MipmapLevelInput mipmap =
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MG_State::GLState::MipmapLevelInput({width, height, 1}, level, false, 0,
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{(isProxy || originalPixels == nullptr) ? nullptr : malloc(totalBytes), isProxy ? 0 : totalBytes});
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if (!isProxy && originalPixels != nullptr && !mipmap.inputData.data) {
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MGLOG_E("TexImage2D_State: Failed to allocate memory for mipmap level data, size: %zu", totalBytes);
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free(processedPixels);
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processedPixels = nullptr;
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}
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if (processedPixels && imageSize > 0 && !isProxy) {
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if (processedPixels && imageSize > 0) {
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if (imageSize != totalBytes) {
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MGLOG_W("TexImage2D_State: Processed pixel data size (%zu) does not match expected size (%zu). "
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"This may indicate an alignment or processing issue.",
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@@ -417,20 +419,53 @@ namespace MobileGL {
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}
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const SizeT copySize = std::min(imageSize, totalBytes);
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Memcpy(mipmap.inputData.data, processedPixels, copySize);
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free(processedPixels);
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} else if (processedPixels && !isProxy) {
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DataPtr texelInput { processedPixels, copySize };
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textureObject->UpdateMipmapSubData(textureUploadingTarget, level, texelInput);
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} else if (originalPixels) {
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MGLOG_E("TexImage2D_State: Failed to process pixel data, initializing with original data.");
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Memcpy(mipmap.inputData.data, originalPixels, totalBytes);
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} else {
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if (mipmap.inputData.data) {
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free(mipmap.inputData.data);
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mipmap.inputData.data = nullptr;
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}
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DataPtr texelInput { (void*)originalPixels, totalBytes };
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textureObject->UpdateMipmapSubData(textureUploadingTarget, level, texelInput);
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}
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textureObject->SetInternalFormat(textureInternalFormat);
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textureObject->SetMipmapLevel(mipmap);
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free(mipmap.inputData.data);
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free(processedPixels);
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// MG_State::GLState::MipmapLevelInput mipmap =
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// MG_State::GLState::MipmapLevelInput({width, height, 1}, level, false, 0,
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// {(isProxy || originalPixels == nullptr) ? nullptr : malloc(totalBytes), isProxy ? 0 : totalBytes});
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// if (!isProxy && originalPixels != nullptr && !mipmap.inputData.data) {
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// MGLOG_E("TexImage2D_State: Failed to allocate memory for mipmap level data, size: %zu", totalBytes);
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// free(processedPixels);
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// processedPixels = nullptr;
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// }
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// if (!isProxy && originalPixels != nullptr) {
