mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Feat] implement renaming for buffer
This commit is contained in:
@@ -39,7 +39,14 @@ namespace MG_GL::GL {
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void BindBuffer(GLenum target, GLuint buffer) {
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MG_Util::Debug::LogD("glBindBuffer, target: %d, buffer: %d", target, buffer);
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if (buffer != 0 && !MG_State::ValidateBufferHandle(buffer)) {
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if (buffer != 0 &&
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MG_State::ValidateGeneratedName(buffer) &&
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!MG_State::ValidateAllocatedBufferHandle(buffer)) {
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MG_Util::Debug::LogE("Actually creating buffer: %u", buffer);
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GLenum result = MG_State::CreateBuffer(buffer);
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}
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if (buffer != 0 && !MG_State::ValidateAllocatedBufferHandle(buffer)) {
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MG_State::SetError(GL_INVALID_VALUE);
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MG_Util::Debug::LogE("Invalid buffer handle: %u", buffer);
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return;
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@@ -80,9 +87,9 @@ namespace MG_GL::GL {
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return;
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}
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GLenum result = MG_State::CreateBuffers(n, buffers);
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GLenum result = MG_State::GenBufferNames(n, buffers);
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if (result == GL_NO_ERROR) {
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MG_Util::Debug::LogD("Generated buffers:");
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MG_Util::Debug::LogD("Generated buffer names:");
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for (GLsizei i = 0; i < n; ++i) {
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MG_Util::Debug::LogD(" Buffer[%d] = %u", i, buffers[i]);
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}
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@@ -100,7 +107,7 @@ namespace MG_GL::GL {
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return GL_FALSE;
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}
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bool isValid = MG_State::ValidateBufferHandle(buffer);
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bool isValid = MG_State::ValidateAllocatedBufferHandle(buffer);
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// Should we report gl error here or in MG_State?
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MG_Util::Debug::LogD("Buffer %u is %s", buffer, isValid ? "valid" : "invalid");
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return isValid ? GL_TRUE : GL_FALSE;
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@@ -180,43 +180,138 @@ namespace MG_GL::GL {
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}
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static std::unordered_map<GLuint, void*> s_bufferDirtyFlags_bufferObj;
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// static std::unordered_map<GLuint, void*> s_bufferDirtyFlags_bufferObj;
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void SyncAllBuffersToGLES(BufferState* bufferState) {
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GLint currentVBO = 0, currentEBO = 0;
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CallAndCheck(::GLES::glGetIntegerv(GL_ARRAY_BUFFER_BINDING, ¤tVBO);)
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CallAndCheck(::GLES::glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, ¤tEBO);)
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for (auto& [mgBufferId, bufferObj] : bufferState->buffers_) {
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if (!bufferObj.generated) continue;
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// TODO: Check if the buffer changes rather than always update it.
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if (s_bufferMap.find(mgBufferId) == s_bufferMap.end() || true) {
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if (s_bufferMap.find(mgBufferId) == s_bufferMap.end()) {
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GLuint glBuffer;
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CallAndCheck(::GLES::glGenBuffers(1, &glBuffer);)
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s_bufferMap[mgBufferId] = glBuffer;
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}
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CallAndCheck(::GLES::glBindBuffer(bufferObj.target, s_bufferMap[mgBufferId]);)
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CallAndCheck(::GLES::glBufferData(
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bufferObj.target,
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bufferObj.data.size(),
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bufferObj.data.data(),
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bufferObj.usage
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);)
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s_bufferDirtyFlags_bufferObj[mgBufferId] = bufferObj.data.data();
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GLint prev_vbo = 0;
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CallAndCheck(::GLES::glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &prev_vbo);)
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for (auto& [mgname, obj] : bufferState->buffers_) {
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if (!obj.generated)
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continue;
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// Gen real buffers at ES
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if (s_bufferMap.find(mgname) == s_bufferMap.end()) {
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GLuint glname;
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CallAndCheck(::GLES::glGenBuffers(1, &glname);)
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s_bufferMap[mgname] = glname;
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}
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GLuint glname = s_bufferMap[mgname];
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// Populate data to ES
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CallAndCheck(::GLES::glBindBuffer(GL_ARRAY_BUFFER, glname);)
