[Feat] implement renaming for buffer

This commit is contained in:
2025-05-07 15:38:30 +08:00
parent bb45906189
commit 6c1d1e0e7a
6 changed files with 412 additions and 355 deletions
+298 -290
View File
@@ -180,43 +180,138 @@ namespace MG_GL::GL {
}
static std::unordered_map<GLuint, void*> s_bufferDirtyFlags_bufferObj;
// static std::unordered_map<GLuint, void*> s_bufferDirtyFlags_bufferObj;
void SyncAllBuffersToGLES(BufferState* bufferState) {
GLint currentVBO = 0, currentEBO = 0;
CallAndCheck(::GLES::glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &currentVBO);)
CallAndCheck(::GLES::glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &currentEBO);)
for (auto& [mgBufferId, bufferObj] : bufferState->buffers_) {
if (!bufferObj.generated) continue;
// TODO: Check if the buffer changes rather than always update it.
if (s_bufferMap.find(mgBufferId) == s_bufferMap.end() || true) {
if (s_bufferMap.find(mgBufferId) == s_bufferMap.end()) {
GLuint glBuffer;
CallAndCheck(::GLES::glGenBuffers(1, &glBuffer);)
s_bufferMap[mgBufferId] = glBuffer;
}
CallAndCheck(::GLES::glBindBuffer(bufferObj.target, s_bufferMap[mgBufferId]);)
CallAndCheck(::GLES::glBufferData(
bufferObj.target,
bufferObj.data.size(),
bufferObj.data.data(),
bufferObj.usage
);)
s_bufferDirtyFlags_bufferObj[mgBufferId] = bufferObj.data.data();
GLint prev_vbo = 0;
CallAndCheck(::GLES::glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &prev_vbo);)
for (auto& [mgname, obj] : bufferState->buffers_) {
if (!obj.generated)
continue;
// Gen real buffers at ES
if (s_bufferMap.find(mgname) == s_bufferMap.end()) {
GLuint glname;
CallAndCheck(::GLES::glGenBuffers(1, &glname);)
s_bufferMap[mgname] = glname;
}
GLuint glname = s_bufferMap[mgname];
// Populate data to ES
CallAndCheck(::GLES::glBindBuffer(GL_ARRAY_BUFFER, glname);)
CallAndCheck(::GLES::glBufferData(
GL_ARRAY_BUFFER,
obj.data.size(),
obj.data.data(),
obj.usage);)
// s_bufferDirtyFlags_bufferObj[mgname] = obj.data.data();
}
CallAndCheck(::GLES::glBindBuffer(GL_ARRAY_BUFFER, currentVBO);)
CallAndCheck(::GLES::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, currentEBO);)
CallAndCheck(::GLES::glBindBuffer(GL_ARRAY_BUFFER, prev_vbo);)
}
void DrawArraysSHITTILY(GLenum mode, GLint first, GLsizei count) {
}
static GLuint lastBoundVAO = 0;
static GLuint lastBoundProgram = 0;
static GLuint lastBoundFBO[2] = {0};
static std::array<GLuint, 32> lastBoundTextures;
void RealizeFBOState(GLenum fbtype) {
FramebufferState* fbState = MG_State_T::framebufferState;
GLuint fb = fbState->currentBindings_[fbtype];
if (fb != lastBoundFBO[(fbtype == GL_DRAW_FRAMEBUFFER) ? 0 : 1]) {
GLuint glFBO = 0;
if (fb == 0) {
CallAndCheck(::GLES::glBindFramebuffer(fbtype, 0);)
glFBO = 0;
} else {
bool isNewGlesFBO = false;
if (s_framebufferMap.find(fb) == s_framebufferMap.end()) {
CallAndCheck(::GLES::glGenFramebuffers(1, &glFBO);)
s_framebufferMap[fb] = glFBO;
CallAndCheck(::GLES::glBindFramebuffer(fbtype, glFBO);)
MG_Util::Debug::LogD("Generated and bound new GLES FBO %u for MobileGL FBO %u", glFBO, fb);
isNewGlesFBO = true;
} else {
glFBO = s_framebufferMap[fb];
CallAndCheck(::GLES::glBindFramebuffer(fbtype, glFBO);)
MG_Util::Debug::LogD("Bound existing GLES FBO %u for MobileGL FBO %u", glFBO, fb);
}