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// MGLOG_E("TexImage2D_State: Failed to allocate memory for mipmap level data, size: %zu", totalBytes);
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// free(processedPixels);
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// processedPixels = nullptr;
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// }
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//
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// if (processedPixels && imageSize > 0 && !isProxy) {
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// if (imageSize != totalBytes) {
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// MGLOG_W("TexImage2D_State: Processed pixel data size (%zu) does not match expected size (%zu). "
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// "This may indicate an alignment or processing issue.",
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// imageSize, totalBytes);
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// }
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//
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// const SizeT copySize = std::min(imageSize, totalBytes);
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// Memcpy(mipmap.inputData.data, processedPixels, copySize);
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// free(processedPixels);
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// } else if (processedPixels && !isProxy) {
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// MGLOG_E("TexImage2D_State: Failed to process pixel data, initializing with original data.");
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// Memcpy(mipmap.inputData.data, originalPixels, totalBytes);
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// } else {
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// if (mipmap.inputData.data) {
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// free(mipmap.inputData.data);
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// mipmap.inputData.data = nullptr;
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// }
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// }
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// textureObject->SetMipmapLevel(mipmap);
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// free(mipmap.inputData.data);
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}
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void TexImage1D_State(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border,
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@@ -649,17 +684,17 @@ namespace MobileGL {
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switch (pname) {
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case GL_TEXTURE_WIDTH:
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if (params) {
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*params = textureObject->GetMipmap(level).size.x();
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*params = textureObject->GetMipmapTexelSize(textureUploadingTarget, level).x();
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}
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break;
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case GL_TEXTURE_HEIGHT:
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if (params) {
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*params = textureObject->GetMipmap(level).size.y();
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*params = textureObject->GetMipmapTexelSize(textureUploadingTarget, level).y();
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}
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break;
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case GL_TEXTURE_DEPTH:
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if (params) {
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*params = textureObject->GetMipmap(level).size.z();
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*params = textureObject->GetMipmapTexelSize(textureUploadingTarget, level).z();
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}
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break;
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case GL_TEXTURE_INTERNAL_FORMAT:
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@@ -715,17 +750,17 @@ namespace MobileGL {
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switch (pname) {