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CallAndCheck(::GLES::glBufferData(
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GL_ARRAY_BUFFER,
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obj.data.size(),
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obj.data.data(),
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obj.usage);)
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// s_bufferDirtyFlags_bufferObj[mgname] = obj.data.data();
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}
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CallAndCheck(::GLES::glBindBuffer(GL_ARRAY_BUFFER, currentVBO);)
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CallAndCheck(::GLES::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, currentEBO);)
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CallAndCheck(::GLES::glBindBuffer(GL_ARRAY_BUFFER, prev_vbo);)
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}
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void DrawArraysSHITTILY(GLenum mode, GLint first, GLsizei count) {
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}
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static GLuint lastBoundVAO = 0;
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static GLuint lastBoundProgram = 0;
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static GLuint lastBoundFBO[2] = {0};
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static std::array<GLuint, 32> lastBoundTextures;
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void RealizeFBOState(GLenum fbtype) {
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FramebufferState* fbState = MG_State_T::framebufferState;
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GLuint fb = fbState->currentBindings_[fbtype];
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if (fb != lastBoundFBO[(fbtype == GL_DRAW_FRAMEBUFFER) ? 0 : 1]) {
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GLuint glFBO = 0;
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if (fb == 0) {
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CallAndCheck(::GLES::glBindFramebuffer(fbtype, 0);)
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glFBO = 0;
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} else {
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bool isNewGlesFBO = false;
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if (s_framebufferMap.find(fb) == s_framebufferMap.end()) {
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CallAndCheck(::GLES::glGenFramebuffers(1, &glFBO);)
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s_framebufferMap[fb] = glFBO;
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CallAndCheck(::GLES::glBindFramebuffer(fbtype, glFBO);)
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MG_Util::Debug::LogD("Generated and bound new GLES FBO %u for MobileGL FBO %u", glFBO, fb);
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isNewGlesFBO = true;
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} else {
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glFBO = s_framebufferMap[fb];
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CallAndCheck(::GLES::glBindFramebuffer(fbtype, glFBO);)
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MG_Util::Debug::LogD("Bound existing GLES FBO %u for MobileGL FBO %u", glFBO, fb);
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}
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if (glFBO != 0) {
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FramebufferObject* mgFBO = fbState->GetCurrentFBO(fbtype);
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if (mgFBO) {
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MG_Util::Debug::LogD("Checking/Syncing attachments for GLES FBO %u (MobileGL FBO %u)", glFBO, fb);
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for (auto const& [mgAttachmentPoint, mgAtt] : mgFBO->attachments) {
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if (mgAtt.type != GL_TEXTURE_2D) {
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MG_Util::Debug::LogW("Skipping non-TEXTURE_2D attachment 0x%X for FBO %u", mgAttachmentPoint, fb);
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continue;
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}
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GLuint expectedGLTexId = 0;
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if (mgAtt.handle != 0) {
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if (s_textureMap.count(mgAtt.handle)) {
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expectedGLTexId = s_textureMap[mgAtt.handle];
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} else {
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MG_Util::Debug::LogE("MobileGL Texture %u for FBO %u attachment 0x%X not found in s_textureMap during FBO sync!", mgAtt.handle, fb, mgAttachmentPoint);
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for (auto const& [key, val] : s_textureMap)
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MG_Util::Debug::LogW(" key: %d, val: %d", key, val);
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continue;
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}
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}
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GLint glesAttachedType = 0;
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GLint glesAttachedName = 0;
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CallAndCheck(::GLES::glGetFramebufferAttachmentParameteriv(fbtype, mgAttachmentPoint, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &glesAttachedType);)
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if (glesAttachedType == GL_TEXTURE) {
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CallAndCheck(::GLES::glGetFramebufferAttachmentParameteriv(fbtype, mgAttachmentPoint, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &glesAttachedName);)
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} else if (glesAttachedType != GL_NONE) {
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MG_Util::Debug::LogW("GLES FBO %u attachment 0x%X has non-texture type 0x%X (expected GL_TEXTURE or GL_NONE)", glFBO, mgAttachmentPoint, glesAttachedType);
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}
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if ((GLuint)glesAttachedName != expectedGLTexId) {
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MG_Util::Debug::LogD("Syncing FBO %u attachment 0x%X: Expected GLES TexID %u, Found GLES ObjName %d. Attaching/Detaching...",
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fb, mgAttachmentPoint, expectedGLTexId, glesAttachedName);
