[Fix] (MG_Backend/DirectVulkan): fix file header

This commit is contained in:
2026-02-09 20:51:36 +08:00
parent ce8a2356d7
commit 6c10876532
2 changed files with 16 additions and 7 deletions
@@ -1,6 +1,10 @@
//
// Created by Swung0x48 on 2026/2/9.
//
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Managers/ProgramManager.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "ProgramManager.h"
#include "MG_Backend/DirectVulkan/Renderer/VulkanContext.h"
@@ -16,9 +20,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
XXH64_freeState(m_hashState);
}
Vector<VkPipelineShaderStageCreateInfo> ProgramManager::CreatePipelineShaderStages() {
Vector<VkPipelineShaderStageCreateInfo>& ProgramManager::CreatePipelineShaderStages(ProgramObject* programObject) {
auto hash = GetHash(programObject);
MOBILEGL_ASSERT(m_shaderStageCreateInfo.find(hash) == m_shaderStageCreateInfo.end(),
"A program with the same hash has already been created");
Vector<VkPipelineShaderStageCreateInfo> info;
return info;
}
@@ -1,4 +1,4 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/ProgramManager.h
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Managers/ProgramManager.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
@@ -17,13 +17,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
class ProgramManager {
public:
using ProgramObject = MobileGL::MG_State::GLState::ProgramObject;
using HashType = XXH64_hash_t;
ProgramManager(VulkanContext& ctx);
~ProgramManager();
Vector<VkPipelineShaderStageCreateInfo> CreatePipelineShaderStages();
Vector<VkPipelineShaderStageCreateInfo>& CreatePipelineShaderStages(ProgramObject* programObject);
private:
using ProgramObject = MobileGL::MG_State::GLState::ProgramObject;
void Cleanup();
HashType GetHash(ProgramObject* programObject);