if (glFBO != 0) {
FramebufferObject* mgFBO = fbState->GetCurrentFBO(fbtype);
if (mgFBO) {
MG_Util::Debug::LogD("Checking/Syncing attachments for GLES FBO %u (MobileGL FBO %u)", glFBO, fb);
for (auto const& [mgAttachmentPoint, mgAtt] : mgFBO->attachments) {
if (mgAtt.type != GL_TEXTURE_2D) {
MG_Util::Debug::LogW("Skipping non-TEXTURE_2D attachment 0x%X for FBO %u", mgAttachmentPoint, fb);
continue;
}
GLuint expectedGLTexId = 0;
if (mgAtt.handle != 0) {
if (s_textureMap.count(mgAtt.handle)) {
expectedGLTexId = s_textureMap[mgAtt.handle];
} else {
MG_Util::Debug::LogE("MobileGL Texture %u for FBO %u attachment 0x%X not found in s_textureMap during FBO sync!", mgAtt.handle, fb, mgAttachmentPoint);
for (auto const& [key, val] : s_textureMap)
MG_Util::Debug::LogW(" key: %d, val: %d", key, val);
continue;
}
}
GLint glesAttachedType = 0;
GLint glesAttachedName = 0;
CallAndCheck(::GLES::glGetFramebufferAttachmentParameteriv(fbtype, mgAttachmentPoint, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &glesAttachedType);)
if (glesAttachedType == GL_TEXTURE) {
CallAndCheck(::GLES::glGetFramebufferAttachmentParameteriv(fbtype, mgAttachmentPoint, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &glesAttachedName);)
} else if (glesAttachedType != GL_NONE) {
MG_Util::Debug::LogW("GLES FBO %u attachment 0x%X has non-texture type 0x%X (expected GL_TEXTURE or GL_NONE)", glFBO, mgAttachmentPoint, glesAttachedType);
}
if ((GLuint)glesAttachedName != expectedGLTexId) {
MG_Util::Debug::LogD("Syncing FBO %u attachment 0x%X: Expected GLES TexID %u, Found GLES ObjName %d. Attaching/Detaching...",
fb, mgAttachmentPoint, expectedGLTexId, glesAttachedName);
CallAndCheck(::GLES::glFramebufferTexture2D(
fbtype,
mgAttachmentPoint,
GL_TEXTURE_2D,
expectedGLTexId,
mgAtt.mipLevel
);)
}
}
GLenum status = ::GLES::glCheckFramebufferStatus(fbtype);
if (status != GL_FRAMEBUFFER_COMPLETE) {
MG_Util::Debug::LogE("Framebuffer %u (GLES FBO %u) is not complete after sync! Status: 0x%X (%s)",
fb, glFBO, status, MG_Util::Debug::GLEnumToString(status));
}
} else {
MG_Util::Debug::LogW("Could not get MobileGL FBO object for ID %u during attachment sync.", fb);
}
}
}
lastBoundFBO[(fbtype == GL_DRAW_FRAMEBUFFER) ? 0 : 1] = fb;
}
}
void DrawArraysSHITTILY(GLenum mode, GLint first, GLsizei count) {
}
void DrawElementsSHITTILY(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) {
CommonState* commonState = MG_State_T::commonState;
TextureState* textureState = MG_State_T::textureState;
@@ -578,95 +673,97 @@ namespace MG_GL::GL {
}
// Framebuffer
GLuint currentFBO = fbState->currentBindings_[GL_DRAW_FRAMEBUFFER];
if (currentFBO != lastBoundFBO[0]) {
GLuint glFBO = 0;
RealizeFBOState(GL_DRAW_FRAMEBUFFER);
// GLuint currentFBO = fbState->currentBindings_[GL_DRAW_FRAMEBUFFER];
// if (currentFBO != lastBoundFBO[0]) {
// GLuint glFBO = 0;
//
// if (currentFBO == 0) {
// CallAndCheck(::GLES::glBindFramebuffer(GL_FRAMEBUFFER, 0);)
// glFBO = 0;
// } else {
// bool isNewGlesFBO = false;
//
// if (s_framebufferMap.find(currentFBO) == s_framebufferMap.end()) {
// CallAndCheck(::GLES::glGenFramebuffers(1, &glFBO);)
// s_framebufferMap[currentFBO] = glFBO;
// CallAndCheck(::GLES::glBindFramebuffer(GL_FRAMEBUFFER, glFBO);)