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case GL_TEXTURE_WIDTH:
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if (params) {
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*params = textureObject->GetMipmap(level).size.x();
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*params = textureObject->GetMipmapTexelSize(textureUploadingTarget, level).x();
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}
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break;
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case GL_TEXTURE_HEIGHT:
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if (params) {
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*params = textureObject->GetMipmap(level).size.y();
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*params = textureObject->GetMipmapTexelSize(textureUploadingTarget, level).y();
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}
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break;
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case GL_TEXTURE_DEPTH:
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if (params) {
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*params = textureObject->GetMipmap(level).size.z();
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*params = textureObject->GetMipmapTexelSize(textureUploadingTarget, level).z();
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}
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break;
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case GL_TEXTURE_INTERNAL_FORMAT:
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@@ -16,13 +16,16 @@ namespace MobileGL {
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auto fbo0 = MG_State::pGLContext->CreateFramebufferObject(0);
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auto colorTex = MakeShared<MG_State::GLState::TextureObject2D>(0);
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colorTex->SetInternalFormat(TextureInternalFormat::RGBA8);
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colorTex->SetMipmapLevel({{512, 512, 1}, 0, false, 0, {nullptr, 0}});
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colorTex->AllocateStorage(TextureUploadTarget::Texture2D, 0, { {512, 512, 1}, 0 });
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// colorTex->SetMipmapLevel({{512, 512, 1}, 0, false, 0, {nullptr, 0}});
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auto depthTex = MakeShared<MG_State::GLState::TextureObject2D>(0);
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depthTex->SetInternalFormat(TextureInternalFormat::Depth32FStencil8);
|
||||
depthTex->SetMipmapLevel({{512, 512, 1}, 0, false, 0, {nullptr, 0}});
|
||||
depthTex->AllocateStorage(TextureUploadTarget::Texture2D, 0, { {512, 512, 1}, 0 });
|
||||
// depthTex->SetMipmapLevel({{512, 512, 1}, 0, false, 0, {nullptr, 0}});
|
||||
auto stencilTex = MakeShared<MG_State::GLState::TextureObject2D>(0);
|
||||
stencilTex->SetInternalFormat(TextureInternalFormat::Depth32FStencil8);
|
||||
stencilTex->SetMipmapLevel({{512, 512, 1}, 0, false, 0, {nullptr, 0}});
|
||||
stencilTex->AllocateStorage(TextureUploadTarget::Texture2D, 0, { {512, 512, 1}, 0 });
|
||||
// stencilTex->SetMipmapLevel({{512, 512, 1}, 0, false, 0, {nullptr, 0}});
|
||||
fbo0->AttachTexture(FramebufferAttachmentType::Color0, colorTex);
|
||||
fbo0->AttachTexture(FramebufferAttachmentType::Depth, depthTex);
|
||||
fbo0->AttachTexture(FramebufferAttachmentType::Depth, depthTex);
|
||||
|
||||
@@ -51,7 +51,8 @@ namespace MobileGL {
|
||||
|
||||
IntVec3 FramebufferAttachment::GetSize() const {
|
||||
if (IsTexture()) {
|
||||
return m_texture->GetMipmap(m_textureLevel).size;
|
||||
// TODO: get correct upload target
|
||||
return m_texture->GetMipmapTexelSize(TextureUploadTarget::Texture2D, m_textureLevel);
|
||||
} else if (IsRenderbuffer()) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
@@ -0,0 +1,181 @@
|
||||
#pragma once
|
||||
|
||||
namespace MobileGL {
|
||||
enum class TextureTarget {
|
||||
Texture1D,
|
||||
Texture2D,
|
||||
Texture3D,
|
||||
TextureCubeMap,
|
||||
TextureRectangle,
|
||||
Texture2DMultisample,
|
||||
TextureBuffer,
|
||||
Texture1DArray,
|
||||
Texture2DArray,
|
||||
TextureCubeMapArray,
|
||||
Texture2DMultisampleArray,
|
||||
TextureTargetCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
// Don't tinker with order in this enum
|
||||
// it is used in TextureStorage
