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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 20:28:32 +09:00
[Perf] (DirectVulkan): reuse unchanged global-UBO slices and skip identical descriptor binds
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@@ -18,6 +18,7 @@
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#include "MG_Util/Converters/MGToVk/TextureEnumConverter.h"
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#include "MG_Util/Metrics/TextureMetrics.h"
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#include <Config.h>
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#include <algorithm>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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@@ -204,6 +205,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// The frame's descriptor sets are recycled above, so last frame's reuse target
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// is gone: start the per-draw descriptor-reuse cache fresh this frame.
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m_hasLastDescriptor = false;
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m_lastBindValid = false;
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// Re-fingerprint the bound sampler set fresh this frame so any GL object address
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// reuse cannot outlive a single frame (see SamplerResolveMemo).
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for (auto& memo : m_samplerResolveMemo) {
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@@ -1189,16 +1191,47 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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bufferInfo.range = ubo.range;
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dynOffset = static_cast<Uint32>(ubo.dynamicOffset);
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} else {
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BufferSlice slice{};
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if (!m_bufferManager->UploadTransient(BufferKind::Uniform, frameIndex, ubo.payload,
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ubo.payloadSize, m_minDynamicOffsetAlignment, slice)) {
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MOBILEGL_ASSERT(false, "UniformDescriptorBinder::BindProgramUniformBuffers failed: UBO upload failed on binding %u element %u",
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binding, element);
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return false;
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// Global-UBO slice reuse (see GlobalUboSliceMemo): unchanged
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// uniform bytes re-use the slice already uploaded this frame.
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const Bool isGlobalUbo =
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programObj.globalUboBinding == static_cast<Int>(binding) && element == 0;
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const Uint64 uboFrameSerial = m_bufferManager->GetFrameSerial();
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const Uint64 uboProgramLifetimeId = program.GetLifetimeId();
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const Uint32 uboContentVersion = program.GetUBOContentVersion();
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Bool reusedSlice = false;
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if (isGlobalUbo) {
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for (const auto& memo : m_globalUboMemo) {
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if (memo.buffer != VK_NULL_HANDLE &&
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memo.programLifetimeId == uboProgramLifetimeId &&
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memo.frameSerial == uboFrameSerial &&
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memo.uboContentVersion == uboContentVersion &&
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memo.range == static_cast<VkDeviceSize>(ubo.payloadSize)) {
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bufferInfo.buffer = memo.buffer;
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bufferInfo.range = memo.range;
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dynOffset = static_cast<Uint32>(memo.offset);
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reusedSlice = true;
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break;
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}
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}
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}
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if (!reusedSlice) {
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BufferSlice slice{};
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if (!m_bufferManager->UploadTransient(BufferKind::Uniform, frameIndex, ubo.payload,
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ubo.payloadSize, m_minDynamicOffsetAlignment, slice)) {
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MOBILEGL_ASSERT(false, "UniformDescriptorBinder::BindProgramUniformBuffers failed: UBO upload failed on binding %u element %u",
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binding, element);
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return false;
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}
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bufferInfo.buffer = slice.buffer;
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bufferInfo.range = ubo.payloadSize;
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dynOffset = static_cast<Uint32>(slice.offset);
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if (isGlobalUbo) {
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m_globalUboMemo[m_globalUboMemoNext] = GlobalUboSliceMemo{
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uboProgramLifetimeId, uboFrameSerial, uboContentVersion,
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slice.buffer, slice.offset, static_cast<VkDeviceSize>(ubo.payloadSize)};
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m_globalUboMemoNext = (m_globalUboMemoNext + 1) % kGlobalUboMemoSize;
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}
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}
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bufferInfo.buffer = slice.buffer;
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bufferInfo.range = ubo.payloadSize;
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dynOffset = static_cast<Uint32>(slice.offset);
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}
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bufferInfos.push_back(bufferInfo);
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// Dynamic offsets are consumed in binding order, then array element order,
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@@ -1337,8 +1370,34 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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m_hasLastDescriptor = cacheable;
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}
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vkCmdBindDescriptorSets(commandBuffer, bindPoint, programObj.pipelineLayout, 0, 1,
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&descriptorSet, static_cast<Uint32>(dynamicOffsets.size()), dynamicOffsets.data());
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// Skip the driver call when this exact binding is already live on the
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// command buffer (see the bind-dedup shadow in the header).