// MG_Util::Debug::LogD("Generated and bound new GLES FBO %u for MobileGL FBO %u", glFBO, currentFBO);
// GLenum status = ::GLES::glCheckFramebufferStatus(GL_FRAMEBUFFER);
// if (status != GL_FRAMEBUFFER_COMPLETE) {
// MG_Util::Debug::LogE("Framebuffer %u (GLES FBO %u) is not complete after creation! Status: 0x%X (%s)",
// currentFBO, glFBO, status, MG_Util::Debug::GLEnumToString(status));
// }
// isNewGlesFBO = true;
// } else {
// glFBO = s_framebufferMap[currentFBO];
// CallAndCheck(::GLES::glBindFramebuffer(GL_FRAMEBUFFER, glFBO);)
// MG_Util::Debug::LogD("Bound existing GLES FBO %u for MobileGL FBO %u", glFBO, currentFBO);
// }
//
// if (glFBO != 0) {
// FramebufferObject* mgFBO = fbState->GetCurrentFBO(GL_DRAW_FRAMEBUFFER);
// if (mgFBO) {
// MG_Util::Debug::LogD("Checking/Syncing attachments for GLES FBO %u (MobileGL FBO %u)", glFBO, currentFBO);
//
// for (auto const& [mgAttachmentPoint, mgAtt] : mgFBO->attachments) {
//
// if (mgAtt.type != GL_TEXTURE_2D) {
// MG_Util::Debug::LogW("Skipping non-TEXTURE_2D attachment 0x%X for FBO %u", mgAttachmentPoint, currentFBO);
// continue;
// }
//
// GLuint expectedGLTexId = 0;
// if (mgAtt.handle != 0) {
// if (s_textureMap.count(mgAtt.handle)) {
// expectedGLTexId = s_textureMap[mgAtt.handle];
// } else {
// MG_Util::Debug::LogE("MobileGL Texture %u for FBO %u attachment 0x%X not found in s_textureMap during FBO sync!", mgAtt.handle, currentFBO, mgAttachmentPoint);
// for (auto const& [key, val] : s_textureMap)
// MG_Util::Debug::LogW(" key: %d, val: %d", key, val);
// continue;
// }
// }
//
// GLint glesAttachedType = 0;
// GLint glesAttachedName = 0;
//
// CallAndCheck(::GLES::glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, mgAttachmentPoint, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &glesAttachedType);)
//
// if (glesAttachedType == GL_TEXTURE) {
// CallAndCheck(::GLES::glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, mgAttachmentPoint, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &glesAttachedName);)
// } else if (glesAttachedType != GL_NONE) {
// MG_Util::Debug::LogW("GLES FBO %u attachment 0x%X has non-texture type 0x%X (expected GL_TEXTURE or GL_NONE)", glFBO, mgAttachmentPoint, glesAttachedType);
// }
//
// if ((GLuint)glesAttachedName != expectedGLTexId) {
// MG_Util::Debug::LogD("Syncing FBO %u attachment 0x%X: Expected GLES TexID %u, Found GLES ObjName %d. Attaching/Detaching...",
// currentFBO, mgAttachmentPoint, expectedGLTexId, glesAttachedName);
//
// CallAndCheck(::GLES::glFramebufferTexture2D(
// GL_FRAMEBUFFER,
// mgAttachmentPoint,
// GL_TEXTURE_2D,
// expectedGLTexId,
// mgAtt.mipLevel
// );)
// }
// }
// GLenum status = ::GLES::glCheckFramebufferStatus(GL_FRAMEBUFFER);
// if (status != GL_FRAMEBUFFER_COMPLETE) {
// MG_Util::Debug::LogE("Framebuffer %u (GLES FBO %u) is not complete after sync! Status: 0x%X (%s)",
// currentFBO, glFBO, status, MG_Util::Debug::GLEnumToString(status));
// }
//
// } else {
// MG_Util::Debug::LogW("Could not get MobileGL FBO object for ID %u during attachment sync.", currentFBO);
// }
// }
// }
//
// lastBoundFBO[0] = currentFBO;
// }
if (currentFBO == 0) {
CallAndCheck(::GLES::glBindFramebuffer(GL_FRAMEBUFFER, 0);)
glFBO = 0;
} else {
bool isNewGlesFBO = false;