|
||||
enum class TextureUploadTarget {
|
||||
Texture2D,
|
||||
ProxyTexture2D,
|
||||
Texture1DArray,
|
||||
ProxyTexture1DArray,
|
||||
TextureRectangle,
|
||||
ProxyTextureRectangle,
|
||||
CubeMapPositiveX,
|
||||
CubeMapNegativeX,
|
||||
CubeMapPositiveY,
|
||||
CubeMapNegativeY,
|
||||
CubeMapPositiveZ,
|
||||
CubeMapNegativeZ,
|
||||
ProxyCubeMap,
|
||||
Texture2DMultisample,
|
||||
ProxyTexture2DMultisample,
|
||||
TextureUploadTargetCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
enum class TextureInputFormat {
|
||||
Red,
|
||||
RG,
|
||||
RGB,
|
||||
BGR,
|
||||
RGBA,
|
||||
BGRA,
|
||||
RInteger,
|
||||
RGInteger,
|
||||
RGBInteger,
|
||||
BGRInteger,
|
||||
RGBAInteger,
|
||||
BGRAInteger,
|
||||
StencilIndex,
|
||||
DepthComponent,
|
||||
DepthStencil,
|
||||
|
||||
FormatCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
enum class TextureInternalFormat {
|
||||
R8,
|
||||
R8Snorm,
|
||||
R16,
|
||||
R16Snorm,
|
||||
RG8,
|
||||
RG8Snorm,
|
||||
RG16,
|
||||
RG16Snorm,
|
||||
R3G3B2,
|
||||
RGB4,
|
||||
RGB5,
|
||||
RGB8,
|
||||
RGB8Snorm,
|
||||
RGB10,
|
||||
RGB12,
|
||||
RGB16Snorm,
|
||||
RGBA2,
|
||||
RGBA4,
|
||||
RGB5A1,
|
||||
RGBA8,
|
||||
RGBA8Snorm,
|
||||
RGB10A2,
|
||||
RGB10A2UI,
|
||||
RGBA12,
|
||||
RGBA16,
|
||||
SRGB8,
|
||||
SRGB8Alpha8,
|
||||
R16F,
|
||||
RG16F,
|
||||
RGB16F,
|
||||
RGBA16F,
|
||||
R32F,
|
||||
RG32F,
|
||||
RGB32F,
|
||||
RGBA32F,
|
||||
R11FG11FB10F,
|
||||
RGB9E5,
|
||||
R8I,
|
||||
R8UI,
|
||||
R16I,
|
||||
R16UI,
|
||||
R32I,
|
||||
R32UI,
|
||||
RG8I,
|
||||
RG8UI,
|
||||
RG16I,
|
||||
RG16UI,
|
||||
RG32I,
|
||||
RG32UI,
|
||||
RGB8I,
|
||||
RGB8UI,
|
||||
RGB16I,
|
||||
RGB16UI,
|
||||
RGB32I,
|
||||
RGB32UI,
|
||||
RGBA8I,
|
||||
RGBA8UI,
|
||||
RGBA16I,
|
||||
RGBA16UI,
|
||||
RGBA32I,
|
||||
RGBA32UI,
|
||||
DepthComponent16,
|
||||
DepthComponent24,
|
||||
DepthComponent32, // not a standard format in OpenGL core profile
|
||||
DepthComponent32F,
|
||||
Depth24Stencil8,
|
||||
Depth32FStencil8,
|
||||
|
||||
DepthComponent,
|
||||
DepthStencil,
|
||||
Red,
|
||||
RG,
|
||||
RGB,
|
||||
RGBA,
|
||||
|
||||
TextureInternalFormatCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
enum class TexturePixelDataType {
|
||||
UnsignedByte,
|
||||
Byte,
|
||||
UnsignedShort,
|
||||
Short,
|
||||
UnsignedInt,
|
||||
Int,
|
||||
Float,
|
||||
UnsignedByte332,
|
||||
UnsignedByte233Rev,
|
||||
UnsignedShort565,
|
||||
UnsignedShort565Rev,
|
||||
UnsignedShort4444,
|
||||
UnsignedShort4444Rev,
|
||||
UnsignedShort5551,
|
||||
UnsignedShort1555Rev,
|
||||
UnsignedInt8888,
|
||||
UnsignedInt8888Rev,
|
||||
UnsignedInt1010102,
|
||||
UnsignedInt2101010Rev,
|
||||
UnsignedInt101111Rev, // not a standard type in OpenGL core profile
|
||||
UnsignedInt5999Rev, // not a standard type in OpenGL core profile
|
||||
|
||||
TypeCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
enum class TextureSwizzleParam {
|
||||
Red,
|
||||
Green,
|
||||
Blue,
|
||||
Alpha,
|
||||
Zero,
|
||||
One,
|
||||
|
||||
SwizzleParamCount,
|
||||
Unknown = -1
|
||||
};
|
||||
}
|
||||
@@ -10,10 +10,45 @@ namespace MobileGL {
|
||||
m_sampler = MakeShared<SamplerObject>(0);
|
||||
}
|
||||
|
||||
void TextureObjectBase::SetMipmapLevel(const MipmapLevelInput& level) {
|
||||
SetMipmapImpl(level);
|
||||
Uint TextureObjectBase::GetMipmapLevelCount() const {
|
||||
return m_textureStorage.GetLevelCount();
|
||||
}
|
||||
|
||||
const IntVec3 TextureObjectBase::GetMipmapTexelSize(TextureUploadTarget target, Uint mipmapLevel) const {
|
||||
return m_textureStorage.GetTexelSize(0, mipmapLevel);
|
||||
}
|
||||
|
||||
const SizeT TextureObjectBase::GetMipmapByteSize(TextureUploadTarget target, Uint mipmapLevel) const {
|
||||
return m_textureStorage.GetByteSize(0, mipmapLevel);
|
||||
}
|
||||
|
||||
void TextureObjectBase::AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel,
|
||||
MipmapInput input) {
|
||||
// don't care target, index always 0
|
||||
m_textureStorage.AllocateLevel(0, mipmapLevel, input);
|
||||
}
|
||||
void TextureObjectBase::UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel,
|
||||
DataPtr input) {
|
||||
// ditto
|
||||
m_textureStorage.UpdateSubData(0, mipmapLevel, input);
|
||||
}
|
||||
void* TextureObjectBase::MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) {
|
||||
return m_textureStorage.MapData(0, mipmapLevel);
|
||||
}
|
||||
|
||||
void TextureObjectBase::MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, bool dirty) {