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CallAndCheck(::GLES::glFramebufferTexture2D(
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fbtype,
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mgAttachmentPoint,
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GL_TEXTURE_2D,
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expectedGLTexId,
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mgAtt.mipLevel
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);)
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}
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}
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GLenum status = ::GLES::glCheckFramebufferStatus(fbtype);
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if (status != GL_FRAMEBUFFER_COMPLETE) {
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MG_Util::Debug::LogE("Framebuffer %u (GLES FBO %u) is not complete after sync! Status: 0x%X (%s)",
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fb, glFBO, status, MG_Util::Debug::GLEnumToString(status));
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}
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} else {
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MG_Util::Debug::LogW("Could not get MobileGL FBO object for ID %u during attachment sync.", fb);
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}
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}
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}
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lastBoundFBO[(fbtype == GL_DRAW_FRAMEBUFFER) ? 0 : 1] = fb;
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}
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}
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void DrawArraysSHITTILY(GLenum mode, GLint first, GLsizei count) {
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}
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void DrawElementsSHITTILY(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) {
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CommonState* commonState = MG_State_T::commonState;
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TextureState* textureState = MG_State_T::textureState;
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@@ -578,95 +673,97 @@ namespace MG_GL::GL {
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}
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// Framebuffer
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GLuint currentFBO = fbState->currentBindings_[GL_DRAW_FRAMEBUFFER];
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if (currentFBO != lastBoundFBO[0]) {
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GLuint glFBO = 0;
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RealizeFBOState(GL_DRAW_FRAMEBUFFER);
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// GLuint currentFBO = fbState->currentBindings_[GL_DRAW_FRAMEBUFFER];
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// if (currentFBO != lastBoundFBO[0]) {
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// GLuint glFBO = 0;
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//
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// if (currentFBO == 0) {
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// CallAndCheck(::GLES::glBindFramebuffer(GL_FRAMEBUFFER, 0);)
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// glFBO = 0;
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// } else {
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// bool isNewGlesFBO = false;
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//
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// if (s_framebufferMap.find(currentFBO) == s_framebufferMap.end()) {
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// CallAndCheck(::GLES::glGenFramebuffers(1, &glFBO);)
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// s_framebufferMap[currentFBO] = glFBO;
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// CallAndCheck(::GLES::glBindFramebuffer(GL_FRAMEBUFFER, glFBO);)
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// MG_Util::Debug::LogD("Generated and bound new GLES FBO %u for MobileGL FBO %u", glFBO, currentFBO);
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// GLenum status = ::GLES::glCheckFramebufferStatus(GL_FRAMEBUFFER);
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// if (status != GL_FRAMEBUFFER_COMPLETE) {
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// MG_Util::Debug::LogE("Framebuffer %u (GLES FBO %u) is not complete after creation! Status: 0x%X (%s)",
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// currentFBO, glFBO, status, MG_Util::Debug::GLEnumToString(status));
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// }
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// isNewGlesFBO = true;
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// } else {
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// glFBO = s_framebufferMap[currentFBO];
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// CallAndCheck(::GLES::glBindFramebuffer(GL_FRAMEBUFFER, glFBO);)
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// MG_Util::Debug::LogD("Bound existing GLES FBO %u for MobileGL FBO %u", glFBO, currentFBO);
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// }
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//
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// if (glFBO != 0) {
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// FramebufferObject* mgFBO = fbState->GetCurrentFBO(GL_DRAW_FRAMEBUFFER);
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// if (mgFBO) {
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// MG_Util::Debug::LogD("Checking/Syncing attachments for GLES FBO %u (MobileGL FBO %u)", glFBO, currentFBO);
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//
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// for (auto const& [mgAttachmentPoint, mgAtt] : mgFBO->attachments) {
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//
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// if (mgAtt.type != GL_TEXTURE_2D) {
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// MG_Util::Debug::LogW("Skipping non-TEXTURE_2D attachment 0x%X for FBO %u", mgAttachmentPoint, currentFBO);
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// continue;
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// }
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//
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// GLuint expectedGLTexId = 0;
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// if (mgAtt.handle != 0) {
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// if (s_textureMap.count(mgAtt.handle)) {