if (s_framebufferMap.find(currentFBO) == s_framebufferMap.end()) {
CallAndCheck(::GLES::glGenFramebuffers(1, &glFBO);)
s_framebufferMap[currentFBO] = glFBO;
CallAndCheck(::GLES::glBindFramebuffer(GL_FRAMEBUFFER, glFBO);)
MG_Util::Debug::LogD("Generated and bound new GLES FBO %u for MobileGL FBO %u", glFBO, currentFBO);
GLenum status = ::GLES::glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
MG_Util::Debug::LogE("Framebuffer %u (GLES FBO %u) is not complete after creation! Status: 0x%X (%s)",
currentFBO, glFBO, status, MG_Util::Debug::GLEnumToString(status));
}
isNewGlesFBO = true;
} else {
glFBO = s_framebufferMap[currentFBO];
CallAndCheck(::GLES::glBindFramebuffer(GL_FRAMEBUFFER, glFBO);)
MG_Util::Debug::LogD("Bound existing GLES FBO %u for MobileGL FBO %u", glFBO, currentFBO);
}
if (glFBO != 0) {
FramebufferObject* mgFBO = fbState->GetCurrentFBO(GL_DRAW_FRAMEBUFFER);
if (mgFBO) {
MG_Util::Debug::LogD("Checking/Syncing attachments for GLES FBO %u (MobileGL FBO %u)", glFBO, currentFBO);
for (auto const& [mgAttachmentPoint, mgAtt] : mgFBO->attachments) {
if (mgAtt.type != GL_TEXTURE_2D) {
MG_Util::Debug::LogW("Skipping non-TEXTURE_2D attachment 0x%X for FBO %u", mgAttachmentPoint, currentFBO);
continue;
}
GLuint expectedGLTexId = 0;
if (mgAtt.handle != 0) {
if (s_textureMap.count(mgAtt.handle)) {
expectedGLTexId = s_textureMap[mgAtt.handle];
} else {
MG_Util::Debug::LogE("MobileGL Texture %u for FBO %u attachment 0x%X not found in s_textureMap during FBO sync!", mgAtt.handle, currentFBO, mgAttachmentPoint);
for (auto const& [key, val] : s_textureMap)
MG_Util::Debug::LogW(" key: %d, val: %d", key, val);
continue;
}
}
GLint glesAttachedType = 0;
GLint glesAttachedName = 0;
CallAndCheck(::GLES::glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, mgAttachmentPoint, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &glesAttachedType);)
if (glesAttachedType == GL_TEXTURE) {
CallAndCheck(::GLES::glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, mgAttachmentPoint, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &glesAttachedName);)
} else if (glesAttachedType != GL_NONE) {
MG_Util::Debug::LogW("GLES FBO %u attachment 0x%X has non-texture type 0x%X (expected GL_TEXTURE or GL_NONE)", glFBO, mgAttachmentPoint, glesAttachedType);
}
if ((GLuint)glesAttachedName != expectedGLTexId) {
MG_Util::Debug::LogD("Syncing FBO %u attachment 0x%X: Expected GLES TexID %u, Found GLES ObjName %d. Attaching/Detaching...",
currentFBO, mgAttachmentPoint, expectedGLTexId, glesAttachedName);
CallAndCheck(::GLES::glFramebufferTexture2D(
GL_FRAMEBUFFER,
mgAttachmentPoint,
GL_TEXTURE_2D,
expectedGLTexId,
mgAtt.mipLevel
);)
}
}
GLenum status = ::GLES::glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
MG_Util::Debug::LogE("Framebuffer %u (GLES FBO %u) is not complete after sync! Status: 0x%X (%s)",
currentFBO, glFBO, status, MG_Util::Debug::GLEnumToString(status));
}
} else {
MG_Util::Debug::LogW("Could not get MobileGL FBO object for ID %u during attachment sync.", currentFBO);
}
}
}
lastBoundFBO[0] = currentFBO;
}
if (vao->elementBuffer != 0 || indices != nullptr) {
@@ -679,96 +776,6 @@ namespace MG_GL::GL {
}
}
void RealizeFBOState(GLenum fbtype) {
FramebufferState* fbState = MG_State_T::framebufferState;