|
||||
// ditto
|
||||
m_textureStorage.MarkDirty(0, mipmapLevel, dirty);
|
||||
}
|
||||
|
||||
bool TextureObjectBase::IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const {
|
||||
return m_textureStorage.IsDirty(0, mipmapLevel);
|
||||
}
|
||||
|
||||
// void TextureObjectBase::SetMipmapLevel(const MipmapLevelInput& level) {
|
||||
// SetMipmapImpl(level);
|
||||
// }
|
||||
|
||||
TextureInternalFormat TextureObjectBase::GetFormat() const {
|
||||
return m_internalFormat;
|
||||
}
|
||||
@@ -23,32 +58,33 @@ namespace MobileGL {
|
||||
}
|
||||
|
||||
IntVec3 TextureObjectBase::GetBaseSize() const {
|
||||
if (m_mipmaps.empty()) {
|
||||
if (m_textureStorage.GetLevelCount() == 0) {
|
||||
return {0, 0, 0};
|
||||
}
|
||||
return m_mipmaps[0].size;
|
||||
return m_textureStorage.GetTexelSize(0, 0);
|
||||
}
|
||||
|
||||
SharedPtr<SamplerObject> TextureObjectBase::GetSamplerObject() const {
|
||||
return m_sampler;
|
||||
}
|
||||
|
||||
const Vector<MipmapLevelInternal>& TextureObjectBase::GetMipmaps() const {
|
||||
return m_mipmaps;
|
||||
}
|
||||
// const Vector<MipmapLevelInternal>& TextureObjectBase::GetMipmaps() const {
|
||||
// return m_mipmaps;
|
||||
// }
|
||||
|
||||
Bool TextureObjectBase::IsComplete() const {
|
||||
if (m_internalFormat == TextureInternalFormat::Unknown) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_mipmaps.empty()) {
|
||||
SizeT levelCount = m_textureStorage.GetLevelCount();
|
||||
if (levelCount == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < m_mipmaps.size(); ++i) {
|
||||
const auto& level = m_mipmaps[i];
|
||||
if (level.size.x() <= 0 || level.size.y() <= 0 || level.size.z() <= 0) {
|
||||
for (size_t i = 0; i < levelCount; ++i) {
|
||||
const auto& levelSize = m_textureStorage.GetTexelSize(0, i);
|
||||
if (levelSize.x() <= 0 || levelSize.y() <= 0 || levelSize.z() <= 0) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -57,23 +93,23 @@ namespace MobileGL {
|
||||
return true;
|
||||
}
|
||||
|
||||
MipmapLevelInternal& TextureObjectBase::GetMipmap(Int index) {
|
||||
if (index >= m_mipmaps.size()) {
|
||||
MOBILEGL_ASSERT(false, "GetMipmap: index %d out of bounds, returning last mipmap level", index);
|
||||
index = static_cast<Int>(m_mipmaps.size() - 1);
|
||||
}
|
||||
return m_mipmaps[index];
|
||||
}
|
||||
// MipmapLevelInternal& TextureObjectBase::GetMipmap(TextureUploadTarget target, Int index) {
|
||||
// if (index >= m_mipmaps.size()) {
|
||||
// MOBILEGL_ASSERT(false, "GetMipmap: index %d out of bounds, returning last mipmap level", index);
|
||||
// index = static_cast<Int>(m_mipmaps.size() - 1);
|
||||
// }
|
||||
// return m_mipmaps[index];
|
||||
// }
|
||||
|
||||
void TextureObjectBase::SetInternalFormat(TextureInternalFormat format) {
|
||||
m_internalFormat = format;
|
||||
}
|
||||
|
||||
void TextureObjectBase::UnmarkMipmapDirty(Int index) {
|
||||
if (index >= 0 && index < static_cast<Int>(m_mipmaps.size())) {
|
||||
m_mipmaps[index].dirty = false;
|
||||
}
|
||||
}
|
||||
// void TextureObjectBase::UnmarkMipmapDirty(Int index) {
|
||||
// if (index >= 0 && index < static_cast<Int>(m_mipmaps.size())) {
|
||||
// m_mipmaps[index].dirty = false;
|
||||
// }
|
||||
// }
|
||||
|
||||
Uint TextureObjectBase::GetExternalIndex() const {
|
||||
return m_externalIndex;
|
||||
|
||||
@@ -1,186 +1,12 @@
|
||||
#pragma once
|
||||
#include "TextureEnum.h"
|
||||
#include "TextureStorage.h"
|
||||
#include "MG_Util/Types.h"
|
||||
#include "../SamplerState/SamplerObject.h"
|
||||
#include <Includes.h>
|
||||
#include <MG_Util/Math/VectorTypes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
enum class TextureTarget {
|
||||
Texture1D,
|
||||
Texture2D,
|
||||
Texture3D,
|
||||
TextureCubeMap,
|
||||
TextureRectangle,
|
||||
Texture2DMultisample,
|
||||
TextureBuffer,
|
||||
Texture1DArray,
|
||||
Texture2DArray,
|
||||
TextureCubeMapArray,
|
||||
Texture2DMultisampleArray,
|
||||
TextureTargetCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
enum class TextureUploadTarget {
|
||||
Texture2D,
|
||||
ProxyTexture2D,
|
||||
Texture1DArray,
|
||||
ProxyTexture1DArray,
|
||||
TextureRectangle,
|
||||
ProxyTextureRectangle,
|
||||
CubeMapPositiveX,
|
||||
CubeMapNegativeX,
|
||||
CubeMapPositiveY,
|
||||
CubeMapNegativeY,
|
||||
CubeMapPositiveZ,
|
||||
CubeMapNegativeZ,
|
||||
ProxyCubeMap,
|
||||
Texture2DMultisample,
|
||||
ProxyTexture2DMultisample,
|
||||
TextureUploadTargetCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
enum class TextureInputFormat {
|
||||
Red,
|
||||
RG,
|
||||
RGB,
|
||||
BGR,
|
||||
RGBA,
|
||||
BGRA,
|
||||
RInteger,
|
||||
RGInteger,
|
||||
RGBInteger,
|
||||
BGRInteger,
|
||||
RGBAInteger,
|
||||
BGRAInteger,
|
||||
StencilIndex,
|
||||
DepthComponent,
|
||||
DepthStencil,
|
||||
|
||||
FormatCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
enum class TextureInternalFormat {
|
||||
R8,
|
||||
R8Snorm,
|
||||
R16,
|
||||
R16Snorm,
|
||||
RG8,
|
||||
RG8Snorm,
|
||||
RG16,
|
||||
RG16Snorm,
|
||||
R3G3B2,
|
||||
RGB4,
|
||||
RGB5,
|
||||
RGB8,
|
||||
RGB8Snorm,
|
||||
RGB10,
|
||||
RGB12,
|
||||
RGB16Snorm,
|
||||
RGBA2,
|
||||
RGBA4,
|
||||
RGB5A1,
|
||||
RGBA8,
|
||||
RGBA8Snorm,
|
||||
RGB10A2,
|
||||
RGB10A2UI,
|
||||
RGBA12,
|
||||
RGBA16,
|
||||
SRGB8,
|
||||
SRGB8Alpha8,
|
||||
R16F,
|
||||
RG16F,
|
||||
RGB16F,
|
||||
RGBA16F,
|
||||
R32F,
|
||||
RG32F,
|
||||
RGB32F,
|
||||
RGBA32F,
|
||||
R11FG11FB10F,
|
||||
RGB9E5,
|
||||
R8I,
|
||||
R8UI,
|
||||
R16I,
|
||||
R16UI,
|
||||
R32I,
|
||||
R32UI,
|
||||
RG8I,
|
||||
RG8UI,
|
||||
RG16I,
|
||||
RG16UI,
|
||||
RG32I,
|
||||
RG32UI,
|
||||
RGB8I,
|
||||
RGB8UI,
|
||||
RGB16I,
|
||||
RGB16UI,
|
||||
RGB32I,
|
||||
RGB32UI,
|
||||
RGBA8I,
|
||||
RGBA8UI,
|
||||
RGBA16I,
|
||||
RGBA16UI,
|
||||
RGBA32I,
|
||||
RGBA32UI,
|
||||
DepthComponent16,
|
||||
DepthComponent24,
|
||||
DepthComponent32, // not a standard format in OpenGL core profile
|
||||
DepthComponent32F,
|
||||
Depth24Stencil8,
|
||||
Depth32FStencil8,
|
||||
|
||||
DepthComponent,
|
||||
DepthStencil,
|
||||
Red,
|
||||
RG,
|
||||
RGB,
|
||||
RGBA,
|
||||
|
||||
TextureInternalFormatCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
enum class TexturePixelDataType {
|
||||
UnsignedByte,
|
||||
Byte,
|
||||
UnsignedShort,
|
||||
Short,
|
||||
UnsignedInt,
|
||||
Int,
|
||||
Float,
|
||||
UnsignedByte332,
|
||||
UnsignedByte233Rev,
|
||||
UnsignedShort565,
|
||||
UnsignedShort565Rev,
|
||||
UnsignedShort4444,
|
||||
UnsignedShort4444Rev,
|
||||
UnsignedShort5551,
|
||||
UnsignedShort1555Rev,
|
||||
UnsignedInt8888,
|
||||
UnsignedInt8888Rev,
|
||||
UnsignedInt1010102,
|
||||
UnsignedInt2101010Rev,
|
||||
UnsignedInt101111Rev, // not a standard type in OpenGL core profile
|
||||
UnsignedInt5999Rev, // not a standard type in OpenGL core profile
|
||||
|
||||
TypeCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
enum class TextureSwizzleParam {
|
||||
Red,
|
||||
Green,
|
||||
Blue,
|
||||
Alpha,
|
||||
Zero,
|
||||
One,
|
||||
|
||||
SwizzleParamCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
namespace MG_State {
|
||||
namespace GLState {
|
||||
struct MipmapLevelBase {
|
||||
@@ -217,10 +43,19 @@ namespace MobileGL {
|
||||
using TargetEnum = TextureTarget;
|
||||
virtual ~ITextureObject() = default;
|
||||
|
||||
virtual void SetMipmapLevel(const MipmapLevelInput& level) = 0;
|
||||
virtual const Vector<MipmapLevelInternal>& GetMipmaps() const = 0;
|
||||
virtual MipmapLevelInternal& GetMipmap(Int index) = 0;
|
||||
virtual void UnmarkMipmapDirty(Int index) = 0;
|
||||
// virtual void SetMipmapLevel(const MipmapLevelInput& level) = 0;
|
||||
// virtual const Vector<MipmapLevelInternal>& GetMipmaps() const = 0;
|
||||
// virtual MipmapLevelInternal& GetMipmap(Int index) = 0;
|
||||
// virtual void UnmarkMipmapDirty(Int index) = 0;
|
||||
|
||||
virtual Uint GetMipmapLevelCount() const = 0;
|
||||
virtual const IntVec3 GetMipmapTexelSize(TextureUploadTarget target, Uint mipmapLevel) const = 0;
|
||||
virtual const SizeT GetMipmapByteSize(TextureUploadTarget target, Uint mipmapLevel) const = 0;
|
||||
virtual void AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel, MipmapInput input) = 0;
|
||||
virtual void UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel, DataPtr input) = 0;
|
||||
virtual void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) = 0;
|
||||
virtual void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, bool dirty) = 0;
|
||||
virtual bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const = 0;
|
||||
|
||||
virtual TextureInternalFormat GetFormat() const = 0;
|
||||
virtual TextureTarget GetTarget() const = 0;
|
||||
@@ -243,10 +78,19 @@ namespace MobileGL {
|
||||
TextureObjectBase(TextureTarget target, Uint externalIndex);
|
||||
virtual ~TextureObjectBase() = default;
|
||||
|
||||
void SetMipmapLevel(const MipmapLevelInput& level) override;