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// expectedGLTexId = s_textureMap[mgAtt.handle];
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// } else {
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// MG_Util::Debug::LogE("MobileGL Texture %u for FBO %u attachment 0x%X not found in s_textureMap during FBO sync!", mgAtt.handle, currentFBO, mgAttachmentPoint);
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// for (auto const& [key, val] : s_textureMap)
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// MG_Util::Debug::LogW(" key: %d, val: %d", key, val);
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// continue;
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// }
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// }
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//
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// GLint glesAttachedType = 0;
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// GLint glesAttachedName = 0;
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//
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// CallAndCheck(::GLES::glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, mgAttachmentPoint, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &glesAttachedType);)
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//
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// if (glesAttachedType == GL_TEXTURE) {
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// CallAndCheck(::GLES::glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, mgAttachmentPoint, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &glesAttachedName);)
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// } else if (glesAttachedType != GL_NONE) {
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// MG_Util::Debug::LogW("GLES FBO %u attachment 0x%X has non-texture type 0x%X (expected GL_TEXTURE or GL_NONE)", glFBO, mgAttachmentPoint, glesAttachedType);
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// }
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//
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// if ((GLuint)glesAttachedName != expectedGLTexId) {
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// MG_Util::Debug::LogD("Syncing FBO %u attachment 0x%X: Expected GLES TexID %u, Found GLES ObjName %d. Attaching/Detaching...",
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// currentFBO, mgAttachmentPoint, expectedGLTexId, glesAttachedName);
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//
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// CallAndCheck(::GLES::glFramebufferTexture2D(
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// GL_FRAMEBUFFER,
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// mgAttachmentPoint,
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// GL_TEXTURE_2D,
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// expectedGLTexId,
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// mgAtt.mipLevel
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// );)
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// }
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// }
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// GLenum status = ::GLES::glCheckFramebufferStatus(GL_FRAMEBUFFER);
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// if (status != GL_FRAMEBUFFER_COMPLETE) {
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// MG_Util::Debug::LogE("Framebuffer %u (GLES FBO %u) is not complete after sync! Status: 0x%X (%s)",
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// currentFBO, glFBO, status, MG_Util::Debug::GLEnumToString(status));
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// }
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//
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// } else {
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// MG_Util::Debug::LogW("Could not get MobileGL FBO object for ID %u during attachment sync.", currentFBO);
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// }
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// }
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// }
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//
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// lastBoundFBO[0] = currentFBO;
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// }
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if (currentFBO == 0) {
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CallAndCheck(::GLES::glBindFramebuffer(GL_FRAMEBUFFER, 0);)
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glFBO = 0;
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} else {
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bool isNewGlesFBO = false;
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if (s_framebufferMap.find(currentFBO) == s_framebufferMap.end()) {
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CallAndCheck(::GLES::glGenFramebuffers(1, &glFBO);)
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s_framebufferMap[currentFBO] = glFBO;
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CallAndCheck(::GLES::glBindFramebuffer(GL_FRAMEBUFFER, glFBO);)
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MG_Util::Debug::LogD("Generated and bound new GLES FBO %u for MobileGL FBO %u", glFBO, currentFBO);
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GLenum status = ::GLES::glCheckFramebufferStatus(GL_FRAMEBUFFER);
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if (status != GL_FRAMEBUFFER_COMPLETE) {
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MG_Util::Debug::LogE("Framebuffer %u (GLES FBO %u) is not complete after creation! Status: 0x%X (%s)",
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currentFBO, glFBO, status, MG_Util::Debug::GLEnumToString(status));
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}
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isNewGlesFBO = true;
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} else {
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glFBO = s_framebufferMap[currentFBO];
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CallAndCheck(::GLES::glBindFramebuffer(GL_FRAMEBUFFER, glFBO);)
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MG_Util::Debug::LogD("Bound existing GLES FBO %u for MobileGL FBO %u", glFBO, currentFBO);
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}
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if (glFBO != 0) {
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FramebufferObject* mgFBO = fbState->GetCurrentFBO(GL_DRAW_FRAMEBUFFER);
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if (mgFBO) {