GLuint fb = fbState->currentBindings_[fbtype];
if (fb != lastBoundFBO[(fbtype == GL_DRAW_FRAMEBUFFER) ? 0 : 1]) {
GLuint glFBO = 0;
if (fb == 0) {
CallAndCheck(::GLES::glBindFramebuffer(fbtype, 0);)
glFBO = 0;
} else {
bool isNewGlesFBO = false;
if (s_framebufferMap.find(fb) == s_framebufferMap.end()) {
CallAndCheck(::GLES::glGenFramebuffers(1, &glFBO);)
s_framebufferMap[fb] = glFBO;
CallAndCheck(::GLES::glBindFramebuffer(fbtype, glFBO);)
MG_Util::Debug::LogD("Generated and bound new GLES FBO %u for MobileGL FBO %u", glFBO, fb);
isNewGlesFBO = true;
} else {
glFBO = s_framebufferMap[fb];
CallAndCheck(::GLES::glBindFramebuffer(fbtype, glFBO);)
MG_Util::Debug::LogD("Bound existing GLES FBO %u for MobileGL FBO %u", glFBO, fb);
}
if (glFBO != 0) {
FramebufferObject* mgFBO = fbState->GetCurrentFBO(fbtype);
if (mgFBO) {
MG_Util::Debug::LogD("Checking/Syncing attachments for GLES FBO %u (MobileGL FBO %u)", glFBO, fb);
for (auto const& [mgAttachmentPoint, mgAtt] : mgFBO->attachments) {
if (mgAtt.type != GL_TEXTURE_2D) {
MG_Util::Debug::LogW("Skipping non-TEXTURE_2D attachment 0x%X for FBO %u", mgAttachmentPoint, fb);
continue;
}
GLuint expectedGLTexId = 0;
if (mgAtt.handle != 0) {
if (s_textureMap.count(mgAtt.handle)) {
expectedGLTexId = s_textureMap[mgAtt.handle];
} else {
MG_Util::Debug::LogE("MobileGL Texture %u for FBO %u attachment 0x%X not found in s_textureMap during FBO sync!", mgAtt.handle, fb, mgAttachmentPoint);
for (auto const& [key, val] : s_textureMap)
MG_Util::Debug::LogW(" key: %d, val: %d", key, val);
continue;
}
}
GLint glesAttachedType = 0;
GLint glesAttachedName = 0;
CallAndCheck(::GLES::glGetFramebufferAttachmentParameteriv(fbtype, mgAttachmentPoint, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &glesAttachedType);)
if (glesAttachedType == GL_TEXTURE) {
CallAndCheck(::GLES::glGetFramebufferAttachmentParameteriv(fbtype, mgAttachmentPoint, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &glesAttachedName);)
} else if (glesAttachedType != GL_NONE) {
MG_Util::Debug::LogW("GLES FBO %u attachment 0x%X has non-texture type 0x%X (expected GL_TEXTURE or GL_NONE)", glFBO, mgAttachmentPoint, glesAttachedType);
}
if ((GLuint)glesAttachedName != expectedGLTexId) {
MG_Util::Debug::LogD("Syncing FBO %u attachment 0x%X: Expected GLES TexID %u, Found GLES ObjName %d. Attaching/Detaching...",
fb, mgAttachmentPoint, expectedGLTexId, glesAttachedName);
CallAndCheck(::GLES::glFramebufferTexture2D(
fbtype,
mgAttachmentPoint,
GL_TEXTURE_2D,
expectedGLTexId,
mgAtt.mipLevel
);)
}
}
GLenum status = ::GLES::glCheckFramebufferStatus(fbtype);
if (status != GL_FRAMEBUFFER_COMPLETE) {
MG_Util::Debug::LogE("Framebuffer %u (GLES FBO %u) is not complete after sync! Status: 0x%X (%s)",
fb, glFBO, status, MG_Util::Debug::GLEnumToString(status));
}
} else {
MG_Util::Debug::LogW("Could not get MobileGL FBO object for ID %u during attachment sync.", fb);
}
}
}
lastBoundFBO[(fbtype == GL_DRAW_FRAMEBUFFER) ? 0 : 1] = fb;
}
}
void BlitFramebuffer(GLint srcX0,
GLint srcY0,
GLint srcX1,
@@ -801,92 +808,93 @@ namespace MG_GL::GL {
CommonState* commonState = MG_State_T::commonState;
FramebufferState* fbState = MG_State_T::framebufferState;
GLuint currentFBO = fbState->currentBindings_[GL_DRAW_FRAMEBUFFER];
if (currentFBO != lastBoundFBO[0]) {