|
||||
const Vector<MipmapLevelInternal>& GetMipmaps() const override;
|
||||
MipmapLevelInternal& GetMipmap(Int index) override;
|
||||
void UnmarkMipmapDirty(Int index) override;
|
||||
// void SetMipmapLevel(const MipmapLevelInput& level) override;
|
||||
// const Vector<MipmapLevelInternal>& GetMipmaps() const override;
|
||||
// MipmapLevelInternal& GetMipmap(TextureUploadTarget target, Int index) override;
|
||||
// void UnmarkMipmapDirty(Int index) override;
|
||||
|
||||
Uint GetMipmapLevelCount() const override;
|
||||
const IntVec3 GetMipmapTexelSize(TextureUploadTarget target, Uint mipmapLevel) const override;
|
||||
const SizeT GetMipmapByteSize(TextureUploadTarget target, Uint mipmapLevel) const override;
|
||||
void AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel, MipmapInput input) override;
|
||||
void UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel, DataPtr input) override;
|
||||
void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) override;
|
||||
void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, bool dirty) override;
|
||||
bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const override;
|
||||
|
||||
TextureInternalFormat GetFormat() const override;
|
||||
TextureTarget GetTarget() const override;
|
||||
@@ -264,12 +108,13 @@ namespace MobileGL {
|
||||
void SetMaxLevel(Uint maxLevel) override;
|
||||
|
||||
protected:
|
||||
virtual void SetMipmapImpl(const MipmapLevelInput& level) = 0;
|
||||
// virtual void SetMipmapImpl(const MipmapLevelInput& level) = 0;
|
||||
|
||||
const Uint m_externalIndex;
|
||||
const TextureTarget m_target = TextureTarget::Unknown;
|
||||
TextureInternalFormat m_internalFormat = TextureInternalFormat::Unknown;
|
||||
Vector<MipmapLevelInternal> m_mipmaps = {};
|
||||
// Vector<MipmapLevelInternal> m_mipmaps = {};
|
||||
TextureStorage<1> m_textureStorage;
|
||||
SharedPtr<SamplerObject> m_sampler = nullptr;
|
||||
FloatVec4 m_borderColor = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||
TextureSwizzleParam m_swizzleParams[4] = {TextureSwizzleParam::Red, TextureSwizzleParam::Green,
|
||||
|
||||
@@ -6,11 +6,11 @@ namespace MobileGL {
|
||||
TextureObject1D::TextureObject1D(Uint externalIndex)
|
||||
: TextureObjectBase(TextureTarget::Texture1D, externalIndex) {}
|
||||
|
||||
void TextureObject1D::SetMipmapImpl(const MipmapLevelInput& level) {
|
||||
if (level.size.x() > 0) {
|
||||
m_mipmaps.push_back(MipmapLevelInternal(level));
|
||||
}
|
||||
}
|
||||
// void TextureObject1D::SetMipmapImpl(const MipmapLevelInput& level) {
|
||||
// if (level.size.x() > 0) {
|
||||
// m_mipmaps.push_back(MipmapLevelInternal(level));
|
||||
// }
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,7 @@ namespace MobileGL {
|
||||
explicit TextureObject1D(Uint externalIndex);
|
||||
|
||||
protected:
|
||||
void SetMipmapImpl(const MipmapLevelInput& level) override;
|
||||
// void SetMipmapImpl(const MipmapLevelInput& level) override;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,11 +6,11 @@ namespace MobileGL {
|
||||
TextureObject2D::TextureObject2D(Uint externalIndex)
|
||||
: TextureObjectBase(TextureTarget::Texture2D, externalIndex) {}
|
||||
|
||||
void TextureObject2D::SetMipmapImpl(const MipmapLevelInput& level) {
|
||||
if (level.size.x() > 0 && level.size.y() > 0) {
|
||||
m_mipmaps.push_back(MipmapLevelInternal(level));
|
||||
}
|
||||
}
|
||||
// void TextureObject2D::SetMipmapImpl(const MipmapLevelInput& level) {
|
||||
// if (level.size.x() > 0 && level.size.y() > 0) {
|
||||
// m_mipmaps.push_back(MipmapLevelInternal(level));
|
||||
// }
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,7 @@ namespace MobileGL {
|
||||
explicit TextureObject2D(Uint externalIndex);
|
||||
|
||||
protected:
|
||||
void SetMipmapImpl(const MipmapLevelInput& level) override;
|
||||
// void SetMipmapImpl(const MipmapLevelInput& level) override;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,11 +6,11 @@ namespace MobileGL {
|
||||
TextureObject3D::TextureObject3D(Uint externalIndex)
|
||||
: TextureObjectBase(TextureTarget::Texture3D, externalIndex) {}
|
||||
|
||||
void TextureObject3D::SetMipmapImpl(const MipmapLevelInput& level) {
|
||||
if (level.size.x() > 0 && level.size.y() > 0 && level.size.z() > 0) {
|
||||
m_mipmaps.push_back(MipmapLevelInternal(level));
|
||||
}
|
||||
}
|
||||
// void TextureObject3D::SetMipmapImpl(const MipmapLevelInput& level) {
|
||||