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MG_Util::Debug::LogD("Checking/Syncing attachments for GLES FBO %u (MobileGL FBO %u)", glFBO, currentFBO);
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for (auto const& [mgAttachmentPoint, mgAtt] : mgFBO->attachments) {
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if (mgAtt.type != GL_TEXTURE_2D) {
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MG_Util::Debug::LogW("Skipping non-TEXTURE_2D attachment 0x%X for FBO %u", mgAttachmentPoint, currentFBO);
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continue;
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}
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GLuint expectedGLTexId = 0;
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if (mgAtt.handle != 0) {
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if (s_textureMap.count(mgAtt.handle)) {
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expectedGLTexId = s_textureMap[mgAtt.handle];
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} else {
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MG_Util::Debug::LogE("MobileGL Texture %u for FBO %u attachment 0x%X not found in s_textureMap during FBO sync!", mgAtt.handle, currentFBO, mgAttachmentPoint);
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for (auto const& [key, val] : s_textureMap)
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MG_Util::Debug::LogW(" key: %d, val: %d", key, val);
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continue;
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}
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}
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GLint glesAttachedType = 0;
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GLint glesAttachedName = 0;
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CallAndCheck(::GLES::glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, mgAttachmentPoint, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &glesAttachedType);)
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if (glesAttachedType == GL_TEXTURE) {
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CallAndCheck(::GLES::glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, mgAttachmentPoint, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &glesAttachedName);)
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} else if (glesAttachedType != GL_NONE) {
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MG_Util::Debug::LogW("GLES FBO %u attachment 0x%X has non-texture type 0x%X (expected GL_TEXTURE or GL_NONE)", glFBO, mgAttachmentPoint, glesAttachedType);
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}
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if ((GLuint)glesAttachedName != expectedGLTexId) {
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MG_Util::Debug::LogD("Syncing FBO %u attachment 0x%X: Expected GLES TexID %u, Found GLES ObjName %d. Attaching/Detaching...",
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currentFBO, mgAttachmentPoint, expectedGLTexId, glesAttachedName);
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CallAndCheck(::GLES::glFramebufferTexture2D(
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GL_FRAMEBUFFER,
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mgAttachmentPoint,
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GL_TEXTURE_2D,
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expectedGLTexId,
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mgAtt.mipLevel
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);)
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}
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}
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GLenum status = ::GLES::glCheckFramebufferStatus(GL_FRAMEBUFFER);
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if (status != GL_FRAMEBUFFER_COMPLETE) {
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MG_Util::Debug::LogE("Framebuffer %u (GLES FBO %u) is not complete after sync! Status: 0x%X (%s)",
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currentFBO, glFBO, status, MG_Util::Debug::GLEnumToString(status));
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}
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} else {
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MG_Util::Debug::LogW("Could not get MobileGL FBO object for ID %u during attachment sync.", currentFBO);
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}
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}
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}
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|
||||
lastBoundFBO[0] = currentFBO;
|
||||
}
|
||||
|
||||
|
||||
if (vao->elementBuffer != 0 || indices != nullptr) {
|
||||
@@ -679,96 +776,6 @@ namespace MG_GL::GL {
|
||||
}
|
||||
}
|
||||
|
||||
void RealizeFBOState(GLenum fbtype) {
|
||||
FramebufferState* fbState = MG_State_T::framebufferState;
|
||||
|
||||
GLuint fb = fbState->currentBindings_[fbtype];
|
||||
if (fb != lastBoundFBO[(fbtype == GL_DRAW_FRAMEBUFFER) ? 0 : 1]) {
|
||||
GLuint glFBO = 0;
|
||||
|
||||
if (fb == 0) {
|
||||
CallAndCheck(::GLES::glBindFramebuffer(fbtype, 0);)
|
||||
glFBO = 0;
|
||||
} else {
|
||||
bool isNewGlesFBO = false;
|
||||
|
||||
if (s_framebufferMap.find(fb) == s_framebufferMap.end()) {
|
||||
CallAndCheck(::GLES::glGenFramebuffers(1, &glFBO);)
|
||||
s_framebufferMap[fb] = glFBO;
|
||||
CallAndCheck(::GLES::glBindFramebuffer(fbtype, glFBO);)
|
||||
MG_Util::Debug::LogD("Generated and bound new GLES FBO %u for MobileGL FBO %u", glFBO, fb);
|
||||
isNewGlesFBO = true;
|
||||
} else {
|
||||
glFBO = s_framebufferMap[fb];
|
||||
CallAndCheck(::GLES::glBindFramebuffer(fbtype, glFBO);)
|
||||
MG_Util::Debug::LogD("Bound existing GLES FBO %u for MobileGL FBO %u", glFBO, fb);
|
||||
}
|
||||
|
||||
if (glFBO != 0) {
|
||||
FramebufferObject* mgFBO = fbState->GetCurrentFBO(fbtype);
|
||||
if (mgFBO) {
|
||||
MG_Util::Debug::LogD("Checking/Syncing attachments for GLES FBO %u (MobileGL FBO %u)", glFBO, fb);
|
||||
|
||||
for (auto const& [mgAttachmentPoint, mgAtt] : mgFBO->attachments) {
|
||||
|
||||
if (mgAtt.type != GL_TEXTURE_2D) {
|
||||
MG_Util::Debug::LogW("Skipping non-TEXTURE_2D attachment 0x%X for FBO %u", mgAttachmentPoint, fb);
|
||||
continue;
|
||||
}
|
||||
|
||||
GLuint expectedGLTexId = 0;
|
||||
if (mgAtt.handle != 0) {
|
||||
if (s_textureMap.count(mgAtt.handle)) {
|
||||
expectedGLTexId = s_textureMap[mgAtt.handle];
|
||||
} else {
|
||||
MG_Util::Debug::LogE("MobileGL Texture %u for FBO %u attachment 0x%X not found in s_textureMap during FBO sync!", mgAtt.handle, fb, mgAttachmentPoint);
|
||||
for (auto const& [key, val] : s_textureMap)
|
||||