GLuint glFBO = 0;
if (currentFBO == 0) {
CallAndCheck(::GLES::glBindFramebuffer(GL_FRAMEBUFFER, 0);)
glFBO = 0;
} else {
bool isNewGlesFBO = false;
if (s_framebufferMap.find(currentFBO) == s_framebufferMap.end()) {
CallAndCheck(::GLES::glGenFramebuffers(1, &glFBO);)
s_framebufferMap[currentFBO] = glFBO;
CallAndCheck(::GLES::glBindFramebuffer(GL_FRAMEBUFFER, glFBO);)
MG_Util::Debug::LogD("Generated and bound new GLES FBO %u for MobileGL FBO %u", glFBO, currentFBO);
isNewGlesFBO = true;
} else {
glFBO = s_framebufferMap[currentFBO];
CallAndCheck(::GLES::glBindFramebuffer(GL_FRAMEBUFFER, glFBO);)
MG_Util::Debug::LogD("Bound existing GLES FBO %u for MobileGL FBO %u", glFBO, currentFBO);
}
if (glFBO != 0) {
FramebufferObject* mgFBO = fbState->GetCurrentFBO(GL_DRAW_FRAMEBUFFER);
if (mgFBO) {
MG_Util::Debug::LogD("Checking/Syncing attachments for GLES FBO %u (MobileGL FBO %u)", glFBO, currentFBO);
for (auto const& [mgAttachmentPoint, mgAtt] : mgFBO->attachments) {
if (mgAtt.type != GL_TEXTURE_2D) {
MG_Util::Debug::LogW("Skipping non-TEXTURE_2D attachment 0x%X for FBO %u", mgAttachmentPoint, currentFBO);
continue;
}
GLuint expectedGLTexId = 0;
if (mgAtt.handle != 0) {
if (s_textureMap.count(mgAtt.handle)) {
expectedGLTexId = s_textureMap[mgAtt.handle];
} else {
MG_Util::Debug::LogE("MobileGL Texture %u for FBO %u attachment 0x%X not found in s_textureMap during FBO sync!", mgAtt.handle, currentFBO, mgAttachmentPoint);
for (auto const& [key, val] : s_textureMap)
MG_Util::Debug::LogW(" key: %d, val: %d", key, val);
continue;
}
}
GLint glesAttachedType = 0;
GLint glesAttachedName = 0;
CallAndCheck(::GLES::glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, mgAttachmentPoint, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &glesAttachedType);)
if (glesAttachedType == GL_TEXTURE) {
CallAndCheck(::GLES::glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, mgAttachmentPoint, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &glesAttachedName);)
} else if (glesAttachedType != GL_NONE) {
MG_Util::Debug::LogW("GLES FBO %u attachment 0x%X has non-texture type 0x%X (expected GL_TEXTURE or GL_NONE)", glFBO, mgAttachmentPoint, glesAttachedType);
}
if ((GLuint)glesAttachedName != expectedGLTexId) {
MG_Util::Debug::LogD("Syncing FBO %u attachment 0x%X: Expected GLES TexID %u, Found GLES ObjName %d. Attaching/Detaching...",
currentFBO, mgAttachmentPoint, expectedGLTexId, glesAttachedName);
CallAndCheck(::GLES::glFramebufferTexture2D(
GL_FRAMEBUFFER,
mgAttachmentPoint,
GL_TEXTURE_2D,
expectedGLTexId,
mgAtt.mipLevel
);)
}
}
GLenum status = ::GLES::glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
MG_Util::Debug::LogE("Framebuffer %u (GLES FBO %u) is not complete after sync! Status: 0x%X (%s)",
currentFBO, glFBO, status, MG_Util::Debug::GLEnumToString(status));
}
} else {
MG_Util::Debug::LogW("Could not get MobileGL FBO object for ID %u during attachment sync.", currentFBO);
}
}
}
lastBoundFBO[0] = currentFBO;
}
// GLuint currentFBO = fbState->currentBindings_[GL_DRAW_FRAMEBUFFER];
// if (currentFBO != lastBoundFBO[0]) {
// GLuint glFBO = 0;
//
// if (currentFBO == 0) {
// CallAndCheck(::GLES::glBindFramebuffer(GL_FRAMEBUFFER, 0);)
// glFBO = 0;
// } else {
// bool isNewGlesFBO = false;
//