// if (level.size.x() > 0 && level.size.y() > 0 && level.size.z() > 0) {
|
||||
// m_mipmaps.push_back(MipmapLevelInternal(level));
|
||||
// }
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,7 @@ namespace MobileGL {
|
||||
explicit TextureObject3D(Uint externalIndex);
|
||||
|
||||
protected:
|
||||
void SetMipmapImpl(const MipmapLevelInput& level) override;
|
||||
// void SetMipmapImpl(const MipmapLevelInput& level) override;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,103 @@
|
||||
#pragma once
|
||||
#include "TextureEnum.h"
|
||||
#include "MG_Util/Types.h"
|
||||
#include "MG_Util/Math/VectorTypes.h"
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_State {
|
||||
namespace GLState {
|
||||
struct MipmapInput {
|
||||
IntVec3 texelSize = {0, 0, 0};
|
||||
SizeT byteSize = 0;
|
||||
};
|
||||
|
||||
template <SizeT TargetCount>
|
||||
class TextureStorage {
|
||||
public:
|
||||
TextureStorage() {
|
||||
static_assert(TargetCount > 0, "Mipmap size must be greater than zero");
|
||||
}
|
||||
|
||||
void AllocateLevel(Uint targetIndex, Uint level, MipmapInput input) {
|
||||
MOBILEGL_ASSERT(targetIndex < TargetCount, "AllocateLevel: target invalid");
|
||||
|
||||
auto& targetData = m_data[targetIndex];
|
||||
targetData.reserve(std::bit_ceil(level + 1));
|
||||
targetData.resize(level + 1);
|
||||
auto& targetTexelSizes = m_texelSizes[targetIndex];
|
||||
targetTexelSizes.reserve(std::bit_ceil(level + 1));
|
||||
targetTexelSizes.resize(level + 1);
|
||||
targetTexelSizes[level] = input.texelSize;
|
||||
auto& dirtyArr = m_isDirty[targetIndex];
|
||||
dirtyArr.resize(level + 1, true);
|
||||
|
||||
auto& data = targetData[level];
|
||||
data.resize(input.byteSize, 0);
|
||||
// if (input.texelData.data && input.texelData.size > 0) {
|
||||
// const Uint8* src = static_cast<const Uint8*>(input.texelData.data);
|
||||
// Memcpy(data.data(), src, input.texelData.size);
|
||||
// }
|
||||
}
|
||||
|
||||
void UpdateSubData(Uint targetIndex, Uint level, DataPtr input) {
|
||||
MOBILEGL_ASSERT(targetIndex < TargetCount, "UpdateSubData: target invalid");
|
||||
auto& targetData = m_data[targetIndex];
|
||||
MOBILEGL_ASSERT(level < targetData.size(), "UpdateSubData: level out of range");
|
||||
auto& levelData = targetData[level];
|
||||
MOBILEGL_ASSERT(levelData.size() < input.size, "UpdateSubData: input data larger than allocated");
|
||||
|
||||
if (input.data && input.size > 0) {
|
||||
const Uint8* src = static_cast<const Uint8*>(input.data);
|
||||
Memcpy(levelData.data(), src, input.size);
|
||||
m_isDirty[targetIndex][level] = false;
|
||||
}
|
||||
}
|
||||
|
||||
void* MapData(Uint targetIndex, Uint level) {
|
||||
MOBILEGL_ASSERT(targetIndex < TargetCount, "UpdateSubData: target invalid");
|
||||
auto& targetData = m_data[targetIndex];
|
||||
MOBILEGL_ASSERT(level < targetData.size(), "UpdateSubData: level out of range");
|
||||
auto& levelData = targetData[level];
|
||||
return levelData.data();
|
||||
}
|
||||
|
||||
IntVec3 GetTexelSize(Uint targetIndex, Uint level) const {
|
||||
MOBILEGL_ASSERT(targetIndex < TargetCount, "GetTexelSize: target invalid");
|
||||
|
||||
auto& targetTexelSizes = m_texelSizes[targetIndex];
|
||||
if (level >= targetTexelSizes.size())
|
||||
return {0, 0, 0};
|
||||
return targetTexelSizes[level];
|
||||
}
|
||||
|
||||
SizeT GetByteSize(Uint targetIndex, Uint level) const {
|
||||
MOBILEGL_ASSERT(targetIndex < TargetCount, "GetByteSize: target invalid");
|
||||
|
||||
auto& data = m_data[targetIndex];
|
||||
return data[level].size();
|
||||
}
|
||||
|
||||
SizeT GetLevelCount() const {
|
||||
return m_data[0].size();
|
||||
}
|
||||
|
||||
void MarkDirty(Uint targetIndex, Uint level, bool dirty) {
|
||||
MOBILEGL_ASSERT(targetIndex < TargetCount, "MarkDirty: target invalid");
|
||||
MOBILEGL_ASSERT(level < m_isDirty[targetIndex].size(), "MarkDirty: level out of range");
|
||||
m_isDirty[targetIndex][level] = dirty;
|
||||
}
|
||||
|
||||
bool IsDirty(Uint targetIndex, Uint level) const {
|
||||
MOBILEGL_ASSERT(targetIndex < TargetCount, "IsDirty: target invalid");
|
||||
MOBILEGL_ASSERT(level < m_isDirty[targetIndex].size(), "IsDirty: level out of range");
|
||||
return m_isDirty[targetIndex][level];
|
||||
}
|
||||
|
||||
protected:
|
||||
Array<Vector<IntVec3>, TargetCount> m_texelSizes;
|
||||
Array<Vector<Vector<Uint8>>, TargetCount> m_data;
|
||||
Array<Vector<bool>, TargetCount> m_isDirty;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user