MG_Util::Debug::LogW(" key: %d, val: %d", key, val);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
GLint glesAttachedType = 0;
|
||||
GLint glesAttachedName = 0;
|
||||
|
||||
CallAndCheck(::GLES::glGetFramebufferAttachmentParameteriv(fbtype, mgAttachmentPoint, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &glesAttachedType);)
|
||||
|
||||
if (glesAttachedType == GL_TEXTURE) {
|
||||
CallAndCheck(::GLES::glGetFramebufferAttachmentParameteriv(fbtype, mgAttachmentPoint, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &glesAttachedName);)
|
||||
} else if (glesAttachedType != GL_NONE) {
|
||||
MG_Util::Debug::LogW("GLES FBO %u attachment 0x%X has non-texture type 0x%X (expected GL_TEXTURE or GL_NONE)", glFBO, mgAttachmentPoint, glesAttachedType);
|
||||
}
|
||||
|
||||
if ((GLuint)glesAttachedName != expectedGLTexId) {
|
||||
MG_Util::Debug::LogD("Syncing FBO %u attachment 0x%X: Expected GLES TexID %u, Found GLES ObjName %d. Attaching/Detaching...",
|
||||
fb, mgAttachmentPoint, expectedGLTexId, glesAttachedName);
|
||||
|
||||
CallAndCheck(::GLES::glFramebufferTexture2D(
|
||||
fbtype,
|
||||
mgAttachmentPoint,
|
||||
GL_TEXTURE_2D,
|
||||
expectedGLTexId,
|
||||
mgAtt.mipLevel
|
||||
);)
|
||||
}
|
||||
}
|
||||
|
||||
GLenum status = ::GLES::glCheckFramebufferStatus(fbtype);
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
||||
MG_Util::Debug::LogE("Framebuffer %u (GLES FBO %u) is not complete after sync! Status: 0x%X (%s)",
|
||||
fb, glFBO, status, MG_Util::Debug::GLEnumToString(status));
|
||||
}
|
||||
|
||||
} else {
|
||||
MG_Util::Debug::LogW("Could not get MobileGL FBO object for ID %u during attachment sync.", fb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lastBoundFBO[(fbtype == GL_DRAW_FRAMEBUFFER) ? 0 : 1] = fb;
|
||||
}
|
||||
}
|
||||
|
||||
void BlitFramebuffer(GLint srcX0,
|
||||
GLint srcY0,
|
||||
GLint srcX1,
|
||||
@@ -801,92 +808,93 @@ namespace MG_GL::GL {
|
||||
CommonState* commonState = MG_State_T::commonState;
|
||||
FramebufferState* fbState = MG_State_T::framebufferState;
|
||||
|
||||
GLuint currentFBO = fbState->currentBindings_[GL_DRAW_FRAMEBUFFER];
|
||||
if (currentFBO != lastBoundFBO[0]) {
|
||||
GLuint glFBO = 0;
|
||||
|
||||
if (currentFBO == 0) {
|
||||
CallAndCheck(::GLES::glBindFramebuffer(GL_FRAMEBUFFER, 0);)
|
||||
glFBO = 0;
|
||||
} else {
|
||||
bool isNewGlesFBO = false;
|
||||
|
||||
if (s_framebufferMap.find(currentFBO) == s_framebufferMap.end()) {
|
||||
CallAndCheck(::GLES::glGenFramebuffers(1, &glFBO);)
|
||||
s_framebufferMap[currentFBO] = glFBO;
|
||||
CallAndCheck(::GLES::glBindFramebuffer(GL_FRAMEBUFFER, glFBO);)
|
||||
MG_Util::Debug::LogD("Generated and bound new GLES FBO %u for MobileGL FBO %u", glFBO, currentFBO);
|
||||
isNewGlesFBO = true;
|
||||
} else {
|
||||
glFBO = s_framebufferMap[currentFBO];
|
||||
CallAndCheck(::GLES::glBindFramebuffer(GL_FRAMEBUFFER, glFBO);)
|
||||
MG_Util::Debug::LogD("Bound existing GLES FBO %u for MobileGL FBO %u", glFBO, currentFBO);
|
||||
}
|
||||
|
||||
if (glFBO != 0) {
|
||||
FramebufferObject* mgFBO = fbState->GetCurrentFBO(GL_DRAW_FRAMEBUFFER);
|
||||
if (mgFBO) {
|
||||
MG_Util::Debug::LogD("Checking/Syncing attachments for GLES FBO %u (MobileGL FBO %u)", glFBO, currentFBO);
|
||||
|
||||
for (auto const& [mgAttachmentPoint, mgAtt] : mgFBO->attachments) {
|
||||
|
||||
if (mgAtt.type != GL_TEXTURE_2D) {
|
||||
MG_Util::Debug::LogW("Skipping non-TEXTURE_2D attachment 0x%X for FBO %u", mgAttachmentPoint, currentFBO);
|
||||
continue;
|
||||
}
|
||||
|
||||
GLuint expectedGLTexId = 0;
|
||||
if (mgAtt.handle != 0) {
|
||||
if (s_textureMap.count(mgAtt.handle)) {
|
||||
expectedGLTexId = s_textureMap[mgAtt.handle];
|
||||
} else {
|
||||
MG_Util::Debug::LogE("MobileGL Texture %u for FBO %u attachment 0x%X not found in s_textureMap during FBO sync!", mgAtt.handle, currentFBO, mgAttachmentPoint);
|
||||
for (auto const& [key, val] : s_textureMap)
|
||||
MG_Util::Debug::LogW(" key: %d, val: %d", key, val);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
GLint glesAttachedType = 0;
|
||||
GLint glesAttachedName = 0;
|
||||
|
||||
CallAndCheck(::GLES::glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, mgAttachmentPoint, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &glesAttachedType);)
|
||||
|
||||
if (glesAttachedType == GL_TEXTURE) {
|
||||
CallAndCheck(::GLES::glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, mgAttachmentPoint, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &glesAttachedName);)
|
||||
} else if (glesAttachedType != GL_NONE) {
|
||||
MG_Util::Debug::LogW("GLES FBO %u attachment 0x%X has non-texture type 0x%X (expected GL_TEXTURE or GL_NONE)", glFBO, mgAttachmentPoint, glesAttachedType);
|
||||
}
|
||||
|
||||
if ((GLuint)glesAttachedName != expectedGLTexId) {
|
||||
MG_Util::Debug::LogD("Syncing FBO %u attachment 0x%X: Expected GLES TexID %u, Found GLES ObjName %d. Attaching/Detaching...",
|
||||
currentFBO, mgAttachmentPoint, expectedGLTexId, glesAttachedName);
|
||||
|
||||
CallAndCheck(::GLES::glFramebufferTexture2D(
|
||||
GL_FRAMEBUFFER,
|
||||
mgAttachmentPoint,
|
||||
GL_TEXTURE_2D,
|
||||
expectedGLTexId,
|
||||
mgAtt.mipLevel
|
||||
);)
|
||||
}
|
||||
}
|
||||
|
||||
GLenum status = ::GLES::glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
||||
MG_Util::Debug::LogE("Framebuffer %u (GLES FBO %u) is not complete after sync! Status: 0x%X (%s)",
|
||||
currentFBO, glFBO, status, MG_Util::Debug::GLEnumToString(status));
|
||||
}
|
||||
|
||||
} else {
|
||||
MG_Util::Debug::LogW("Could not get MobileGL FBO object for ID %u during attachment sync.", currentFBO);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lastBoundFBO[0] = currentFBO;
|
||||
}
|
||||
// GLuint currentFBO = fbState->currentBindings_[GL_DRAW_FRAMEBUFFER];
|
||||
// if (currentFBO != lastBoundFBO[0]) {
|
||||
// GLuint glFBO = 0;
|
||||
//
|
||||
// if (currentFBO == 0) {
|
||||
// CallAndCheck(::GLES::glBindFramebuffer(GL_FRAMEBUFFER, 0);)
|
||||
// glFBO = 0;
|
||||
// } else {
|
||||
// bool isNewGlesFBO = false;
|
||||
//
|
||||
// if (s_framebufferMap.find(currentFBO) == s_framebufferMap.end()) {
|
||||
// CallAndCheck(::GLES::glGenFramebuffers(1, &glFBO);)
|
||||
// s_framebufferMap[currentFBO] = glFBO;
|
||||
// CallAndCheck(::GLES::glBindFramebuffer(GL_FRAMEBUFFER, glFBO);)
|
||||
// MG_Util::Debug::LogD("Generated and bound new GLES FBO %u for MobileGL FBO %u", glFBO, currentFBO);
|
||||
// isNewGlesFBO = true;
|
||||
// } else {
|
||||
// glFBO = s_framebufferMap[currentFBO];
|
||||
// CallAndCheck(::GLES::glBindFramebuffer(GL_FRAMEBUFFER, glFBO);)
|
||||
// MG_Util::Debug::LogD("Bound existing GLES FBO %u for MobileGL FBO %u", glFBO, currentFBO);
|
||||
// }
|
||||
//
|
||||
// if (glFBO != 0) {
|
||||