// if (s_framebufferMap.find(currentFBO) == s_framebufferMap.end()) {
// CallAndCheck(::GLES::glGenFramebuffers(1, &glFBO);)
// s_framebufferMap[currentFBO] = glFBO;
// CallAndCheck(::GLES::glBindFramebuffer(GL_FRAMEBUFFER, glFBO);)
// MG_Util::Debug::LogD("Generated and bound new GLES FBO %u for MobileGL FBO %u", glFBO, currentFBO);
// isNewGlesFBO = true;
// } else {
// glFBO = s_framebufferMap[currentFBO];
// CallAndCheck(::GLES::glBindFramebuffer(GL_FRAMEBUFFER, glFBO);)
// MG_Util::Debug::LogD("Bound existing GLES FBO %u for MobileGL FBO %u", glFBO, currentFBO);
// }
//
// if (glFBO != 0) {
// FramebufferObject* mgFBO = fbState->GetCurrentFBO(GL_DRAW_FRAMEBUFFER);
// if (mgFBO) {
// MG_Util::Debug::LogD("Checking/Syncing attachments for GLES FBO %u (MobileGL FBO %u)", glFBO, currentFBO);
//
// for (auto const& [mgAttachmentPoint, mgAtt] : mgFBO->attachments) {
//
// if (mgAtt.type != GL_TEXTURE_2D) {
// MG_Util::Debug::LogW("Skipping non-TEXTURE_2D attachment 0x%X for FBO %u", mgAttachmentPoint, currentFBO);
// continue;
// }
//
// GLuint expectedGLTexId = 0;
// if (mgAtt.handle != 0) {
// if (s_textureMap.count(mgAtt.handle)) {
// expectedGLTexId = s_textureMap[mgAtt.handle];
// } else {
// MG_Util::Debug::LogE("MobileGL Texture %u for FBO %u attachment 0x%X not found in s_textureMap during FBO sync!", mgAtt.handle, currentFBO, mgAttachmentPoint);
// for (auto const& [key, val] : s_textureMap)
// MG_Util::Debug::LogW(" key: %d, val: %d", key, val);
// continue;
// }
// }
//
// GLint glesAttachedType = 0;
// GLint glesAttachedName = 0;
//
// CallAndCheck(::GLES::glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, mgAttachmentPoint, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &glesAttachedType);)
//
// if (glesAttachedType == GL_TEXTURE) {
// CallAndCheck(::GLES::glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, mgAttachmentPoint, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &glesAttachedName);)
// } else if (glesAttachedType != GL_NONE) {
// MG_Util::Debug::LogW("GLES FBO %u attachment 0x%X has non-texture type 0x%X (expected GL_TEXTURE or GL_NONE)", glFBO, mgAttachmentPoint, glesAttachedType);
// }
//
// if ((GLuint)glesAttachedName != expectedGLTexId) {
// MG_Util::Debug::LogD("Syncing FBO %u attachment 0x%X: Expected GLES TexID %u, Found GLES ObjName %d. Attaching/Detaching...",
// currentFBO, mgAttachmentPoint, expectedGLTexId, glesAttachedName);
//
// CallAndCheck(::GLES::glFramebufferTexture2D(
// GL_FRAMEBUFFER,
// mgAttachmentPoint,
// GL_TEXTURE_2D,
// expectedGLTexId,
// mgAtt.mipLevel
// );)
// }
// }
//
// GLenum status = ::GLES::glCheckFramebufferStatus(GL_FRAMEBUFFER);
// if (status != GL_FRAMEBUFFER_COMPLETE) {
// MG_Util::Debug::LogE("Framebuffer %u (GLES FBO %u) is not complete after sync! Status: 0x%X (%s)",
// currentFBO, glFBO, status, MG_Util::Debug::GLEnumToString(status));
// }
//
// } else {
// MG_Util::Debug::LogW("Could not get MobileGL FBO object for ID %u during attachment sync.", currentFBO);
// }
// }
// }
//
// lastBoundFBO[0] = currentFBO;
// }
RealizeFBOState(GL_DRAW_FRAMEBUFFER);
static GLfloat lastClearColor[4] = {-1.0f, -1.0f, -1.0f, -1.0f};
if (memcmp(lastClearColor, commonState->clearColor, sizeof(lastClearColor)) != 0) {