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const Uint32 offsetCount = static_cast<Uint32>(dynamicOffsets.size());
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Bool identicalBind = m_lastBindValid && m_lastBindSet == descriptorSet &&
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m_lastBindLayout == programObj.pipelineLayout && m_lastBindPoint == bindPoint &&
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m_lastBindOffsetCount == offsetCount && offsetCount <= kMaxShadowedDynamicOffsets;
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if (identicalBind) {
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for (Uint32 i = 0; i < offsetCount; ++i) {
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if (m_lastBindOffsets[i] != dynamicOffsets[i]) {
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identicalBind = false;
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break;
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}
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}
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}
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if (!identicalBind) {
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vkCmdBindDescriptorSets(commandBuffer, bindPoint, programObj.pipelineLayout, 0, 1,
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&descriptorSet, offsetCount, dynamicOffsets.data());
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if (offsetCount <= kMaxShadowedDynamicOffsets) {
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m_lastBindValid = true;
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m_lastBindSet = descriptorSet;
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m_lastBindLayout = programObj.pipelineLayout;
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m_lastBindPoint = bindPoint;
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m_lastBindOffsetCount = offsetCount;
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std::copy_n(dynamicOffsets.data(), offsetCount, m_lastBindOffsets);
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} else {
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m_lastBindValid = false;
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}
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}
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return true;
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}
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} // namespace MobileGL::MG_Backend::DirectVulkan
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@@ -39,6 +39,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void Shutdown();
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void BeginFrame(Uint32 frameIndex);
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// A command buffer (re)began recording: descriptor bindings recorded into
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// the previous buffer do not carry over, so drop the bind-dedup shadow.
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void OnCommandBufferBoundary() { m_lastBindValid = false; }
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// A ProgramFactory eviction just destroyed this layout: purge every frame
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// slot's cached descriptor sets for it, so a recycled handle value can never
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// stale-hit sets written for the dead layout's bindings. The sets are
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@@ -185,6 +188,35 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Uint64 m_lastDescriptorSignature = 0;
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Bool m_hasLastDescriptor = false;
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// vkCmdBindDescriptorSets dedup: consecutive draws with a static uniform
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// block resolve to the same set AND the same dynamic offsets, so the
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// driver call can be skipped outright. Command-buffer-scope state; reset
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// via OnCommandBufferBoundary whenever a recording (re)begins. Keyed on
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// layout+bind point, so a pipeline-layout switch always rebinds.
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static constexpr Uint32 kMaxShadowedDynamicOffsets = 8;
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Bool m_lastBindValid = false;
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VkDescriptorSet m_lastBindSet = VK_NULL_HANDLE;
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VkPipelineLayout m_lastBindLayout = VK_NULL_HANDLE;
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VkPipelineBindPoint m_lastBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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Uint32 m_lastBindOffsetCount = 0;
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Uint32 m_lastBindOffsets[kMaxShadowedDynamicOffsets] = {};
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// Global-UBO transient-slice reuse: MC leaves the default uniform block
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// untouched across long GUI/terrain runs, so the per-draw re-upload of
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// the same bytes can reuse the slice uploaded earlier THIS frame (frame
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// serial guards arena recycling; the content version guards writes).
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struct GlobalUboSliceMemo {
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Uint64 programLifetimeId = 0;
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Uint64 frameSerial = 0;
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Uint32 uboContentVersion = 0;
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VkBuffer buffer = VK_NULL_HANDLE;
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VkDeviceSize offset = 0;
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VkDeviceSize range = 0;
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};
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static constexpr Uint32 kGlobalUboMemoSize = 4;
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GlobalUboSliceMemo m_globalUboMemo[kGlobalUboMemoSize];
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Uint32 m_globalUboMemoNext = 0;
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// Per-binding fast path over VkSamplerManager's content-hashed sampler cache, which
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// stays the source of truth: its key hashes all sampler+texture state, so two distinct
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// sampler objects with identical state still resolve to one VkSampler. This memo only
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