// FramebufferObject* mgFBO = fbState->GetCurrentFBO(GL_DRAW_FRAMEBUFFER);
|
||||
// if (mgFBO) {
|
||||
// MG_Util::Debug::LogD("Checking/Syncing attachments for GLES FBO %u (MobileGL FBO %u)", glFBO, currentFBO);
|
||||
//
|
||||
// for (auto const& [mgAttachmentPoint, mgAtt] : mgFBO->attachments) {
|
||||
//
|
||||
// if (mgAtt.type != GL_TEXTURE_2D) {
|
||||
// MG_Util::Debug::LogW("Skipping non-TEXTURE_2D attachment 0x%X for FBO %u", mgAttachmentPoint, currentFBO);
|
||||
// continue;
|
||||
// }
|
||||
//
|
||||
// GLuint expectedGLTexId = 0;
|
||||
// if (mgAtt.handle != 0) {
|
||||
// if (s_textureMap.count(mgAtt.handle)) {
|
||||
// expectedGLTexId = s_textureMap[mgAtt.handle];
|
||||
// } else {
|
||||
// MG_Util::Debug::LogE("MobileGL Texture %u for FBO %u attachment 0x%X not found in s_textureMap during FBO sync!", mgAtt.handle, currentFBO, mgAttachmentPoint);
|
||||
// for (auto const& [key, val] : s_textureMap)
|
||||
// MG_Util::Debug::LogW(" key: %d, val: %d", key, val);
|
||||
// continue;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// GLint glesAttachedType = 0;
|
||||
// GLint glesAttachedName = 0;
|
||||
//
|
||||
// CallAndCheck(::GLES::glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, mgAttachmentPoint, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &glesAttachedType);)
|
||||
//
|
||||
// if (glesAttachedType == GL_TEXTURE) {
|
||||
// CallAndCheck(::GLES::glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, mgAttachmentPoint, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &glesAttachedName);)
|
||||
// } else if (glesAttachedType != GL_NONE) {
|
||||
// MG_Util::Debug::LogW("GLES FBO %u attachment 0x%X has non-texture type 0x%X (expected GL_TEXTURE or GL_NONE)", glFBO, mgAttachmentPoint, glesAttachedType);
|
||||
// }
|
||||
//
|
||||
// if ((GLuint)glesAttachedName != expectedGLTexId) {
|
||||
// MG_Util::Debug::LogD("Syncing FBO %u attachment 0x%X: Expected GLES TexID %u, Found GLES ObjName %d. Attaching/Detaching...",
|
||||
// currentFBO, mgAttachmentPoint, expectedGLTexId, glesAttachedName);
|
||||
//
|
||||
// CallAndCheck(::GLES::glFramebufferTexture2D(
|
||||
// GL_FRAMEBUFFER,
|
||||
// mgAttachmentPoint,
|
||||
// GL_TEXTURE_2D,
|
||||
// expectedGLTexId,
|
||||
// mgAtt.mipLevel
|
||||
// );)
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// GLenum status = ::GLES::glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
// if (status != GL_FRAMEBUFFER_COMPLETE) {
|
||||
// MG_Util::Debug::LogE("Framebuffer %u (GLES FBO %u) is not complete after sync! Status: 0x%X (%s)",
|
||||
// currentFBO, glFBO, status, MG_Util::Debug::GLEnumToString(status));
|
||||
// }
|
||||
//
|
||||
// } else {
|
||||
// MG_Util::Debug::LogW("Could not get MobileGL FBO object for ID %u during attachment sync.", currentFBO);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// lastBoundFBO[0] = currentFBO;
|
||||
// }
|
||||
|
||||
RealizeFBOState(GL_DRAW_FRAMEBUFFER);
|
||||
|
||||
static GLfloat lastClearColor[4] = {-1.0f, -1.0f, -1.0f, -1.0f};
|
||||
if (memcmp(lastClearColor, commonState->clearColor, sizeof(lastClearColor)) != 0) {
|
||||
|
||||
@@ -6,56 +6,79 @@
|
||||
|
||||
#include "BufferState.h"
|
||||
|
||||
GLenum BufferState::Create(GLuint* buffer) {
|
||||
MG_Util::Debug::LogD("MG_State: Buffer: Create called");
|
||||
if (!buffer) return GL_INVALID_VALUE;
|
||||
GLenum BufferState::GenName(GLuint *buffer) {
|
||||
MG_Util::Debug::LogD("MG_State: Buffer: GenName");
|
||||
if (!buffer)
|
||||
return GL_INVALID_VALUE;
|
||||
|
||||
GLuint id = 0;
|
||||
if (!freeIds_.empty()) {
|
||||
id = *freeIds_.begin();
|
||||
freeIds_.erase(freeIds_.begin());
|
||||
if (freeId_.empty()) {
|
||||
id = lastId_++;
|
||||
} else {
|
||||
id = ++lastId_;
|
||||
id = freeId_.back();
|
||||
freeId_.pop_back();
|
||||
}
|
||||
|
||||
*buffer = id;
|
||||
BufferObject& obj = buffers_[id];
|
||||
MG_Util::Debug::LogD("MG_State: Buffer: Create created buffer %d", id);
|
||||
MG_Util::Debug::LogD("MG_State: Buffer: Gen new name %d", id);
|
||||
|
||||
return GL_NO_ERROR;
|
||||
}
|
||||
|
||||
GLenum BufferState::GenNameN(GLsizei n, GLuint* buffers) {
|
||||
MG_Util::Debug::LogD("MG_State: Buffer: GenNameN called with n=%d", n);
|
||||
if (n < 0) return GL_INVALID_VALUE;
|
||||
|
||||
for (GLsizei i = 0; i < n; ++i) {
|
||||
GLenum result = GenName(&buffers[i]);
|
||||
if (result != GL_NO_ERROR) {
|
||||
MG_Util::Debug::LogE("MG_State: Buffer: GenNameN failed with error 0x%x", result);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
MG_Util::Debug::LogD("MG_State: Buffer: GenNameN created buffers successfully");
|
||||
return GL_NO_ERROR;
|
||||
}
|
||||
|
||||
GLenum BufferState::Create(GLuint buffer) {
|
||||
MG_Util::Debug::LogD("MG_State: Buffer: Create called");
|
||||
if (!buffer)
|
||||
return GL_INVALID_VALUE;
|
||||
|
||||
if (ValidateAllocatedHandle(buffer))
|
||||
return GL_INVALID_VALUE;
|
||||
|
||||
BufferObject& obj = buffers_[buffer];
|
||||
MG_Util::Debug::LogD("MG_State: Buffer: Create created buffer %d", buffer);
|
||||
obj.generated = true;
|
||||
|
||||
return GL_NO_ERROR;
|
||||
}
|
||||
|
||||
GLenum BufferState::CreateN(GLsizei n, GLuint* buffers) {
|
||||
MG_Util::Debug::LogD("MG_State: Buffer: CreateN called with n=%d", n);
|
||||
if (n < 0) return GL_INVALID_VALUE;
|
||||
|
||||
for (GLsizei i = 0; i < n; ++i) {
|
||||
GLenum result = Create(&buffers[i]);
|
||||
if (result != GL_NO_ERROR) {
|
||||
MG_Util::Debug::LogE("MG_State: Buffer: CreateN create buffer failed with error 0x%x", result);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
MG_Util::Debug::LogD("MG_State: Buffer: CreateN created buffers successfully");
|
||||
return GL_NO_ERROR;
|
||||
}
|
||||
//GLenum BufferState::CreateN(GLsizei n, GLuint* buffers) {
|
||||
// MG_Util::Debug::LogD("MG_State: Buffer: CreateN called with n=%d", n);
|
||||
// if (n < 0) return GL_INVALID_VALUE;
|
||||
//
|
||||
// for (GLsizei i = 0; i < n; ++i) {
|
||||
// GLenum result = Create(&buffers[i]);
|
||||
// if (result != GL_NO_ERROR) {
|
||||
// MG_Util::Debug::LogE("MG_State: Buffer: CreateN create buffer failed with error 0x%x", result);
|
||||
// return result;
|
||||
// }
|
||||
// }
|
||||
// MG_Util::Debug::LogD("MG_State: Buffer: CreateN created buffers successfully");
|
||||
// return GL_NO_ERROR;
|
||||
//}
|
||||
|
||||
GLenum BufferState::Bind(GLenum target, GLuint buffer) {
|
||||
if (!IsValidTarget_(target)) return GL_INVALID_ENUM;
|
||||
MG_Util::Debug::LogD("MG_State: Buffer: Bind called with target=0x%x, buffer=%u", target, buffer);
|
||||
// We don't handle unallocated buffer names here, just plain bind
|
||||
|
||||
if (buffer != 0) {
|
||||
auto it = buffers_.find(buffer);
|
||||
if (it == buffers_.end()) {
|
||||
buffers_[buffer];
|
||||
} else {
|
||||
BufferObject& obj = it->second;
|
||||
if (obj.target != 0 && obj.target != target) {
|
||||
MG_Util::Debug::LogE("MG_State: Buffer: Bind can not bind a buffer to different target 0x%x, current bind target is 0x%x", target, obj.target);
|
||||
return GL_INVALID_OPERATION;
|
||||
}
|
||||
}
|
||||
buffers_[buffer].target = target;
|
||||
if (!IsValidTarget_(target)) return GL_INVALID_ENUM;
|
||||
MG_Util::Debug::LogD("MG_State: Buffer: Bind called with target=%s, buffer=%u", MG_Util::Debug::GLEnumToString(target), buffer);
|
||||
|
||||
if (buffer != 0 && !ValidateAllocatedHandle(buffer)) {
|
||||
MG_Util::Debug::LogE("MG_State: Buffer: Binding invalid buffer %d to %s", buffer, MG_Util::Debug::GLEnumToString(target));
|
||||
return GL_INVALID_OPERATION;
|
||||
}
|
||||
|
||||
currentBindings_[target] = buffer;
|
||||
@@ -119,18 +142,25 @@ GLenum BufferState::ReleaseBufferMemory(GLenum target) {
|
||||
return GL_NO_ERROR;
|
||||
}
|
||||
|
||||
bool BufferState::ValidateHandle(GLuint buffer) {
|
||||
bool isvalid = buffers_.count(buffer) > 0;
|
||||
MG_Util::Debug::LogD("MG_State: Buffer: ValidateHandle called on buffer %u returns %d", buffer, isvalid);
|
||||
return isvalid;
|
||||
bool BufferState::ValidateAllocatedHandle(GLuint buffer) {
|
||||
bool isValid = buffers_.find(buffer) != buffers_.end();
|
||||
MG_Util::Debug::LogD("MG_State: Buffer: ValidateAllocatedHandle called on buffer %u returns %d", buffer, isValid);
|
||||
return isValid;
|
||||
}
|
||||
|
||||
bool BufferState::ValidateGeneratedName(GLuint buffer) {
|
||||
bool inFreeList = std::find(freeId_.begin(), freeId_.end(), buffer) != freeId_.end();
|
||||
bool lessThanLast = buffer < lastId_; // lastId_ is not generated yet
|
||||
MG_Util::Debug::LogD("MG_State: Buffer: ValidateAllocatedHandle called on buffer %u returns %d", buffer, lessThanLast && !inFreeList);
|
||||
return lessThanLast && !inFreeList;
|
||||
}
|
||||
|
||||
void BufferState::Delete(GLuint buffer) {
|
||||
if (buffers_.erase(buffer)) {
|
||||
freeIds_.insert(buffer);
|
||||
for (auto& [target, id] : currentBindings_) {
|
||||
if (id == buffer) id = 0;
|
||||
}
|
||||
buffers_.erase(buffer);
|
||||
if (ValidateGeneratedName(buffer))
|
||||
freeId_.emplace_back(buffer);
|
||||
for (auto& [target, id] : currentBindings_) {
|
||||
if (id == buffer) id = 0;
|
||||
}
|
||||
MG_Util::Debug::LogD("MG_State: Buffer: Delete buffer %u", buffer);
|
||||
}
|
||||
@@ -179,7 +209,7 @@ GLenum BufferState::QueryPropertyIntVector(GLenum target, GLenum pname, GLint* p
|
||||
case GL_BUFFER_USAGE:
|
||||
*params = static_cast<GLint>(buffer.usage);
|
||||
break;
|
||||
MG_Util::Debug::LogD("MG_State: Buffer: QueryPropertyIntVector Query info about buffer %u succeed",buffer.target);
|
||||
MG_Util::Debug::LogD("MG_State: Buffer: QueryPropertyIntVector Query info about buffer %u succeed", target);
|
||||
default:
|
||||
return GL_INVALID_ENUM;
|
||||
}
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
class BufferState {
|
||||
public:
|
||||
struct BufferObject {
|
||||
GLenum target = 0;
|
||||
GLenum usage = GL_STATIC_DRAW;
|
||||
std::vector<GLubyte> data;
|
||||
bool isMapped = false;
|
||||
@@ -20,23 +19,26 @@ public:
|
||||
};
|
||||
|
||||
// Return: the validity of the operation, according to OpenGL 3 standard
|
||||
GLenum Create(GLuint* buffer);
|
||||
GLenum CreateN(GLsizei n, GLuint* buffers);
|
||||
GLenum GenName(GLuint* buffer);
|
||||
GLenum GenNameN(GLsizei n, GLuint* buffers);
|
||||
GLenum Create(GLuint buffer);
|
||||
// GLenum CreateN(GLsizei n, GLuint* buffers);
|
||||
GLenum Bind(GLenum target, GLuint buffer);
|
||||
GLenum CommitStorage(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
|
||||
GLenum AcquireBufferMemory(GLenum target, GLenum access, void** mappedPointer);
|
||||
GLenum ReleaseBufferMemory(GLenum target);
|
||||
GLenum QueryPropertyIntVector(GLenum target, GLenum pname, GLint* params) const;
|
||||
|
||||
bool ValidateHandle(GLuint buffer);
|
||||
bool ValidateAllocatedHandle(GLuint buffer);
|
||||
bool ValidateGeneratedName(GLuint buffer);
|
||||
void Delete(GLuint buffer);
|
||||
GLuint GetCurrentBinding(GLenum target) const;
|
||||
|
||||
std::unordered_map<GLenum, GLuint> currentBindings_;
|
||||
std::unordered_map<GLuint, BufferObject> buffers_;
|
||||
private:
|
||||
std::set<GLuint> freeIds_;
|
||||
GLuint lastId_ = 0;
|
||||
std::vector<GLuint> freeId_;
|
||||
GLuint lastId_ = 1;
|
||||
|
||||
static bool IsValidTarget_(GLenum target);
|
||||
};
|
||||
|
||||
@@ -160,12 +160,16 @@ namespace MG_State {
|
||||
return MG_State_T::bufferState->ReleaseBufferMemory(target);
|
||||
}
|
||||
|
||||
GLenum CreateBuffer(GLuint* buffer) {
|
||||
GLenum CreateBuffer(GLuint buffer) {
|
||||
return MG_State_T::bufferState->Create(buffer);
|
||||
}
|
||||
|
||||
GLenum CreateBuffers(GLsizei n, GLuint* buffers) {
|
||||
return MG_State_T::bufferState->CreateN(n, buffers);
|
||||
// GLenum CreateBuffers(GLsizei n, GLuint* buffers) {
|
||||
// return MG_State_T::bufferState->CreateN(n, buffers);
|
||||
// }
|
||||
|
||||
GLenum GenBufferNames(GLsizei n, GLuint* buffers) {
|
||||
return MG_State_T::bufferState->GenNameN(n, buffers);
|
||||
}
|
||||
|
||||
GLenum BindBuffer(GLenum target, GLuint buffer) {
|
||||
@@ -181,8 +185,12 @@ namespace MG_State {
|
||||
return MG_State_T::bufferState->CommitStorage(target, size, data, usage);
|
||||
}
|
||||
|
||||
bool ValidateBufferHandle(GLuint buffer) {
|
||||
return MG_State_T::bufferState->ValidateHandle(buffer);
|
||||
bool ValidateAllocatedBufferHandle(GLuint buffer) {
|
||||
return MG_State_T::bufferState->ValidateAllocatedHandle(buffer);
|
||||
}
|
||||
|
||||
bool ValidateGeneratedName(GLuint buffer) {
|
||||
return MG_State_T::bufferState->ValidateGeneratedName(buffer);
|
||||
}
|
||||
|
||||
void DeleteBuffer(GLuint buffer) {
|
||||
|
||||
@@ -58,11 +58,13 @@ namespace MG_State {
|
||||
// Buffer
|
||||
GLenum AcquireBufferMemory(GLenum target, GLenum access, void** mappedPtr);
|
||||
GLenum ReleaseBufferMemory(GLenum target);
|
||||
GLenum CreateBuffer(GLuint* buffer);
|
||||
GLenum CreateBuffers(GLsizei n, GLuint* buffers);
|
||||
GLenum CreateBuffer(GLuint buffer);
|
||||
// GLenum CreateBuffers(GLsizei n, GLuint* buffers);
|
||||
GLenum GenBufferNames(GLsizei n, GLuint* buffers);
|
||||
GLenum BindBuffer(GLenum target, GLuint buffer);
|
||||
GLenum CommitBufferStorage(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
|
||||
bool ValidateBufferHandle(GLuint buffer);
|
||||
bool ValidateAllocatedBufferHandle(GLuint buffer);
|
||||
bool ValidateGeneratedName(GLuint buffer);
|
||||
void DeleteBuffer(GLuint buffer);
|
||||
GLenum QueryBufferPropertyIntVector(GLenum target, GLenum pname, GLint* params);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user